Switchblade (video game)

Last updated

Switchblade
Switchblade cover art.jpg
Developer(s) Core Design
Publisher(s)
Designer(s) Simon Phipps
Composer(s) Ben Daglish
SeriesSwitchblade
Platform(s)
Release
1989
  • Atari ST
    Amiga
    GX4000
    Amstrad CPC
    Commodore 64
    ZX Spectrum
    BlackBerry
    • WW: 30 April 2013
    Atari Jaguar
    • WW: September 7, 2017
    Megadrive
    • WW: April 15, 2019
Genre(s) Action-platform
Mode(s) Single-player

Switchblade is a 1989 side-scrolling action-platform run and gun video game originally developed by Core Design and published by Gremlin Graphics in Europe for the Atari ST home computers. [1] [2] The first installment in the eponymous two-part series, the game is set in a dystopian future where players assume the role of Hiro from the Blade Knights as he embarks on a journey to defeat Havok, the main antagonist who broke free from his imprisonment after the sacred Fireblade was shattered into several pieces. Its gameplay consists of run and gun action mixed with platforming and exploration elements, with a main single-button configuration.

Contents

Heavily drawing inspiration from both Japanese and Western pop culture as well as various games, Switchblade was solely created by Core Design co-founder and Rick Dangerous designer Simon Phipps in his spare time, who took a year and a half to complete it while working alongside on other projects at the company. [2] [3] [4] Initially released for the Atari ST platform, the title was later ported to other microcomputers and consoles including the Amiga, Amstrad CPC, Amstrad GX4000, Commodore 64 and ZX Spectrum, each with several changes and additions from the original version. [5]

Since its original release on the Atari ST, Switchblade garnered mostly positive reception from critics who praised multiple aspects such as the anime-inspired presentation, visuals, sound design and gameplay but others criticized the game's slow pacing, controls and difficulty. Other versions of the game were met with a similarly positive response from reviewers. Its critical success would prompt the development of a sequel eight months later, Switchblade II , which was created by a new team at Gremlin Graphics without the involvement of Phipps and garnered a positive reception from the public as with the original title upon its release on Amiga, but was not widely ported to other platforms. [6] [7]

Gameplay

Atari ST version screenshot ST Switchblade.gif
Atari ST version screenshot

Switchblade is a side-scrolling action-platform game with run and gun elements where players assume the role of Hiro on his quest through a subterranean labyrinth in Undercity, fighting against enemies and avoiding hazards in order to reunite 16 scattered fragments of the sacred Fireblade sword and use it against Havok, an evil entity who broke free from his imprisonment. [1] [8]

The player guides Hiro in a flip-screen environment, where unexplored areas of the screen are obscured from view until the player character enters them. Depending on the level of charge, Hiro can use melee attacks against enemies and he can also use weapons that are found in either crates, hidden on certain rooms or suddenly appearing in the area, which are equipped into his cybernetic arm. [1] [8]

The player also fights bosses that are blocking the current path in order to progress further. Players can also collect letters spelling bonus and extra, which grants points and an extra life respectively. All of the actions in the game are performed different depending on the version, with one button and a joystick in the home computer versions, while the d-pad and two buttons are used in the GX4000 version. Losing a life gives Hiro a brief period of invincibility but once all lives are lost in the playthrough, the game is over, forcing players to restart from the beginning.

Synopsis

Switchblade takes place in a post-apocalyptic future where the Undercity in the Cyberworld of Traxx has been submerged into chaos and slaughtering with the awakening of Havok, an evil entity who broke free from his ten thousand-year-long imprisonment once the sacred Fireblade shattered into pieces and lost its power, along with the death of the Blade Knights order. Hiro, the last of the deceased knight order, embarks on a quest to restore the Fireblade and defeat Havok to end his evil regime. [8]

Development

Switchblade was Simon Phipps' first written title for the Atari ST, inspired by Japanese and Western pop culture. Atari 1040STf.jpg
Switchblade was Simon Phipps' first written title for the Atari ST, inspired by Japanese and Western pop culture.

