Underwurlde | |
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Developer(s) | Ultimate Play the Game |
Publisher(s) | Ultimate Play the Game |
Series | Sabreman |
Platform(s) | ZX Spectrum, Commodore 64 |
Release | ZX Spectrum Q4 1984 Commodore 64 1985 |
Genre(s) | Action-adventure, platform |
Mode(s) | Single-player |
Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore , and released shortly before the latter for the ZX Spectrum in late 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.
Reviewers recommended the original ZX Spectrum Underwurlde release. They noted its expansive game world and appreciated the parts where Sabreman travelled by bubble. Later critics commented on the game's frustrating difficulty. While the Commodore 64 version was similar to the original, reviews were mixed—one critic thought the title had aged poorly in the year between releases. Your Sinclair placed Underwurlde within its top 20 for the ZX Spectrum, though their readers put it near the bottom of their top 100. The game was later included in Rare's 2015 Xbox One retrospective compilation, Rare Replay .
Underwurlde is a platform game viewed from a side-angle perspective. The player controls Sabreman, a pith-helmeted adventurer, as he jumps between platforms in a castle and its caverns to find a way to escape past the exit guardians. Sabreman must use a specific weapon—knife, dagger, and torch—that corresponds to each guardian. [2] The player uses the keyboard's QWERTY keys [3] to progress through a series of flip screens in which the player's character reaches the boundary of the viewable area on the screen to flip to another area, with 597 screens in all. [2] While Sabreman begins in a castle adorned with clocks, birds, and baskets, the character must also descend down into caverns through several successive vertical screens. Sabreman automatically attaches a rope to the ceiling when the player controls him off of a ledge. The player can then swing Sabreman side to side to jump to another ledge. [4] At the bottom of a cavern, Sabreman can ride a bubble to the top. [5]
As a change from earlier games by the developer, Sabreman is invulnerable to enemies and is instead knocked back in a bounce by their touch. However, Sabreman will fall to his death if knocked off a precipice. [2] The player starts with seven lives [3] and few extras can be found throughout the game. [4] Blue gemstone power-ups turn Sabreman invincible to falls from any height for a limited amount of time. Enemies include harpies and gargoyles, who can be killed by Sabreman's weapon. After passing the first guardian, eagles appear and can pick up and drop Sabreman. [5] Underwurlde has three possible endings, and each was designed to correspond to the plots of the three planned sequels in the Sabreman series. [2] The player receives a score calculated by the number of objects acquired, enemies defeated, and percentage of rooms visited. [3] The game also supports keyboard and joystick control, and as with other games from the developer, the instructions packaged with Underwurlde were cryptic, and left the player to figure out the controls and sequence on their own. [6] The Commodore 64 version of the game is similar to the original in appearance and gameplay. [7]
Little is known about the development processes of Ultimate Play the Game, which was known for its avoidance of media spotlight. Its founders, brothers Tim and Chris Stamper, were infamously taciturn both to preserve their time and to let their games speak for themselves. Though as the Sabreman series became popular, their silence contributed to the series' mystique. [8] The main criticism of Underwurlde's predecessor and the first game in the Sabreman series, Sabre Wulf, was its similarity to an earlier game by the Stamper brothers, as both were depicted in a top-down view as action-adventure games. While Retro Gamer wrote that the sequel, Underwurlde, resolved this criticism by instead using a side view as a platform game, [2] The Stamper brothers claimed to have finished their third Sabreman title, the epochal Knight Lore , in advance of both of its predecessors, [2] although more recent analysis of the code used in the games has suggested this may have been an exaggeration as the routines found in Knight Lore are far more optimised. [9] The Stampers primarily developed for the ZX Spectrum home computer and outsourced the work of converting their games to work on other types of computers to external developers more familiar with the hardware architecture of other platforms. For instance, Firebird released the Commodore 64 releases of Sabre Wulf and Underwurlde. [10] The game was released shortly before Knight Lore for the ZX Spectrum near the 1984 holiday season, [11] [12] and the Commodore 64 version was released a year later. [7]
Publication | Score |
