Alien 8

Last updated

Alien 8
Alien 8 Coverart.png
Cover art
Developer(s) Tim and Chris Stamper
Publisher(s) Ultimate Play the Game
Engine Filmation
Platform(s)
ReleaseZX Spectrum
BBC Micro
Amstrad CPC
MSX
Genre(s) Action-adventure
Mode(s) Single-player

Alien 8 is an action-adventure video game developed and published by Ultimate Play the Game. It was released for the ZX Spectrum, BBC Micro, Amstrad CPC and MSX in 1985. [lower-alpha 1] The game is a spiritual successor to the best-selling Knight Lore , which was lauded by critics for its isometric graphics. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on board a starship remain viable during the ship's voyage.

Contents

The game was written by Chris Stamper, and graphics were designed by Tim Stamper. Alien 8 uses the same image masking technique as Knight Lore, which allows the developers to create composite structures out of stacked images without visual overlay. The technique was copyrighted by Ultimate as the Filmation game engine. As with its spiritual predecessor, the game is rendered isometric projection. [1] The game was critically acclaimed upon release. Reviewers praised the game's graphics and innovation, while minor criticism was directed at its similarities to Knight Lore.

Plot

On a dying planet in a distant galaxy, the last of the creatures known as the "guardians" stored all of their libraries, records, and knowledge on a single starship together with cryogenically preserved members of their race. A single robot, Alien 8, is tasked with keeping the occupants of the vessel alive for the duration of its journey.

The ship is launched towards a new solar system and Alien 8 performs his task for thousands of years during the journey. However, as the ship nears its destination, it is attacked and boarded by hostile aliens. The cryogenic life support systems were damaged during the attack and Alien 8 must restore them to an operational status before the ship's automatic thrusting systems manoeuvre it into planetary orbit.

Gameplay

The interface displays how many light years the starship is from its destination (ZX Spectrum). Alien 8 3.gif
The interface displays how many light years the starship is from its destination (ZX Spectrum).

The game is presented in an isometric format and set on board a starship. Taking on the role of the robot, Alien 8, the player must explore the large starship in order to ensure that the cryogenic life support systems preserving the biological crew are re-activated. [2] The core of this system is a series of geometrically-shaped circuits. However, the circuits have been removed by the invading aliens and distributed around the starship. The main objective of the game is to collect the correct circuits and return them to their respective locations before the starship reaches its destination. The circuits are variously shaped as cubes, pyramids, domes or cylinders.

As with its spiritual predecessor, the environment of the game takes the form of a series of isometric flip-screen rooms (which trace the outline of a large starship). There are a total of 129 rooms [3] and most are filled with various objects, such as moveable platforms, static hazards such as spikes and hostile aliens. [4] As well as executing well-timed manoeuvres and jumps, the player is able to use starship props to block or defend themselves. Another feature is the use of remote controlled drones, which can be directed by Alien 8 into inaccessible or dangerous areas. [5]

Development

Development of Alien 8 began immediately after the release of Knight Lore , in which the Stamper brothers predicted that publishers would attempt to copy Knight Lore's Filmation technology in other games. [2] As with its predecessor, the Stamper brothers developed the game in monochrome to avoid visual overlay and attribute clash, as it was a common processing limitation in early 8-bit home computers. [2] [6] However, the Amstrad release exclusively displayed dual-colours. [7] In 2019 an unofficial Commodore port was released. [8]

Reception

Alien 8 entered the Gallup Top 30 sales chart at number one for the week ending 19 February 1985, replacing Ghostbusters after 13 weeks. [10] After a second week at the top, [11] it was replaced by Football Manager . [12]

The game was critically acclaimed upon release. A reviewer of Crash praised its graphics and presentation, stating them to be "excellent" and more "imaginative and pleasing" compared to its predecessor, despite regarding it as "only having a slight difference". [3] Amstrad Action similarly praised the graphics, citing them as "amazing", "brilliant" and having "great" colour combinations. [lower-alpha 2] [9] A reviewer of Amtix! stated that the visuals were "breathtakingly stunning" and improves on its predecessor. [7] David Kelly of Popular Computing Weekly stated the game was a "little" disappointing due to its similarities to Knight Lore, but asserted that the graphics were of superior quality to its predecessor. [5] Chris Bourne of Sinclair User stated that the general quality of graphics were "higher" than its predecessor, although it used an identical system. [4]

