Rockstar Vancouver

Last updated

Rockstar Vancouver Inc.
FormerlyBarking Dog Studios Ltd. (1998–2002)
Company type Subsidiary
Industry Video games
FoundedMay 1998;25 years ago (1998-05)
Founders
  • Glenn Barnes
  • Peter Grant
  • Michael Gyori
  • Christopher Mair
  • Brian Thalken
  • Sean Thompson
Defunct9 July 2012 (2012-07-09)
FateMerged into Rockstar Toronto
Headquarters,
Canada
Number of employees
35 (2012)
Parent Rockstar Games (2002–2012)

Rockstar Vancouver Inc. (formerly Barking Dog Studios Ltd.) was a Canadian video game developer and a studio of Rockstar Games based in Vancouver. The studio is best known for developing Bully (2006).

Contents

Six former Radical Entertainment developers—Glenn Barnes, Peter Grant, Michael Gyori, Christopher Mair, Brian Thalken, and Sean Thompson—founded the company as Barking Dog Studios in May 1998. In its early years, Barking Dog briefly assisted Relic Entertainment with Homeworld (1999) before being greenlit to develop an expansion pack, Homeworld: Cataclysm (2000). The studio also developed Counter-Strike 's "Beta 5" update (1999), Global Operations (2002), and Treasure Planet: Battle at Procyon (2002). Take-Two Interactive acquired Barking Dog in August 2002 and it became part of Rockstar Games as Rockstar Vancouver. The studio then developed Bully and was one of the Rockstar Games studios leading the development of Max Payne 3 (2012). In July 2012, Rockstar Games merged Rockstar Vancouver into Rockstar Toronto, with Rockstar Vancouver's thirty-five employees being given the option to relocate to Rockstar Toronto or any other Rockstar Games studio.

History

Early years (1998–2002)

Barking Dog Studios's logo, designed by Sean Thompson, was mostly unchanged during the name's lifespan and was the motif for a neon sign in the company's reception area. Barking Dog Studios Logo.png
Barking Dog Studios's logo, designed by Sean Thompson, was mostly unchanged during the name's lifespan and was the motif for a neon sign in the company's reception area.

Rockstar Vancouver was founded as Barking Dog Studios by Glenn Barnes, Peter Grant, Michael Gyori, Christopher Mair, Brian Thalken, and Sean Thompson. [2] They had worked at developer Radical Entertainment until the company faced financial difficulties the late 1990s. [1] [3] As the studio's partnership with Disney had faltered, it lost its ESPN licence and was briefly in receivership. [3] [4] This prompted the formation of multiple companies by employees who left Radical Entertainment, including Black Box Games. [4] The sextet established Barking Dog in May 1998. [5] They sought a "non-corporate, non-pretentious" name during a brainstorming session and settled on one derived from the Barking Dog, a pub in California. [1] The company formally began operating on 16 July 1998 after signing its first publishing contract. [6]

The nascent studio worked with developer Relic Entertainment and publisher Sierra Studios on programming for the 1999 game Homeworld , and were shortly thereafter greenlit to develop an expansion pack, Homeworld: Cataclysm . During this time, Barking Dog moved into Relic's offices and had roughly twenty employees engaged in the game's development. [7] Cataclysm was announced in February 2000 and released in September that year. [8] [9] When an updated version was released via the GOG.com platform in June 2017, its name was changed to Homeworld: Emergence because Blizzard Entertainment had since registered the "Cataclysm" trademark for World of Warcraft: Cataclysm . [10] [11]

Around 1999, Valve became interested in Counter-Strike , a mod co-created by Barking Dog employee Minh Le. As it became more deeply involved in the project, the company hired Barking Dog for the mod's "Beta 5" update. [12] The studio developed roughly 90% of that update, which was released in December 1999. [13] [14] Le joined Valve shortly thereafter to continue Counter-Strike's development, and the finished game was released in November 2000. [12] [15] In the same month, Barking Dog was rumoured to be developing a tactical first-person shooter, which Crave Entertainment announced as Global Operations in December that year. [5] [16] Global Operations was released in March 2002, co-published by Crave Entertainment and Electronic Arts. [17] [18] Barking Dog began developing a proprietary game engine, ARES, in January 2001 and subsequently commenced production on a real-time strategy game using the engine that June. When the engine was unveiled in April 2002, the company expected to announce the game at that year's E3. [19] The game, announced as Treasure Planet: Battle at Procyon , was developed in tandem with Treasure Planet , the Disney film it is based on. Disney's games division, Disney Interactive, released the game in November 2002 shortly before the movie. [20] [21]

