Formerly |
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Company type | Subsidiary |
Industry | Video games |
Founded | 5 May 1992 in Lincoln, England |
Founders |
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Headquarters | , England |
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Rockstar Lincoln Limited (formerly Spidersoft Limited and Tarantula Studios) is a British video game developer based in North Hykeham. It is the quality assurance and localisation studio of Rockstar Games. Steve Marsden and David Cooke founded the company as Spidersoft in May 1992. It initially developed Game Boy and Game Gear ports of various games, including several pinball video games for the publisher 21st Century Entertainment, which acquired the studio in 1995. Following 21st Century Entertainment's shutdown in 1998, Spidersoft was sold to Take-Two Interactive and renamed Tarantula Studios. The studio continued working on Game Boy and Game Boy Color games, including Grand Theft Auto (1999). In 2002, the development arm of Tarantula Studios was shut down and its quality assurance portion integrated with Take-Two's Rockstar Games label as Rockstar Lincoln.
Rockstar Lincoln was founded as Spidersoft by Steve Marsden and David Cooke. [1] They had previously worked together in the computer chip manufacturing department of GEC-Marconi from 1982 until 1984, when they turned to game development. They created the ZX Spectrum game Technician Ted , which was published by Andrew Hewson's company Hewson Consultants in 1984. [2] The duo ported the game Speedball 2: Brutal Deluxe to the Game Boy while working with Mirrorsoft in 1991 and created a coin-op conversion of Time Scanner, a pinball video game, for Activision. [1] Hewson shut down Hewson Consultants and co-founded 21st Century Entertainment in 1991. Following a meeting between him and Marsden, Marsden and Cooke established Spidersoft in Lincoln on 5 May 1992. [1] [3] The founders intended to name the company after an insect but found "Bugsoft" inappropriate. As arachnids "spooked them most", they settled on "Spidersoft". [4] Marsden initially intended to keep tropical fish at the office but found that this would have required regularly cleaning their tanks. Instead, and in line with its name, the studio adopted tarantulas, starting with a Goliath birdeater and peaking at 15 specimens. [4] [5] The studio primarily developed ports and adaptations, including of pinball games developed by Digital Illusions and published by 21st Century Entertainment. [6] These include Pinball Dreams , which Spidersoft worked on for six to seven months. The studio also developed a sequel, Pinball Dreams 2 , in five months. [7] Outside of pinball projects, Hewson set up the studio with Sony Imagesoft to develop Cliffhanger as a tie-in for the 1993 film. [6] [8] Poker Face Paul's Blackjack and Solitaire were each completed in 25 days. [7]
21st Century Entertainment contracted Spidersoft to port the successful game Pinball Fantasies to a range of platforms, including the Atari Jaguar and Game Boy. [6] Following these ports' 1995 releases, 21st Century Entertainment sought to ensure a steady supply of pinball games without having to rely on third-party contractors, aiming at topping the pinball game niche market. To Hewson, Spidersoft appeared willing to continue developing pinball games, whereas Digital Illusions was looking to drop out of developing games in the genre. Consequently, 21st Century Entertainment acquired a controlling stake in Spidersoft. [6] As the publisher increasingly focused on pinball games, Hewson lost his passion for the business, which he felt became "formulaic". In 1997, he was offered to join a start-up founded by old contacts of his, so he agreed with his co-investors to part ways and wind down the company. [9] 21st Century Entertainment was defunct by March 1998. [10]
On 1 June 1998, Take-Two Interactive announced its acquisition Spidersoft, renaming it Tarantula Studios. [11] The studio shifted its focus to game development for the Game Boy and Game Boy Color, starting with Montezuma's Return! , In-Fisherman Bass Hunter , and an unannounced project for the former platform, as well as Three Lions and Space Station Silicon Valley for the latter. [11] Marsden remained with Tarantula Studios as the studio director. In October 1999, the studio employed 24 development staff and was in the process of hiring 15 quality assurance workers. It also held five tarantulas at this time, residing in Marsden's office. Tarantula Studios developed multiple games concurrently, each with a team of two programmers and two artists. [5] Later games by Tarantula Studios include Rats! (1998) and Jim Henson's Muppets (1999), [5] [12] as well as Evel Knievel (1999), Grand Theft Auto (1999), Grand Theft Auto 2 (2000), Austin Powers: Welcome to My Underground Lair! (2000), and Austin Powers: Oh, Behave! (2000) published by Take-Two's Rockstar Games label. [13] [14] [15] Evel Knievel became the lowest-scored Game Boy Color game on IGN at 2.0/10, with the site's writers describing it as "ruthlessly hard and impossible to play". [15]