Switchblade was solely created by Core Design co-founder Simon Phipps in his spare time and became the first title he wrote for the Atari ST, but due to the nature of its development process, it took approximately eighteen months in reaching completion while he began and finished various other projects at his company, most notably Rick Dangerous, with Phipps stating he desired producing a project that felt similar to arcade and home console titles during this era due to his fascination with Japanese artwork. [1] [2] [3] [4]

Several pieces of media from both Japanese and Western pop culture served as sources of inspiration for the project such as Akira , Blade Runner , Cities of the Red Night , Mad Max and The Wild Boys music video, as well as video games like Bubble Bobble , Ranarama and Underwurlde , which would influence various gameplay mechanics in the final product, in addition to disadvantages with the ST hardware that also affected its design structure. [2] [3] Phipps stated that he enjoyed making the game, as he did not face deadlines and pressure, citing his then-artistic and technical abilities as the project's only limitations. [2] [4] However, Phipps said on his personal web page about the game's development cycle that due to his constantly improving programming experience while working on other titles at Core Design, he regressed back to previously written code for improvement, referring it as the only negative of the project. [2] The music was composed by Ben Daglish. [2]

Release

Switchblade was first released for the Atari ST and later the Amiga in Europe in December 1989, with minimal differences between each one. [1] [2] In 1990, an enhanced conversion of the game was published by Gremlin Graphics for the Amstrad GX4000 and made use of the system's Mode 1, which allowed a 320x200 resolution display and more colors on-screen. [5] It was also ported to the Amstrad CPC, Commodore 64 and ZX Spectrum by Gremlin as well in 1991. [1] [2] Almost all versions of the game would later be re-released as budget titles by GBH, GBH Gold and Kixx respectively. In 2017, Piko Interactive ported and released Switchblade worldwide to the Atari Jaguar after acquiring the rights to the title, with a brand-new hand-drawn cover art by Simon Phipps. [9] Based upon the original ST version, this version features music from the Amiga port. [10] A Sega Genesis port came in 2019, featuring redrawn visuals and a rearranged soundtrack. [11]

Reception

Reception
Review scores
PublicationScores
Atari ST Amiga GX4000 Amstrad CPC C64 ZX Spectrum
ACE 805 / 1000 [12]
Aktueller Software Markt 6 / 12 [13] 6 / 12 [13]
Amiga Action 80% [14]
Amiga Computing 79% [15]
Amiga Format 85% [16]
Amiga Joker 69% [17]
Amiga Power 70% [18]
Star full.svgStar full.svgStar full.svgStar empty.svgStar empty.svg [19]
Amstrad Action 94% [20]
Amstrad Cent Pour Cent 90% [21] 91% [22]
Commodore Computer Club 7+ [23]
Commodore Format 78% [24]
Computer and Video Games 93% [25]
83% [26]
CVG Mean Machines 92% [27]
Crash 81% [28]
Games-X Star full.svgStar full.svgStar full.svgStar full.svgStar half.svg [29]
The Games Machine 78% [30]
Génération 4 90% [31] 90% [31]
Guida Videogiochi17 / 20 [32]
Joystick 80% [33] 87% [34] 88% [35]
K 805 / 1000 [36]
Mean Machines 91% [37]
MicroHobby 89% [38]
The One 88% [3]
Star full.svgStar full.svgStar full.svgStar full.svgStar full.svg [39]
Star full.svgStar full.svgStar full.svgStar full.svgStar full.svg [39]
The One for Amiga Games Star full.svgStar full.svgStar full.svgStar full.svgStar full.svg [40]
The One for ST Games Star full.svgStar full.svgStar full.svgStar full.svgStar full.svg [41]
Player One 82% [42]
Power Play 79% [43]
56% [44]
79% [45]
79% [43]
72% [43]
Raze 75% [46]
Sinclair User 69% [47]
ST Action 79% [48]
ST Format 58% [49]
Tilt 17 / 20 [50] 16 / 20 [51] 15 / 20 [52]
Your Commodore 85% [53]
Your Sinclair 92° / 100° [54]
93° / 100° [55]
Zero 88 / 100 [4] 90 / 100 [4]
89/ 100 [56]
Zzap!64 70% [57] 67% [58]
78% [59]
Awards
Publication(s)Award(s)
Amiga Power (1991)#91 All Time Top 100 Amiga Games [60]

Switchblade received mostly positive reception since its release across multiple platforms.

Legacy

A sequel, Switchblade II , had already been in development by the time Switchblade was released eight months on the market and garnered critical success that prompted its creation, but Phipps had no direct involvement in its development and was handled by a new team instead. [1] [6] [7] It was released in 1991, the same year that the enhanced Amstrad GX4000 console port of the original was published and received positive reception from critics and the general public.

Related Research Articles

<i>Rick Dangerous</i> 1989 video game

Rick Dangerous is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, Stunt Car Racer and MicroProse Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics.

