Ranarama | |
---|---|
Developer(s) | Graftgold |
Publisher(s) | Hewson Consultants |
Designer(s) | Steve Turner |
Programmer(s) | Steve Turner (ZX Spectrum, Amstrad), [2] Gary Foreman (C64), [2] James Hutchby (ST) [3] |
Platform(s) | Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum |
Release | 1987 |
Genre(s) | Hack and slash |
Mode(s) | Single-player |
Ranarama (also Rana Rama) is a top-down Gauntlet -like [4] action game developed by Graftgold and published by Hewson Consultants in 1987. It was released for the Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum home computers. The title appears to be a pun on rana , a genus of frogs. The game concept is similar to a previous game by Steve Turner for the ZX Spectrum called Quazatron , which was itself inspired by Paradroid , created by Turner's Graftgold colleague Andrew Braybrook. [2]
In 2004 it was featured as one of the games on the C64 Direct-to-TV.
The main character is Mervyn, a sorcerer's apprentice whose botched spell turns him into a frog just in time to save him from an invasion of evil magic-users who slay his mentors. Mervyn's arcane capabilities are intact, and the game's aim is to hunt down the attackers. [4]
Mervyn has four types of magic and eight increasingly potent and power-consuming spells for each: Offensive spells serve as projectile weaponry, defensive spells reduce damage etc., effect spells activate special abilities or act as area-effect attacks, and power spells fuel the other kinds. The first three are usable indefinitely, but power spells degrade with damage and with a constant drain caused by the other spells that can vary from minimal to vast depending on supply and demand. They drop to level one on expiration; expiring on that level is lethal and ends the game. Commonly found energy crystals replenish some power.
The game is set in a dungeon split into eight levels that are freely traversable (but not necessarily immediately survivable), each of which is split into a labyrinthine network of rooms and houses some benevolent glyphs, 12 hostile wizards, hordes of monsters and monster generators. Rooms are not visible before they are entered, and their inhabitants only from within. Monsters cause damage by contact, attack en masse and fall easily, while wizards are much tougher and use attack spells. The latter can be defeated by attacks, but contact with them triggers a sub-game of unscrambling the mixed up word "RANARAMA" within a strict time limit. Failure expires the current power spell, but victory destroys the wizard and scatters four runes that can be used at Glyphs of Sorcery to change spells. On average there need to be 7.5 switchings of the letters. The starting positions which require the maximum of 16 switchings of the letters are "MAAAARRN" and "MAAAANRR".
Publication | Score |
---|---|
Crash | 90% (Spectrum) [4] |
Computer + Video Games | 8.5/10 (C64) [5] |
Publication | Award |
---|---|
Crash | Crash Smash |
Sinclair User | SU Classic |
Your Sinclair | Megagame |
Amstrad Action | Mastergame [6] |
Crash gave the Spectrum version an overall score of 90%, calling it an "innovative" Gauntlet clone. [4] Computer + Video Games gave the Commodore 64 version an overall score of 8.5 out of ten, stating that the game requires "a high degree of strategy". [5]
Gauntlet II is a 1986 arcade game produced by Atari Games that serves as the immediate sequel to the original Gauntlet, which was released the previous year. Like its predecessor, Gauntlet II is a fantasy-themed top down dungeon crawler game and was released as a dedicated cabinet, as well as a conversion kit, both available in 2-player and 4-player versions.
Gauntlet is a 1985 fantasy-themed hack-and-slash arcade video game developed and released by Atari Games. It is one of the first multiplayer dungeon crawl arcade games. The core design of Gauntlet comes from 1983 game Dandy for the Atari 8-bit computers, which resulted in a threat of legal action. It also has similarities to the action-adventure maze video game Time Bandit (1983).
Archon II: Adept is a strategy/action video game developed by Free Fall Associates: Jon Freeman, Paul Reiche III, and Anne Westfall. It was published in 1984 by Electronic Arts for the Atari 8-bit computers and Commodore 64. Ports followed for the Apple II, Amstrad CPC,ZX Spectrum, and Amiga.
