Universe (1994 video game)

Last updated
Universe
Universe Coverart.png
CD32 cover art
Developer(s) Core Design
Publisher(s) Core Design
Producer(s) Jeremy Heath-Smith
Designer(s) Rolf Mohr
Gary Bottomley-Mason
Programmer(s) Gary Antcliffe
Artist(s) Rolf Mohr
Stuart Atkinson
Gary Bottomley-Mason
Writer(s) Rolf Mohr
Gary Bottomley-Mason
Composer(s) Martin Iveson
Platform(s) Amiga, Amiga CD32, DOS
Release1994
Genre(s) Adventure game
Mode(s) Single-player

Universe is a graphic adventure game developed and published by Core Design for the Amiga, Amiga CD32 and DOS platforms in 1994. It was Core Design's second and last effort in the adventure game genre after Curse of Enchantia , of which it was originally planned to be a sequel.

Contents

Universe is a space opera that tells the story of Boris, a young man who has been summoned from modern Earth to another universe, where he is destined to become its long forecast savior from evil. The game received mostly positive reviews.

Gameplay

Universe uses a point and click user interface to allow the player to control the game's protagonist with the mouse to move through various scenes and locations and interact with objects. When the right mouse button is clicked, an icon based control bar becomes accessible for which the player can decide on what actions to take, such as looking at items and picking up objects. Some commands require the player to denote what objects the character is carrying to use to accomplish the action - for example, to attack something, the player must click on the object that will be used to attack an object in the scene. The game's use of the control bar means players must be clear on what action commands they are using, as well as what objects they are interacting with. The game features some open exploration in places, as well as moments where the player must perform the right actions to proceed; failure to do so ends the game, forcing the player to either restart or reload from their last save game.

Plot

Boris Verne, a 16-year-old boy living in England, is sent on an errand by his mother to deliver mail to his eccentric uncle George. Arriving at his house, George leaves his nephew alone to make some tea, leading Boris to explore. In doing so, he comes across his uncle's latest invention, a pod-like device called the Virtual Dimension Inducer. Deciding to see how it works, Boris activates the Inducer, causing himself to be teleported into a parallel universe called Pararela, and onto an asteroid cluster with a breathable atmosphere called Pfenellop. Discovering a small town on one of the asteroids, Boris works to activate a machine, causing him to suffer a sudden mind shock that allows him to understand the language of others. Heading into the settlement, Boris meets with a young woman named Silphinaa, who does her best to help him when he reveals he has no idea where he is.

Through Silphinaa, Boris learns that Pfenellop used to be peaceful, until a tyrannical empire occupied the cluster and arrested anyone who resisted them. Learning he faces a similar fate if he remains, Boris is advised to head for the Wheelworld to meet Silphinaa's friend for further help, but is unable to prevent the empire arresting her when he receives a premonitionary vision of their arrival. Acquiring Silphinaa's Personal Transport Vehicle (PTV) and a new suit with a wrist computer, Boris escapes before he is captured. While seeking a way to reach the Wheelworld, he receives a vision of the empire's tyrannical leader, Emperor Neiamises, who has sensed his arrival and orders his personal servant, Baron Keelev to find him.

Reaching the Wheelworld, Boris encounters a member of a monkly order called The Healers, who reveal to him that he is the destined saviour of Pararela who will bring down Neianises per a prophecy the Healers made that the emperor fears. After being given one half of a star chart needed to complete to aid him, Boris is forced to flee the Wheelworld when Keelev tracks him down. Boarding a star liner, Boris finds another member of the Healer who passes on the other half of the star chart. After evading a bounty hunter and stealing their PTV, Boris escapes from the liner before it is destroyed by a resistance force seeking to stop Neianises. Through another vision after escaping, Boris learns that the tyrannical emperor is seeking power gems to make him a god and is fighting against another empire led a race of aliens called the Mekaliens.

Using the star chart, Boris finds his way to a planet housing a portal that takes him to a decayed city, whereupon he secures a power gem containing positive charged energy. On another planet, he encounters a dying Mekalien, who reveals that the gem's positive energy will reflect any evil energy back at its attacker, and thus is a threat to Neianises. Making his way to the tyrant leader's home on the planet Coros, aided by the resistance group and its leader, a beast-like humanoid called Man-Beast, Boris breaks into Neianises' palace and confronts him. After exposing Keelev's plot to take his master's power, causing him to be sent to another dimension, Boris lulls Neianises into a false sense of security and hits him with the power gem, causing him to crumble into dust.

With the tyrant killed, the people of Coros welcome the end of the conflict, appointing Man-Beast as their new leader, and releasing those who had been wrongfully imprisoned. Although delighted to have helped, Boris still wishes to find the means to return home, and is soon startled when George appears amongst those celebrating Neianises, revealing he had been pursuing his nephew since he activated the Inducer. Saying goodbye to his new friends, Boris returns home with his uncle back to England, wondering how long he had been away for, before noting he is still wearing the clothing that he got from Silphinaa's home.