By 2001, the development and quality assurance departments of Tarantula Studios had been separated, of which the former was shut down in 2002. [16] The remainder was integrated with Rockstar Games as Rockstar Lincoln in the same year. [17] As part of Rockstar Games, the studio provides quality assurance and localisations—including French, German, Italian, Japanese, Russian, and Spanish—for internal projects, such as Manhunt , Max Payne 2 , and the Grand Theft Auto series. [18] In January 2011, Mark Lloyd, Rockstar Lincoln's long-time studio head who had been with the company since 1999, announced his resignation. [16] [19] His departure coincided with that of Mark Washbrook, the founder and studio head of Rockstar London. [19] [20] Rockstar Games stated that neither departure would affect the studios' active projects. [19] Tim Bates succeeded Lloyd as general manager. [21] Lloyd went on to found a video game consultancy service, Titanium Consultancy, which he later voluntarily wound down. Alongside Washbrook, he joined Activision's mobile-focused Activision Leeds studio in May 2012. [20]
Around 2016, Rockstar Lincoln moved into the Lindum Business Park in North Hykeham. A survey it conducted with its employees led East Midlands Trains to provide several additional stops at Hykeham railway station, within walking distance from the office, from May 2016. [22] [23] Rockstar Lincoln won the "Active Workplace" award in the Lincolnshire Sports Awards in 2015 and 2016, and it was nominated again in 2017. The studio offered its employees subsidised gym memberships, and a "Sports & Social" team organised sporting and leisure activities. [21]
Leading up to the release of Red Dead Redemption 2 in October 2018, it was reported that Rockstar Lincoln staff had, of all other Rockstar Games studios, exercised the worst crunch. Former and active employees reported that testers were paid low wages, had to work long hours, and were subjected to strict security regulations. One employee stated that mandatory overtime for working on Red Dead Redemption 2 started in August 2017, prior to Rockstar Games entering "official crunch mode" that October. Testers at Rockstar Lincoln were asked to work on evenings and weekends. They would initially work three nights per week, and later five. Of those working overtime, localisers and lead testers were paid annual salaries and thus were not compensated for working additional hours. In contrast, regular testers were paid by the hour and, depending on how long they worked, earned more than their leads. [24] In response to overtime reports, the studio's management announced in a meeting held on 19 October 2018 that overtime at the studio would immediately become optional. [25] All testers at the studio were to be converted to full-time employees by 1 August 2019. Security measures were lowered to allow mobile phones at the workplace, and a flexitime system was introduced. [26]
Year | Title | Platform(s) | Publisher(s) | Notes |
---|---|---|---|---|
1992 | Hook | Game Gear | Sony Imagesoft | Port development |
1993 | Poker Face Paul's Blackjack | Adrenalin Entertainment | ||
Pinball Dreams | Game Boy, Game Gear, MS-DOS, Super Nintendo Entertainment System | 21st Century Entertainment, GameTek | Port development | |
Chuck Rock | Game Boy | Sony Electronic Publishing | Port development | |
Cliffhanger | Amiga, Game Boy, Game Gear, Nintendo Entertainment System | Sony Imagesoft, Psygnosis | ||
1994 | Lemmings 2: The Tribes | Game Boy | Psygnosis | Port development |
Andre Agassi Tennis | Game Gear | Lance Investments | Port development | |
Pinball Arcade | MS-DOS | 21st Century Entertainment | ||
Poker Face Paul's Solitaire | Game Gear | Sega | ||
Pinball Dreams 2 | MS-DOS | 21st Century Entertainment | ||
Math Blaster Episode I: In Search of Spot | Sega Genesis, Super Nintendo Entertainment System | Davidson & Associates | Port development | |
1995 | Pinball Fantasies | Atari Jaguar, Game Boy, PlayStation, Super Nintendo Entertainment System | 21st Century Entertainment, GameTek | Port development |
Pinball World | MS-DOS | 21st Century Entertainment, Rebellion Developments | ||
Thomas the Tank Engine and Friends Pinball | Amiga, Amiga CD32, MS-DOS | Alternative Software | ||
Pinball Mania | Amiga, Game Boy, MS-DOS | 21st Century Entertainment, GameTek | ||
1996 | Pinball Builder | Windows | 21st Century Entertainment | |
Total Pinball 3D | MS-DOS |
Year | Title | Platform(s) | Publisher(s) | Notes |
---|---|---|---|---|
1998 | Las Vegas Cool Hand | Game Boy, Game Boy Color | Take-Two Interactive | |
Montezuma's Return! | ||||
Rats! | ||||
1999 | Hollywood Pinball | Game Boy Color | ||
Space Station Silicon Valley | ||||
Three Lions | ||||
Jim Henson's Muppets | ||||
Evel Knievel | Rockstar Games | |||
Grand Theft Auto | ||||
2000 | Austin Powers: Oh, Behave! | |||
Austin Powers: Welcome to My Underground Lair! | ||||
Grand Theft Auto 2 | ||||
Formula One 2000 | Take-Two Interactive | |||
2001 | Kiss Pinball | PlayStation | Port development | |
Hidden & Dangerous | Port development |
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.
