Hook (video game)

Last updated
Hook
Hook game cover art.jpg
SNES cover art
Developer(s) Ukiyotei (SNES version)
Core Design (Sega CD/Genesis versions)
Spidersoft (Game Gear version)
Publisher(s) Sony Imagesoft
Director(s) Jeremy Smith (Game Gear version) [1]
Producer(s) Allan Becker
Steve Marsden (Game Gear version) [1]
Composer(s) Tetsuya Furumoto
Katsunori Ujiie (SNES, Mega Drive, Sega CD)
Takafumi Fujisawa (SNES) [2]
Matt Furniss (Game Gear) [1]
Platform(s)
Release
1992–93
  • (SNES version)
    (Sega CD versions)
    • NA: 1993
    • EU: September 1993
    (Genesis and Game Gear versions)
    • EU: November 1993
    (Mega Drive version)
Genre(s) Platform
Hook
Developer(s) Irem
Publisher(s) Irem
Platform(s) Arcade
Release
  • WW: 1992
Genre(s) Beat 'em up
Hook
Developer(s) Painting by Numbers (NES, Game Boy)
Publisher(s)
Composer(s) Jonathan Dunn (C64, Game Boy)
Matthew Cannon (NES)
Platform(s)
Release
  • WW: 1992
Genre(s)
Hook
Developer(s)
Publisher(s)
Composer(s)
  • Jonathan Dunn  OOjs UI icon edit-ltr-progressive.svg
Platform(s)
Release
  • WW: 1992
  • EU: 1993
(Amiga re-release)
Genre(s)

There have been several video games based on the 1991 film Hook . A side-scrolling platform game for the Nintendo Entertainment System (NES) and Game Boy was released in the United States in February 1992. Subsequent side-scrolling platform games were released for the Commodore 64 and the Super Nintendo Entertainment System (SNES), and an arcade beat ‘em up by Irem later in 1992, followed by versions for the Sega CD, Sega Genesis, and Sega's handheld Game Gear console in 1993.

Contents

A graphic adventure point-and-click game, developed and published by Ocean Software, [3] [4] [5] [6] was released for Amiga, [7] Atari ST, [8] and DOS [3] in 1992.

Gameplay

In each version of the game, the player plays as Peter Pan, who must go through Neverland to rescue his children after they are kidnapped by Captain Hook. [9] [10] [11] [12] Each version of the game is set in Neverland, [9] [12] and concludes with a sword fight between Peter Pan and Captain Hook. [13] [14] [15]

Arcade version

The arcade version is a side-scrolling beat 'em up that supports up to four players. The player chooses to play as either Peter Pan or one of the Lost Boys: Ace, Pockets, Rufio, or Thudbutt. [16] [17] The game is played across six stages. It was handled by Irem, who is known for their other arcade games, like Kung Fu Master (known as Spartan-X in Japan) and the R-Type series.

PC version

The version for PC is a graphic adventure point-and-click game. As Peter Pan, the player must solve puzzles and problems to progress through the game. [7] Each large problem cannot be solved without first solving several smaller problems first. [8] Puzzles are solved by talking to characters and finding useful objects. [7] Five icons are featured at the bottom of the screen, each one representing a different action that the player can take: "look at", "talk to", "pick up", "use", and "give". An inventory window, showing all the items the player has accumulated, is also located at the bottom of the screen. [7] [8] Also located at the bottom of the screen are two separate images, one depicting Captain Hook while the other shows Peter Pan. The characters' facial expressions change depending on the player's progress. [5] [4] Tinker Bell accompanies Peter Pan to provide hints and clues. [7] [18] The game has three main sections: Pirate Town, an encounter that Peter Pan has with the Lost Boys, and the confrontation with Hook. [5]

Sega, Sega CD, and SNES versions

These versions are side-scrolling platform games. [9] [12] The Sega CD version utilizes the identical gameplay of the Genesis and SNES versions. [19] [13] The Game Gear version has eight levels, [20] while the Genesis, Sega CD, and SNES versions all have 11 levels. [12] [9] [13] Each version features various locations that include caves, forests, lagoons, and snowy mountains. [9] [12] [15] Throughout the game, the player must defend against Hook's pirate henchmen, as well as spiders, snakes, and skeletons. [9] Peter Pan's primary weapon is a dagger. After completing the first level, the player receives the golden sword as a weapon, capable of shooting balls of energy. If the player is attacked, Peter Pan drops the sword and must use the dagger, while the golden sword can sometimes be retrieved in the following level. [19] [15]