Development

Curse of Enchantia 2

Universe was the second and last point-and-click adventure developed by Core Design, who then instead concentrated on 3D games for the PC and fifth-generation consoles, including what would become Tomb Raider . Initially, it was going to be a direct sequel for Core Design's successful 1992 comic fantasy adventure game Curse of Enchantia , which would continue the adventures of the young teenager Brad as he would return to the other-dimensional realm of Enchantia with his sister Jenny [1] [2] to rid that world of the remaining evil witches. This game was planned but never released, in part because of Robert Toone's departure from the company.

Universe

The game "has grown up so much during the development that it has simply became a follow up", [3] incorporating elements of a film script written by Rolf Mohr several years earlier while he was working with the Games Workshop. [4] [5] This spiritual successor game ultimately became known as simply Universe (its working title was Curse of Enchantia II [6] [7] ), using a completely rewritten game engine and a similar user interface, but with inclusion of in-game text and dialogue. Universe's premise is also similar to that of Curse of Enchantia, featuring a young man (the protagonist's name was changed and he became somewhat older, but like Brad, Boris also has a sister named Jenny [8] ) who is transported to another world and has to rid it of an evil overlord, but the game is more serious in its tone. [4]

Responding to some of the criticism directed at Curse of Enchantia, Core Design described Universe as being "a lot" more logical and less linear than their first adventure game. [9] They also described the text-based system as an improvement over the use of only icons, the benefits being that it allowed conversations between characters and simply "it works". They also acknowledged that Curse of Enchantia had "suffered considerably" due to inclusion of action sequences, something that "adventure gamers don't want in their games”, so the ones in Universe were made "short and simple" enough. Furthermore, an improved engine allowed the game to load faster and fit on fewer floppy disks. [10]

The game was notable for its then-unique ability to display 256 colors at once on a standard Amiga 500, instead of just 32, due to its innovative system SPAC (Super Pre-Adjusted Colour). [5] Another feature never seen before on the Amiga was its dynamic music system similar to LucasArts' iMUSE. [10] The game was at first supposed to feature a supporting character, following Boris through the game, but this had to be abandoned because the Amiga lacked enough memory to handle two scaled sprites of the characters at the same time. The animations of the sprite of Boris was rotoscoped; the character is actually a digitized version of Rolf Mohr. [11]

Reception

The Amiga version of the game received mostly highly positive reviews, including 85% from Amiga Computing , [12] 87% from CU Amiga , [13] and 86% from Game Master. [14] Some other reviewers were more critical, such as 7/10 from Amiga Magazine [15] or only 38% from Amiga Format . [16]

Related Research Articles

<i>SimAnt</i> 1991 video game

SimAnt: The Electronic Ant Colony is a 1991 life simulation video game by Maxis and the company's third product, focusing on ants. It was designed by Will Wright. In 1992, it was named "Best Simulation Game" at the Software Publishers Association's Codie awards. SimAnt was re-released in 1993 as part of the SimClassics Volume 1 compilation alongside SimCity Classic and SimLife for PC, Mac and Amiga. In 1996, SimAnt, alongside several of Maxis' simulation games were re-released under the Maxis Collector Series with greater compatibility with Windows 95 and differing box art, including the addition of Classics beneath the title.

<i>A-Train III</i> 1990 video game

A-Train III, known internationally as A-Train, is a 1992 computer game, is the third game in the A-Train series. It was originally developed and published by Japanese game developer Artdink for Japan, and was later published by Maxis for the United States.

<i>Lethal Xcess</i> 1991 video game

Lethal Xcess, also known as Lethal Xcess: Wings of Death II or just Wings of Death II, is a shoot 'em up game developed by two members of demo crew X-Troll and published by Eclipse Software in 1991 for the Atari ST and Amiga. It is a sequel to 1990's Wings of Death, in which its wizard hero goes into the far future to fight the descendants of the evil witch that he had defeated in the first game. Despite having been acclaimed by critics, the game was a commercial failure.

<i>Chaos Strikes Back</i> 1989 video game

Chaos Strikes Back is an expansion and sequel to Dungeon Master, the earlier 3D role-playing video game. Chaos Strikes Back was released in 1989 and is also available on several platforms. It uses the same engine as Dungeon Master, with new graphics and a new, far more challenging, dungeon.

Artworx was a Naples, Florida software company that produced and supported a line of computer games from 1981 to 2020. It is named after the founder's given name. At first the company published a variety of games, including titles in adventure and arcade-action genres, but were later best known for a strip poker series.

<i>Double Dragon</i> (video game) 1987 arcade game

Double Dragon is a 1987 beat 'em up video game developed by Technōs Japan and distributed by Taito for arcades across Asia, North America and Europe. It is the first title in the Double Dragon franchise. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (1986), released outside of Japan by Taito as Renegade; Kishimoto originally envisioned it as a direct sequel and part of the Kunio-kun series, before making it a new game with a different cast and setting.

