CSR Racing

Last updated

CSR Racing
CSR Racing app icon.png
The App icon of the iOS and Android game CSR Racing in its 3rd Anniversary depicting a Lamborghini Huracán
Developer(s) Boss Alien Ltd
Publisher(s) NaturalMotion Games
Platform(s) iOS, OS X, Android, Microsoft Windows
ReleaseJune 28, 2012
June 29, 2016 (CSR Racing 2)
Genre(s) Racing
App icon of CSR Racing 2 CSR Racing 2 Icon.png
App icon of CSR Racing 2

Custom Street Racing is a free-to-play drag-racing game by Boss Alien and NaturalMotion Games. In the game, the player takes the role of a new racer looking to gain fame in a deserted city ruled by five racing "crews". A sequel was released on iOS and Android on June 29, 2016, called CSR Racing 2.

Contents

CSR Racing was first shown on stage at the Apple Worldwide Developers Conference (WWDC) on June 11, 2012 [1] and was released on the Apple App Store on June 28. [2] It was revealed that the game made over $12 million in a month shortly after launch, [3] making it one of the top 10 grossing iPhone games of 2012. [4]

It is available for both Mac and iOS devices. [5] [6] On April 15, 2013, CSR Racing was made available for Android phones and tablets. On October 5, 2013, CSR Racing received a new follow-up called CSR Classics for iOS. [7]

The online features of CSR Racing were discontinued with an update on May 21, 2018.

Gameplay

CSR Racing's single-player component is split into five tiers, with each tier introducing progressively faster opposition and vehicles. To move on to a new tier, the player must race and beat the crew boss for the level. After beating the boss of each level, the player will be challenged to a high-stakes rematch. If the player wins the race, they are awarded the boss's car; however, if the player loses, they must give back the gold won from the previous boss race. Unlike a traditional racing game, CSR Racing does not feature steering, braking or acceleration controls. Instead, the game focuses on timing gear changes and use of the nitrous upgrade by tapping the screen, in a similar fashion to a rhythm game. [8] Races take place across either a quarter- or half-mile distance, depending on the event in which the player has chosen to compete. These events range from repeatable Regulation Races, which are split into three different difficulties (Rookie, Amateur, Pro), to direct confrontations against rival crew members. After a player has beaten a rival crew member, a race cannot be replayed. The game features several other race modes such as "Daily Battle," where the player drives a random car for a single race, and "Restriction Races," where cars must meet certain specified criteria.

Regulation races award the player with a fixed amount of money immediately. They are divided into Rookie, Amateur, and Pro. The Amateur and Pro Regulation Races in tier 1 are unlocked by beating the first two crew members in Fangz, Luther, and Alesha. In other tiers, they are available by default. Their amount starts from $500+. The amount of money awarded can be enhanced by decals, perfect shifts, perfect starts, good shifts, and higher tiers. Unlike other events, players can use vehicles from any tier for a Regulation Race of any tier. For example, a Tier 5 car can compete in a Tier 2 regulation race.

Ladder races pit the player's car against progressively tougher opponents for gradually more money. There are 24 Ladder races in each tier. The last three races are considered quarter-final, semi-final, and final. These award more money than regular ladder races. Theoretically, a player who wins the finals can beat the crew leader.

Daily Battles are races with a loaned car that can be done several times per day; players win increasing amounts of money or gold if they win every day. The player must wait four hours after finishing a Daily Battle to be able to race in another.

Restriction races impose a condition to the car for the races. They are available tier 2 onwards but tier 1 restriction races can be unlocked when a player has beaten tier 5.

In World Tour (T6) a new type of restriction was unlocked which involved all challenges for a certain car required for the crew but involved an extra car which is not from the crew but the manufacturer was of the same country or region. Veloci Crew had the Alfa Romeo 4C, Armada Crew had the Mercedes-Benz C63 AMG and Spitfire Crew had the Jaguar F-Type. Rushmore Crew had the Ford Mustang Boss 302 Laguna Seca.

Challenge races are unlocked when a player wins tier 4, and blocked when they pass tier 5. These are some difficult and rare races but with large cash prizes. They tend to appear randomly. It is not available for Android.