<i>Gauntlet II</i> 1986 arcade video game

Gauntlet II is a 1986 arcade game produced by Atari Games that serves as the immediate sequel to the original Gauntlet, which was released the previous year. Like its predecessor, Gauntlet II is a fantasy-themed top down dungeon crawler game and was released as a dedicated cabinet, as well as a conversion kit, both available in 2-player and 4-player versions.

<i>Flying Shark</i> 1987 video game

Flying Shark, known as Sky Shark in North America, is a 1987 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.

Newsfield Publications Ltd was a British magazine publisher during the 1980s and early 1990s.

<i>Barbarian: The Ultimate Warrior</i> 1987 video game

Barbarian: The Ultimate Warrior is a 1987 video game developed and published by Palace Software for the Amstrad CPC, Commodore 64, and ZX Spectrum. The game was ported to many other systems and was licensed to Epyx who published it as Death Sword in the United States.

<i>Head over Heels</i> (video game) 1987 video game

Head Over Heels is an action-adventure video game released by Ocean Software in 1987 for several 8-bit home computers. It uses an isometric engine that is similar to the Filmation technique first developed by Ultimate Play the Game.

<i>Monty on the Run</i> 1985 video game

Monty on the Run is a computer game created by the software house Gremlin Graphics and released in 1985 for the Commodore 64, ZX Spectrum, Amstrad CPC and Commodore 16, written by Peter Harrap for the ZX Spectrum with the iconic in-game music on the Commodore 64 provided by Rob Hubbard. It is the third game in the Monty Mole series.

<i>Nebulus</i> (video game) 1987 video game

Nebulus is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: Castelian, Kyorochan Land, Subline, and Tower Toppler.

<span class="mw-page-title-main">Tynesoft</span> Former software developer and publisher

Tynesoft Computer Software was a software developer and publisher in the 1980s and early 1990s.

<i>Switchblade II</i> 1991 video game

Switchblade II is a 1991 side-scrolling action-platform run and gun video game originally developed and published by Gremlin Graphics in Europe for the Amiga home computers. It is the sequel to the original Switchblade, which was solely created by Simon Phipps at Core Design and released earlier in 1989 across multiple platforms. Despite being primarily developed in the UK, its graphics had a distinctly Japanese style similar to anime or manga.

<i>Cisco Heat</i> 1990 video game

Cisco Heat: All American Police Car Race is a 1990 racing video game developed and published in arcades by Jaleco. Players control a police squad car racing against computer-controlled vehicles. The goal is to finish each race in first place. Players can take different routes to bypass certain portions of the course. Three cabinet types were created, a standard upright, a sit-down, and a motion-based "deluxe" machine; both of these could be connected, or "linked", together to enable multiplayer.

<i>RoboCop 2</i> (video game) 1990 video game

RoboCop 2 is a platform shooter video game based on the 1990 film of the same name. The game was released for several platforms, including Amiga, Amstrad GX4000, Atari ST, Commodore 64, Game Boy, Nintendo Entertainment System, and ZX Spectrum. Ocean Software developed and published several versions, and Data East manufactured an arcade version.

<i>Special Criminal Investigation</i> 1989 video game

Special Criminal Investigation, also known as S.C.I. for short or as Chase HQ II: Special Criminal Investigation in some home versions, is vehicular combat racing game published by Taito for arcades in 1989. It is the sequel to the 1988 game Chase H.Q.

Europress was a British magazine and software publisher based in Adlington, near Macclesfield, Cheshire. Their magazine publishing business was previously known as Database Publications. The software division was renamed in 1999 to Actualize.

<i>Total Recall</i> (video game) 1990 video game

Total Recall is a 1990 platform game developed and published by Ocean Software that was released for the Commodore 64, Amiga, Amstrad CPC, ZX Spectrum, Atari ST, and Nintendo Entertainment System. Total Recall is based on the 1990 film of the same name.

<i>Fun School</i> Video game series

Fun School is a series of educational packages developed and published in the United Kingdom by Europress Software, initially as Database Educational Software. The original Fun School titles were sold mostly by mail order via off-the-page adverts in the magazines owned by Database Publications. A decision was made to create a new set of programs, call the range Fun School 2, and package them more professionally so they could be sold in computer stores around the UK. Every game comes as a set of three versions, each version set to cater for a specific age range.

<i>P-47: The Phantom Fighter</i> 1988 video game

P-47: The Phantom Fighter is a 1988 horizontally scrolling shooter arcade video game originally developed by NMK and published by Jaleco. Set during World War II, players control a Republic P-47 Thunderbolt fighter aircraft to face against the Nazis, who are occupying multiple countries around the world. Its gameplay involves destroying waves of enemies, picking up power-ups and new weapons, and destroying bosses. It ran on the Mega System 1 hardware.

