Access Software

Last updated

Indie Built, Inc.
Formerly
  • Access Software, Inc.
  • (1982–2000)
  • Salt Lake Games Studio
  • (2000–2003)
  • Indie Games
  • (2003–2004)
Company type Subsidiary
Industry Video games
FoundedNovember 1982;41 years ago (1982-11)
Founders
DefunctMay 1, 2006 (2006-05-01)
Fate Dissolved
Headquarters,
US
Key people
  • Bruce Carver
  • (president; 1982–2003)
  • Chris Jones
  • (CFO; 1982–1999)
  • Steven D. ZoBell
  • (president; 2003–2006)
Products
Parent

Access Software, Inc. was an American video game developer based in Salt Lake City, Utah. Founded in November 1982 by Bruce Carver and Chris Jones, the company created the Beach Head , Links and Tex Murphy series, as well as Raid over Moscow . Access Software was acquired by Microsoft in April 1999, transitioning in name twice before being acquired by Take-Two Interactive in October 2004, receiving the name Indie Built. In January 2005, Access Software became part of Take-Two's 2K label. Following a poor financial performance at Take-Two, Indie Built was closed down in May 2006.

Contents

TruGolf, a company that develops indoor golf simulators, was formerly a subsidiary of Access Software based on the display technology they had made for the Links games and spun out to its own company during the Microsoft acquisition. Following the closure by Take-Two, many of the studio's developers went to TruGolf. Separately, Jones has established Big Finish Games to continue the Tex Murphy series.

History

As Access Software (1982–1999)

The former Access Software logo Access software logo from 1984.png
The former Access Software logo

In 1982, Bruce Carver, an engineer for Salt Lake City-based company Redd Engineering, created a sprite-editing program called Spritemaster. [1] [2] He presented the product to Steve Witzel, who operated Computers Plus, a retail computer store in Salt Lake City's Midvale suburb; Witzel provided Carver with several improvement suggestions for the program. After Carver had implemented these changes, he began selling them under the name "Access Software" through Computers Plus. The name was chosen Carver and some of his friends had searched through a dictionary, considering "Action Software" and "Center Soft" before sticking with "Access Software". [2] In November that year, Carver, together with Chris Jones, incorporated Access Software with a starting capital of US$25,000. [3] In its early days, Access Software operated out of Carver's basement. [2]

One of Access' key products were a series of sprite-based golfing games in the Links . In 1984, while there were other golf games on the market, most used a top-down approach, while Bruce Carver wanted to create a game that was shown from behind the golfer. With little artistic skill among their team, the developers set up a small studio in the basement, projecting frame-by-frame VHS footage of Roger Carver's golf swing onto a clear sheet, tracing his outline onto the sheets as to then convert them into sprites within the Commodore 64 system. This became the basis of Leader Board , the first game considered part of the Links series, and would establish the behind-the-golfer view for most other golf simulation games that followed. As Access continued to develop the Links games for computers, they established a subsidiary, TruGolf, that created golf simulators, with Roger Carver overseeing this division. [2]

As Salt Lake Games Studio and Indie Games (1999–2003)

In April 1999, Access Software was acquired by Microsoft for an undisclosed sum. Microsoft sought to acquire Access to gain its Links series of golf games; Access had created Microsoft Golf as one of the first games to run within the Microsoft Windows operating system based on Links 386 Pro . According to Steve Witzel, Microsoft looked to acquire Access after USA Today reviewed both Microsoft Golf and Links and rated the latter much higher; Microsoft thought it would be easier to buy Access than try to compete. [2] Microsoft desired to produce a high-end line of golf games based on Links with Access, while offering Microsoft Golf as lower-budget titles. With the acquisition, Access's principal offices remained in Salt Lake City. [2] [4] [5] Access divested itself of the TruGolf division and made the company its own entity with Microsoft's purchase. [2]