Car-specific races put a single car into the race and are available tier 3 and up. They can be unlocked for all tiers when a player beats tier 5.

Manufacturer races only allow cars from a single manufacturer. They are available only in tier 4.

Crew battles consist of a race against one of the 4 crew racers. By beating them one by one, the player gains access to the crew leader. After beating the crew leader three times, one moves up to the next tier.

Winning races earns the player cash, which can be spent upgrading various parts of their cars, decals that earn cash bonuses per race, or buying a new vehicle from the 'Car Dealer'. There is also a second currency called Gold that the player can use to purchase special cars, decals, skip delivery times for new upgrades, and instantly 'refuel' their cars. [9] Gold is obtained by leveling up, winning tier boss or in-app purchase.

The Power, Weight, Grip, and Gearbox stats have a dramatic effect on how the car behaves in races. Heavier cars with low grip will accelerate slowly at first but will achieve a very high top speed at the end of the race. Examples of these are the Bentley Continental GT V8 (Tier 3), the Trion Nemesis RR (Tier 5) and the Dodge Charger R/T (Tier 2). Cars that have low power and low weight will accelerate off the line quickly, but can be caught by heavier, more powerful cars. Examples of these are the Alfa Romeo 4C (Tier 2), the Alfa Romeo TZ3 (Tier 4) and the McLaren F1 GT (Tier 4). Lighter cars can also be used to pull off quicker times, especially in 1/4 mile races.

World Tour

On September 18, 2014, CSR Racing added a new campaign called the "World Tour". There are five different crews for the racers to race. These are Italy, UK, Europe, the USA, and the International. Beating a crew earns the player a hypercar (along with the special livery if the player won the High Stakes Challenge).

The first crew is the Veloci (Italian) crew, and every crew member has a Ferrari. The LaFerrari will be rewarded after the player beats the crew members. La Stella's LaFerrari will be obtained after the player has won the High Stakes Challenge. The second crew is the Armada crew (European). After the player beats all crew members, the Bugatti Veyron Vitesse will be given. Pierre-Yassine's Veyron will be obtained after the player has beaten him in the High Stakes Challenge. The third crew is the USA crew. After the player has beaten all crew members, the player will be awarded the Saleen S7 Twin Turbo. BOSS X's Saleen S7 Twin Turbo will be obtained if the player has won the High Stakes Challenge. The fourth and final crew is the Spitfire Crew (British). After all four crew members are defeated, the player is awarded the McLaren P1 GTR. Shifty Jack's P1 GTR will be obtained after the player defeats him in the High Stakes Challenge.

After the player has beaten a World Tour crew and obtained the boss cars, they can start The International. All crews will need to be beaten and the boss cars won in order to complete The International. The International has four events: Bull Run, The Hunt, Power Play, and Air Strike. The boss is Zoe Cross for Bull Run, Le Sapeur for The Hunt, Ivan for Power Play, and Cypher for Air Strike.

After completing the 4 cups, La Finale will be unlocked by defeating the crew bosses from Tiers 1–5. After defeating them, the player can face Nitro in the Grand Finale. If the player manages to defeat him, a cutscene will reveal that Nitro has been a part of The International crew and was the inventor of CSR Racing. He also fires Roman for messing with the stages. He thanks the player for taking part in the game and as a reward give the Ferrari FXX-K's Pro decals. He then challenges the player to race him in a final High Stakes Challenge for Nitro's FXX-K.

Modes

World Tour has three new gameplay modes. The player may set the difficulty higher for bigger prizes.

Match Race

Races matched to the player's current car set-up. The difficulty of the race is not decreased by upgrading the car as in regulation races.

  1. Easy, rival's PP is two points lower than the player's.
  2. Medium, rival's PP is equal to the player's.
  3. Hard, rival's PP is two points higher than the player's (unless the player's performance is maxed, then rival's PP is also maxed and their shifting is upped to a more challenging state).

Test Drive

Race in a car from the dealer. In this mode, the decal bonus is that of the car from the dealer, not the one of the player's car.

Payback

Another chance to win Boss Cars via High Stakes Challenges and race crew members from Tiers 1-5 and World Tour who the player has already raced with. They have increased PP Ratings than their previous races in the Crew Battles.

