Indoor golf

Last updated
Indoor mini golf at Funspot Funspotindoorgolf.JPG
Indoor mini golf at Funspot

Indoor golf is an umbrella term for all activities in golf which can be carried out indoors. Venues include indoor driving ranges, chipping areas, putting greens, machines and home golf simulators. Many of these indoor facilities are businesses that include additional entertainment options as well as food and drink for customers.

Contents

A golf simulator allows golf to be played on a graphically or photographically simulated driving range or golf course, usually in an indoor setting. In some cases, based on the location of the sensing devices, it is now possible to capture data on both ball and club for most accurate speed and directional information, and simulated ball flight behavior. [ citation needed ]

The data about a golfers swing that is collected during a golf shot is extrapolated to provide ball flight trajectory and roll out according to certain calculated relationships to the ball's flight performance per the tracked motion of the ball or club, adding environmental aspects through which the ball is projected, including terrain, wind, rain and other such influences or obstacles. Also noted on specific height and width of the screen on the net.[ citation needed ]

Golf simulator

Projector-based golf simulator Indoor golf simulator.JPG
Projector-based golf simulator

A golf simulator allows golf to be played on a graphically or photographically simulated driving range or golf course, usually in an indoor setting. It is a technical system used by some golfers to continue their sport regardless of weather and time of day in a converted premises. Simulators have been available since the early 1970s, and systems range in cost from compact units costing well under $200 that work with a computer or video game console, to sophisticated ones costing tens of thousands of dollars. Advanced systems may utilize a dedicated room, hitting screen, projector and other paraphernalia.

Simpler simulators typically do not possess built-in software, but measure the movement of the hand-held sensor and feeds the information to the video game. The information received is then translated into an action of some sort, usually hitting the ball. More advanced simulators often come with their own software, allowing the user to use the system as if they were on a driving range. Relying on a battery of environmental sensors, the software tracks each shot and represents the entire shot, from impact to how the ball bounces visually on screen. In this way, the golfer has a detailed analysis of the entire flight of the ball which can be used for practice or training.

It utilizes a projected landscape, sometimes with natural images. A computer calculates the expected trajectory of the golf ball from data gathered on the swing, and the image of the golf ball flight is then simulated on the screen via a projector. Golf simulators need to present club speed, club path, club face angle at impact, ball speed, ball path, horizontal and vertical launch angle and spin. There are several types of measurement system used in golf simulation to achieve this, such as simulator mats, sonic sound systems, optical sensor arrays, radar and camera ball tracking systems.

Simulator mats

Many golf simulator systems use a sensor mat, which is essentially a rectangular mat containing several infrared sensors and microchips that can monitor the speed of the club as it passes the back sensor, the angle of the club and club speed as the ball and club pass the second sensor following impact and the direction of the ball as the club passes the third sensor. Such systems are used by GolfBlaster3D, ProTee United, Dancin' Dogg by Optishot, TruGolf and Unex Golf. [1]

Sonic sound systems

A sonic system uses strategically placed microphones around the impact screen. The system measures and compares the intensity of sound that is produced by the ball hitting the screen. Using 3 or more directional microphones and an interface that can measure the sound amplitude of the impact from each microphone, an XY impact position can be determined. This type of measurement system is rarely used in modern simulators.

Radar systems

A radar sits aside the player to gather launch data. They emit a microwave that reflects off any moving object which returns to the sensor. The system can then record trajectory, launch angle, speed and direction. Additional physics is applied to these figures to calculate spin, axis and tilt. These types of system can be used indoors or outdoors. They are very useful as launch monitors, and they work very effectively. Several professionals make use of them to analyse their game in real environments. Typical examples are available from TrackMan and Flightscope.

Optical sensor systems

This method uses two banks of Infra Red sensors that scan across the bay in both X and Y directions. The ball passes through the first set of sensors and its XY coordinate is captured. The ball then passes another set of sensors and the second XY coordinates are captured again. The two co-ordinates are then compared to determine the vertical launch angle, ball path and speed. The system is very accurate, but very expensive to construct, as you need hundreds of optical sensors and emitters to catch the coordinates of the ball in both sensor positions. The main disadvantage is that the ball must always pass through both sensors with a fast shot so that there is no downward curve in the ball's trajectory before hitting the screen. That means that chipping and putting will not work too well.