<i>RoadBlasters</i> 1987 video game

RoadBlasters is a combat racing video game released in arcades by Atari Games in 1987. In RoadBlasters, the player must navigate an armed sports car through 50 different rally races, getting to the finish line before running out of fuel.

<i>Curse of Enchantia</i> British graphic adventure game

Curse of Enchantia is a graphic adventure game developed and released by the British video game company Core Design for MS-DOS and the Amiga in 1992. The game tells the comic fantasy story of Brad, a teenage boy from modern Earth who was magically abducted to the world of Enchantia by an evil witch-queen. He needs to escape and find a way back to his own dimension.

<i>Maupiti Island</i> (video game) 1990 video game

Maupiti Island is a point-and-click adventure game developed and published by Lankhor. It was released in 1990 and the sequel to Mortville Manor. The player controls Jérôme Lange, a detective who attempting to solve a crime by interacting with various characters and collecting clues while further events unveil a complex plot.

<i>Traps n Treasures</i> 1993 video game

Traps 'n' Treasures is a platforming and action-adventure video game developed by Roman Werner for the Amiga. Initially released in Germany in 1993 by Starbyte Software, the English version of the game was released several months later, in 1994, by Krisalis Software.

<i>Fascination</i> (video game) 1991 video game

Fascination is an erotic thriller graphic adventure game developed by Tomahawk and published by Coktel Vision for the Amiga, Atari ST, and MS-DOS in 1991.

<i>Theme Park Mystery</i> 1990 video game

Theme Park Mystery is an adventure video game developed by Brian Howarth and Taeman Irmak released in 1990, for the Amiga published by Konami. It was also released to the Atari ST and MS-DOS later in 1990. The game features themes and activities surrounding a haunted and gruesome amusement park.

<i>Valhalla and the Lord of Infinity</i> 1994 video game

Valhalla and the Lord of Infinity is a 1994 adventure video game by Vulcan Software. It spawned a prequel and a sequel - Valhalla and the Fortress of Eve and Valhalla: Before the War.

<i>Vroom</i> (video game) 1991 video game

Vroom is a 1991 racing video game developed and published by Lankhor and programmed by Daniel Macré. The game was first released in 1991 for the Atari ST and later for the Amiga and MS-DOS.

<i>Legend of Djel</i> 1989 video game

Legend of Djel is an adventure game developed by Coktel Vision and Inférence and published in 1989 by Tomahawk for Amiga, Atari ST, and MS-DOS.

<i>Mickey Mouse: The Computer Game</i> 1988 video game

Mickey Mouse: The Computer Game, also known as just Mickey Mouse, is an action game developed and published by Gremlin Graphics in 1988 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Chambers of Shaolin</i> 1989 video game

Chambers of Shaolin is a 1989 beat 'em up video game first released for the Amiga then ported to the Atari ST and Commodore 64. The game was inspired by the 1978 movie The 36th Chamber of Shaolin.

<i>Rules of Engagement</i> (video game) 1991 video game

Rules of Engagement is a 1991 video game published by Omnitrend Software and released in Amiga and DOS versions.

<i>Murder!</i> (video game) 1990 video game

Murder! is a 1990 video game published by U.S. Gold.

<i>Celtic Legends</i> 1991 video game

Celtic Legends is a 1991 video game published by Ubisoft.

References

  1. Pcmanía 8, page 48.
  2. "Curse of Enchantia 2 - gra przygodowa - przygodówka". Przygodoskop. Retrieved 2014-01-15.
  3. "First impressions", CU Amiga (January 1994), pages 70-71.
  4. 1 2 Cam Winstanley, "The shape of the things to come: Universe", Amiga Power 34 (February 1994), pages 16-17.
  5. 1 2 Amiga CD32 Gamer (September 1994), page 11.
  6. "Previews : Curse of the Enchantia II" (JPG). Download.abandonware.org. Retrieved 2016-04-21.
  7. AMIGA Force (1993-06-30). "AMIGALAND V6.05 - Amiga Force Issue 06 1993 Jun". Amigaland.com. Retrieved 2016-04-21.
  8. Dave Cusick, "Universe". Amiga Computing 78, October 1994.
  9. "Across the Universe", Amiga Format 55 (January 1994).
  10. 1 2 Amiga Computing 74 (August 1994), pages 142-143.
  11. The One 64 (January 1994), page 37.
  12. "Universe review from Amiga Computing 78 (Oct 1994) - Amiga Magazine Rack". Amr.abime.net. Retrieved 2016-04-21.
  13. "Universe review from CU Amiga (Sep 1994) - Amiga Magazine Rack". Amr.abime.net. Retrieved 2016-04-21.
  14. "Universe review from Games Master 21 (Sep 1994) - Amiga Magazine Rack". Amr.abime.net. Retrieved 2016-04-21.
  15. "Universe review from Amiga Magazine 31 (Jan - Feb 1995) - Amiga Magazine Rack". Amr.abime.net. Retrieved 2016-04-21.
  16. "Universe review from Amiga Format 63 (Sep 1994) - Amiga Magazine Rack". Amr.abime.net. Retrieved 2016-04-21.