The player's health meter is measured as leaves. The player begins with two leaves, and loses one each time an enemy attacks. The player can collect additional leaves throughout the game to increase the health meter, for a maximum total of four leaves. [13] Fruits that are scattered throughout each level can be collected to refill the player's health meter. [9] [13] [12] After collecting pixie dust, Peter Pan has the ability to fly for short periods of time, until the Fly Meter becomes empty. Tinker Bell appears throughout the game to refill the Fly Meter. [9] [12] [15] The game does not include a password feature. [21]

The film's musical score was adapted for use in the Sega CD version, which also includes digitized graphical sequences from the film, and voice acting. [19] [13] Additionally, the Sega CD version includes a computer-generated scan of Captain Hook's ship, [13] which is featured during the game's introduction. [22]

Commodore 64/NES/Game Boy version

This version is a side-scrolling platform action game, [10] [23] [24] in which Peter Pan can fly and swim. [25] [23] [24] Enemies include Hook's henchmen, [14] as well as ghosts, zombies, and monkeys that throw bananas at the player. [10] [23] A map of each level is provided to the player. [25] The player must collect items in order to proceed to the next level. [23] Instructions are provided to the player before each level, and Tinker Bell appears so she can provide the player with hints. Tinker Bell also has the ability to revive the player if all health is lost. [14] [23] [24] The game includes a two-player option. [14] [26] The NES and Game Boy versions are nearly identical to each other. [27] [26] The NES version has 16 levels, [28] while the Game Boy version has 27 levels. [29]

Development and release

The Super Nintendo version was in early development in January 1992. [30] Ocean Software began working on the graphic adventure version in January 1992. For the graphic adventure game, the creative team read the film's script and were required to have the gameplay closely follow the film's story. [4] It was Ocean Software's first graphic adventure game. [31] The NES and Game Boy versions, developed by Ocean Software, were the first versions to be released; [30] they were published by Sony Imagesoft, [9] and were released in February 1992. [28] [29] The Amiga version had been published in Europe by July 1992. [5] [32] [33] [6]

The SNES version, developed by Ukiyotei and published by Sony Imagesoft, [9] had been released in the United States by September 1992. [34] Ocean Software developed and published the Commodore 64 version, also released in 1992. [35] By March 1993, Irem had released its arcade version of the game in the United States. [16] The Sega CD and Genesis versions were developed by Core Design, while the Game Gear version was developed by Spidersoft; each version was published by Sony Imagesoft. [9] The Sega CD version includes voice acting, but not from the film's actors, as licensing their voices was deemed too costly. [19] [13] In the United States, the Sega CD version was released in March or April 1993, [22] [36] while the Genesis and Game Gear versions were released in July 1993. [37] In Europe, the Mega Drive version was released in November 1993. [19] By December 1993, the Amiga version had been re-released in Europe by publisher Hit Squad. [38] [39] [40] [41]

Reception

Nintendo Power considered the NES and Game Boy versions to be nearly identical, and criticized them for being "an average running and jumping game with a pretty weak character and sluggish play control. The movie is good, but the game falls short." [27] N-Force criticized the music of the NES version and wrote that the film "doesn't translate very well to console. You occasionally get one that does the platform adventure game extremely well–but Hook just isn't one of them." [25] Steve Jarratt of Total! praised the graphics of the NES version but wrote that the in-game music "is a bit annoying after a while". [14] Andy Dyer of Total! praised the Game Boy version for its music and graphics, and wrote that it was "much faster to play" than the NES version and "therefore more fun", while noting that it was also harder than the NES version. [26] GamePro praised the music of the NES version, but wrote that Peter Pan's "limited range of sword swinging motion and lethargic forward movement make gameplay a bit of a drag." [28] GamePro reviewed the Game Boy version and wrote that it had an "enticing musical repertoire and superbly detailed graphics, although they are tiny and a bit eye straining. Overall, this is a fun Game Boy cart". [29]