Rockstar North is a British video game developer and a studio of Rockstar Games based in Edinburgh. The studio is best known for creating the Lemmings and Grand Theft Auto series, including Grand Theft Auto V, the second-best-selling game and most profitable entertainment product of all time.
Grand Theft Auto 2 is an action-adventure game developed by DMA Design and published by Rockstar Games in October 1999 for the PlayStation and Windows, and the Dreamcast and Game Boy Color in 2000. It is the sequel to 1997's Grand Theft Auto, and the second main instalment of the Grand Theft Auto series. Set within a retrofuturistic metropolis known as "Anywhere City", the game focuses on players taking the role of a criminal as they roam an open world, conducting jobs for various crime syndicates and having free rein to do whatever they wish to achieve their goal. The game's intro is unique for a title in the series, as it involved live-action scenes filmed by Rockstar Games.
Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fifth main game in the Grand Theft Auto series, following 2002's Grand Theft Auto: Vice City, and the seventh entry overall. Set within the fictional U.S. state of San Andreas, the game follows Carl "CJ" Johnson, who returns home after his mother's murder and finds his old street gang has lost much of their territory. Over the course of the game, he attempts to rebuild the gang, clashes with corrupt authorities and powerful criminals, and gradually unravels the truth behind his mother's murder.
Pinball Dreams is a pinball simulation video game developed by Digital Illusions and originally released for the Amiga in 1992. It spawned several sequels, including Pinball Fantasies and Pinball Illusions. The MS-DOS port was digitally released by Rebellion Developments along with its sequel and Pinball Mania on February 22, 2011 on GOG.com with support for Microsoft Windows. It received an OS X build on April 23, 2013; and a Linux build on August 19, 2014.
Rockstar Leeds Limited is a British video game developer and a studio of Rockstar Games based in Leeds. Ian J. Bowden, Dave Box, Gordon Hall, and Jason McGann founded the company as Möbius Entertainment in December 1997 after working together at the studio Hookstone. Möbius worked with SCi on two games: Alfred's Adventure, a remake of Alfred Chicken, and the cancelled Titanium Angels. Starting in 2001, the studio created Game Boy Advance games for several publishers, including multiple for The 3DO Company and Max Payne for Rockstar Games.
Rockstar Toronto is a Canadian video game developer and a studio of Rockstar Games based in Oakville, Ontario. The company was established as Imagexcel in the early 1980s and developed more than fifteen games under that name, including Quarantine, which was published by GameTek in 1994. The publisher bought the studio's assets through its Alternative Reality Technologies subsidiary in March 1995 and then sold Alternative Reality Technologies to Take-Two Interactive in July 1997. The studio became part of Take-Two's Rockstar Games label as Rockstar Canada in 1999 and was renamed Rockstar Toronto in 2002 when Take-Two acquired Rockstar Vancouver. Under Rockstar Games, the studio developed the 2005 game The Warriors, based on the 1979 film of the same name, as well as several ports, including the Windows versions of Grand Theft Auto IV, Grand Theft Auto: Episodes from Liberty City, Max Payne 3, and Grand Theft Auto V. In July 2012, Rockstar Vancouver was merged into Rockstar Toronto, which then moved into larger offices.
Rockstar San Diego, Inc. is an American video game developer and a studio of Rockstar Games based in Carlsbad, California. The studio is best known for developing the Midnight Club and Red Dead series.
Grand Theft Auto IV is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the Grand Theft Auto series, following 2004's Grand Theft Auto: San Andreas, and the eleventh entry overall. Set in the fictional Liberty City, based on New York City, the single-player story follows Eastern European war veteran Niko Bellic and his attempts to escape his past while under pressure from high-profile criminals. The open world design lets players freely roam Liberty City, consisting of three main islands, and the neighbouring state of Alderney, which is based on New Jersey.
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Rockstar New England, Inc. is an American video game developer and a studio of Rockstar Games based in Andover, Massachusetts. Ian Lane Davis founded the company as Mad Doc Software in November 1999 after working as a technical director for Activision. The studio worked with Activision on Star Trek: Armada before leading the development of its sequel, Star Trek: Armada II. Starting in 2002, Mad Doc was the principal developer of the Empire Earth series, developing two games and two expansions. While the successful Empire Earth II landed the company publishing contracts with Rockstar Games and Bethesda Softworks, Empire Earth III was a critical and commercial failure and led to the end of the series. Mad Doc developed Star Trek: Legacy for Bethesda Softworks and Bully: Scholarship Edition for Rockstar Games. After the latter was released in March 2008, Rockstar Games's parent company, Take-Two Interactive, bought Mad Doc and integrated it with Rockstar Games as Rockstar New England. Under Rockstar Games, the studio worked on a sequel to Bully until its developers were reallocated to projects like Max Payne 3.
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