Camera Systems

Cameras are becoming the norm in golf simulation. In general, one, two, three or four cameras are used that continuously monitor the play area. The downward swing path, impact, club face angle, launch angle and ball speed are all captured by the high speed cameras, normally running at around 100 to 120 frames per second. Camera data is processed using complex physics algorithms to produce a multitude of data such as back spin, side spin, trajectory, club face angle, swing path, loft, distance, carry and roll. The, most common types of camera measurement system are Triggered and Continuous. With triggered systems, Images are taken only after the club has passed through a trigger point to activate the camera. With continuous systems, the camera records permanently, and data is processed once impact with the ball is observed. Continuous cameras must be capable of frame rates in excess of 100 frames per second per camera. Such systems are used by Bogolf, Visual Sports, Sports Coach Systems and Full Swing Golf. For both methods, one camera is floor mounted facing the ball trajectory from the side, the other is over head mounted and facing down. ProTee United is using a high speed sensor system to read club head information, special floor sensors for putting and two high speed cameras (one on the floor and one on the ceiling) to pick up ball flight information. [2] An alternative method of measuring these two angles is to mount both cameras in the upper left and right corners of the bay. This is known as stereoscopic image processing.

Dimensions

The typical dimensions of a golf simulator are approximately 4 or 5 metres (13 or 16 ft) wide × 6 meters (20 ft) in length and just over 3 meters (9.8 ft) in height. This allows freedom of movement whilst swinging. This space typically allows for both left- and right-handed players with 2-meter (6 ft 7 in) backswings and follow throughs.

Advantages

The principal advantage of a golf simulator is the ability to conveniently play and practice in a controlled ambience. Often this means the ability to play without any pressure, green fees, or tee times; however, the advent of "indoor golf centers", which provide simulators for commercial play, bring many of these competitive and social aspects into the simulated game. For those who live in wintry climes or urban settings, golf simulators offer the ability to play and practice year-round or within the confines of their locale. The space requirements can range from just needing an 8-foot (2.4 m) ceiling to an entire wall upon which the game's screen is attached. The next important advantage is the player's ability to see each facet of their swing. Many golf simulators measure: angle of attack, angle of the club face, club head speed, spin, club path (inside out or outside in), and more. These measurements help both students and teaching professionals identify exactly what a player needs to know to improve their swing.[ citation needed ]

Mechanics

There are a number of different technologies in use presently.[ citation needed ] Principally they either track ball flight or club head motion. Ball flight is typically tracked via wavelength (infrared), audio, and/or laser sensors. These instruments serve as a means by which the ball's flight properties are tracked, namely launch angle, ball speed and ball direction. Club motion is similarly tracked via wavelength sensors or other devices such tethers, cameras, or lasers, which record the speed and direction of the club's head as well as the impact point of the ball on the club's striking surface. In some cases, based on the location of the sensing devices, it is now possible to capture data on both ball and club for most accurate speed and directional information, and simulated ball flight behavior.

The data collected is extrapolated to provide ball flight trajectory and roll out according to certain calculated relationships to the ball's flight performance per the tracked motion of the ball or club, adding environmental aspects through which the ball is projected, including terrain, wind, rain and other such influences or obstacles.

The way that the information is tracked varies as much as having a wall-sized screen recording ball speed and placement upon impact, to sensors that record the moments before, during and after the impact between the ball and club, in which case, the ball is held by a tether.

Accuracy

A key attribute of any simulator is accuracy. Ball flight is the primary determinant of a system's accuracy. Speed of the calculations and a predictable projected image of the ball in flight is one measurement of a system's accuracy. Predictability or the plausibility of prediction is a measure according to known ball flight properties among golf experts.

A ball's flight depends upon many things, including the ball itself, the strike and impact of the club upon the ball, the ball's launch angle, direction, spin rate and velocity, as well as the hitting surface from which the ball is struck and the simulated environment through which the ball virtually flies, suggesting wind, rain, and other environmental aspects that may affect ball flight. The battle for superiority in this market exists between the technologies utilized to track ball flight or club motion.