Acquisition and Bully (2002–2007)

On 1 August 2002, Take-Two Interactive announced its acquisition of Barking Dog for US$3 million in cash and 242,450 shares of restricted common stock, an estimated $9 million total value. [22] [23] As part of the purchase, Barking Dog became part of Take-Two's Rockstar Games label as Rockstar Vancouver. Rockstar Canada, Rockstar Games's studio in Oakville, Ontario, was renamed Rockstar Toronto to avoid confusion between the two. [2] Jamie Leece, the president of Take-Two's Gotham Games label, assisted in the acquisition. [24] At the time, the studio and its roughly 50 employees were working with Rockstar Games on two games: a military action game and an original title. [2] [25] In the time following the acquisition, several Rockstar Vancouver employees (including some of its founders) set up new studios, including Ironclad Games (founded in 2003), [26] Kerberos Productions (2004), [27] Slant Six Games (2005), [28] Big Sandwich Games (2006), [29] Hellbent Games (2006), [30] and United Front Games (2007). [31]

Under Rockstar Games, Rockstar Vancouver was working on Spec Ops, a reboot of the eponymous series. With music by Josh Homme and Alain Johannes of the band Queens of the Stone Age, the game was to be released in late 2005 but it was cancelled that year. [32] [33] Rockstar Vancouver's first released game was announced as Bully in May 2005. [34] Before its release, the game's name and theme attracted some controversy from politicians, parents, and activists like Jack Thompson, who regarded it as advocating for school violence. [35] [36] In Europe, it was renamed Canis Canem Edit. [37] Upon its release in 2006, the game garnered a positive critical response, and PC Gamer 's Sam Roberts labelled it Rockstar Games's "softest and silliest game, with the warmest heart" in a 2014 retrospective. [35] [38]

Max Payne 3 and closure (2008–2012)

In October 2008, Rockstar Vancouver was rumoured to be developing a third entry in the Max Payne series created by Remedy Entertainment. [39] Rockstar Games announced the game as Max Payne 3 in March 2009, expecting to release it in late 2009. [40] According to Dan Houser, the creative director, a new Max Payne game was chosen over a Bully sequel due to what he described as "limited bandwidth and limited studios, and more games to make than we've started". [41] The development became a co-operation between Rockstar Vancouver, Rockstar Toronto, Rockstar London, and Rockstar New England. [42] In a January 2010 open letter, the wives of several Rockstar San Diego employees claimed that their spouses had regularly worked overtime and that the studio was suffering from mismanagement. [43] These claims were echoed by former employees of other Rockstar Games studios, including Rockstar Vancouver. [44] [45] The mismanagement was said to have caused Max Payne 3 missing its intended release window, being rescheduled for August–October 2010. [46] The game was released in May 2012. [47]

Two months later, on 9 July 2012, Rockstar Games announced that Rockstar Toronto would be moving into larger, custom-built offices in Oakville, into which Rockstar Vancouver would be merged. [48] Rockstar Vancouver's thirty-five employees were given the option to relocate to the expanded Rockstar Toronto or any other Rockstar Games studio. [49] Jennifer Kolbe, Rockstar Games's vice-president of publishing and operations, stated creating a single Canadian team that would "make for a powerful creative force on future projects", while making room for fifty new positions at Rockstar Toronto. [50] [51] Rockstar Vancouver's legal entity, Rockstar Vancouver Inc., remained formally registered under Canada's federal company laws. In November 2012, it was transitioned to a British Columbia corporation as Rockstar Games Vancouver Inc. and then transformed to Rockstar Games Vancouver ULC, an unlimited liability corporation. [52] [53] In August 2019, it was renamed Take-Two Interactive Software Vancouver ULC. [54]

Games developed

As Barking Dog Studios

List of games developed by Rockstar Vancouver, 2000–2002
YearTitlePlatform(s)Publisher(s)Notes
2000 Homeworld: Cataclysm Windows Sierra Studios
Counter-Strike Linux, macOS, Windows, Xbox Developed the "Beta 5" update (1999)
2002 Global Operations Windows Crave Entertainment, Electronic Arts
Treasure Planet: Battle at Procyon Disney Interactive

As Rockstar Vancouver

List of games developed by Rockstar Vancouver, 2006–2012
YearTitlePlatform(s)Publisher(s)Notes
2006 Bully Android, iOS, PlayStation 2, Wii, Windows, Xbox 360 Rockstar Games
2012 Max Payne 3 macOS, PlayStation 3, Windows, Xbox 360Developed as part of Rockstar Studios

Cancelled

Related Research Articles

<span class="mw-page-title-main">Rockstar Games</span> American video game publisher

Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.

