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Modding (from modifying) is the act of modifying hardware, software, or anything else to perform a function not originally intended by the designer, or to achieve bespoke specification or appearance. The term is often used in reference to video game modding, particularly in regard to creating new or altered content and sharing that via the web. It may be applied to the overclocking of computers in order to increase the frequency at which the CPU operates. Case modding is a popular activity amongst many computer enthusiasts which involves the customization of a computer case or the installation of water cooling technology. In connection with automobiles, modding can connote engine tuning, remapping of a vehicle's engine control unit or customization of the coachwork.
Modding may sometimes infringe the legal rights of the copyright owner. Some nations have laws prohibiting modding and accuse modders of attempting to overcome copy protection schemes. In the United States, the DMCA has set up stiff penalties for mods that violate the rights of intellectual property owners. In the European Union, member states have agreed the EU Copyright Directive and are transposing it into national law. A 22-year-old man was convicted by Caerphilly Magistrates' Court in the United Kingdom in July 2005 for selling a modded Xbox with built in software and games. [1] However it is also worthy of note that some other European countries have not interpreted the legal issues in the same way. In Italy a judge threw out a Sony case saying it was up to owners of a console what they did with it. [2] Similarly in Spain, mod chips have been ruled as legal despite the EU copyright legislation. [3] Modding may be an unauthorized change made to a software or hardware to a platform in gaming. Case mods are modifications to a device with the altering of certain styles. For example, people who mod a Microsoft Xbox 360 can alter the LED lights on the controller to glow different colors.
On August 5, 2009, Matthew Crippen, a 27-year-old student at California State University, Fullerton, was arrested for modifying game consoles including the Xbox 360, PlayStation 3, and Nintendo Wii for profit. [4] [5] Crippen testified that it was so owners could play their backup discs of DRM-laden gaming software that they legally own. However, the DMCA states that it is illegal to circumvent copyright protection software, even for non-infringing uses such as backing up legally owned games. In December 2010 the prosecutors dropped all charges [6] against Crippen because of inadmissible evidence obtained through an audio-less video recording deemed illegal by California law. [7]
A common example of one kind of modding is video game console mod chips, which can allow users to play homemade games, games legitimately purchased in other regions, or legal backup copies, but can also allow illegal unauthorized copies by allowing the player to play personally recorded CD or DVD copies of video games. Modchips, in their current form, were first available for the Sony PlayStation (and later the PlayStation 2). Various other types of copyright circumvention systems also existed for the Nintendo 64 and the older Game Boy consoles (though neither include actual modding, but instead backup devices).
There are two different ways of running unsigned code on a game console. One is through soft modding (modifying software, normally using a softmod) to allow the user to change data contained on its hard drive in the case of the Xbox. Another type of modding, known as hard modding, is done by modifying the hardware, such as components connected to the Hypervisor in order to run exploits to the BIOS of the console or to run unsigned code and games. This form of 'modding' (more correctly termed as hacking), while not as popular as softmodding, is mostly done as it is able to 'run' many different types of software. Soft modding is more popular because of its ease of installation and its relatively low price (it can even be done for free with the right tools).
Another type of console modding is about appearances, much like computer case modification. Which includes, adding lights (most likely LEDS, cathodes or other electro-luminescent lighting). Cutting the game system case, to fit hardware and/or expose the internal systems. Cooling is a large part of console hard 'modding', including: heat sink upgrades, more powerful or quieter fans, some even go so far as to abandon common heat exchange to air all together by liquid cooling a console (most notably in the Xbox 360, which initially had some heat problems).
On the other side, some companies actively encourage modding of their products. In cases such as TiVo and Google, there has been an informal agreement between the modders and the company in which the modders agree not to do anything that destroys the company's business model and the company agrees to support the modding community by providing technical specifications and information. Some commercial video games thrive through a modding community. In the case of Half-Life and Warcraft III , mods called Counter-Strike and Defense of the Ancients (DotA) respectively, drove sales of the original software for years.
Modded drivers are made for improved performance which official versions of drivers do not offer or in cases where there are no official versions of drivers for new hardware designed for older operating systems such as Windows 98.