Upon the formation of Microsoft Game Studios (then called Microsoft Games) in 2000, Microsoft rebranded Access Software as Salt Lake Games Studio. [2] Initially working on products to for the personal computer, Salt Lake City Studio transitioned to Xbox versions of Links as well as the Amped snowboarding and Top Spin tennis sports games, following the console's introduction in 2002. [6]

In 2003, Microsoft rebranded Salt Like Games Studio as Indie Games. [2] That year, Carver left the company to pursue new interests, eventually founding Carver Homes, a construction company, in 2004. [2] [3] He died from cancer on December 28, 2005. [3]

As Indie Built (2004–2006)

Around 2004, Microsoft opted to leave the sports-game development market due to the impact of the Electronic Arts Sports (EA Sports) label, using their strength to produce sports-related games for the Xbox console. Microsoft had laid off about 76 employees with Microsoft Game Studios, and around August and September, sold Indie Games to Take-Two Interactive, who renamed the studio to Indie Built. [7] [8] [9] Take-Two had been keen on challenging the dominance of EA Sports, and its acquisition of Indie Built was among US$80 million it had spent through 2005 acquiring developers. In early 2005, Take-Two Interactive established the publishing label 2K, which would henceforth manage their development studios for sports games, including Indie Built. [10]

While part of Take-Two, Indie Built created sequels for Amped and Top Spin, but these titles were not strong successes. Take-Two's 2006 fiscal year was poor as the company was dealing with both Security and Exchange Commission investigations related to its past reporting, and harsh criticism for the Hot Coffee mod as part of Grand Theft Auto: San Andreas . [11] [12] Indie Built was closed in May 2006 by Take-Two as part of a re-alignment of their business strategy to overcome the weak fiscal year. [13] [14]

Following Indie Built's closure, most of the employees transitioned to TruGolf, helping to improve the golf simulations. Additionally, Jones and Conners established Big Finish Games in 2007, where they planned to continue more narrative games, including expanding the Tex Murphy series. [2]

Games developed

YearTitle
1983Neutral Zone
Beach Head
1984 The Scrolls of Abadon
Ollie's Follies
Raid over Moscow
1985 Beach Head II: The Dictator Strikes Back
1986 Leader Board
Leader Board: Executive Edition
10th Frame
1987 Leaderboard Tournament
World Class Leader Board
Echelon
1988 Heavy Metal
1989 Mean Streets
1990Crime Wave
Countdown
Links: The Challenge of Golf
1991 Martian Memorandum
1992 Amazon: Guardians of Eden
Links 386 Pro
Microsoft Golf
1993 Microsoft Golf: Multimedia Edition
1994 Under a Killing Moon
1995 Links 386 CD
Microsoft Golf 2.0
1996 Links LS 1997
The Pandora Directive
Microsoft Golf 3.0
1997 Tex Murphy: Overseer
Links LS 1998
1998 Links LS 1999
1999 Links Extreme
Links LS 2000
2000 Microsoft Golf 2001
Links LS Classic
Links 2001
2001 Amped: Freestyle Snowboarding
2002 Links 2003
2003 Links 2004
Inside Pitch 2003
Amped 2
Top Spin
2005 Amped 3
2006 Top Spin 2

Related Research Articles

<span class="mw-page-title-main">Take-Two Interactive</span> American video game holding company

Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.

<span class="mw-page-title-main">Xbox Game Studios</span> American video game publisher

Xbox Game Studios is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles.

<span class="mw-page-title-main">Visual Concepts</span> American video game developer

Visual Concepts Entertainment is an American video game developer based in Novato, California. Founded in May 1988, the company is best known for developing sports games in the 2K franchise, most recently NBA 2K and WWE 2K, and previously NFL 2K and College Hoops 2K. Visual Concepts was acquired by Sega in May 1999 and sold to Take-Two Interactive in January 2005. The acquisition of the company led Take-Two Interactive to open their 2K label which Visual Concepts became part of, on the day following the acquisition. As of December 2018, the company employs more than 350 people.

