Under a Killing Moon | |
---|---|
Developer(s) | Access Software |
Publisher(s) | |
Director(s) | David F. Brown |
Designer(s) | Aaron Conners Chris Jones |
Programmer(s) | Bruce Ward |
Artist(s) | Neil Galloway Nathan Larsen |
Writer(s) | Aaron Conners |
Composer(s) | Larry Bastian Jon Clark Eric Heberling |
Series | Tex Murphy |
Platform(s) | DOS, Mac OS |
Release | |
Genre(s) | Point-and-click adventure, Interactive movie |
Mode(s) | Single-player |
Under a Killing Moon is a 1994 point-and-click adventure interactive movie video game. It is the third installment in the Tex Murphy series of adventure games produced by Access Software. In it, the detective Tex Murphy finds himself unwittingly involved in the affairs of a dangerous cult.
Under a Killing Moon dramatically shifted the gameplay of its predecessors in the series by fully utilizing interactive 3D environments. The player controls the protagonist Tex from a first-person perspective. The virtual world allows full freedom of movement, and as such allows the player to look for clues in every nook and cranny. It was also the first Tex Murphy game to stray from the traditional adventure game dialogue format of providing options that showed exactly what the player's character would say. Instead, descriptions of the dialogue choices were given, providing some mystery to what Tex would say.
Under a Killing Moon takes place in post-World War III San Francisco in December 2042. After the devastating events of the nuclear war, many major cities have been rebuilt (as is the case with New San Francisco), though certain areas still remain as they were before the war (as in Old San Francisco). The war also left another mark on the world: the formation of two classes of citizens. Specifically, some people have developed a natural resistance against radioactivity, and thus are normal or "Norms" – everybody else is a Mutant in some form. Tensions between the two groups have risen dramatically and Norms and Mutants usually do not get along. The Mutants are usually forced to live in the run-down areas of cities such as Old San Francisco. Tex Murphy lives on Chandler Avenue in Old San Francisco. All his friends are Mutants, though he is a Norm.
In Under a Killing Moon, Tex Murphy, a private investigator, has hit rock bottom. Recently divorced from his wife Sylvia, out of work, low on cash, and living in a run-down part of Old San Francisco, Tex realizes that he has to get his act together. Tex sets out to hunt for work. He finds it quickly once he discovers that the pawnshop across the street from his apartment has been burglarized. Tex quickly solves the case, and feels his luck has begun to change. Then a mysterious woman calling herself Countess Renier, having heard good things about Tex, hires him to find her missing statuette. Everything seems great at first and the Countess is promising to pay Tex more money than he has seen in his life. However, everything quickly goes downhill when Tex finds out about a doomsday plot by a deadly cult calling themselves the Brotherhood of Purity.
Under a Killing Moon was one of the largest video games of its era, with a budget between $2 million [3] and $3 million, [4] and arriving on four CD-ROMs (although some material was duplicated among the four to reduce the amount of swapping). The game combined full motion video (FMV) cutscenes with an advanced 3D virtual world to explore. Though action games with 3D environments and a first-person perspective had been popularized by first-person shooters such as Doom , it was very unusual at the time to see these characteristics used in an adventure game. It is notable that the game's 3D graphics did not use ray casting techniques like Doom, but true texture-mapped polygons that allowed players to look in all directions as well as duck, and ran in then-high resolutions of up to 640x480. The designers Chris Jones and Aaron Conners recalled they went to their programmers and said that they wanted the 3D movement of Wolfenstein , but also wanted to look closer to the quality of pre-rendered graphics of The 7th Guest . [5]
The game was originally released on October 31, 1994. After its creators reacquired the rights to the series, it was re-released on Good Old Games in June 2009. [6]
Following Under a Killing Moon's launch in late 1994, [7] market research firm PC Data named it the United States' fifth-best-selling computer game of November. [8] The game's overall sales had reached 400,000 copies before the release of Tex Murphy: The Pandora Directive in 1996. At the time, Access reported that it had "broken all Access Software sales records". [7]
Publication | Score |
---|---|
Adventure Gamers | [9] |
Computer Gaming World | [10] |
IGN | 9.0 [11] |
Next Generation | [12] |
PC Gamer (US) | 92% [13] |
Under a Killing Moon received universally positive reviews. Contemporary reviews praised the game for its technology and cinematic presentation. [14] In 2002, Adventure Gamers gave it a score of 4.5 out of 5, praising a mystery plot, characters and a classic Tex Murphy humor. [9] According to IGN in 2006, the game has weathered the test of time and called it as one of the best detective games of all time. [11] IGN also called it "a landmark for adventure games" and "a rebirth for the series", using new technology to create a game that was both cinematic and playable. [15]