<i>Max Payne 2: The Fall of Max Payne</i> 2003 third-person shooter video game

Max Payne 2: The Fall of Max Payne is a 2003 third-person shooter game developed by Remedy Entertainment and published by Rockstar Games. It is the sequel to 2001's Max Payne and the second game in the Max Payne series. Set two years after the events of the first game, the sequel finds Max Payne working again as a detective for the New York City Police Department (NYPD), while struggling with nightmares about his troubled past. After being unexpectedly reunited with contract killer Mona Sax, Max must work with her to resolve a conspiracy filled with death and betrayal, which will test where his true loyalties lie.

<i>Homeworld: Cataclysm</i> 2000 video game

Homeworld: Cataclysm was originally developed in 2000 as an expansion of Homeworld, but was released as a stand-alone game. It was published by Sierra Studios, as was the original, but it was developed by Barking Dog Studios. The game reappeared on the gaming website GOG.com in June 2017 as Homeworld: Emergence, as the name "Cataclysm" was trademarked by Blizzard Entertainment for its third expansion to World of Warcraft.

Relic Entertainment Inc. is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as Homeworld, Warhammer 40,000: Dawn of War and Company of Heroes. Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013 as part of THQ's bankruptcy. Relic Entertainment became a wholly owned subsidiary of Sega Europe.

<span class="mw-page-title-main">Remedy Entertainment</span> Finnish video game developer

Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two entries in the Max Payne franchise, Alan Wake, Quantum Break and Control. Sam Lake, Remedy's creative director, has represented the company on numerous occasions.

<span class="mw-page-title-main">Rockstar Leeds</span> British video game developer

Rockstar Leeds Limited is a British video game developer and a studio of Rockstar Games based in Leeds. Ian J. Bowden, Dave Box, Gordon Hall, and Jason McGann founded the company as Möbius Entertainment in December 1997 after working together at the studio Hookstone. Möbius worked with SCi on two games: Alfred's Adventure, a remake of the Twilight-developed Alfred Chicken, and the cancelled Titanium Angels. From 2001 on, the studio created Game Boy Advance games for several publishers, including multiple for The 3DO Company and Max Payne for Rockstar Games.

<span class="mw-page-title-main">Rockstar Toronto</span> Canadian video game developer

Rockstar Games Toronto ULC is a Canadian video game developer and a studio of Rockstar Games based in Oakville, Ontario. The company was established as Imagexcel in the early 1980s and developed more than fifteen games under that name, including Quarantine, which was published by GameTek in 1994. The publisher bought the studio's assets through its Alternative Reality Technologies subsidiary in March 1995 and then sold Alternative Reality Technologies to Take-Two Interactive in July 1997. The studio became part of Take-Two's Rockstar Games label as Rockstar Canada in 1999 and was renamed Rockstar Toronto in 2002 when Take-Two acquired Rockstar Vancouver. Under Rockstar Games, the studio developed the 2005 game The Warriors, based on the 1979 film of the same name, as well as several ports, including the Windows versions of Grand Theft Auto IV, Grand Theft Auto: Episodes from Liberty City, Max Payne 3, and Grand Theft Auto V. In July 2012, Rockstar Vancouver was merged into Rockstar Toronto, which then moved into larger offices.

<span class="mw-page-title-main">Rockstar San Diego</span> American video game developer

Rockstar San Diego, Inc. is an American video game developer and a studio of Rockstar Games based in Carlsbad, California. The studio is best known for developing the Midnight Club and Red Dead series.

<i>Max Payne 3</i> 2012 video game

Max Payne 3 is a 2012 third-person shooter game developed and published by Rockstar Games. The game was released for PlayStation 3 and Xbox 360 on May 15, 2012; a Windows port was released on May 29, 2012, followed by an OS X port on June 20, 2013. It is the sequel to Max Payne 2: The Fall of Max Payne and is the third entry in the Max Payne series. It is also backwards compatible on Xbox One and Xbox Series X/S.