Nebulus is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: Castelian, Kyorochan Land, Subline, and Tower Toppler.
Exolon is a run and gun game programmed by Raffaele Cecco and published by Hewson in 1987 for the ZX Spectrum, Commodore 64, and Amstrad CPC. It was later converted to the Enterprise 128, Amiga, and Atari ST.
Cauldron is a video game developed and published by British developer Palace Software in 1985 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. It contains both platform game and horizontally scrolling shooter sections. Players control a witch who aims to become the "Witch Queen" by defeating an enemy called the "Pumpking".
The Heroes of Karn is a 1983 adventure game written by Ian Gray. It was released by Interceptor Micros for the Commodore 64, Amstrad CPC and ZX Spectrum. Music was written by Chris Cox. The Spectrum and Amstrad versions were adapted by David M. Banner with graphics by Terry Greer. A sequel, Empire of Karn, was released in 1985 on the Commodore 64.
Beach Head II: The Dictator Strikes Back is 1985 shoot 'em up video game for the Commodore 64, a sequel to Beach Head, developed and published by Access Software. It was designed by Bruce Carver and his brother, Roger, and was released for the Amstrad CPC, Apple II, Atari 8-bit computers, Commodore 64, and ZX Spectrum.
Dandy is a dungeon crawl maze video game for Atari 8-bit computers published by the Atari Program Exchange in 1983. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an editor for making new dungeons.
Black Magic is a multidirectional scrolling action-adventure game written for the Apple II by Peter Ward of Action Software and published by Datasoft in 1987. Commodore 64, ZX Spectrum, and Amstrad CPC versions were also released.
Gauntlet: The Deeper Dungeons is an expansion pack for Gauntlet.
Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior, which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is a single-player beat 'em up with fewer fighting moves. It uses a flip-screen style instead of scrolling.
Piranha Software was a short-lived video game publishing label created by Macmillan Publishers in 1986 and closed eighteen months later. In that time it gained a reputation for its unusual output from well known developers such as Don Priestley, Design Design and Delta 4. The majority of their games featured licensed properties including the first video game based on the Discworld novels and two games based on the animated television series The Trap Door.
Tiertex Design Studios Limited was a British software development company and former video game developer based in Macclesfield, England; it was founded in 1986, focusing on porting games to home computers and handheld platforms.
Kevin Bulmer, also known as Kev Bulmer, was an English artist, game designer and president of the graphic design and video game company Synthetic Dimensions, which was co-founded by him in 1985. Earlier in his career, he was a contributor to White Dwarf magazine. In 2009, Bulmer was given an honorary degree by the University of Wolverhampton for being a "pioneer of 3D image technology and computer games development", in particular for developing "a world-leading two-dimensional (2D) to 3D image conversion system which has been used worldwide by companies such as Nike, Reebok, Peugeot, Disney, EMI and Newline Cinema". Bulmer announced his plans to re-enter the video game industry in 2008, but died in 2011 of prostate cancer.
OCP Art Studio or Art Studio was a popular bitmap graphics editor for home computers released in 1985, created by Oxford Computer Publishing and written by James Hutchby.
Mickey Mouse: The Computer Game, also known as just Mickey Mouse, is an action game developed and published by Gremlin Graphics in 1988 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.
Joe Blade is a video game published by Interceptor Micros on their Players budget label for the ZX Spectrum, Commodore 64 and Amstrad CPC in 1987. It reached the top of the UK game charts, replacing Renegade. In Germany, the game peaked at number 7. It was ported to the Acorn Electron, BBC Micro, Atari 8-bit computers, MSX, Amiga, and Atari ST. A sequel, Joe Blade 2, was published in 1988. Another sequel, Joe Blade 3, was released in 1989.
Scooby-Doo and Scrappy-Doo is a 1991 platform game developed by British studio PAL Developments and published by Hi-Tec. It is part of the Scooby-Doo franchise, and was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. The game received praise for its graphics.