Marc Camron of Electronic Games praised the graphics of the SNES version and wrote, "What makes this game different from most games based on movie licenses is that this game is good!" [44] N-Force praised the graphics and music of the SNES version, but criticized the standard gameplay. [45] Nintendo Power praised the SNES version for its graphics and considered it better than the NES and Game Boy versions, but noted the occasionally slow response times for the controls. [34] Jason Brookes of Super Play praised the colorful graphics of the SNES version, but criticized its short length and slow-moving gameplay. [42]

Mean Machines Sega praised the graphics, music and "well planned" levels of the Sega CD version, and awarded it a 72% rating, but criticized the slow controls. The magazine concluded that the game was "a real waste" of the Sega CD's "enormous potential," stating, "Visually and aurally Hook is tremendous, but underneath there is a very average game bursting to get out." [13] Camron, who gave the Sega CD version an 89% rating, praised the music, graphics, and gameplay, but criticized the quality of featured footage from the film and the limited amount of voice acting. [22] Sega Visions , reviewing the Sega CD version, noted that the "outstanding quality of the music will give your gaming a lift." [46]

Sega Visions wrote, "With the exception of the sound and music, the Genesis version of the Sega CD hit […] is every bit as good as the original." [47] Sega Visions wrote about the Game Gear version: "The translation to Game Gear is superb. From great color to terrific game play and bouncy tunes, Hook Game Gear is a blast." [15] GamePro wrote that the Genesis version does not have as good graphics or high quality sound as the preceding versions for the SNES and Sega CD, but "it's just as fun to play." [48] Mean Machines Sega praised the graphics and music of the Genesis version, but criticized its difficulty, while calling it, "Sort of reasonably playable, in a way." The magazine concluded, "Another mediocre film becomes a mediocre platform game. Hook isn't terrible, but it's not loaded with fun either." [19] In a retrospective review of the Genesis version, Brett Alan Weiss of AllGame noted that Peter Pan "moves along at a dreadfully slow pace, even when jumping or running in wide open spaces. He can jump high and far and can even fly and swim, but the slow motion routine gets old almost as soon at begins." He praised the graphics despite occasional glitches, but wished that the game contained hidden items or areas. He concluded, "Hook is a flawed, but fun platformer that will keep your interest at least until you beat it." [21]

James Leach of Commodore Format reviewed the Commodore 64 version. Leach praised the sound effects and music, the large levels, and the various gameplay styles, but criticized its main character for looking "a bit pasty." Leach also believed that the game was too easy, and criticized it for "Tons of boring loading" times. [24] Commodore Format reviewed the game again in 1993, criticizing the game's repetitive gameplay and concluding, "It's got probably the most irritating multiload system in the history of gaming, making you wait while it loads a subscreen, then wait again while it loads the main level." [43] Commodore Force praised the graphics but wrote, "Hook's multiload is possibly one of the worst I've come across", further stating, "It's a shame (and also ironic) that Hook's incredible amount of detail is also its downfall: all those admirable extras extend loading time." The magazine concluded, "It's a fun game to play, with lots to do and see, but can you stand the waiting? Basically, if you hate multiloads, avoid Hook like the plague." [23]

Electronic Games nominated the SNES version for its 1993 Electronic Gaming Awards, in the category of Best Electronic Game Graphics. The magazine stated, "Some of the finest game graphics can be found in Hook", writing that the game had a "unified visual appearance like no other game on the market." [49]

PC version

Amiga Action praised the graphics and music, but criticized the graphics. [32] Tony Jones of Amiga Mania considered the game to be better than the film, and noted that it had a "much clearer storyline." [31] Rik Haynes of CU Amiga wrote, "Sadly, despite aspiring to the heights achieved by Monkey Island , Hook has none of the finesse of rival productions from Virgin Games or Delphine." [6]

Maff Evans of Amiga Format called the game a "tedious graphic adventure" and criticized its story and characters, writing that they "don't seem to evolve at all, leaving everything seeming rather flat." Evans also criticized the control system for being "far too limited and unwieldy," and wrote, "Occasionally nice graphics, but a bit too cartoon-like for this style of game." [7] Andy Hutchinson of ST Format criticized the Atari ST version, calling it "terribly reminiscent of Monkey Island. However, where that game is hysterical and innovative, Hook is slightly amusing and derivative." Hutchinson concluded, "A polished but ultimately unsatisfying game. Buy Hook only if you're a massive fan of graphic adventures or have pleasant childhood memories of Peter Pan. Then expect to be disappointed." [8]

