Irrational Games

Last updated

Irrational Games
Formerly
  • Irrational Games
  • (1997–2007, 2009–2017)
  • 2K Boston
  • (2007–2009)
Company type Subsidiary
Industry Video games
Founded1997;27 years ago (1997)
Founder
DefunctFebruary 23, 2017;7 years ago (2017-02-23)
FateRebranded
Successor Ghost Story Games
Headquarters,
US
Key people
Ken Levine (creative director)
Number of employees
15 (2014)
Parent 2K (2006–2017)

Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006. The studio was best known for two of the games in the BioShock series, as well as System Shock 2 , Freedom Force , and SWAT 4 . In 2014, following the release of BioShock Infinite , Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as Ghost Story Games and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two.

Contents

History

Shortly after BioShock was released, rumors arose that many of the staff who had worked on the game were leaving 2K Boston/Australia. In 2007, five members of the 2K Boston team moved to a new 2K studio in Novato, California. [6] Soon after, 2K announced the formation of 2K Marin in Novato. [7]

In late July 2010, several media outlets reported that a recently created website, whatisicarus.com, was a promotion relating to Irrational Games' unannounced project. The following week, information about the game was again teased, with the trailer confirmed for release on August 12, 2010. [8] This was eventually revealed to be BioShock Infinite .

Before Irrational started development on BioShock Infinite, the studio did preliminary work for the XCOM project that later became The Bureau: XCOM Declassified . [9]

Restructuring and rebranding

Development on BioShock Infinite, what would be Irrational's last game, started in 2008, about half a year after completion of the original BioShock. Following the game's public announcement in 2010, the company was pressured by 2K Games and the gaming consumers to make sure the title lived up to the expectations that the promotional material had set for it. Irrational hired more staff and allocated work to additional studios to help with the game, but this only served to complicate matters; from post-mortem interviews with Irrational staff, Levine was continually changing some of the core story beats for the game, which would dramatically change game assets that had already developed. Levine also admitted to difficulties in managing the larger staff. Conflicts over development leadership led to the departure of some high-level individuals in 2012. To bring the game back onto schedule for release, 2K hired industry professionals to assist Levine in managing the large team and focusing the game's content including eliminating planned multiplayer modes. BioShock Infinite was released by March 2013. [10]

On February 18, 2014, Levine announced that the vast majority of the Irrational Games studio staff would be laid off, with all but fifteen members of the staff losing their positions. Levine said that he wanted to start "a smaller, more entrepreneurial endeavor at Take-Two," speaking to how much stress completing a large game like BioShock: Infinite had caused him. [11] Levine said, "I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience." [11] Levine had considered starting a new development studio for this, knowing that building the ideas would take several years before any game product would be made. Still, Take-Two offered to let him keep the division within Take-Two, with Levine saying that they told him, "there was no better place to pursue this new chapter than within their walls." [11] The studio helped to find positions for the displaced employees, and 2K hosted a career day for the remaining 75 employees to help seek employment at 57 other studios. [11] [12]

Levine and the 15 remaining members of the team began the process of creating new, smaller games focusing on a replayable narrative for the core gamers. It was said that Levine's studio would continue to keep the Irrational name, although Take-Two later stated that it was not true. [13] From 2014 to 2015, Irrational Games continued to post several openings for jobs at the studio. [14] [15] [16] In January 2015, Levine and the remaining staff are currently developing their first game, which will be a "first-person sci-fi" game. [17]

On February 22, 2017, [18] the studio announced it had rebranded itself as Ghost Story Games, founded by 12 of the former Irrational members with Levine continuing as president and creative director. [19] The studio's focus is "to create immersive, story-driven games for people who love games that ask something of them"; [19] the name was chosen as ghost stories "are immersive, exciting, and steeped in community," similar to the studio's design philosophies. [20] As of this point, the studio had about 25 employees. [21]

Games developed

As Irrational Games

YearTitlePlatform(s)PublisherNotes
1999 System Shock 2 Microsoft Windows Electronic Arts Co-developed with Looking Glass Studios
2002 Freedom Force Microsoft Windows Crave Entertainment
2004 Tribes: Vengeance Microsoft Windows Sierra Entertainment Assisted Irrational Games Canberra
2005 Freedom Force vs the 3rd Reich Microsoft Windows Vivendi Universal Games
SWAT 4 Microsoft Windows Sierra Entertainment
2006 SWAT 4: The Stetchkov Syndicate Microsoft Windows
2013 BioShock Infinite Microsoft Windows 2K Games
PlayStation 3
Xbox 360
BioShock Infinite: Burial at Sea - Episode One Microsoft Windows
PlayStation 3
Xbox 360
2014 BioShock Infinite: Burial at Sea - Episode Two Microsoft Windows
PlayStation 3
Xbox 360

As 2K Boston

YearTitlePlatform(s)Publisher
2007 BioShock Microsoft Windows 2K Games
Xbox 360
2008 PlayStation 3

Cancelled video games

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<i>System Shock 2</i> 1999 video game

System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher.

<span class="mw-page-title-main">Ken Levine (game developer)</span> American game developer (born 1966)

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<i>BioShock</i> 2007 video game

BioShock is a 2007 first-person shooter game developed by 2K Boston and 2K Australia, and published by 2K. The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game follows player character Jack, who discovers the underwater city of Rapture following a plane crash, built by business magnate Andrew Ryan to be an isolated utopia. The discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline. Jack attempts to escape Rapture, fighting its mutated and mechanical denizens, while engaging with the few sane survivors left and learning of Rapture's past. The player can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them.

<span class="mw-page-title-main">2K (company)</span> American video game publisher

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<span class="mw-page-title-main">2K Australia</span> Australian video game developer

2K Australia Pty Ltd was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational Games Australia and its parent were acquired by Take-Two Interactive in January 2006, with Irrational Games being placed under the 2K label. The two Irrational Games studio were split apart in August 2007, wherefore Irrational Games Australia became 2K Australia. Furthermore, 2K Australia under the name of sister studios 2K Marin between April 2010 and November 2011, and was finally shut down in April 2015.

<span class="mw-page-title-main">2K Marin</span> American video game developer

2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.

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