Training facilities

12 Foot Indoor Golf Green 12 Foot Indoor Golf Green.jpg
12 Foot Indoor Golf Green

Indoor driving range

An indoor driving range can be a low-ceiling structure in which players hit golfballs into a net at close range, or a large high-ceiling dome, where players are better able to observe the trajectory of the golfball in flight. Because of the nature of being indoors, these structures provide players with the opportunity to practice regardless of the outside conditions. Teaching professionals and computer/video evaluation tools may also be available at these ranges, as well as specialized areas for putting, chipping, and sand shots.

Places

Indoor golf can be found in different areas. Everywhere where there is enough space in order to swing the club, a training area or a golf simulator to be installed.

Commercial Applications: Country clubs, hotels and resorts, offices, fitness facilities and sports bars are among the many commercial uses of golf simulators. These serve both as entertainment for guests and practice for golfers. An indoor golf center consists of several simulators and a golf practice area, often including indoor driving range, chipping area, putting green, or any combination.

Residential Applications: Indoor golf simulators have been gaining popularity in residential applications during recent years. As technology advances bring costs down, many avid golfers have chosen to equip their homes with indoor golf training facilities.

Indoor golf greens have recently enjoyed a drastic increase in overall quality and play-ability while also enjoying a significant reduction in cost.

Related Research Articles

<span class="mw-page-title-main">Game controller</span> Device used with games or entertainment systems

A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.

<span class="mw-page-title-main">Magnus effect</span> Deflection in the path of a spinning object moving through a fluid

The Magnus effect is an observable phenomenon commonly associated with a spinning object moving through a fluid. A lift force acts on the spinning object. The path of the object may be deflected in a manner not present when the object is not spinning. The deflection can be explained by the difference in pressure of the fluid on opposite sides of the spinning object. The strength of the Magnus effect is dependent on the speed of rotation of the object.

In fastpitch softball, a rise ball is type of pitch that is thrown on an upward trajectory and with backspin in order to impart a rising motion. Two factors are primarily responsible for the effectiveness of the rise ball – movement and velocity. Pitchers rely on the movement of the rise ball to fool batters into swinging at pitches that appear to be in the strike zone but move up to and out of the upper part of the strike zone where they are more difficult to hit. Additionally the rise ball may be used in the lower strike zone to induce a batter to not swing at a pitch that they believe will drop out of the strike zone, but in fact travels through the zone causing the hitter to take a strike without swinging. Rise balls are high velocity pitches, generally thrown at speeds that match or are close to the pitcher’s fastball speed. At the women’s collegiate level, rise balls typically are thrown in a range of 60 to 70mph with the most dominant pitchers capable of speeds in excess of 70mph.

A golf club is a club used to hit a golf ball in a game of golf. Each club is composed of a shaft with a grip and a club head. Woods are mainly used for long-distance fairway or tee shots; irons, the most versatile class, are used for a variety of shots; hybrids that combine design elements of woods and irons are becoming increasingly popular; putters are used mainly on the green to roll the ball into the hole. A set of clubs is limited by the rules of golf to a maximum of 14 golf clubs, and while there are traditional combinations sold at retail as matched sets, players are free to use any combination of legal clubs.

<span class="mw-page-title-main">Ranger 6</span> United States lunar space probe

Ranger 6 was a lunar probe in the NASA Ranger program, a series of robotic spacecraft of the early and mid-1960s to obtain close-up images of the Moon's surface. It was launched on January 30, 1964 and was designed to transmit high-resolution photographs of the lunar terrain during the final minutes of flight until impacting the surface. The spacecraft carried six television vidicon cameras - two wide-angle and four narrow-angle - to accomplish these objectives. The cameras were arranged in two separate chains, or channels, each self-contained with separate power supplies, timers, and transmitters so as to afford the greatest reliability and probability of obtaining high-quality television pictures. No other experiments were carried on the spacecraft. Due to a failure of the camera system, no images were returned.

<span class="mw-page-title-main">Ranger 9</span> Lunar space probe launched in 1965 as part of NASAs Ranger program

Ranger 9 was a Lunar probe, launched in 1965 by NASA. It was designed to achieve a lunar impact trajectory and to transmit high-resolution photographs of the lunar surface during the final minutes of flight up to impact. The spacecraft carried six television vidicon cameras—two wide-angle and four narrow-angle —to accomplish these objectives. The cameras were arranged in two separate chains, or channels, each self-contained with separate power supplies, timers, and transmitters so as to afford the greatest reliability and probability of obtaining high-quality television pictures. These images were broadcast live on television to millions of viewers across the United States. No other experiments were carried on the spacecraft.