<i>Mickey Mouse: The Computer Game</i> 1988 video game

Mickey Mouse: The Computer Game, also known as just Mickey Mouse, is an action game developed and published by Gremlin Graphics in 1988 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Donalds Alphabet Chase</i> 1988 video game

Donald's Alphabet Chase is a 1988 educational video game developed by Westwood Associates and published by Walt Disney Computer Software. It was released on various home computers including the Amiga, Amstrad CPC, Apple II, Commodore 64, DOS and ZX Spectrum. An Atari ST version was planned by Nathan Software but got no release. The game was released in five different languages including English, Spanish, French, Italian and German.

<i>Pro Tennis Tour</i> 1989 video game

Pro Tennis Tour is a 1989 sports video game developed by Blue Byte and published by Ubi Soft for the Amiga, Atari ST and MS-DOS. 8-bit ports for the Amstrad CPC, Commodore 64, and ZX Spectrum were released later. Electronic Arts distributed the game in North America. A sequel, Pro Tennis Tour 2, was released in 1991.

References

  1. 1 2 3 4 5 6 7 "Switchblade". Retro Gamer. 27 December 2013. Archived from the original on 4 March 2016. Retrieved 30 May 2019.
  2. 1 2 3 4 5 6 7 8 9 Phipps, Simon (2019). "Switchblade". simonphipps.com. Archived from the original on 7 May 2019. Retrieved 30 May 2019.
  3. 1 2 3 4 Whitta, Gary (December 1989). "Review - Switchblade - From the team that put the dangerous into Rick comes Gremlin's mix of action and exploration. Gary Whitta's going underground..." The One . No. 15. EMAP. pp. 113–114.
  4. 1 2 3 4 5 McDonald, Duncan; Kelly, Sean (January 1990). "Review - Switchblade". Zero . No. 3. pp. 52–53. Archived from the original on 27 March 2018. Retrieved 31 May 2019.
  5. 1 2 "Top Ten Amstrad GX4000 Games". Retro Gamer. 25 April 2014. Archived from the original on 11 March 2017. Retrieved 30 May 2019.
  6. 1 2 Slingsby, Dan (April 1991). "Screenscene - Switchblade II". CU Amiga . No. 14. EMAP. pp. 63–64.
  7. 1 2 Driscoll, Paul (8 August 2009). "Switchblade 2". Retro Gamer. Archived from the original on 10 September 2016. Retrieved 1 June 2019.
  8. 1 2 3 Switchblade manual (Amstrad GX4000, EU)
  9. Williams, Carl (23 July 2017). "Switchblade Comes to Atari Jaguar". retrogamingmagazine.com. Archived from the original on 26 July 2018. Retrieved 1 June 2019.
  10. CyranoJ (11 July 2017). "Another Release From Piko Interactive". AtariAge . Archived from the original on 27 September 2018. Retrieved 2 June 2019.
  11. "New Wave of games, 12 titles up for a short pre-order!". Piko Interactive. 4 March 2019. Archived from the original on 18 April 2019. Retrieved 1 June 2019.
  12. Scotford, Laurence (January 1990). "Screentest - Switchblade -- GREMLIN's little Cyber Knight goes forth into arcade adventure land". ACE . No. 28. EMAP. p. 51. Archived from the original on 27 March 2018. Retrieved 1 June 2019.
  13. 1 2 Zimmermann, Bernd (January 1990). "Action Games - Dutzendware". Aktueller Software Markt (in German). No. 38. Tronic Verlag. p. 39. Archived from the original on 27 March 2018. Retrieved 1 June 2019.
  14. Merrett, Steve; Johns, Doug; White, Steve (January 1990). "Gremlin - Switchblade". Amiga Action . No. 4. Europress, IDG Media. pp. 94–95. Archived from the original on 23 September 2018. Retrieved 1 June 2019.
  15. Green (February 1990). "Games: Switchblade - Hiro today, gone tomorrow". Amiga Computing . No. 21. Europress. p. 52.
  16. Smith, Andy (January 1990). "Screen Play - Switchblade -- Gremlin". Amiga Format . No. 6. Future Publishing. p. 46.
  17. Rönitz, Uwe (February 1990). "Games im Test - Geschicklichkeit - Switchblade". Amiga Joker (in German). No. 4. Joker-Verlag. p. 28. Archived from the original on 11 September 2020. Retrieved 1 June 2019.