Case modding may range from simple case (or chassis) painting, to extensive case modifications with custom-fabricated pieces. The terms modding and modder have expanded to encompass a broad range of customization by personal-computer enthusiasts, especially in gaming PCs, including: custom and homemade hard- and soft-line liquid cooling loops; installation of LED strips and other lighting effects; replacement of stock cooling fans with high-performance ones (on CPU coolers, power supplies, cases, drive bays, and other components); "delidding" of CPUs and GPUs to replace their stock thermal paste and pads with high-thermal-conductivity ones; addition of individually sleeved (and often color-coordinated) cabling; replacement of various heat sinks with custom liquid-cooling water blocks on components normally air-cooled (e.g. RAM, GPUs, and SSDs); addition of new components not usually found in PCs, such as electronic timers or temperature and humidity alarms; custom soldering to replace or change the behavior of components; expansion of the motherboard's capabilities with PCIe add-in cards and risers (the latter also used to mount graphics cards sideways to show them off better); addition of server hardware into a consumer-grade system; and extensive overclocking through detailed benchmarking that seeks to squeeze out every last percentage of performance improvement without the system becoming unstable.
Ortho-modding is the car adaptation (seats, pedals, etc.) to help drivers to prevent, correct and diminish light orthopedic and backbone/spine problems.
Eco-modding is the reduction of drag, petroleum car adaptation to use renewable energy (generally, changing or adding a new engine or motor), generally hydrogen or electricity. See hybrid car. Occasionally, it has been known to run a Diesel engine on plant and animal oils. See Biodiesel.
Car and engine tuning are modification of a car for enhanced performance, in engine power output, handling, aerodynamics, or cosmetic purposes. See also Category:Vehicle modification.
Factories get rather expensive machines that are used to mass-produce specialized parts. These machines can be altered to make parts other than how the manufacturers of the machines designed or intended them. The legality of doing this depends on who owns the machines, and whether the agreement, that supplied the machines to the factories, said anything about this, and what the laws are in the nation where this is being done.
For example, the machines might be leased from the manufacturer of the machines. If they are ever to be returned, they need to go back in the same kind of condition and engineering shape as when they were first delivered. There is an annual physical inventory to make sure the factory has everything that they are leasing. This audit might be done by representatives of the leasing company, who are looking to see recognizable machines, that match their models and safety rules.
Pen-modding is the act of combining many pen parts either to help with pen spinning, in which a perfect balance is desired to create an ideal spinning pen, or simply for decoration. These pen mods can either be made by combining parts from different pens and/or mechanical pencils, or by buying modded pens online. In some cases, pen mods can exceed over $30–40 USD per pen. [8]
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles.
A modchip is a small electronic device used to alter or disable artificial restrictions of computers or entertainment devices. Modchips are mainly used in video game consoles, but also in some DVD or Blu-ray players. They introduce various modifications to its host system's function, including the circumvention of region coding, digital rights management, and copy protection checks for the purpose of using media intended for other markets, copied media, or unlicensed third-party (homebrew) software.
Case modification, commonly referred to as case modding, is the modification of a computer case or a video game console chassis. Modifying a computer case in any non-standard way is considered a case mod. Modding is done, particularly by hardware enthusiasts, to show off a computer's apparent power by showing off the internal hardware, and also to make it look aesthetically pleasing to the owner.
Video game modding is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.
A source port is a software project based on the source code of a game engine that allows the game to be played on operating systems or computing platforms with which the game was not originally compatible.
Doom WAD is the default format of package files for the video game Doom and its sequel Doom II: Hell on Earth, that contain sprites, levels, and game data. WAD stands for Where's All the Data?. Immediately after its release in 1993, Doom attracted a sizeable following of players who created their own mods for WAD files—packages containing new levels or graphics—and played a vital part in spawning the mod-making culture which is now commonplace for first-person shooter games. Thousands of WADs have been created for Doom, ranging from single custom levels to full original games; most of these can be freely downloaded over the Internet. Several WADs have also been released commercially, and for some people the WAD-making hobby became a gateway to a professional career as a level designer.
