Cookie | |
---|---|
Developer(s) | Tim and Chris Stamper |
Publisher(s) | Ultimate Play the Game |
Platform(s) | ZX Spectrum |
Release |
|
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Cookie is a cooking-themed shoot 'em up developed and published by Ultimate Play the Game that was released exclusively for the ZX Spectrum in 1983. In the game, Charlie the Chef has to bake a cake, however his five ingredients are sentient and attempt to escape his pantry, enabling his quest to re-capture them. The game was written by Chris Stamper with graphics by Tim Stamper. It received mixed reviews upon release, with critics praising the graphics, but criticising the hard difficulty and its similarities to Pssst .
The game was released as Crazy Kitchen in Italian markets and as Chef, Lo in Croatia. [1]
The game is presented from a 2D perspective, and the main objective involves Charlie the Chef baking a cake from evil, sentient ingredients. The five ingredients vary from Mixed Peel, Chunky Chocolate, Crafty Cheese, Sneaky Sugar and Colonel Custard, who will all jump out of the pantry and try to avoid the player whenever possible. [2]
The player starts the game with three lives. Several ingredients will fly around the screen simultaneously, and if the player touches an ingredient with their body, a life will be deducted. The player's objective is to put the ingredients into the cooking bowl before they either fall into the dustbins on either side or knock the player into the bowl. [2] As a defence, Charlie the Cook can shoot flour sacks, which will push the ingredients further in the direction they are moving in. Bombs may also spawn in the game, which will allow the player to push the ingredients further than conventional flour sacks. [2] The player has to push the right variety of ingredients into the bowl, which changes for each level.
The game is complicated by the presence of a dustbin monster (similar to Oscar the Grouch) who regularly sticks his head out of one or the other of the dustbins and then flings an item of trash into the playfield. These will deduct a life from Charlie if they touch him, but can be knocked away with flour sacks in the same way that the ingredients can be, or they can be directed back into one of the dustbins. If a trash item enters the cooking bowl it will spoil the taste, and more ingredients will be required to be pushed into the bowl in order to fix this problem and complete the level.
When the right amount of ingredients has been put in the bowl, a cake is baked and a new level begins. [2] [3]
A version was also created for the BBC Micro and was scheduled for release in 1984; however, it was never commercially released. [4]
Cookie was one of the few Spectrum games also available in ROM format for use with the Interface 2, allowing "instantaneous" loading of the game (the normal method of cassette loading could take several minutes). [5]
Publication | Score |
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Crash | 73% [3] |
Home Computing Weekly | [6] |
Retro Gamer | 70% [7] |
Matthew Uffindell of Crash praised the game overall, despite thinking it was overshadowed by Ultimate's Tranz Am , which was bundled with Cookie during its initial release. [3] Uffindell stated the gameplay was addictive and challenging, despite thinking it was similar to its predecessor, Pssst . Lloyd Mangram of Crash considered the game to be overlooked and underrated, despite him suggesting that it was the most difficult of all games developed by Ultimate. Mangram praised the graphics as detailed, fast and "amusing", owing to the game's sentient ingredients. [3] Reviewers of Home Computing Weekly similarly praised the graphics and sound, stating that they "are well up to Ultimate's standards". [6]
A reviewer from Sinclair User stated that the graphics were of "arcade and cartoon" quality, and criticised the game's concept, suggesting that the player would lose interest after completing a few levels. [2] Mangham, however, praised its playability, heralding that it was "great fun" to play and easy to adapt to. [3] Sinclair User opined that first impressions of the game were important to the customer, and stated that the player may feel cheated due to the game's similarities to Pssst. [2]
Pastry is baked food made with a dough of flour, water, and shortening that may be savoury or sweetened. Sweetened pastries are often described as bakers' confectionery. The word "pastries" suggests many kinds of baked products made from ingredients such as flour, sugar, milk, butter, shortening, baking powder, and eggs. Small tarts and other sweet baked products are called pastries as a synecdoche. Common pastry dishes include pies, tarts, quiches, croissants, and pasties.
Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM), "one of the most successful and influential games of all time" (X360), and "probably ... the greatest single advance in the history of computer games" (Edge).
Pssst is an action video game developed and published by Ultimate Play the Game that was released for the ZX Spectrum in June 1983. In the game, Robbie the Robot has to protect his plant as it is attacked by various insects, each of which needs a different repellent to neutralise it. Pssst was the second game to be released by Ultimate, after Jetpac.
Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.
Jetpac is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which later became Rare. The game follows Jetman as he must rebuild his rocket in order to explore different planets, while simultaneously defending against hostile aliens. It was written by Ultimate co-founder Chris Stamper with graphics designed by his brother, Tim Stamper. Reviewers praised Jetpac's presentation and gameplay, and it won "Game of the Year" at the Golden Joystick Awards in 1983.
Tranz Am is an action video game developed and published by Ultimate Play the Game that was released for the ZX Spectrum in July 1983. The game is set in a post-apocalyptic version of the United States and centres around a racing car driver on his quest to obtain the Eight Great Cups of Ultimate, which are scattered throughout the country.
Ladyfingers, or in British English sponge fingers, are low-density, dry, egg-based, sweet sponge cake biscuits roughly shaped like large fingers. They are a principal ingredient in many dessert recipes, such as trifles and charlottes, and are also used as fruit or chocolate gateau linings, and for the sponge element of tiramisu. They are typically soaked in a sugar syrup or liqueur, or in coffee or espresso for tiramisu. Plain ladyfingers are commonly given to infants, being soft enough for teething mouths, but easy to grasp and firm enough not to fall apart.
Rose Levy Beranbaum is an American baker, cookbook author and blogger.
The ZX Interface 2 is a peripheral from Sinclair Research for its ZX Spectrum home computer released in September 1983. It has two joystick ports and a ROM cartridge slot, which offers instant loading times. The joystick ports are not compatible with the popular Kempston interface, and thus do not work with most Spectrum games released prior to the launch of the ZX Interface 2. In addition, the pass-through expansion bus provided was stripped, only allowing a ZX Printer to be attached.
Lunar Jetman is a horizontally scrolling shooter developed and published by Ultimate Play the Game. It was released for the ZX Spectrum in 1983 and later on the BBC Micro. In this sequel to Jetpac, the second instalment of the Jetman series, Jetman has to destroy alien bases whilst simultaneously defending himself, along with Earth, from a hostile alien race.
Atic Atac is an arcade-adventure video game developed and published by Ultimate Play the Game, released for the ZX Spectrum in 1983 and the BBC Micro in 1985. The game takes place within a castle in which the player must seek out the "Golden Key of ACG" by unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models.
Gunfright is an action-adventure game developed by Ultimate Play the Game and published by U.S. Gold. It was first released for the ZX Spectrum in December 1985, then released for Amstrad CPC and the MSX the following year. The player takes the role of a sheriff in the town of Black Rock and is tasked with eliminating outlaws who are scattered throughout the settlement.
Nightshade is an action video game developed and published by Ultimate Play the Game. It was first released for the ZX Spectrum in 1985, and was then ported to the Amstrad CPC and BBC Micro later that year. It was also ported to the MSX exclusively in Japan in 1986. In the game, the player assumes the role of a knight who sets out to destroy four demons in a plague-infested village.
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