Freedom Force vs the 3rd Reich | |
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Developer(s) | Irrational Games |
Publisher(s) | Irrational Games [lower-alpha 1] Digital Jesters (Europe) |
Producer(s) | Jonathan Chey |
Designer(s) |
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Programmer(s) | Allan Richards |
Artist(s) |
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Writer(s) | Ken Levine |
Engine | Gamebryo |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time tactics, tactical role-playing |
Mode(s) | Single-player, multiplayer |
Freedom Force vs the 3rd Reich is a real-time tactical role-playing game [1] [2] developed and published by Irrational Games. The sequel to Freedom Force , the player guides a team of superheroes as they travel back in time, and help overthrow Nazi Germany and its allies during World War II. In the game, players take control of a team of up to four characters and battle their way through completely destructible 3D maps in a series of missions based on classic superhero comics.
Supervillain Nuclear Winter steals Time Master's inert body and uses it to steal nuclear missiles from the Cuban Missile Crisis in an effort to start a nuclear war between the United States and the USSR. The Freedom Force foils his plot, but on the return trip, the timeline changes and Freedom Force finds that the Axis powers achieved victory in World War II. Using the disturbance in the timeline to guide them, Mentor projects the heroes back in the time-stream to battle the villainous Blitzkrieg, who created the disturbance. These superheroes meet and team up with the heroes of that age. In the course of Blitzkrieg's defeat, Alchemiss gains powers from Time Master's body and frees Man-Bot from the Celestial Clock, but goes insane over the sudden expansion of her powers and becomes Entropy, who threatens time and space. Entropy is eventually defeated by Freedom Force with the help of the awakened Time Master. Briefly asserting her original personality, Alchemiss prevents herself from ever existing so she cannot become Entropy, but suddenly finds herself face to face with Energy X.
Aggregator | Score |
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Metacritic | 86/100 [3] |
Publication | Score |
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Computer Gaming World | [4] |
Edge | 7/10 [5] |
Game Informer | 8.25/10 [6] |
GameSpot | 8.7/10 [7] |
GameSpy | [8] |
GameZone | 8.5/10 [9] |
IGN | 9/10 [10] |
PC Format | 90% [11] |
PC Gamer (US) | 81% [12] |
VideoGamer.com | 8/10 [13] |
The game received "generally favorable reviews", albeit slightly less than the original Freedom Force's "universal acclaim", according to the review aggregation website Metacritic. [3]
Freedom Force vs the 3rd Reich was a runner-up for Computer Games Magazine 's list of the top 10 computer games of 2005. [14]
Freedom Force vs the Third Reich followed its predecessor title, Freedom Force , by providing a game engine that could play campaigns (adventures consisting of multiple missions) other than the one released with the game. The developers released a suite of mod tools to allow fans to design their own campaigns and add their own art assets for use in the game. [15] This approach, using a format that was highly modifiable and open to third-party editing, has attracted a strong online community of modding enthusiasts, centered around a discussion board called Freedom Reborn, where modders have taken to creating their own content for the game. Subject matter for fan-created game mods ranges from new original characters and stories to characters from other franchises.
The game's modding community has created a wide variety of content, including new art assets like textures (called skins), 3D models (called meshes), visual effects (FX) and maps. Contributors have also created voice packs, new Rumble Room (a combat sandbox) missions and dozens of entire campaigns. [16] Custom content is often hosted at independent creator sites and many popular mods from the last few years can be found at ModDB. One such modification resulted in the unofficial expansion pack, called Freedom Force X, [17] or FFX, originally created for the Freedom Force and later expanded for Freedom Force vs the Third Reich. FFX adds artistic content and scripting to enable dozens of new powers, attributes and customization options for game characters.
Entropy, in thermodynamics, is a property originally introduced to explain the part of the internal energy of a thermodynamic system that is unavailable as a source for useful work.
Modding is the act of modifying hardware, software, or anything else to perform a function not originally intended by the designer, or to achieve bespoke specification or appearance. The term is often used in reference to video game modding, particularly in regard to creating new or altered content and sharing that via the web. It may be applied to the overclocking of computers in order to increase the frequency at which the CPU operates. Case modding is a popular activity amongst many computer enthusiasts which involves the customization of a computer case or the installation of water cooling technology. In connection with automobiles, modding can connote engine tuning, remapping of a vehicle's engine control unit or customization of the coachwork.
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Freedom Force is a real-time tactical role-playing game developed by Irrational Games and published by Electronic Arts and Crave Entertainment in 2002. The player guides a team of superheroes as they defend Patriot City from a variety of villains, monsters, and other menaces. The game's budget was around $2 million. A sequel, Freedom Force vs The 3rd Reich, was self-published in early March 2005. The games were made available on Steam on May 29, 2009.
Civilization IV is a 4X turn-based strategy computer game and the fourth installment of the Civilization series, and designed by Soren Johnson under the direction of Sid Meier and his video game development studio Firaxis Games. It was released in North America, Europe, and Australia, between October 25 and November 4, 2005, and followed by Civilization V.
bit-tech is an online magazine for computer hardware enthusiasts, gamers and case modders, based in the UK. It was founded in 2000, became a fully professional online publication in 2005, and announced its acquisition by Dennis Publishing in October 2008. Dennis Publishing then partnered the site with existing monthly publication Custom PC magazine, making Bit-Tech the online version of the magazine. At this point the two editorial teams were totally integrated. However, due to a restructure in January 2012 the website and magazine had separate editors again, although several of the writers still contributed material to both publications. It is owned by The Media Team.
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