Lunar Jetman

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Lunar Jetman
Lunar Jetman cover.jpg
Developer(s) Tim and Chris Stamper
Publisher(s) Ultimate Play the Game
Platform(s) ZX Spectrum, BBC Micro
ReleaseZX Spectrum
BBC Micro
1985
Genre(s) Scrolling shooter
Mode(s) Single-player

Lunar Jetman is a horizontally scrolling shooter developed and published by Ultimate Play the Game. It was released for the ZX Spectrum in 1983 [1] [2] and later on the BBC Micro. [2] In this sequel to Jetpac , the second instalment of the Jetman series, Jetman has to destroy alien bases whilst simultaneously defending himself, along with Earth, from a hostile alien race.

Contents

It was met with critical acclaim upon release for its addictive gameplay and range of colours. The game was followed by a third episode, Solar Jetman: Hunt for the Golden Warpship , released for the NES in 1990. It was later included in Rare's 2015 Xbox One retrospective compilation, Rare Replay .

Gameplay

Jetman must collect bombs and destroy alien bases to advance to the next level Lunar Jetman gameplay.png
Jetman must collect bombs and destroy alien bases to advance to the next level

Once again taking on the role of Jetman, players find themselves on the surface of a small purple planet. [3] Similarly to its predecessor, the player can move around slowly on foot, or use a jetpack to leave the ground and navigate the planet faster. However, unlike Jetpac, Jetman's jetpack has limited fuel and must be topped up regularly. In addition to the jetpack, the player has a lunar rover for ground travel, inside of which they are invulnerable to damage. However, the rover can only negotiate smooth terrain, and Jetman may need to use bridging kits obtained from the rover to fill in craters on the planet's surface. The rover doubles as a refuelling point for Jetman's jetpack. [4]

Aside from the rover and its bridging kits, Jetman has access to three other pieces of equipment, all of which can be carried on the rear of the rover, albeit one at a time. Bombs must be used to destroy alien bases when they are encountered, which can only be accomplished when Jetman is flying above them. [4] Another piece of equipment is a cannon that may be mounted onto the rear side of the moon rover. The final piece of equipment is a pair of teleporters which can be used to instantaneously transport the player to the teleporter's twin, thus allowing rapid transport around the planet. [5]

Gameplay itself requires Jetman to locate and destroy a series of alien bases on the surface of the planet. Each new base appears with the destruction of the previous one. To accomplish this task, Jetman must take the bomb to the alien base—either in his space suit or using the rover—and then fly over the base and drop the bomb. [4] After several bases have been destroyed in succession, new and increasingly hazardous varieties of flying aliens assault the player. Each base must be destroyed within a strict time limit. If this limit expires before the base is destroyed, two missiles are launched from the base—one for Earth, the other for Jetman's rover. The player will be given a limited time to intercept and destroy the missile aimed at the rover, thus preventing a game over. [5]

Background and release

If the theme of Jetpac was to construct, then the theme for the sequel was to destroy.

Brendan Gunn in a retrospective interview with Retro Gamer [6]

Ultimate Play the Game was founded by brothers Tim and Chris Stamper, along with Tim's wife, Carol, from their headquarters in Ashby-de-la-Zouch in 1982. They began producing video games for the ZX Spectrum throughout the early 1980s. [7] The company were known for their reluctance to reveal details about their operations and then-upcoming projects. Little was known about their development process except that they used to work in "separate teams": one team would work on development whilst the other would concentrate on other aspects such as sound or graphics. [7]

Lunar Jetman was released for the ZX Spectrum in 1983 [1] [2] and later on the BBC Micro. [2] It was re-released in August 2015 as part of the Xbox One compilation of 30 Rare titles, Rare Replay . [8]

Reception

Similar to its predecessor, the game was critically acclaimed upon release. Crash praised the graphics and wide spectrum of colours, noting that whilst the presentation did not differ much from its predecessor, the graphics were "every bit as good" as superior arcade machines. [4] Home Computing Weekly also praised the presentation, stating that the colour and animation were "superb", whilst expressing the gameplay as "disgustingly addictive". [1]

When Crash revisited the game in their "Crashback" section of a 1984 issue, the game was still praised, with one reviewer stating that he would not change any of the original scores. [9] Brian Buckley of ZX Computing praised the game's advanced graphics and effects, stating that extraordinary attention had been paid to detail and that every usage of sound and colour was "excellent". Buckley also asserted that Lunar Jetman was "the best computer game of all time". [5]

The game entered the video game charts at number one in November 1983, replacing Ocean Software's Kong. [10] The game was also voted number 31 in the Your Sinclair Official Top 100 Games of All Time. [11] Home Computing Weekly placed Lunar Jetman third in their "Top 10 programs for the ZX Spectrum" in a later 1983 issue. [12]

Related Research Articles

Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM), "one of the most successful and influential games of all time" (X360), and "probably ... the greatest single advance in the history of computer games" (Edge).

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References

  1. 1 2 3 4 "Software Reviews - Lunar Jetman", Home Computing Weekly (38): 18, 22 November 1983
  2. 1 2 3 4 Fox, Matt (2013). The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012 (2 ed.). Jefferson, NC: McFarland & Company, Inc., Publishers. p. 177. ISBN   978-1-4766-0067-3. OCLC   820723007.
  3. "Lunar Jetman Cassette Inlay". Spectrum Computing. Retrieved 23 October 2023.
  4. 1 2 3 4 5 "Crash review of Lunar Jetman", CRASH , Newsfield Publications (1): 88, February 1984
  5. 1 2 3 "Readers' Reviews", Home Computing Weekly (38): 64–65, August 1984
  6. "1983: A Spaceman's Odyssey - The History of Jetman" (PDF). Retro Gamer. Imagine (96): 50. November 2011. Archived from the original (PDF) on 27 September 2015. Retrieved 22 August 2015.
  7. 1 2 "The Best of British - Ultimate". Crash. Retrieved 13 August 2015.
  8. McWhertor, Michael (June 15, 2015). "Rare Replay for Xbox One includes 30 Rare games for $30 (update)". Polygon . Vox Media. Archived from the original on June 17, 2015. Retrieved June 16, 2015.
  9. "Crashback - Lunar jetman", CRASH , Newsfield Publications (7): 100, August 1984
  10. "PCN Charts". Personal Computer News. VNU. 17 November 1983. p. 10. Retrieved 10 February 2022.
  11. "Alt URL".
  12. "Top 10 Programs for the ZX Spectrum - Crash". Home Computing Weekly: 45. 23 November 1983. Retrieved 4 August 2015.