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Beach-Head | |
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Developer(s) |
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Publisher(s) | |
Designer(s) | Bruce Carver Kevin Homer |
Platform(s) | Acorn Electron, Amstrad CPC, Atari 8-bit, Apple II, BBC Micro, Commodore 16 & Plus/4, Commodore 64, Enterprise, MSX, Thomson MO5, Thomson TO7/70, ZX Spectrum |
Release | 1983 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player, two-player |
Beach-Head is a video game developed and published in 1983 by Access Software for the Atari 8-bit computers and Commodore 64 in the US. Versions for the ZX Spectrum, BBC Micro, and Acorn Electron (as well as the Atari and C64 versions) were published in Europe by U.S. Gold in 1984, followed by versions for the Amstrad CPC, Commodore 16 and Plus/4 in 1985.
The game's setting is the Pacific Ocean theater of World War II. [1] Gameplay consists of several varying stages in which the player must control various vehicles including warships and tanks in order to defeat an enemy fleet, break through enemy beach defences and destroy an enormous gun-emplacement to win the game. The gun emplacement requires multiple hits to be destroyed, but traverses faster than tanks can aim and fire, so it cannot be destroyed in a single attempt. In order to complete the game multiple tanks must make it through to the final level.
Beach-Head was Access' best-selling Commodore game as of late 1987. [2] It was the first U.S. Gold release to sell 250,000 copies. [3]
Ahoy! stated "This game is a blast". It praised the graphics and concluded: "It is a remarkable programming achievement". [4] Compute! listed the game in May 1988 as one of "Our Favorite Games", stating that it was superior to its "many imitators". [5]
Zzap!64 reviewed the game in a retrospective feature in October 1985. They argued that although it was considered impressive at the time of release it had already become dated, and was rated 70% overall. [1]
In 1996, Computer Gaming World declared Beach Head the 117th-best computer game ever released. [6]
A sequel, Beach Head II: The Dictator Strikes Back , was released in 1985. A version of the game for Amiga was planned, but was cancelled when an agreement to publish with U.S. Gold could not be reached. [7] In 2000, a loose remake of the game, Beach Head 2000 , was released for the Windows and MacOS platforms.
Rescue On Fractalus! is a space combat simulator video game created by Lucasfilm Games. It was originally released in 1985 for the Atari 8-bit computers and Atari 5200 console, then ported to the Apple II, ZX Spectrum, Amstrad CPC, Tandy Color Computer 3, and Commodore 64. The player flies a space fighter near the surface of a planet, with the goal of rescuing downed pilots. The terrain is generated via fractals, from which the eponymous planet and game title are taken.
Star Wars is a first-person rail shooter designed by Mike Hally and released as an arcade video game in 1983 by Atari, Inc. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. There are three connected gameplay sequences: combat against TIE fighters in space, flying across the surface of the Death Star, and the final trench run. The sequence repeats with added complications and the Death Star regenerating for each. The player's X-Wing fighter has a shield which only protects against damage a certain number of times, then the next hit ends the game. Speech synthesis emulates actors from the film.
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F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulation game released for Atari 8-bit computers in 1984 by MicroProse then ported to other systems. It is the first in the F-15 Strike Eagle series followed by F-15 Strike Eagle II and F-15 Strike Eagle III. An arcade version of the game was released simply as F-15 Strike Eagle in 1991, which uses higher-end hardware than was available in home systems, including the TMS34010 graphics-oriented CPU.
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