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Crash | ZX: 92% [3] |
Computer and Video Games | ZX: 35/40 [1] C64: 34/40 [7] |
Sinclair User | ZX: 8/10 [13] |
Zzap!64 | C64: 69% [5] |
Reviewers recommended the original ZX Spectrum Underwurlde release. [6] [1] Critics noted the game world's size and appreciated the parts where Sabreman travelled by bubble. [6] [1] Retro Gamer described the game's near 600 flip screens as "colossal". [2] At the time of its release, Computer and Video Games said it was likely the most expansive world on the platform. [1] Later reviews noted the game's exceptional difficulty. [14] [4] Crash magazine recommended the game as "A Crash Smash". [15]
ZX Spectrum magazine Crash considered Underwurlde to be "excellent" and Ultimate's best game. Each of the magazine's three reviewers appreciated different features of Sabreman's navigation within the game, but mainly liked riding volcanic bubbles and being carried by birds. Another reviewer compared Sabreman's jump to that of Bugaboo (The Flea) and added that the game's single difficulty level was adequately balanced. All three Crash critics noted that the QWERT keyboard controller mapping worked well in this game, though it was awkward in others. They also praised Underwurlde's detailed graphics and sound. One reviewer additionally noticed that the game lacked a score leaderboard, but surmised that this was a trade-off for the game's expansive world. [3] Unlike Crash, Computer and Video Games did not like the controls, which was the reviewer's main criticism of the game. [1] Another ZX Spectrum reviewer, Chris Bourne ( Sinclair User ), said that the game was fast, colourful, and akin to a "vertical Atic Atac ". [13]
Commodore 64 magazine Zzap!64 reviewers were mixed. Jaz Rignall said it was among the best arcade adventures on the Commodore 64 since it had the right balance of frustration and addiction to keep him playing the ZX Spectrum version for weeks. Gary Penn, however, considered the game average when it first released for the ZX Spectrum and thought that the port of the year-old game had out-of-date sounds, out-of-tune title music, and was overall not among the Commodore 64's best adventure games. Gary Liddon thought that the Commodore 64 version appeared "crude" compared to other releases for the platform, though perhaps par for the ZX Spectrum. The magazine noted the difficulty of traversing the vertical caverns and found the eagles annoying, especially when they dropped Sabreman to his death. [4] Zzap!64 critics felt that the game presented well, but was less accessible, overpriced for its age, and poorly animated. Ultimately, they considered the game better than the developer's previous two 1985 releases, but not as good as it could have been. [5] The Computer and Video Games review of the Commodore 64 release judged otherwise: that the version was up to the developer's standards and worth the yearlong wait. The magazine praised Firebird's work on the port. [7]
In the early 1990s, Your Sinclair rated the game within the top fifth of their top 100 ZX Spectrum games. Stuart Campbell wrote that Underwurlde was the most simultaneously loved and hated game of its era—though Sabreman's invulnerability to direct damage was novel, Campbell also recalled the game's "stratospheric level of frustration". [14] The magazine's readers, however, ranked the game near the bottom of their top 100 games for the platform. [16] Underwurlde was later included in the 2015 Xbox One retrospective compilation Rare Replay , wherein critics rated it among the worst of the 30 titles by Ultimate Play the Game and its successor, Rare. [17] [18] [19] Kyle Hilliard ( Game Informer ) wrote that Ultimate's early games, such as Underwurlde, fared the worst in the package, though he was glad they were included. [18] "By today's standards," began New Zealand newspaper The Nelson Mail , "the likes of ... Underwurlde are so clunky and archaic that they are almost laughably impenetrable; strange relics from a bygone era that serve only to illustrate how far the industry has progressed." [19]
Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM), "one of the most successful and influential games of all time" (X360), and "probably ... the greatest single advance in the history of computer games" (Edge).
Rick Dangerous is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, Stunt Car Racer and MicroProse Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics.
The Sabreman series of games was released by Ultimate Play the Game for the ZX Spectrum in the 1980s. Some of the instalments were also released on other popular home microcomputers, namely the Amstrad CPC, BBC Micro, Commodore 64, and MSX. The series stars Sabreman, who is depicted wearing khakis and a pith helmet.
Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.