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development.
bit-tech is an online magazine for computer hardware enthusiasts, gamers and case modders, based in the UK. It was founded in 2000, became a fully professional online publication in 2005, and announced its acquisition by Dennis Publishing in October 2008. Dennis Publishing then partnered the site with existing monthly publication Custom PC magazine, making Bit-Tech the online version of the magazine. At this point the two editorial teams were totally integrated. However, due to a restructure in January 2012 the website and magazine had separate editors again, although several of the writers still contributed material to both publications. It is owned by The Media Team.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself, or created by third-party software or hardware. They can also be realized by exploiting software bugs; this may or may not be considered cheating based on whether the bug is considered common knowledge.
A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass limitations of the original hardware, such as broader controller compatibility, timescale control, easier access to memory modifications, and unlocking of gameplay features. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or rare consoles.
Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. is a 1992 legal case where the United States Court of Appeals for the Ninth Circuit concluded that there was no copyright infringement made by the Game Genie, a video game accessory that could alter the output of games for the Nintendo Entertainment System. The court determined that Galoob's Game Genie did not violate Nintendo's exclusive right to make derivative works of their games, because the Game Genie did not create a new permanent work. The court also found that the alterations produced by the Game Genie qualified as non-commercial fair use, and none of the alterations were supplanting demand for Nintendo's games.
A fan game is a video game that is created by fans of a certain topic or IP. They are usually based on one, or in some cases several, video game entries or franchises. Many fan games attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fan games has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fan games can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture.
Micro Star v. FormGen Inc. 154 F.3d 1107 is a legal case applying copyright law to video games, stopping the sales of a compilation of user-generated levels that infringed the copyright of Duke Nukem 3D. Micro Star downloaded the Duke Nukem 3D levels and re-packaged them as Nuke It, after seeing their popularity on the internet. Micro Star filed suit in the United States District Court for the Southern District of California, asking for declaratory judgment that they had not infringed any copyright. Game publisher FormGen counter-sued, claiming that Micro Star created a derivative work based on Duke Nukem 3D and infringed their copyright.
The hacking of consumer electronics is a common practice that users perform to customize and modify their devices beyond what is typically possible. This activity has a long history, dating from the days of early computer, programming, and electronics hobbyists.
Benjamin J. Heckendorn is an American video game console modder and computer engineer. He is better known as Ben Heck on the Internet. Heckendorn is also an independent filmmaker and he was the star of element14's The Ben Heck Show, a popular online series, until leaving the show in late 2018.
Video game piracy is the unauthorized copying and distributing of video game software, and is a form of copyright infringement. It is often cited as a major problem that video game publishers face when distributing their products, due to the ease of being able to distribute games for free, via torrenting or websites offering direct download links. Right holders generally attempt to counter piracy of their products by enforcing the Digital Millennium Copyright Act, though this has never been totally successful. Digital distribution of pirated games has historically occurred on bulletin board systems (BBS), and more recently via decentralized peer-to-peer torrenting. In terms of physical distribution, China, Indonesia and Vietnam are known for major manufacturing and distribution centers for pirated game copies, while Hong Kong and Singapore are major importers.
User modification, or modding, of video games in the open world sandbox Grand Theft Auto series is a popular trend in the PC gaming community. These unofficial modifications are made by altering gameplay logic and asset files within a user's game installation, and can change the player's experience to varying degrees. Frequently created by anonymous modders, modifications are presented in the form of downloadable files or archives. Third-party software has been indispensable for building Grand Theft Auto mods, due to the lack of official editing tools from the developer, Rockstar Games. Mods for Grand Theft Auto are generally developed for use on the PC versions of the games, since the platform does not prevent modifications to installed software; however, similar content for console and mobile phone versions does exist to an extent.
A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors. While Mojang Studios does not provide an API for modding, community tools exist to help developers create and distribute mods. The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time.
Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor. As a game that popularized online first-person shooter multiplayer, early games were team- and strategy-based and led to prominent mods like Team Fortress, whose developers were later hired by Valve to create a dedicated version for the company. Id's openness and modding tools led to a "Quake movie" community, which altered gameplay data to add camera angles in post-production, a practice that became known as machinima.
Playbour is a hybrid form of play and labour, specifically in the digital games industry.
Media related to Modded objects at Wikimedia Commons