  18. Campbell, Stuart (June 1991). "Game Reviews - Budget Titles - Switchblade (Kixx)". Amiga Power . No. 2. Future Publishing. p. 89. Archived from the original on 10 April 2019. Retrieved 1 June 2019.
  19. "Buyer's Guide: Platform Games - Definition Of Sound -- The Great Leap Forwards". Amiga Power . No. 11. Future Publishing. March 1992. pp. 82–86.
  20. Lawton, Rod (January 1991). "Console Review - Switchblade". Amstrad Action . No. 64. Future Publishing. pp. 50–52.
  21. Robby (November 1990). "Cartouche - Switchblade". Amstrad Cent Pour Cent (in French). No. 31. Média Système Édition. pp. 24–25. Archived from the original on 3 July 2017. Retrieved 11 September 2020.
  22. Barbe, Robert (June 1991). "Softs - A La Une -- Switchblade". Amstrad Cent Pour Cent (in French). No. 38. Média Système Édition. pp. 16–17. Archived from the original on 3 July 2017. Retrieved 1 June 2019.
  23. "Speciale videogames: Switchblade". Commodore Computer Club (in Italian). No. 73. Systems Editoriale. April 1990. p. 54. Archived from the original on 11 September 2020. Retrieved 1 June 2019.
  24. Dyer, Andy (July 1991). "Powertest - Switchblade - Just how sharp is the latest release from the Sheffield software house? Our reviewer takes a close look under the manhole cover and he's quite blunt about what he finds". Commodore Format . No. 10. Future plc. pp. 32–33. Archived from the original on 27 March 2018. Retrieved 1 June 2019.
  25. Rignall, Julian (December 1989). "Review - Amiga - Switchblade". Computer and Video Games . No. 97. Future Publishing. pp. 116–117. Archived from the original on 2 April 2016. Retrieved 1 June 2019.
  26. "Amiga Bytesize - Switchblade (Kixx)". Computer and Video Games . No. 116. Future Publishing. July 1991. p. 77.
  27. Rignall, Julian (November 1990). "Complete Guide to Consoles - The Complete Games Guide - GX4000 - Swtichblade". Computer and Video Games Mean Machines . No. 4. EMAP. pp. 58–59.
  28. Roberts, Nick; Caswell, Mark (March 1991). "Reviews - Switchblade". Crash . No. 86. Newsfield Publications. p. 45.
  29. "8-Bit Extravaganza - Spectrum -- Switchblade (Gremlin)". Games-X . No. 15. Europress. 7 August 1991. p. 35. Archived from the original on 11 September 2020. Retrieved 2 June 2019.
  30. Caswell, Mark (January 1990). "The Games Machine Reviews: Part 2 - Switchblade". The Games Machine . No. 26. Newsfield Publications. p. 82.
  31. 1 2 "Tests - Arcade/Action - Switchblade". Génération 4 (in French). No. 17. Computec Media France. December 1989. pp. 40–42. Archived from the original on 17 September 2017. Retrieved 1 June 2019.
  32. "Hits: Switchblade - Amiga". Guida Videogiochi (in Italian). No. 12. Gruppo Editoriale Jackson. June 1990. p. 30.
  33. Minh, Duy (January 1990). "Tests - Amiga - Switchblade". Joystick (in French). No. 1. Anuman Interactive. p. 126.
  34. Demoly, Jean-Marc (November 1990). "Console News - GX 4000 - Switch Blade". Joystick (in French). No. 10. Anuman Interactive. p. 117. Archived from the original on 11 September 2020. Retrieved 31 May 2019.
  35. Hamon, Sébastien (August 1991). "Tests - Switchblade (CPC)". Joystick (in French). No. 18. Anuman Interactive. p. 254. Archived from the original on 11 September 2020. Retrieved 12 August 2019.
  36. "Switchblade - Il piccolo cavaliere cibernetico della GREMLINS entra nel mondo delle avventure arcade". K (in Italian). No. 13. Glénat. January 1990. p. 49.
  37. Matt; Julian (January 1991). "GX4000 Review - Switchblade". Mean Machines . No. 4. EMAP. pp. 62–54.
  38. "Switch Blade - Mientras los niños deciden si prefieren ser Indianas o Rick Dangerous, Gremlin imagina al aventurero definitivo, alto, guapo y con "luz propia"". MicroHobby (in Spanish). Vol. 3, no. 210. HobbyPress. May 1991. p. 29.