Amiga User International praised the music and graphics, but wrote, "The only disappointments are that it is too short by far, and the puzzles are not really very tough. The game is pretty linear and will not let you stray very far off track." [50] Mark Ramshaw of Amiga Power praised the music and sound effects, but criticized the game's puzzle aspect, calling it "occasionally a little predictable, sometimes a bit on the obtuse side, and just a tad too linear." [33] The One praised the music and graphics, but criticized the short length. [5]

Several publications reviewed the game again in December 1993, after it was re-released by Hit Squad. Cam Winstanley of Amiga Power praised the graphics but criticized the difficulty of the puzzles. [39] Paul Roundell of Amiga Action wrote, "The graphics are colourful, but average, and the interface and interaction, while workable, are certainly no breakthrough, and as always in games of this kind, the humour is dire." [38] CU Amiga praised the music and graphics, but criticized it for occasionally illogical puzzles, as well as confusing text responses given to the player out of order as the result of poor coding. [40] Amiga Format criticized the game's repetitive character interactions. [41]

In 1995, Matt Broughton of The One Amiga reviewed the game and wrote that it "offers enough locations and graphical treats to keep most people happy. The control system breaks no new ground, but why fix something that ain't broke?" [18]

Entertainment Weekly gave the game a B− and wrote that "Peter Pan tries to rediscover his inner child by hacking his way through the usual assortment of bad guys. One plus: gorgeous green-and-gold backgrounds that are truer to real life than the movie's overstuffed sets." [51]

Related Research Articles

<i>Last Action Hero</i> (video game) 1994 video game

Last Action Hero is a series of action video games based on the 1993 film of the same name. Versions were released for the NES, Super NES, Sega Genesis, Game Boy, Game Gear, and MS-DOS. Versions were also planned for the Sega CD and Master System, but ultimately were not released.

<i>Krustys Fun House</i> 1992 video game

Krusty's Fun House is a puzzle video game based on the animated sitcom The Simpsons.

<i>Chuck Rock</i> 1991 video game

Chuck Rock is a 1991 slapstick side-scrolling platform video game developed and published by Core Design for the Atari ST and Amiga computers. A Commodore 64 port followed in 1992 and an Amiga CD32 version in 1994. The game was subsequently published by Krisalis Software for the Acorn Archimedes. Virgin Interactive published the game for the Sega Mega Drive/Genesis, Master System, and the Game Gear. Sony Imagesoft published the game for the Sega Mega-CD, Super NES, and Game Boy.

<span class="mw-page-title-main">Sony Imagesoft</span> Former American video game publisher

Sony Imagesoft Inc. was an American video game publisher that operated from 1989 to 1995 and was located in California. It was established in January 1989 in Los Angeles, California, as a subsidiary of the Japan-based CBS/Sony Group (CSG) and initially named CSG Imagesoft Inc. Their focus at the beginning was on marketing games exclusively for Nintendo consoles.

<i>Bram Stokers Dracula</i> (video game) 1993 video game

Bram Stoker's Dracula is a 1993 video game released for the Mega Drive/Genesis, Nintendo Entertainment System, Super NES, Game Boy, Master System, Sega CD, Game Gear, MS-DOS, and Amiga. It is based on the 1992 film Bram Stoker's Dracula which in turn is based on the 1897 novel Dracula by Bram Stoker. Most versions are platform games. The Sega CD and Amiga releases are beat 'em ups, and the MS-DOS version is a first-person shooter. The Amiga version was released in 1994 for North America and Europe. A CD-ROM version for MS-DOS compatible operating systems was released in 1995.

<i>Cliffhanger</i> (video game) 1993 video game

Cliffhanger is a beat 'em up, platform game that was released in 1993 based on the film of the same name.

<i>Jungle Strike</i> 1993 video game

Jungle Strike is a video game developed and published by Electronic Arts in 1993 for the Sega Genesis. The game was later released on several other consoles such as the Super Nintendo Entertainment System (SNES), and an upgraded version was made for DOS computers. The Amiga conversion was the responsibility of Ocean Software while the SNES and PC DOS versions were that of Gremlin Interactive, and the portable console versions were of Black Pearl Software. It is the direct sequel to Desert Strike and is the second installment in the Strike series. The game is a helicopter-based shoot 'em up, mixing action and strategy. The plot concerns two villains intent on destroying Washington, D.C. The player must use the helicopter and occasionally other vehicles to thwart their plans.