Development

BossAlien was formed by ex-employees of Black Rock Studio (Pure, Split/Second) in June, 2011. [10] Following the release of the game, BossAlien was purchased by NaturalMotion Games for an undisclosed fee, [11] and now operates as the company's Brighton development studio. [12] In January 2014, NaturalMotion was acquired by Zynga for $527 Million. [13]

Reception

Aggregate review website Metacritic assigned a score of 67/100 based on reviews from 6 critics. [14]

Media reception to CSR Racing has been generally positive, with Modojo awarding it 4/5 and Gamezebo describing its visuals as "better than some games from the previous console generation (Xbox 360, PS3, and Wii)". [15] Other outlets like Pocket Gamer criticized the implementation of in-app purchases, describing the game's gas system as "an unpardonable grasp for cash", but adding that it was "an accessible and fun racing game." [16]

Related Research Articles

<i>Need for Speed: Underground 2</i> 2004 racing video game

Need for Speed: Underground 2 is a 2004 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighth installment in the Need for Speed series and the direct sequel to Need for Speed: Underground. It was developed for Microsoft Windows, GameCube, PlayStation 2, and Xbox. Game Boy Advance and Nintendo DS versions were developed by Pocketeers, and a PlayStation Portable version, titled Need for Speed: Underground Rivals, was developed by Team Fusion. Another version for mobile phones was also developed. Like its predecessor, it was also commercially successful, selling around 11 million copies worldwide and breaking sales records in the United Kingdom.

<i>Need for Speed: High Stakes</i> 1999 video game

Need for Speed: High Stakes is a 1999 racing video game developed by EA Canada and EA Seattle and published by Electronic Arts for the PlayStation and Microsoft Windows. It is the fourth game in the Need for Speed series and a follow-up to Need for Speed III: Hot Pursuit. The game features more realistic elements than its predecessors and introduced a damage system that allows cars to take damage when colliding with objects, affecting their appearance and performance. It also introduced a series of economy-based tournaments, awarding players with a cash prize that can be spent on repairing, purchasing, or upgrading cars for subsequent races. The game's Hot Pursuit mode, which was introduced in Hot Pursuit, was expanded with more options, allowing players to control police pursuits attempting to stop racers.

<i>Ridge Racer 7</i> 2006 racing video game

Ridge Racer 7 is a racing video game developed by Namco Bandai Games for the PlayStation 3. It was released in Japan and North America by Namco Bandai Games in 2006 and PAL territories by Sony Computer Entertainment in 2007. The seventh mainline installment in the Ridge Racer series, it was developed as a launch title for the console. The game has around 40 cars, many of which return from Ridge Racer 6 and the PSP incarnations of the game. There are also 22 courses, available in forward, reverse and mirror mode. The game runs at 1080p native resolution and 60 frames per second. It also features Dolby Digital 5.1 surround sound and free online gameplay via the PlayStation Network.

<i>Need for Speed: Carbon</i> 2006 racing video game

Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series. Developed by EA Black Box, Rovio Mobile and published by Electronic Arts, it was released on October 31, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Windows, and Mac OS X, and on November 19, 2006 as a launch title for the Wii and in 2008 for arcade cabinets. The game sees players conducting illegal street races within the fictional city of Palmont City, with the game's main story taking place after the events of Need for Speed: Most Wanted and focusing on the player's character taking control of the city from various street-racing gangs. While the gameplay is similar to its predecessor, Carbon introduced a number of new features, including crews and racing wingmen, Touge-styled racing events, and greater customization options.

<span class="mw-page-title-main">NaturalMotion</span> British video game developer

NaturalMotion Limited is a British video game development company with development offices in London, Brighton and Birmingham. Founded in November 2001 as a spin-out company from Oxford University, NaturalMotion specialises in creating animation technology for the game and film industries. In January 2014, NaturalMotion was acquired by Zynga for US$527 million.

<i>Tokyo Xtreme Racer: Drift 2</i> 2005 video game

Tokyo Xtreme Racer DRIFT 2 is a racing simulator developed by Genki, released in 2005. It is the third installment in the Kaido Battle series, being a sequel to Kaidō Battle 2: Chain Reaction, and it borrows heavily to the influential Shutokou Battle series created by the same company.