  39. 1 2 Presley, Paul (April 1991). "Review - The Price Is Right - Switchblade". The One . No. 31. EMAP. p. 81.
  40. Scotford, Laurence (August 1991). "The One Budget - Cheap 'N' Cheerful - Switchblade (Kixx)". The One for Amiga Games . No. 35. EMAP. p. 80.
  41. Scotford, Laurence (August 1991). "The One Budget - Cheap 'N' Cheerful - Switchblade (Kixx)". The One for ST Games . No. 35. EMAP. p. 80.
  42. Giordano, Patrick (November 1990). "Tests De Jeux - Amstrad GX 4000 - Switchblade". Player One (in French). No. 3. Média Système Édition. p. 52. Archived from the original on 11 September 2020. Retrieved 21 July 2019.
  43. 1 2 3 Weitz, Volker (February 1990). "Die 100 Besten Spiele - Switchblade". Power Play (in German). No. 2 Sonderhefte. Future Verlag. p. 102. Archived from the original on 11 September 2020. Retrieved 1 June 2019.
  44. Fisch, Henrik (April 1990). "Power Tests / Computerspiele - Switchblade - Atari ST". Power Play (in German). No. 25. Future Verlag. p. 106. Archived from the original on 11 September 2020. Retrieved 1 June 2019.
  45. Fisch, Henrik (February 1990). "Power Computerspiele - Switchblade (Amiga)". Power Play (in German). No. 23. Future Verlag. p. 48. Archived from the original on 11 September 2020. Retrieved 1 June 2019.
  46. Boardman, Julian (March 1991). "Reviews - Switchblade". Raze . No. 5. Newsfield. p. 38. Archived from the original on 27 March 2018. Retrieved 31 May 2019.
  47. Jenkins, Chris (March 1991). "Review - Switchblade". Sinclair User . No. 109. EMAP. p. 23.
  48. Clarkson, Nick; Bunker, Alan (January 1990). "Switchblade - The sacred Fireblade has shattered, and its sixteen parts scattered deep within an underground labyrinth. The people of the Cyberworld need a hero - quickly!". ST Action . No. 21. Gollner Publishing. p. 74. Archived from the original on 27 September 2018. Retrieved 1 June 2019.
  49. "Screenplay extra - Switch Blade". ST Format . No. 25. Future plc. August 1991. p. 67. Archived from the original on 27 September 2018. Retrieved 1 June 2019.
  50. Huyghues-Lacour, Alain (January 1990). "Hits: Switchblade (Amiga)". Tilt (in French). No. 74. Editions Mondiales S.A. p. 56. Archived from the original on 11 September 2020. Retrieved 11 September 2020.
  51. Huyghues-Lacour, Alain (January 1991). "Rolling Softs: Switchblade - GX 4000, disquette Gremlin". Tilt (in French). No. 86. Editions Mondiales S.A. p. 78. Archived from the original on 11 September 2020. Retrieved 11 September 2020.
  52. Hautefeuille, Olivier (July–August 1991). "Rolling Softs: Switchblade - Amstrad CPC, disquette Gremlin". Tilt (in French). No. 92. Editions Mondiales S.A. pp. 78–80. Archived from the original on 19 September 2017. Retrieved 11 September 2020.
  53. Taylor, Richard (August 1991). "Richard "Halibut" Taylor stands in dark alleys and threatens passers-by as he tests out Switchblade..." Your Commodore . No. 82. Alphavite Publications. pp. 46–47.
  54. Ide, Andy (March 1991). "Reviews - Switchblade (Gremlin)". Your Sinclair . No. 63. Future plc. p. 73.
  55. Leach, James (February 1992). "Replay - Switchblade (Gremlin)". Your Sinclair . No. 74. Future plc. p. 59.
  56. Wilson, David (July 1991). "Budgets - The Price I$ Right - Switchblade". Zero . No. 21. p. 75.
  57. Hogg, Robin; King, Phil (February 1990). "Zzap! Test - Switchblade (A)". Zzap!64 . No. 58. Newsfield Publications. p. 74.
  58. "Zzap! Test! - Switchblade (64)". Zzap!64 . No. 76. Newsfield Publications. August 1991. p. 18.
  59. "Flashback! - Switchblade (64)". Zzap!64 . No. 82. Europress Impact. March 1992. p. 37.
  60. "Amiga Power's All-Time Top 100 Amiga Games". Amiga Power . Future Publishing. May 1991. p. 24. Archived from the original on 9 April 2016. Retrieved 31 May 2019.