Next Generation reviewed the PC version of the game, rating it four stars out of five. [12]
Computer Gaming World ranked it as the 99th in the magazine's 1996 list of the best computer games of all time for the "campy humor combined with amazing 3D scenery in this futuristic film noir". [16] In 2011, Adventure Gamers placed it 25th on their list of all-time best adventure games. [17]
Under a Killing Moon won the' Codie awards 1994 "Best Fantasy Role Playing/Adventure Program" prize. [18]
A novelization of Under a Killing Moon was written by the game's original writer Aaron Conners in 1996. Although the basic plot, characters, and setting remain mostly the same, it differs significantly from the game, providing a great deal of extra information, new characters, character deaths, and more detailed character motivations related to the main plot involving the Moonchild, while removing scenes and characters from the game that did not relate to the Moonchild plot, creating a more singular Chandler-esque mystery novel. The final ending of the game (meeting The Colonel and Eva in the bar, and dancing lessons with Delores Lightbody) is also changed to continue this style.
Grim Fandango is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgrounds. As with other LucasArts adventure games, the player must converse with characters and examine, collect, and use objects to solve puzzles.
Giants: Citizen Kabuto is a third-person shooter video game with real-time strategy elements. It was the first project for Planet Moon Studios, which consisted of former Shiny Entertainment employees who had worked on the game MDK in 1997. Giants went through four years of development before Interplay Entertainment published it on December 7, 2000, for Microsoft Windows; a Mac OS X port was published by MacPlay in 2001, and the game was also ported to the PlayStation 2 later that year.
Titanic: Adventure Out of Time is a 1996 point-and-click adventure game developed by CyberFlix and published in the United States and United Kingdom by GTE Entertainment and Europress respectively, for Windows and Macintosh. It takes place in a virtual representation of the RMS Titanic, following a British spy who has been sent back in time to the night Titanic sank and must complete a previously failed mission to prevent World War I, the Russian Revolution, and World War II from occurring. The gameplay involves exploring the ship and solving puzzles. There are multiple outcomes and endings to the game depending on the player's interactions with characters and use of items.
An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage.
Tex Murphy is a series of video games designed by Chris Jones. The eponymous main character is portrayed in live-action by Chris Jones himself. He is characterized as a down-on-his-luck private investigator in a post-nuclear future San Francisco, borrowing tropes from both the film noir and cyberpunk genres.
CSI: Crime Scene Investigation is a video game based on the CSI: Crime Scene Investigation television series. The game was developed by Radical Entertainment, published by Ubi Soft, and was released for the PC in 2003. It was also ported by EPCConnect, and published by Aspyr on the Macintosh.
The Pandora Directive is the fourth installment in the Tex Murphy series of graphic adventure games produced by Access Software. After its creators reacquired the rights to the series, it was re-released on Good Old Games in July 2009.
BioForge is a 1995 action-adventure game developed by Origin Systems and published by Electronic Arts for MS-DOS. Set in the future, the player controls an amnesiac cyborg trying to escape the research facility where they are being held prisoner.
Tex Murphy: Overseer is the fifth installment in the Tex Murphy series of graphic adventure games produced by Access Software. In it, the player controls Private Investigator Tex Murphy as he recounts the story of his first case to his girlfriend, Chelsee Bando. Like the previous two Tex Murphy games, Under a Killing Moon and The Pandora Directive, Overseer combined the use of full motion video (FMV) with 3D environments.
Fallout is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a nuclear war between the United States and China. Fallout's protagonist, the Vault Dweller, inhabits an underground nuclear shelter. The player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them quests, and engage in turn-based combat.
Sam & Max: Freelance Police was a graphic adventure video game developed by LucasArts from 2002 until its cancellation in 2004, and the final game in the company's adventure game era. Freelance Police was originally intended for release for Windows in early 2004 as a sequel to the 1993 title Sam & Max Hit the Road. The game was based on the characters Sam & Max: an anthropomorphic dog and "hyperkinetic rabbity thing" who debuted in a 1987 comic book series created by Steve Purcell. Freelance Police was announced in August 2002, and showcased at the Electronic Entertainment Expo (E3) in 2003. Like its predecessor, Freelance Police was designed as a point-and-click adventure game, but used a 3D game engine in place of the SCUMM and GrimE engines used in older LucasArts adventure games. The project's development was led by Michael Stemmle, one of the original designers for Sam & Max Hit the Road, while Steve Purcell assisted in developing the game's plot and providing artistic direction.