<i>Need for Speed: Shift</i> 2009 racing video game

Need for Speed: Shift is a 2009 racing video game developed by Slightly Mad Studios in conjunction with EA Bright Light and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Portable, Android, iOS, Symbian, Windows Mobile, MeeGo and J2ME. It is the thirteenth installment in the Need for Speed franchise.

<i>Ridge Racer Accelerated</i> 2009 mobile game

Ridge Racer Accelerated for iOS, SoftBank 006SH with 3D screen and Amazon Kindle Fire Tablet on Android is an arcade racing video game developed by Namco Networks. It is part of the Ridge Racer video game series. The game was released on the App Store, Google Play and Amazon App Store and it uses micro-transactions for unlocking more courses and an extra car class. There are three cars available per class, with six cars more to be unlocked during the game's progress. The game also features an SP1 class consisting of prototype cars. The game features an Arcade, Duel, Survival and Time Attack mode. The game uses the same engine, race courses and menu system from Ridge Racer 2 (PSP).

<i>Drag Racer</i> (video game) 2003 video game

The Drag Racer franchise is a series of games that were developed by Waterloo, Ontario-based game designer Adam Telfer, who started designing this Flash game at the age of 14. The game, first released in 2003 was later ported to iOS devices as a partnership with XMG Studio. The core game-play in Drag Racer is quite simple. Players purchase cars that they customize, upgrade, tune and then race opponents in an effort to win credits that allows them to upgrade existing cars or buy new ones.

<i>Real Racing 2</i> Racing video game

Real Racing 2 and 2 HD for the iPad release, is a 2010 racing game, developed and published by Firemint for iOS, Android, OS X Lion and Windows Phone 8. It was released on December 16, 2010 for iPhone and iPod Touch, powered by Firemint's own Mint3D engine. A separate iPad version was released on March 11, 2011. On January 11, 2012 Real Racing 2 was confirmed as one of twenty-seven titles to be released on Windows Phone as part of a partnership between Electronic Arts and Nokia. The game is the sequel to 2009's Real Racing, and the download requires a one-time payment. It was a critical and commercial success, and a further freemium sequel, Real Racing 3, was released in 2013.

Asphalt is a series of racing video games developed and published by Gameloft. Games in the series typically focus on fast-paced arcade racing set in various locales throughout the world, tasking players to complete races while evading the local law enforcement in police pursuits.

<i>3D Pixel Racing</i> 2011 video game

3D Pixel Racing is an arcade-style racing game developed by Vidia and released in 2011. The game was released as a downloadable game on WiiWare and in the App Store for iOS devices. 3D Pixel Racing heavily capitalizes on its graphical uniqueness. Unlike most 3D games, every object in 3D Pixel Racing is made of multi-colored voxels that are reminiscent of old 8-bit games from the 1970s and 80's.

<i>Real Racing 3</i> 2013 racing video game

Real Racing 3 is a 2013 racing game developed by Firemonkeys Studios and published by Electronic Arts for iOS, Android, Nvidia Shield and BlackBerry 10 devices. It was released on iOS and Android on February 28, 2013, under the freemium business model; it was free to download, with enhancements available through in-app purchases. It was considered that it had one of the best graphical experience at that time. Over time and despite an expensive virtual economy ingame, the developers began to tolerate the use of playing with time zones in order for the players to watch unlimited ads to get free gold.

<i>Angry Birds Go!</i> 2013 video game

Angry Birds Go!, also formatted as Angry Birds Go, was a kart racing game and the eighth game in the Angry Birds video game series. The game was co-developed by Rovio Entertainment and Exient Entertainment, and was released on November 15, 2013. The game was compatible with Hasbro Telepods that will allow the player to summon a specific kart. The game's tracks are located on the 3D-rendered Piggy Island. The game also featured upgradable karts and unique powers for each character.

Asphalt 8: Airborne is a 2013 racing video game developed by Gameloft Barcelona and published by Gameloft. It is the tenth major game of the Asphalt series. It was released on August 22, 2013, for iOS and Android, November 13 for Windows 8 and Windows Phone 8, January 15, 2014 for BlackBerry 10, and April 5, 2015 for Tizen. Its successor, Asphalt 9: Legends, was announced on February 26, 2018. The game has about 470 million players, according to the game description in the App Store.