<span class="mw-page-title-main">Golf ball</span> Ball used in the sport of golf

A golf ball is a special ball designed to be used in the game of golf.

The following is a glossary of the terminology currently used in the sport of golf. Where words in a sentence are also defined elsewhere in this article, they appear in italics. Old names for clubs can be found at Obsolete golf clubs.

<span class="mw-page-title-main">Long drive</span> Golf sport

Long drive is a sport where players compete to hit or drive a golf ball the farthest. Top long drivers compete professionally in events and exhibitions.

<span class="mw-page-title-main">Motion simulator</span> Type of mechanism

A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provide movement in all of the six degrees of freedom (DOF) that can be experienced by an object that is free to move, such as an aircraft or spacecraft:. These are the three rotational degrees of freedom and three translational or linear degrees of freedom.

<span class="mw-page-title-main">Ares I-X</span> Prototype and design concept demonstrator rocket

Ares I-X was the first-stage prototype and design concept demonstrator of Ares I, a launch system for human spaceflight developed by the National Aeronautics and Space Administration (NASA). Ares I-X was successfully launched on October 28, 2009. The project cost was $445 million. It was the final launch from LC-39B until Artemis 1 13 years later.

<span class="mw-page-title-main">Golf equipment</span> Items used to play the sport of golf

Golf equipment encompasses the various items that are used to play the sport of golf. Types of equipment include the golf ball, golf clubs, and devices that aid in the sport.

TOURCast is an interactive internet application that allows users to track the action of golf players playing on the PGA Tour in real-time. It was built by iX.co and Virtual Eye, a division of Animation Research Ltd (ARL), in accordance with the PGA TOUR Digital Product Team. TOURCast lets viewers follow players’ progress around a golf course, by exploring the graphically traced results of each shot by leveraging ShotLink data. ShotLink, the PGA Tour's data gathering information system is used to provide the necessary real-time information to TOURCast. However, TOURCast takes shot trails a step further by depicting the course through interactive 3D renderings produced via overlaying high-resolution imagery captured by low flying aircraft on to computer-aided design (CAD) wireframes.

<span class="mw-page-title-main">Wood (golf)</span> Type of golf club

A wood is a type of club used in the sport of golf. Woods have longer shafts and larger, rounder heads than other club types, and are used to hit the ball longer distances than other types.

<span class="mw-page-title-main">Iron (golf)</span> Type of golf club

An iron is a type of club used in the sport of golf to propel the ball towards the hole. Irons typically have shorter shafts and smaller clubheads than woods, the head is made of solid iron or steel, and the head's primary feature is a large, flat, angled face, usually scored with grooves. Irons are used in a wide variety of situations, typically from the teeing ground on shorter holes, from the fairway or rough as the player approaches the green, and to extract the ball from hazards, such as bunkers or even shallow water hazards.

<span class="mw-page-title-main">Hybrid (golf)</span> Type of golf club

A hybrid is a type of club used in the sport of golf with a design borrowing from both irons and woods while differing from both. The name "hybrid" comes from genetics to denote a mixture of two different species with desirable characteristics of both, and the term here has been generalized, combining the familiar swing mechanics of an iron with the more forgiving nature and better distance of a wood.

<span class="mw-page-title-main">Golf swing</span> Action of a golf player hitting the ball with a golf club

The golf swing is the action by which players hit the ball in the sport of golf. The golf swing is a complex motion involving the whole body; the technicalities of the swing are known as golf stroke mechanics.

<i>PangYa</i> 2004 video game

PangYa was an online multiplayer casual golf simulation game designed by Korean development company Ntreev Soft and NCSoft.

RACELOGIC Ltd is a technology company based in Buckingham, United Kingdom.

<span class="mw-page-title-main">TrackMan</span> Radar system using Doppler technology for 3D tracking of a sports ball in motion

The TrackMan is a radar system that uses Doppler technology to track and record 3D characteristics of a sports ball in motion.

References

  1. "Golf Simulators Buying Guide". Golf WRX. Golf Digest. 29 January 2013. Retrieved 3 January 2014.
  2. "ProTee Golf Simulator Features". ProTee United. Golf.com. Archived from the original on 8 January 2014. Retrieved 8 January 2014.