<i>Bully</i> (video game) 2006 action-adventure video game

Bully is an action-adventure video game developed by Rockstar Vancouver and published by Rockstar Games. It was released on 17 October 2006 for the PlayStation 2. A remastered version of the game, subtitled Scholarship Edition, was developed by Mad Doc Software and released on 4 March 2008 for Xbox 360 and Wii, and on 21 October 2008 for Windows. Bully was re-released for PlayStation 4 available via PlayStation Network on 22 March 2016. An updated version of the Scholarship Edition, titled Anniversary Edition, was developed by War Drum Studios and released for Android and iOS on 8 December 2016.

<span class="mw-page-title-main">Rockstar Vienna</span> Austrian video game developer

Rockstar Productions GmbH was an Austrian video game developer and a studio of Rockstar Games based in Vienna. Peter Baustädter, Niki Laber, and Hannes Seifert founded the studio as Neo Software in January 1993 when they neared the completion of Whale's Voyage. The game led Neo Software to early success, as did 1994's The Clue!, which sold over a million copies, and enabled the company to relocate from Seifert's house in Hirtenberg to Vienna. After Neo Software's Alien Nations sold more than a million copies in 1999, Computec Media acquired a majority stake in the company, seeking it to produce online games. It then sold the studio and several other businesses to Gameplay.com in February 2000, which sold Neo Software to Take-Two Interactive in January 2001 in exchange for a Take-Two subsidiary Gameplay.com had obtained earlier.

<span class="mw-page-title-main">Rockstar New England</span> American video game developer

Rockstar New England, Inc. is an American video game developer and a studio of Rockstar Games based in Andover, Massachusetts. Ian Lane Davis founded the company as Mad Doc Software in November 1999 after working as technical director for Activision. The studio worked with Activision on Star Trek: Armada before leading the development of its sequel, Star Trek: Armada II. From 2002 on, Mad Doc was the principal developer of the Empire Earth series, developing two games and two expansions. While the successful Empire Earth II landed the company publishing contracts with Rockstar Games and Bethesda Softworks, Empire Earth III was a critical and commercial failure and led to an end for the series. Mad Doc developed Star Trek: Legacy for Bethesda Softworks and Bully: Scholarship Edition for Rockstar Games. After the latter was released in March 2008, Rockstar Games's parent company, Take-Two Interactive, bought Mad Doc and made it part of Rockstar Games as Rockstar New England. Under Rockstar Games, the studio worked on a sequel to Bully until its developers were reallocated to projects like Max Payne 3.

<span class="mw-page-title-main">Rockstar London</span> British video game developer

Rockstar London Limited is a British video game developer and a studio of Rockstar Games based in London. Mark Washbrook established the company in November 2005 within Rockstar Games' European publishing offices. The studio's first game was Manhunt 2, which it took over from Rockstar Vienna after that studio was shut down in May 2006. Rockstar London later developed Midnight Club: L.A. Remix and co-led the development of Max Payne 3. Washbrook left the company in January 2011.

<span class="mw-page-title-main">Rockstar Advanced Game Engine</span> Proprietary game engine

The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine of Rockstar Games, developed by the RAGE Technology Group division of Rockstar San Diego. Since its first game, Rockstar Games Presents Table Tennis in 2006, released for the Xbox 360 and Wii, the engine has been used by Rockstar Games' internal studios to develop advanced open world games for consoles and computers.

<span class="mw-page-title-main">Rockstar Lincoln</span> British video game developer

Rockstar Lincoln Limited is a British video game developer based in North Hykeham. It is the quality assurance and localisation studio of Rockstar Games. Steve Marsden and David Cooke founded the company as Spidersoft in May 1992. Initially, it primarily developed Game Boy and Game Gear ports of various titles, including pinball video games for publisher 21st Century Entertainment, which acquired Spidersoft in 1995. After 21st Century Entertainment shut down in March 1998, Take-Two Interactive acquired Spidersoft in June that year and renamed it Tarantula Studios. The studio continued working on Game Boy and Game Boy Color games, such as Grand Theft Auto (1999). In 2002, the development portion of Tarantula Studios was shut down and the quality assurance portion was integrated into Take-Two's Rockstar Games label as Rockstar Lincoln.

<span class="mw-page-title-main">Dan Houser</span> English video game producer (born 1973)

Daniel Houser is an English video game writer and producer. He is a co-founder of Rockstar Games, where he served as the head writer and vice president of creativity until his resignation in 2020. His brother Sam is the president of Rockstar.

Max Payne is a neo-noir third-person shooter video game series developed by Remedy Entertainment and Rockstar Studios. The series is named after its protagonist, Max Payne, a New York City police detective turned vigilante after his family was murdered by drug addicts. The series' first and second installments were written by Sam Lake, while Max Payne 3 was primarily written by Rockstar Games' Dan Houser.