Space Quest III: The Pirates of Pestulon is a 1989 graphic adventure game by Sierra On-Line, and the third game in the Space Quest series. Players assume the role of Roger Wilco, a lowly space janitor, who becomes involved in rescuing a pair of computer programmers from a sinister video game company. The game received positive reviews from critics, and contributed further to the series' commercial success for Sierra. A sequel, Space Quest IV, was released in 1991.
Mean Streets is a graphic adventure game developed and published by Access Software for MS-DOS in 1989 exclusively in North America. It was ported to the Commodore 64, Atari ST, and Amiga in 1989 and 1990 by The Code Monkeys. Atari ST and Amiga ports were only released in Europe. The game, set in a dystopian cyberpunk neo-noir world, is the first in the series of Tex Murphy mysteries; its immediate sequel is Martian Memorandum. In 1998, Mean Streets was remade as Tex Murphy: Overseer.
Martian Memorandum is a dystopian cyberpunk/noir graphic adventure game that was originally released in 1991 for MS-DOS. It was developed and published by Access Software. The game is the second in the series of Tex Murphy mysteries; its immediate sequel is Under a Killing Moon. The game is set in 2039, several years after Mean Streets.
The 1990s was the third decade in the industry's history. It was a decade of marked innovation in video gaming. It was a decade of transition from sprite-based graphics to full-fledged 3D graphics and it gave rise to several genres of video games including, but not limited to, the first-person shooter, real-time strategy, survival horror, and MMO. Arcade games, although still very popular in the early 1990s, began to decline as home consoles became more common. The fourth and fifth generation of video game consoles went on sale, including the Sega Genesis, Super Nintendo, Sega Saturn, PlayStation, Nintendo 64, Game Boy Color and the Sega Dreamcast. Notable games released in the 1990s included Super Mario World, Sonic the Hedgehog, Street Fighter II, Mortal Kombat, Tekken 3,Doom, Wolfenstein 3D, Quake, Duke Nukem 3D, Final Fantasy VII, Unreal Tournament, Star Fox, Half-Life, Grand Theft Auto, Super Mario 64, Pokémon Red and Blue, NBA Jam,Daytona USA, GoldenEye 007, System Shock 2, Civilization,Ridge Racer, Sonic Adventure, Gran Turismo, Super Mario Kart, Pokémon Gold and Silver,Castlevania: Symphony of the Night, Super Metroid, Silent Hill, Dead or Alive 2, The Legend of Zelda: Ocarina of Time, Crash Bandicoot, Spyro The Dragon, Fallout, Metal Gear Solid, Diablo, Virtua Fighter, Tomb Raider,Sega Rally Championship, Wing Commander,Super Smash Bros, Secret of Mana,Thief: The Dark Project, Age of Empires, Nights into Dreams, Panzer Dragoon, Gunstar Heroes, EverQuest, Chrono Trigger, Battletoads, Worms, Myst, Micro Machines, Streets of Rage 2,Baldur's Gate,Donkey Kong Country, Wipeout, The Legend of Zelda: A Link to the Past, Super Mario Land 2: 6 Golden Coins,Lemmings, EarthBound, StarCraft, Banjo-Kazooie, PaRappa the Rapper, Resident Evil, Tony Hawk's Pro Skater, Soulcalibur, Command & Conquer, and Dance Dance Revolution.
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Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was originally released on September 15, 2000 for Windows and Mac OS. A port for Mac OS developed by Westlake Interactive and published by Aspyr Media was released on November 20, 2002. Elite Force was ported to the PlayStation 2 by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, Monkey Island, Syberia, and Myst.
Tesla Effect: A Tex Murphy Adventure is the sixth game in the Tex Murphy series of detective adventure games, developed by Big Finish Games and published by Atlus. Like the previous three games, it tells much of its story through live-action full-motion video sequences, and features freely explorable 3D environments during gameplay.
US Gold's Under the Killing Moon has finally been released, with a record-breaking first day ship-out of 50,000 copies.
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