Crash praised the new additions to the game, in particular the time limit and various collectable items. The reviewer wrote that the new features were "compelling and exciting", as it differs from its predecessor. [3] A reviewer of Amstrad Action similarly praised its innovation, stating that it has "wonderfully" original ideas, despite criticising it similarities to Knight Lore. [9] Kelly praised the game's extra puzzles and the animation of enemies, heralding them as "brilliant". [5] Bourne similarly praised the 3D animation, writing that every extension of the game improved over Knight Lore. [4]

Notes

  1. The game was first released for the ZX Spectrum, and was ported to the other formats later in 1985.
  2. The Amstrad version of Alien 8 was not released in monochrome.

Related Research Articles

Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM), "one of the most successful and influential games of all time" (X360), and "probably ... the greatest single advance in the history of computer games" (Edge).

<i>Sabre Wulf</i> 1984 video game

Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.

<i>Knight Lore</i> 1984 video game

Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.

<i>Underwurlde</i> 1984 video game

Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released shortly before the latter for the ZX Spectrum in late 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.

<i>Jet Set Willy II</i> 1985 video game

Jet Set Willy II: The Final Frontier is a platform game released 1985 by Software Projects as the Amstrad CPC port of Jet Set Willy. It was then rebranded as the sequel and ported other home computers. Jet Set Willy II was developed by Derrick P. Rowson and Steve Wetherill rather than Jet Set Willy programmer Matthew Smith and is an expansion of the original game, rather than an entirely new one.

<i>Lunar Jetman</i> 1983 video game

Lunar Jetman is a horizontally scrolling shooter developed and published by Ultimate Play the Game. It was released for the ZX Spectrum in 1983 and later on the BBC Micro. In this sequel to Jetpac, the second instalment of the Jetman series, Jetman has to destroy alien bases whilst simultaneously defending himself, along with Earth, from a hostile alien race.

<i>Gunfright</i> 1985 action-adventure game video game

Gunfright is an action-adventure game developed by Ultimate Play the Game and published by U.S. Gold. It was first released for the ZX Spectrum in December 1985, then released for Amstrad CPC and the MSX the following year. The player takes the role of a sheriff in the town of Black Rock and is tasked with eliminating outlaws who are scattered throughout the settlement.

<i>Nightshade</i> (1985 video game) 1985 video game

Nightshade is an action video game developed and published by Ultimate Play the Game. It was first released for the ZX Spectrum in 1985, and was then ported to the Amstrad CPC and BBC Micro later that year. It was also ported to the MSX exclusively in Japan in 1986. In the game, the player assumes the role of a knight who sets out to destroy four demons in a plague-infested village.

<i>Tornado Low Level</i> 1984 video game

Tornado Low Level is a multidirectional flight game developed by Costa Panayi and published in 1984 by the company he co-founded, Vortex Software. The game was released for the ZX Spectrum in 1984, with ports for the Amstrad CPC and Commodore 64 in 1985.

<i>Dun Darach</i> 1985 arcade adventure game

Dun Darach is an arcade adventure developed and published in 1985 by Gargoyle Games for the ZX Spectrum and Amstrad CPC computers. It is a prequel to the 1984 game Tir Na Nog. The plot has Celtic hero Cuchulainn on a search to find his companion Lóeg in the mysterious city of Dun Darach. Inspiration for the game came from the works of Fritz Leiber and Michael Moorcock.

<i>Spindizzy</i> 1986 video game

Spindizzy is an isometric video game released for several 8-bit home computer formats in 1986 by Electric Dreams Software. It combines action and puzzle game elements. Players must navigate a series of screens to explore a landscape suspended in a three-dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection.

<span class="mw-page-title-main">Filmation (game engine)</span> Video game graphics engine

Filmation is the name of the isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s, primarily on the 8-bit ZX Spectrum platform, though various titles also appeared on the BBC Micro, Amstrad CPC, MSX and Commodore 64 platforms.

<i>Entombed</i> (video game) 1985 video game

Entombed is an action-adventure video game published by Ultimate Play the Game for the Commodore 64 in 1985. It is the second instalment of the Pendragon series and is a sequel to The Staff of Karnath. The game features series protagonist and aristocrat adventurer, Sir Arthur Pendragon, as he attempts to escape an ancient Egyptian tomb before all oxygen runs out. As with its predecessor, Entombed is presented in an isometric format.