<span class="mw-page-title-main">Rockstar India</span> Indian video game developer

Rockstar Interactive India LLP is an Indian video game developer and a studio of Rockstar Games based in Bangalore. The company was established in August 2016 and is led by studio director Daniel Smith. It absorbed Dhruva Interactive, India's oldest game developer, in May 2019.

References

  1. 1 2 3 Keefer, John (31 March 2006). "GameSpy Retro: Developer Origins, Page 3 of 19". GameSpy . Archived from the original on 9 June 2007.
  2. 1 2 3 "Come Out to Play-i-ay". IGN . 1 August 2002. Archived from the original on 2 December 2017. Retrieved 20 January 2018.
  3. 1 2 Kyllo, Blaine (28 January 2009). "Vancouver's video game family tree". The Georgia Straight . Archived from the original on 10 April 2019. Retrieved 3 July 2022.
  4. 1 2 "In the Studio". Next Generation . No. 49. Imagine Publishing. January 1999. p. 16. Retrieved 13 September 2022 via Internet Archive.
  5. 1 2 "Global Operations Announced" (Press release). Crave Entertainment. 14 December 2000. Archived from the original on 1 December 2017. Retrieved 20 January 2018 via Blue's News.
  6. "Recent News". Barking Dog Studios. 1998–2000. Archived from the original on 25 January 2000.
  7. Koltookian, Gary (2000). "GameSpy Interviews – Homeworld: Cataclysm". GameSpy . Archived from the original on 20 June 2000.
  8. "Sierra Announces Homeworld: Cataclysm". IGN . 14 February 2000. Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  9. Heaslip, Stephen. "Homeworld: Cataclysm Ships". Blue's News. Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  10. O'Connor, Alice (23 June 2017). "Homeworld: Cataclysm re-emerges as Emergence". Rock Paper Shotgun . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  11. Chalk, Andy (22 June 2017). "GOG brings 17-year-old Homeworld expansion Cataclysm back from the dead". PC Gamer . Archived from the original on 1 February 2018. Retrieved 20 January 2018.
  12. 1 2 Calvin, Alex (28 May 2019). "The making of Counter-Strike: How a Half-Life mod went from hobby project to the big leagues". PC Games Insider . Archived from the original on 13 September 2022. Retrieved 13 September 2022.
  13. Bye, John (10 March 2000). "Minh Le of Counter Strike team". Eurogamer . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  14. DrZeus (31 December 1999). "Counterstrike Beta 5 Released". Eurogamer . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  15. Walker, Trey (9 November 2000). "Counter-Strike 1.0 Released". GameSpot . Archived from the original on 15 May 2017. Retrieved 20 January 2018.
  16. Goldstein, Maarten (29 November 2000). "Games, Sequels, Rumors". Shacknews . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  17. Butts, Steve (8 March 2002). "Global Operations Gold". IGN . Archived from the original on 2 December 2017. Retrieved 20 January 2018.
  18. "Global Operations Ships for the PC" (Press release). Electronic Arts. 4 May 2012. Archived from the original on 27 February 2022. Retrieved 20 January 2018 via GameZone.
  19. Callaham, John (8 April 2002). "ARES Engine Interview". HomeLAN. Archived from the original on 27 April 2002.
  20. Callaham, John (13 June 2002). "Treasure Planet Interview". HomeLAN. Archived from the original on 2 August 2002.
  21. Parker, Sam (13 November 2002). "Treasure Planet ships". GameSpot . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  22. "Take-Two Acquires Barking Dog Studios". Gamasutra . 2 August 2002. Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  23. Rogers, Dan Lee (3 March 2004). "The End Game: How Top Developers Sold Their Studios – Part One". Gamasutra . Archived from the original on 23 September 2017. Retrieved 30 October 2017.
  24. Rogers, Dan Lee (5 March 2004). "The End Game: How Top Developers Sold Their Studios – Part Two". Gamasutra . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  25. Conlin, Shaun (15 August 2002). "Canadian Barking Dog renamed". The Leader-Post . p. A14. Archived from the original on 8 September 2021. Retrieved 8 September 2021 via Newspapers.com.
  26. Fraser, Blair; Wardell, Brad (28 April 2008). "Postmortem: Ironclad/Stardock's Sins of a Solar Empire". Gamasutra . Archived from the original on 7 September 2017. Retrieved 20 January 2018.
  27. Meer, Alec (19 September 2008). "Space Aces: Kerberos On Sword Of The Stars". Rock Paper Shotgun . Archived from the original on 10 April 2018. Retrieved 20 January 2018.