<span class="mw-page-title-main">2K (company)</span> American video game publisher

2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several development studios owned by Take-Two, including Visual Concepts and Kush Games, which had been acquired the day before. Originally based in New York City, 2K moved to Novato in 2007. A third label, 2K Play, was added in September 2007. 2K is governed by David Ismailer as president and Phil Dixon as chief operating officer. It operates a motion capture studio in Petaluma, California.

<span class="mw-page-title-main">Frog City Software</span> American video game developer

Frog City Software, Inc. was an American video game developer based in San Francisco, California. The company was founded in 1994 by Rachel Bernstein, Bill Spieth and Ted Spieth, acquired by Take-Two Interactive in 2003, became part of the 2K label in 2005, and was closed down in 2006.

Christopher Jones is a video game designer and producer, CEO, finance professional, and actor. He is best known for a series of interactive movies in which he stars as Tex Murphy, a private investigator who lives in San Francisco in the middle of the 21st century.

<span class="mw-page-title-main">PopTop Software</span> American video game developer

PopTop Software Inc. was an American video game developer based in Fenton, Missouri. The company was founded in 1993 by Phil Steinmeyer, acquired by Take-Two Interactive in July 2000, became part of the 2K label in January 2005, and was closed down in March 2006. It was known for its construction and management simulation games.

<span class="mw-page-title-main">Cat Daddy Games</span> American video game developer

Cat Daddy Games is an American video game developer and a studio of 2K based in Kirkland, Washington. It was founded in the Seattle area by Ryan Haveson, Harley Howe, and Patrick Wilkinson after leaving Microsoft's games division in March 1996. During their time at Microsoft, they compiled a list of features they wanted to see in a game, and upon forming Cat Daddy Games, started developing Demon Isle, an action-adventure game. In Q2 2003, Cat Daddy Games was acquired by Take-Two Interactive and became an internal development studio for Take-Two's Global Star Software label. On September 10, 2007, Take-Two Interactive announced the opening of 2K Play, a new sub-label for its 2K division, which consumed all assets of Global Star Software, including Cat Daddy Games.

Links is a series of golf simulation video games, first developed by Access Software, and then later by Microsoft after it acquired Access Software in 1999. Microsoft also produced its own series of golf games based on Links, under the title Microsoft Golf. The Links series was a flagship brand for Access, and was continued from 1990 to 2003. The first game in the series, Links: The Challenge of Golf, won Computer Gaming World's 1991 Action Game of the Year award.

EA Salt Lake was an American video game developer located in Salt Lake City, Utah, United States. It was owned by video game publisher Electronic Arts (EA).

<span class="mw-page-title-main">2K Australia</span> Australian video game developer

2K Australia Pty Ltd was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational Games Australia and its parent were acquired by Take-Two Interactive in January 2006, with Irrational Games being placed under the 2K label. The two Irrational Games studio were split apart in August 2007, wherefore Irrational Games Australia became 2K Australia. Furthermore, 2K Australia under the name of sister studios 2K Marin between April 2010 and November 2011, and was finally shut down in April 2015.

Bruce Eugene Carver was a co-founder of Access Software in 1982. It began by producing titles for 8-bit computers, including Beach-Head, Beach Head II: The Dictator Strikes Back, Raid over Moscow and many others.

Big Finish Games is an American independent game developer formed by members of Access Software/Indie Built following the company's closure in 2007. The company was founded with the goal of developing story-driven, interactive games. The company's debut production, Three Cards to Midnight, was released on May 7, 2009.

Simplygon is 3D computer graphics software for automatic 3D optimization, based on proprietary methods for creating levels of detail (LODs) through Polygon mesh reduction and other optimization techniques.

<span class="mw-page-title-main">Video games in the United States</span>

Video gaming in the United States is one of the fastest-growing entertainment industries in the country. The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the latter figure includes over 143,000 individuals who are directly employed by the video game business. Additionally, activities connected to the video game business generate $12.6 billion in federal, state, and local taxes each year. World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion. The United States is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy.

