Type | Subsidiary |
---|---|
Industry | Video games |
Founded | 2001Oxford, United Kingdom | in
Headquarters | London |
Parent | Zynga |
Subsidiaries | BossAlien |
Website | Official website |
NaturalMotion Limited is a British video game development company with development offices in London, Brighton and Birmingham. Founded in November 2001 as a spin-out company from Oxford University, NaturalMotion specialises in creating animation technology for the game and film industries. In January 2014, NaturalMotion was acquired by Zynga for US$527 million. [1]
Their main technology products are Endorphin (for the film industry) and Euphoria (for the gaming industry), in addition to video games such as Backbreaker and CSR Racing.[ citation needed ]
NaturalMotion commercialized their procedural animation technology, which they call Dynamic Motion Synthesis (DMS). DMS is based on a real-time simulation of biomechanics and the motor control nervous system. [2] As such, it has roots in biology and robot control theory. NaturalMotion states that DMS allows for fully interactive 3D characters, as it is not based on canned animation. DMS is used in two of the company's products: Endorphin, a 'tool for creating virtual stuntmen' [3] and Euphoria, a runtime engine. The first commercially released title to use Euphoria was Grand Theft Auto IV by Rockstar Games. [4] [5]
NaturalMotion's other middleware product is Morpheme - an animation engine for Wii U, PlayStation 3, Xbox 360, PC, PlayStation Vita, Android, and iOS. [6] Unlike the company's other packages, Morpheme does not use DMS and instead provides tools for blending animations, inverse kinematics and rigid-body simulation. Some of the games that use Morpheme include BioShock Infinite , [7] Enslaved: Odyssey to the West , Eve Online , Horizon Zero Dawn , [8] and Pure .
NaturalMotion's technology is in use at many film and games companies, including Sony, The Mill, Electronic Arts, Moving Picture Company, Konami, Capcom, Sega and many more. Movies and games featuring Endorphin animation include Troy , Poseidon , The Getaway , Tekken 5 and Metal Gear Solid .[ citation needed ]
In 2006, LucasArts announced that it would use the Euphoria animation engine in Indiana Jones and the Staff of Kings and Star Wars: The Force Unleashed [9] games. In 2007, Rockstar Games announced it had licensed this engine for many of their new and upcoming games, [10] with the first announced title being Grand Theft Auto IV . Subsequent Rockstar Games titles that use the engine include Red Dead Redemption , Max Payne 3 , Grand Theft Auto V and Red Dead Redemption 2 .
In 2009, NaturalMotion released its first game, the iPhone title Backbreaker Football , which used Morpheme to simulate movement and tackles. [11] The game was a critical and commercial success, with a Quality Index score of 8.1/10 [12] and 5 million downloads. [13]
The company created a new division, NaturalMotion Games, on 18 November 2010. [14] In 2011, NaturalMotion Games released its first Free-To-Play title My Horse on iPhone and iPad. It has been downloaded over 11 million times. [15] Its second F2P game, CSR Racing, reached number one in Top Grossing and Top Free App Store charts across the world. [16] The game made over $12 million in its first month. [17] In August 2012, NaturalMotion announced that it had acquired the studio, BossAlien, for an undisclosed sum. [18]
NaturalMotion's CEO Torsten Reil announced a new 'interactive toy' called Clumsy Ninja on stage during the Apple iPhone 5 announcement. [19] It is the first mobile title to use the Euphoria animation engine. [20] The game was originally announced for 'holiday season' 2012, however it was delayed by almost a year. It eventually appeared worldwide on the App Store on 21 November 2013. [21] On release, Clumsy Ninja became the first Application to be promoted with a video trailer embedded in the Application Store. [22]
In October 2017, Zynga closed NaturalMotion's Oxford office. [23]
Game | Release | Format |
---|---|---|
Backbreaker | 2010 | iOS, Android, Xbox 360, PlayStation 3 |
Backbreaker 2: Vengeance | 2010 | iOS, Android |
Jenga | 2011 | iOS, Android, OS X |
NFL Rivals | 2011 | iOS |
Icebreaker Hockey | 2011 | iOS, Android |
Backbreaker: Vengeance | 2011 | XBLA, PSN |
My Horse | 2011 | iOS, Android |
CSR Racing | 2012 | iOS, OS X, Android, Windows |
CSR Classics | 2013 | iOS, Android |
Clumsy Ninja | 2013 | iOS, Android |
CSR Racing 2 | 2016 | iOS, Android |
Dawn of Titans | 2016 | iOS, Android |
Star Wars: Hunters | 2024 | iOS, Android, Nintendo Switch |
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Endorphin is a dynamic motion synthesis software package developed by NaturalMotion. Endorphin can be used to generate computer simulations of large numbers of independent characters interacting with each other and the world according to brief scripts or 'behaviours'. It combines physics, AI, and genetic algorithms to create realistic animations. Unlike Euphoria, also developed by NaturalMotion, Endorphin is not an engine, but a 3D animation tool for Microsoft Windows.
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Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While it is common for current video games to use limp "ragdolls" for animations generated on the fly, Euphoria employed a more complex method to animate the entirety of physically bound objects within the game environment. The engine was to be used in an Indiana Jones game that was later cancelled. According to its web site, Euphoria ran on the Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, iOS and Android platforms and was compatible with all commercial physics engines.
Backbreaker is an American football video game, developed by NaturalMotion, and released on June 1, 2010 in North America and on June 25, 2010 in Europe. It uses the Euphoria game engine, that determines animations dynamically rather than depending on canned animations. Backbreaker does not use teams from the National Football League (NFL) because Electronic Arts has an exclusive license to produce NFL games in its Madden series. The game relies on an extensive logo editor and team builder that was called "one of its silver linings." NaturalMotion announced Backbreaker in August 2007, with a targeted release date of late 2008. The game ended up being delayed until mid-2010.
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Custom Street Racing is a free-to-play drag-racing game by Boss Alien and NaturalMotion Games. In the game, the player takes the role of a new racer looking to gain fame in a deserted city ruled by five racing "crews". A sequel was released on iOS and Android on June 29, 2016, called CSR Racing 2.
BossAlien is a game developer based in Brighton, UK. BossAlien was founded by ex-employees of Disney's Black Rock Studio in June, 2011. In July 2012 BossAlien Ltd was acquired by NaturalMotion Games Ltd. In January 2014 Zynga acquired NaturalMotion.
Clumsy Ninja is an action-adventure video game for iOS and Android, developed and published by NaturalMotion in 2013. In the game the player trains a ninja by having them complete tasks in order to gain experience points. Within its first week of release, Clumsy Ninja was downloaded more than 10 million times.
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