<i>Wolfchild</i> 1992 video game

Wolfchild is a platform game originally released for the Amiga and the Atari ST by Core Design in 1992. It was later released for the SNES, Mega Drive/Genesis, Sega CD, Master System, and Game Gear.

<i>PGA Tour Golf</i> 1990 video game

PGA Tour Golf is a golf video game and the first in the PGA Tour game series. It was developed by Sterling Silver Software and released in 1990, for MS-DOS. It was initially published by Electronic Arts, which subsequently released versions of the game for Sega Genesis and Amiga in 1991, followed by a version for the SNES in 1992. By 1994, Tengen had published versions for Sega's Master System and Game Gear consoles. PGA Tour Golf received generally positive reviews for its realism, sound, and camera. Several critics considered the computer versions to be the best golf game available at the time of its release. It was followed by PGA Tour Golf II.

<i>Mickey Mania</i> 1994 video game

Mickey Mania: The Timeless Adventures of Mickey Mouse is a 1994 platform video game developed by Traveller's Tales and published by Sony Imagesoft for the Super NES, Sega Genesis and Sega CD. In the game, the player controls Mickey Mouse, who must navigate through various side-scrolling levels, each designed and based on classical Mickey Mouse cartoons. The game was later released on the PlayStation in 1996 as Mickey's Wild Adventure in PAL regions by Sony Computer Entertainment, Sony Imagesoft's successor.

<i>Joe & Mac</i> 1991 video game

Joe & Mac, also known as Caveman Ninja and Caveman Ninja: Joe & Mac, is a run and gun platform game released as an arcade video game by Data East in 1991. It was adapted for the Super NES, Mega Drive/Genesis, Nintendo Entertainment System, Game Boy, Amiga, Zeebo, Nintendo Switch, and IBM PC compatibles.

<i>RoboCop 3</i> (video game) 1991 video game

RoboCop 3 is a video game based on the 1993 film of the same name. Amiga, Atari ST and DOS versions were developed by Digital Image Design beginning in September 1990, and published by Ocean Software in December 1991. The Digital Image Design version includes multiple gameplay styles. During 1992 and 1993, other versions consisting of side-scrolling platform gameplay were released for the Commodore 64, ZX Spectrum, NES, Super NES, Game Gear, Master System, and Sega Genesis.

<i>The Lion King</i> (video game) 1994 video game

The Lion King is a platform game based on Disney's 1994 animated film of the same name. The game was developed by Westwood Studios and published by Virgin Interactive Entertainment for the Super NES and Genesis in 1994, and was ported to MS-DOS, Amiga, Game Gear, Master System, and Nintendo Entertainment System. The Amiga, Master System, and NES versions were only released in the PAL region. It is the final licensed NES game worldwide. The game follows Simba's journey from a young cub to the battle with his uncle Scar as an adult.

<i>Alien 3</i> (video game) 1992 video game

Alien 3 is a run and gun game based on the 1992 film of the same name. It was released for the Genesis and Amiga in 1992, then for the Commodore 64, Game Boy, Game Gear, Nintendo Entertainment System, Super Nintendo Entertainment System, and Master System.

<i>Batman Forever</i> (video game) 1995 video game

Batman Forever is a beat 'em up video game based on the film of the same name. Though released by the same publisher at roughly the same time, it is an entirely different game from Batman Forever: The Arcade Game. The game was followed by Batman & Robin in 1998.

<i>The Addams Family</i> (video game) 1992 video game

The Addams Family is a platform game based on the 1991 film of the same name and developed and published by Ocean Software. It was released for home consoles such as the Super Nintendo Entertainment System, computers such as the Amiga, and handheld consoles like the Game Boy.

<i>Indiana Jones and the Last Crusade: The Action Game</i> 1989 video game

Indiana Jones and the Last Crusade: The Action Game was published in 1989 by Lucasfilm Games, based on the film of the same name. The game was released for the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, IBM PC, MSX, Master System, NES, Game Boy, Sega Genesis and Game Gear.