<i>Links 386 Pro</i> 1992 video game

Links 386 Pro is a golf simulation sports game for MS-DOS released in 1992. It is part of the Links series, and was developed by Access Software as the follow-up to Links: The Challenge of Golf (1990). A Macintosh version, Links Pro, was released in 1994. An enhanced version called Links 386 CD was released for PC in 1995 that included audio comments by comedian Bobcat Goldthwait acting as the player's caddie, and an aerial flyby of each hole streamed from the game's CD-ROM. Re-branded versions of the game were also released for Microsoft Windows under the titles Microsoft Golf 2.0 (1994) and Microsoft Golf 3.0 (1996), part of the Microsoft Golf series.

<span class="mw-page-title-main">Hangar 13</span> American video game developer

Hangar 13 is an American video game developer based in Novato, California, in the area of the former Hamilton Air Force Base. Established with Haden Blackman in December 2014 as a division of 2K, the company's debut game was Mafia III, released in October 2016. In 2017, 2K Czech was merged into Hangar 13, wherefore the studio received two additional studios in Brno and Prague; another studio was opened in Brighton in 2018. Their second title, Mafia: Definitive Edition, was released in September 2020.

<span class="mw-page-title-main">Private Division</span> American video game publisher

Private Division is an American video game publisher based in New York City. The company was founded by Take-Two Interactive and announced in December 2017. Private Division funds and publishes indie games developed by small to mid-sized studios. This includes taking over Kerbal Space Program publishing and releasing titles from Obsidian Entertainment, Panache Digital Games, and V1 Interactive.

References

  1. Yakal, Kathy (June 1986). "The Evolution of Commodore Graphics". Compute!'s Gazette. pp. 34–42. Retrieved June 18, 2019.
  2. 1 2 3 4 5 6 7 8 9 10 11 Bevan, Mike (October 2013). ""See You on the Beach"". Retro Gamer . No. 120. Imagine Publishing. pp. 58–63.
  3. 1 2 3 Carless, Simon (January 5, 2006). "Obituary: Access Software Founder Bruce Carver". Gamasutra . Retrieved February 4, 2018.
  4. JB (April 19, 1999). "Microsoft Buys Access". IGN . Retrieved February 4, 2018.
  5. Rogers, Dan Lee (March 3, 2004). "The End Game: How Top Developers Sold Their Studios – Part One". Gamasutra . Retrieved February 4, 2018.
  6. Carless, Simon (December 16, 2004). "Take-Two Announces Profit, Xbox San Andreas, Indie Studios Acquisition". Gamasutra . Retrieved March 29, 2019.
  7. Feldman, Curt (December 16, 2004). "Take-Two helps Microsoft get out of sports game". GameSpot . Retrieved February 4, 2018.
  8. GamesIndustry International (December 17, 2004). "Microsoft sells off sports game studio to Take Two". Eurogamer . Retrieved February 4, 2018.
  9. Adams, David (December 17, 2004). "Take-Two Picks Up Amped Team". IGN . Retrieved February 4, 2018.
  10. Jenkins, David (January 25, 2005). "Take-Two Acquires Visual Concepts, Announces 2K Games Brand". Gamasutra . Retrieved February 3, 2018.
  11. Loughrey, Paul (May 2, 2006). "Take 2 forced to shut internal development studio". GamesIndustry.biz . Retrieved February 4, 2018.
  12. Grant, Christopher (May 3, 2006). "Take-Two shutters Indie Built dev studio". Engadget . Retrieved February 4, 2018.
  13. Hatfield, Daemon (May 1, 2006). "Take-Two Closes Indie Built". IGN . Retrieved February 4, 2018.
  14. Sinclair, Brendan (May 1, 2006). "Indie Built corporately dismantled". GameSpot. Retrieved September 21, 2017.