BossAlien is a game developer based in Brighton, UK. BossAlien was founded by ex-employees of Disney's Black Rock Studio in June, 2011. In July 2012 BossAlien Ltd was acquired by NaturalMotion Games Ltd. In January 2014 Zynga acquired NaturalMotion.

<i>CSR Classics</i> 2013 video game

CSR Classics is a free-to-play drag-racing game by Boss Alien in collaboration with Mad Atom Games and published by NaturalMotion Games. In the game, the player takes the role of a new racer looking to make a name for themselves in a city resembling Las Vegas, which is ruled by five racing "crews". The storyline consists of a racer with their agent trying to prove the seemingly corrupt Mr. Baladin of his guilt, who has worked their way into a business magnate behind the scenes.

Mad Atom was a game development studio founded in October 2011 and based in Brighton, UK. Mad Atom was founded by ex-employees of Disney's Black Rock Studio in June, 2011.

NASCAR The Game, occasionally abbreviated as NTG, is a discontinued series of NASCAR video games developed by Eutechnyx, which held the NASCAR license from 2011 to the end of 2015. The first installment, NASCAR The Game: 2011, is the first NASCAR game to have been released since EA Sports relinquished the license after NASCAR 09 in 2008.

<i>Fast & Furious 6</i> (video game) 2013 video game

Fast & Furious 6 is a racing video game based on the 2013 film. It was released in two different versions, the 2D by Gameloft and the 3D by Kabam for Android, iOS, J2ME, Windows Phone and Windows 8.1.

References

  1. "WWDC 2012: NaturalMotion's new game CSR Racing revealed in keynote | CSR Racing news | iPhone". Pocket Gamer. June 12, 2012. Retrieved April 22, 2013.
  2. "CSR Racing (Games)". App Shopper. March 13, 2013. Retrieved April 22, 2013.
  3. Webster, Andrew (August 15, 2012). "Free-to-play iPhone game 'CSR Racing' is earning $12 million per month". The Verge. Retrieved April 22, 2013.
  4. "The Top Grossing Software on iOS Devices in 2012? Games, of Course". GamePolitics. December 14, 2012. Retrieved April 22, 2013.
  5. Jenga (January 22, 2013). "Mac App Store - CSR Racing". Itunes.apple.com. Retrieved April 22, 2013.
  6. "CSR Racing for iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad on the iTunes App Store". Itunes.apple.com. March 13, 2013. Retrieved April 22, 2013.
  7. "CSR Classics Soft-Launches on the New Zealand and Emirati App Store". AppsGoer. October 5, 2013. Archived from the original on October 9, 2013. Retrieved October 7, 2013.
  8. Buffa, Chris (January 2, 2013). "CSR Racing iPad Review". Modojo.com. Archived from the original on April 14, 2016. Retrieved April 22, 2013.
  9. "Opinion: CSR Racing's success demonstrates sophisticated monetisation but where's the gameplay? | feature | PG.biz Opinion". PocketGamer.biz. Retrieved April 22, 2013.
  10. "Bad Day at Black Rock? | GamesIndustry International". Gamesindustry.biz. May 14, 2012. Retrieved April 22, 2013.
  11. "NaturalMotion acquires CSR Racing dev Boss Alien | Game Development | News by Develop". Develop-online.net. Archived from the original on February 5, 2013. Retrieved April 22, 2013.
  12. "About". NaturalMotion Games. Archived from the original on March 20, 2013. Retrieved April 22, 2013.
  13. "Zynga Buys NaturalMotion For $527M, Signaling A New Tack For The Gaming Giant". TechCrunch. January 30, 2014. Retrieved March 19, 2014.
  14. 1 2 "CSR Racing for iPhone/iPad Reviews", Metacritic , CBS Interactive , retrieved July 1, 2015
  15. "CSR Racing Review". Gamezebo. July 2, 2012. Archived from the original on January 31, 2013. Retrieved April 22, 2013.
  16. "CSR Racing review - iPhone reviews". Pocket Gamer. July 13, 2012. Retrieved April 22, 2013.