<i>Paperboy 2</i> 1991 video game

Paperboy 2 is an action video game, the sequel to the arcade video game Paperboy. It was released in 1991–1992 for Amiga, Amstrad CPC, MS-DOS, Game Boy, Game Gear, Genesis, Nintendo Entertainment System, Super NES, and ZX Spectrum. While Paperboy debuted in arcades and was subsequently ported to personal computers and consoles, the sequel was only released for home systems.

<i>Micro Machines</i> (video game) 1991 video game

Micro Machines is a racing game developed by Codemasters and originally published by Camerica for the Nintendo Entertainment System in 1991. Themed around Galoob's Micro Machines toys, players race in miniaturised toy vehicles around various environments. The game is the first installment in the Micro Machines video game series.

<i>Terminator 2</i> (16-bit video game) 1993 video game

Terminator 2: Judgment Day is a 1993 action game developed by Bits Studios for two 16-bit game consoles: the Sega Genesis and the Super Nintendo Entertainment System (SNES). It was published by Acclaim Entertainment through subsidiary companies: Flying Edge for the Genesis, and LJN for the SNES. It is based on the 1991 film of the same name, and features side-scrolling and driving levels. It received generally negative reviews.

References

  1. 1 2 3 Spidersoft (1993). Hook (Game Gear). Sony Imagesoft. Scene: End credits.
  2. Ukiyotei (1992). Hook (SNES). Sony Imagesoft.
  3. 1 2 Wilson, David (March 1992). "Hook". Zero . No. 29. Dennis Publishing. pp. 18–20.
  4. 1 2 3 "Work in Progress: Hook". Amiga Power. No. 11. March 1992. pp. 58–59. Retrieved September 2, 2017.
  5. 1 2 3 4 5 6 Douglas, Jim (July 1992). "Hook". The One. No. 46. pp. 95–98. Retrieved September 2, 2017.
  6. 1 2 3 4 Haynes, Rik (July 1992). "Hook". CU Amiga. No. 29. p. 72. Retrieved August 25, 2017.
  7. 1 2 3 4 5 6 7 Evans, Maff (September 1992). "Hook". Amiga Format. No. 38. pp. 56–57. Retrieved August 25, 2017.
  8. 1 2 3 4 5 Hutchinson, Andy (September 1992). "Hook". ST Format. No. 38. p. 85. Retrieved August 25, 2017.
  9. 1 2 3 4 5 6 7 8 9 10 11 Marriott, Scott Alan. "Hook - Overview (SNES)". AllGame. Archived from the original on November 15, 2014. Retrieved August 25, 2017.
  10. 1 2 3 Baker, Christopher Michael. "Hook - Overview (NES)". AllGame. Archived from the original on November 15, 2014. Retrieved August 25, 2017.
  11. Marriott, Scott Alan. "Hook - Overview (Game Boy)". AllGame. Archived from the original on November 15, 2014. Retrieved August 25, 2017.
  12. 1 2 3 4 5 6 7 Weiss, Brett Alan. "Hook - Overview (Genesis)". AllGame. Archived from the original on November 15, 2014. Retrieved August 25, 2017.
  13. 1 2 3 4 5 6 7 8 9 Andy; Rad (March 1993). "Hook". Mean Machines Sega. No. 6. pp. 44–47. Retrieved August 25, 2017.
  14. 1 2 3 4 5 6 Jarratt, Steve (June 1992). "Hook". Total!. No. 6. pp. 38–39. Retrieved August 25, 2017.
  15. 1 2 3 4 5 "Hook (Game Gear)". Sega Visions . No. 13. June 1993. p. 67. Retrieved September 1, 2017.
  16. 1 2 Carter, Jay (March 1993). "Licensed to Thrill". Electronic Games. p. 21. Retrieved September 2, 2017.
  17. "Hook (arcade)". The International Arcade Museum. Retrieved September 1, 2017.
  18. 1 2 3 Broughton, Matt (November 1995). "Replays!". The One. p. 95. Retrieved August 25, 2017.