Jetpac is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which later became Rare. The game follows Jetman as he must rebuild his rocket in order to explore different planets, while simultaneously defending against hostile aliens. It was written by Ultimate co-founder Chris Stamper with graphics designed by his brother, Tim Stamper. Reviewers praised Jetpac's presentation and gameplay, and it won "Game of the Year" at the Golden Joystick Awards in 1983.
Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.
Barbarian: The Ultimate Warrior is a 1987 video game developed and published by Palace Software for the Amstrad CPC, Commodore 64, and ZX Spectrum. The game was ported to many other systems and was licensed to Epyx who published it as Death Sword in the United States.
Pentagram is a ZX Spectrum and MSX video game released by Ultimate Play the Game in 1986. It is the fourth in the Sabreman series, following on from his adventures in Sabre Wulf, Underwurlde and Knight Lore. Similarly to Knight Lore it uses the isometric Filmation engine. The game was written by either Tim and Chris Stamper or a U.S. Gold programming team.
Gunfright is an action-adventure game developed by Ultimate Play the Game and published by U.S. Gold. It was first released for the ZX Spectrum in December 1985, then released for Amstrad CPC and the MSX the following year. The player takes the role of a sheriff in the town of Black Rock and is tasked with eliminating outlaws who are scattered throughout the settlement.
Nightshade is an action video game developed and published by Ultimate Play the Game. It was first released for the ZX Spectrum in 1985, and was then ported to the Amstrad CPC and BBC Micro later that year. It was also ported to the MSX exclusively in Japan in 1986. In the game, the player assumes the role of a knight who sets out to destroy four demons in a plague-infested village.
Cauldron is a video game developed and published by British developer Palace Software in 1985 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. It contains both platform game and horizontally scrolling shooter sections. Players control a witch who aims to become the "Witch Queen" by defeating an enemy called the "Pumpking".
Spindizzy is an isometric video game released for several 8-bit home computers in 1986 by Electric Dreams Software. It combines action and puzzle video game elements. Players must navigate a series of screens to explore a landscape suspended in a three-dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection.
Nodes of Yesod is a video game developed and published by Odin Computer Graphics in 1985. The game is similar in style to Underwurlde by Ultimate Play the Game, which was released a year earlier, and Metroid which was released the following year, in 1986.
World Cup Carnival is a 1986 sports video game developed by Artic Computing and published by U.S. Gold for the Amstrad CPC, Commodore 64 and ZX Spectrum; it is the first licensed World Cup video game and is based on the 1986 FIFA World Cup in Mexico. Initially meant as an entirely different game, development problems made U.S. Gold decide to recycle Artic Computing's 1984 title World Cup Football, with the added FIFA license and extras included in the box.
Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986.
Cobra is a 1986 platform game based on the film of the same name. It was developed and published by Ocean Software, and was released in Europe for Amstrad CPC, Commodore 64 (C64), and ZX Spectrum. By 1990, it received a budget re-release.
Light Force is a 1986 vertically scrolling shooter designed by Greg Follis and Roy Carter, developed by their company Gargoyle Games, and published under their Faster Than Light imprint. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.
Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies Ultimate Play the Game and Rare. They first worked together on arcade conversion kits, which were licensed to companies, but later became developers for the ZX Spectrum home computer in the early 1980s. Chris programmed the games, while Tim designed the graphics. They found success as Ultimate with games including Jetpac and Knight Lore. After reverse engineering the Nintendo Entertainment System and deciding to shift their focus to console development, the brothers founded Rare in the mid-1980s. They became Nintendo's first major Western developer, for whom they developed licensed games and ports. Over the next two decades, Rare enjoyed a close relationship with Nintendo and developed multiple major titles for the company, including Donkey Kong Country and GoldenEye 007. Microsoft acquired Rare in 2002, and the brothers left the company in 2007. After spending several years out of the public eye, the brothers are currently planning new ventures.
Judge Dredd is a platform shoot 'em up video game based on the character of the same name. It was developed by Beam Software and published by Melbourne House. It was released in Europe in 1986, for Commodore 64 and ZX Spectrum.
Judge Dredd is a 1991 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1991, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.
the release of Knight Lore came just before the charts were compiled. Louise Stamper of Ultimate said ... 'We hope Knight Lore will also go to number one'