<i>Blackwyche</i> 1985 video game

Blackwyche is an action-adventure video game published by Ultimate Play the Game for the Commodore 64 in 1985. The game is the third instalment of the Pendragon series and sequel to Entombed. In the game, aristocrat adventurer Sir Arthur Pendragon is trapped on board a haunted galleon and must free the soul of its captain. The game is presented in a 3D isometric format.

<i>Martianoids</i> 1987 video game

Martianoids is a ZX Spectrum video game developed by Ultimate Play the Game and released in 1987.

<i>Bruce Lee</i> (video game) 1984 fighting video game

Bruce Lee is a platform game written by Ron J. Fortier for the Atari 8-bit family and published in 1984 by Datasoft. The graphics are by Kelly Day and music by John A. Fitzpatrick. The player takes the role of Bruce Lee, while a second player controls either Yamo or alternates with player one for control of Bruce Lee.

<i>Light Force</i> 1986 shooter game

Light Force is a 1986 vertically scrolling shooter designed by Greg Follis and Roy Carter, developed by their company Gargoyle Games, and published under their Faster Than Light imprint. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.

<i>Zoids: The Battle Begins</i> 1986 video game

Zoids: The Battle Begins is a 1986 video game designed by Chris Fayers, developed by the Electric Pencil Company, and published by Martech. and released in Europe for the ZX Spectrum, Amstrad CPC, MSX and Commodore 64 computers. Based on the Zoids toy series, the player controls a human who was fused with one of the robots and has to reclaim parts of a larger mech.

<i>Battle for Midway</i> (video game) 1984 video game

Battle for Midway is a turn-based strategy video game developed and published by Personal Software Services. It was first released in the United Kingdom and France for the MSX in 1984, and was re-released for the Amstrad CPC, Commodore 64 and ZX Spectrum in 1985. It is the second instalment of the Wargamers series. The game is set during the Battle of Midway in the Pacific Ocean theatre of World War II and revolves around the United States Navy attacking a large Imperial Japanese fleet stationed at Midway Atoll, in retaliation for the attack on Pearl Harbor.

<i>Robin of Sherwood: The Touchstones of Rhiannon</i> 1985 video game

Robin of Sherwood: The Touchstones of Rhiannon is a 1985 video game by Adventure International, created as a TV tie-in to the television series Robin of Sherwood. It was released on the ZX Spectrum computer.

References

  1. "Looking For An Old Angle". Crash Magazine, Issue 51. Newsfield. Archived from the original on 24 September 2006. Retrieved 3 October 2006.
  2. 1 2 3 "The Ultimate Hero: A History of Sabreman" (PDF). Retro Gamer . Future plc (73): 24–28. March 2009. Archived from the original (PDF) on 4 October 2015. Retrieved 3 October 2015.
  3. 1 2 3 4 "Alien 8 review - Crash 15". Crash. Future plc. 15 April 1985. Retrieved 2 October 2015.
  4. 1 2 3 Bourne, Chris. "Alien 8". Sinclair User. Archived from the original on 24 March 2013. Retrieved 2 October 2015.
  5. 1 2 3 Kelly, David (21 February 1985). "Alien 8 review". Popular Computing Weekly. 4 (8): 47. Retrieved 2 October 2015.
  6. "Games Index – Knight Lore". Amtix (1): 102. November 1985.
  7. 1 2 3 "Alien 8 review". Amtix! (1): 26. November 1985. Retrieved 2 October 2015.
  8. "Alien 8 V1.20".
  9. 1 2 3 "Alien 8 and Knight Lore review". Amstrad Action . Future plc (1): 55. October 1985. Retrieved 2 October 2015.
  10. "Top 20 Software Compiled By Gallup". Home Computing Weekly. No. 102. Argus Specialist Publications. 5 March 1985. p. 51. Retrieved 4 October 2023.
  11. "Top 20 Software Compiled By Gallup". Home Computing Weekly. No. 103. Argus Specialist Publications. 12 March 1985. p. 43. Retrieved 4 October 2023.
  12. "Top 20 Software Compiled By Gallup". Home Computing Weekly. No. 105. Argus Specialist Publications. 19 March 1985. p. 42. Retrieved 4 October 2023.