  19. 1 2 3 4 5 6 7 Paul G; Lucy (January 1994). "Hook". Mean Machines Sega. No. 15. pp. 132–133. Retrieved August 25, 2017.
  20. Spidersoft (1993). Hook (Game Gear). Sony Imagesoft.
  21. 1 2 3 Weiss, Brett Alan. "Hook – Review (Genesis)". AllGame. Archived from the original on November 16, 2014. Retrieved August 25, 2017.
  22. 1 2 3 Camron, Marc (March 1993). "Hook". Electronic Games. p. 83. Retrieved September 2, 2017.
  23. 1 2 3 4 5 6 7 Price, James; Chris (October 1993). "Hook". Commodore Force. No. 100. pp. 50–51. Retrieved August 25, 2017.
  24. 1 2 3 4 5 Leach, James (October 1992). "Hook". Commodore Format . No. 25. pp. 16–17. Retrieved August 25, 2017.
  25. 1 2 3 4 Shades; ACE (July 1992). "Hook". N-Force. No. 1. pp. 62–63. Retrieved August 25, 2017.
  26. 1 2 3 4 Dyer, Andy (June 1992). "Hook". Total!. No. 6. pp. 50–51. Retrieved August 25, 2017.
  27. 1 2 3 4 "Now Playing". Nintendo Power. April 1992. p. 101. Retrieved August 25, 2017.
  28. 1 2 3 Feline Groovy (February 1992). "Hook". GamePro. No. 31. p. 34. Retrieved September 3, 2017.
  29. 1 2 3 Cleopatra (February 1992). "Hook". GamePro. No. 31. p. 102. Retrieved September 3, 2017.
  30. 1 2 "Nintendo Preview: Hook". GamePro. January 1992. pp. 24–25. Retrieved September 3, 2017.
  31. 1 2 3 Jones, Tony (September 1992). "Hook". Amiga Mania. pp. 36–37. Retrieved September 13, 2021.
  32. 1 2 3 Burton, Brad (July 1992). "Hook". Amiga Action. No. 34. pp. 28–29. Retrieved September 12, 2021.
  33. 1 2 3 Ramshaw, Mark (July 1992). "Hook". Amiga Power. No. 15. pp. 42–43. Retrieved September 2, 2017.
  34. 1 2 3 George; Rob (September 1992). "Now Playing". Nintendo Power. Vol. 40. pp. 100–103. Retrieved August 25, 2017.
  35. Ocean Software (1992). Hook (Commodore 64). Ocean Software.
  36. "Pro News Report". GamePro. September 1992. p. 154. Retrieved September 3, 2017.
  37. "Incoming". Sega Visions. June 1993. p. 95. Retrieved September 2, 2017.
  38. 1 2 3 Roundell, Paul (December 1993). "Hook". Amiga Action. No. 51. p. 89.
  39. 1 2 3 Winstanley, Cam (December 1993). "Hook". Amiga Power. No. 32. p. 102. Retrieved September 2, 2017.
  40. 1 2 3 Sloan, Jon (December 1993). "Hook". CU Amiga. No. 46. p. 29. Retrieved September 2, 2017.
  41. 1 2 3 "Hook". Amiga Format. No. 54. Christmas 1993. p. 129.
  42. 1 2 Brookes, Jason (November 1992). "Hook". Super Play . No. 1. pp. 42–43. Retrieved August 25, 2017.
  43. 1 2 Simon (November 1993). "Hook". Commodore Format. No. 38. p. 60. Retrieved August 25, 2017.
  44. 1 2 Camron, Marc (January 1993). "Hook". Electronic Games . p. 74. Retrieved August 25, 2017.
  45. 1 2 Gunns (October 1992). "Hook". N-Force. No. 4. pp. 68–69. Retrieved August 25, 2017.
  46. "Hook overview (Sega CD)". Sega Visions. April 1993. pp. 50–51. Retrieved September 2, 2017.
  47. "Hook". Sega Visions. No. 13. June 1993. p. 89. Retrieved September 2, 2017.
  48. "Genesis ProReview: Hook". GamePro. December 1993. p. 74. Retrieved August 25, 2017.
  49. "1993 Electronic Gaming Awards". Electronic Games. January 1993. p. 32. Retrieved August 25, 2017.
  50. 1 2 "Hook". Amiga User International . Vol. 6, no. 11. November 1992. p. 80. Retrieved September 13, 2021.
  51. Strauss, Bob; Burr, Ty (December 4, 1992). "Movies gone game". EW.com. Retrieved 2020-08-24.