  28. Faylor, Chris (21 August 2007). "SOCOM: U.S. Navy SEALs Tactical Strike Interview". Shacknews . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  29. Caoili, Eric (23 February 2012). "Mobile social developer Z2Live buys Big Sandwich". Gamasutra . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  30. Remo, Chris (12 November 2007). "Supreme Commander Confirmed for Xbox 360 in 2008". Shacknews . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  31. Makuch, Eddie (25 June 2014). "Next Game From Sleeping Dogs Dev Launching in 2015". GameSpot . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  32. Mittler, Patrick (3 March 2013). "Seite 3: Spiele-Reboots: Top oder Flop? – Spiel's nochmal Sam" [Page 3: Game reboots: Top or flop? – Play it again, Sam]. GamePro (in German). Archived from the original on 26 August 2022. Retrieved 26 August 2022.
  33. Montgomery, James (22 March 2005). "Queens Thrill Fans At New York Gig, Reveal Video Game Plans". MTV . Archived from the original on 26 August 2022. Retrieved 26 August 2022.
  34. Burnes, Andrew (9 May 2005). "Rockstar Announces Bully". IGN . Archived from the original on 2 December 2017. Retrieved 20 January 2018.
  35. 1 2 Yin-Poole, Wesley (18 November 2011). "Rockstar: we "adore" Bully". Eurogamer . Archived from the original on 22 January 2015. Retrieved 20 January 2018.
  36. Kuchera, Ben (24 October 2006). "Bully". Ars Technica . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  37. Miller, Ross (1 September 2006). "Bully no more! Call it "Canis Canem Edit" in Europe". Engadget . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  38. Roberts, Sam (23 February 2014). "Reinstall: Bully". PC Gamer . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  39. Plunkett, Luke (2 October 2008). "Someone Else Says Max Payne 3 Is In Development". Kotaku . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  40. Parfitt, Orlando (23 March 2009). "Rockstar Announces Max Payne 3". IGN . Archived from the original on 19 December 2017. Retrieved 20 January 2018.
  41. Cullen, Johnny (18 November 2011). "Rockstar chose Max Payne 3 development over Bully sequel due to "limited bandwidth"". VG247 . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  42. Totilo, Stephen (6 October 2011). "We Watched them Play Max Payne 3 , and We Were Very Impressed". Kotaku . Archived from the original on 3 October 2018. Retrieved 20 January 2018.
  43. Totilo, Stephen (8 January 2010). "Alleged Unfair Work Conditions At Rockstar San Diego". Kotaku . Archived from the original on 3 November 2017. Retrieved 20 January 2018.
  44. Martin, Joe (19 January 2010). "Working conditions poor in other Rockstar studios". Bit-Tech . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  45. Gilbert, Ben (14 January 2010). "Source: Max Payne 3 development allegedly also suffering from mismanagement". Engadget . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  46. Faylor, Chris (18 January 2010). "Reports of Rockstar Workplace Woes Widen as Source Suggests Another Max Payne 3 Delay". Shacknews . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  47. Makuch, Eddie (13 May 2022). "Rockstar Celebrates Max Payne 3's 10th Anniversary With New Soundtrack". GameSpot . Archived from the original on 17 June 2022. Retrieved 3 July 2022.
  48. Lien, Tracey (9 July 2012). "Rockstar expands Toronto studio, closes Vancouver studio". Polygon . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  49. Schramm, Mike (9 July 2012). "Rockstar Vancouver studio closed, staff asked to join new facility in Toronto". Engadget . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  50. Williams, Mike (10 July 2012). "Rockstar Vancouver closes, shuffles employees to Toronto". GamesIndustry.biz . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  51. Purchese, Robert (10 July 2012). "Rockstar closing Max Payne 3 studio in Vancouver". Eurogamer . Archived from the original on 1 December 2017. Retrieved 20 January 2018.
  52. "Corporate Registry Notices – November 29, 2012". BC Laws. 29 November 2012. Archived from the original on 25 October 2021. Retrieved 3 July 2022.
  53. "Corporate Registry Notices – November 29, 2012". BC Laws. 29 November 2012. Archived from the original on 25 October 2021. Retrieved 3 July 2022.
  54. "Corporate Registry Notices – August 29, 2019". BC Laws. 29 August 2019. Archived from the original on 25 October 2021. Retrieved 3 July 2022.