Atic Atac | |
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Developer(s) | Tim and Chris Stamper |
Publisher(s) | Ultimate Play the Game |
Platform(s) | ZX Spectrum BBC Micro |
Release | ZX Spectrum
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Genre(s) | Arcade adventure Maze |
Mode(s) | Single-player |
Atic Atac is an arcade-adventure video game developed and published by Ultimate Play the Game, released for the ZX Spectrum in 1983 and the BBC Micro in 1985. The game takes place within a castle in which the player must seek out the "Golden Key of ACG" [lower-alpha 1] by unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models.
The game was written by Tim Stamper and its graphics were designed by brother Chris Stamper. Atic Atac received praise from critics upon release, mostly for its graphics and gameplay. It was later included in the 2015 release by Rare on the Xbox One retrospective compilation, Rare Replay . The game served as inspiration for the critically acclaimed adventure game show Knightmare .
The game is presented in a top-down perspective (albeit with sideways-on action) and is set inside a complex, labyrinthine castle with multiple floors (accessed by staircases and timed trapdoors) and secret passages. The player has been trapped inside and needs to collect three pieces of the "Golden Key of ACG" in order to escape. They can choose from three different characters; a Wizard, Knight or Serf. [3] [4] Each character has different ground friction, a different weapon to kill common enemies and access to a secret passage unique to them, meaning that navigating the castle is different for each one. [5] [6]
There are a number of items scattered around the castle, of which the player may carry up to three at a time. Some of these are always in the same place at the start of the game, whereas others are distributed randomly. [5] Items include differently-coloured keys which will unlock their respective doors, the three pieces of the ACG key, and other items that affect certain enemies or are mere red herrings. [3] Common enemies appear in each room upon entering and will attack the player on sight. Collision with these enemies destroys them but drains a portion of the player's health. There are also stationary poisonous fungi which will drain health constantly if the player is in contact with them, and enemies that require special items in order to either distract, repel or kill them, otherwise they remain in the room, invulnerable to conventional attacks, and rapidly drain the player's health if touched. [4]
The player has three lives upon starting the game, and should they die a gravestone will appear at their location and stay in place for the remainder of the current game. [5] Health can be replenished by collecting food scattered throughout the castle, however it will constantly drop the more the player moves, thus the player may eventually lose a life from starvation if they have not escaped the castle in time. [3]
Ashby Computers and Graphics was founded by brothers Tim and Chris Stamper, along with Tim's wife, Carol, from their headquarters in Ashby-de-la-Zouch in 1982. Under the trading name of Ultimate Play the Game, they began producing multiple video games for the ZX Spectrum throughout the early 1980s. [7] Prior to founding Ultimate, the Stamper brothers had backgrounds in designing arcade machines, but no marketing experience in the video game sector.
The operations of Ultimate were secretive and the Stamper brothers rarely gave interviews. [7] [8] Computer and Video Games noted that during development of Atic Atac, staff would work in "separate teams" to ensure quality control; one team would work on graphics whilst the other would oversee gameplay or sound. [3] The Stamper brothers worked seven days a week with little sleep in order to devote more time into developing video games, and would frequently re-use the same mechanics of their earlier games in newer ZX Spectrum games. [7]
Publication | Score |
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Crash | 92% [9] |
Computer and Video Games | 9/10 [5] |
Eurogamer | 8/10 [10] |
Atic Atac entered the MRIB Top 30 software charts at number 5 in November 1983, [1] taking the number 1 position from Valhalla the following fortnight. [11]
The game received a positive critical reception upon release. Micro Adventurer mainly praised Ultimate's capabilities of developing high quality games, saying that Atic Atac was "bound to fix their name firmly into the minds of adventurers", further recommending the game "without reservation". [8] Crash enjoyed the game's colourful graphics, heralding the detail and objects of the game to be "marvellous". However, they criticised the difficult joystick control and vague instructions, adding that the entire game is a "learning experience". [9] Computer and Video Games stated that the game was "the best yet from Ultimate", [5] and later in 1984 described it as "the favourite arcade adventure amongst computer gamesters". [3] Personal Computer Games wrote that it was "another blockbuster game", [12] while Sinclair User praised both the depth of plot and the advanced graphics, citing them both as "superb". [13]
In 1991, Atic Atac was ranked as the 79th best ZX Spectrum game of all time by Your Sinclair , [14] and was voted the 8th best game of all time by the readers of Retro Gamer Magazine for an article that was scheduled to be in a special Your Sinclair Tribute issue. [15] In 2007, Eurogamer described it as a prime example of "what passion can do when properly digitised". [16] In 2015, the game was included in Rare Replay , a collection of 30 Rare-designed games released for the Xbox One gaming console. [17]
The game was a major inspiration for the critically acclaimed CITV game show Knightmare , with producer Tim Child realising that if a ZX Spectrum could run a compelling adventure game, then a television programme with pre-rendered graphics could revolutionise the genre. [18] [19] Sabre Wulf , which was released for the ZX Spectrum by Ultimate Play the Game later in 1984, was noted for having similar gameplay to Atic Atac, including its similar themes of a continuous maze. [4] In a retrospective interview with Retro Gamer, Rare designer Greg Mayles asserted that their 2003 game Grabbed by the Ghoulies was not inspired by Atic Atac, despite their similar themes of a haunted mansion. [20]
Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM), "one of the most successful and influential games of all time" (X360), and "probably ... the greatest single advance in the history of computer games" (Edge).
Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.
Jetpac is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which later became Rare. The game follows Jetman as he must rebuild his rocket in order to explore different planets, while simultaneously defending against hostile aliens. It was written by Ultimate co-founder Chris Stamper with graphics designed by his brother, Tim Stamper. Reviewers praised Jetpac's presentation and gameplay, and it won "Game of the Year" at the Golden Joystick Awards in 1983.
Cookie is a cooking-themed shoot 'em up developed and published by Ultimate Play the Game that was released exclusively for the ZX Spectrum in 1983. In the game, Charlie the Chef has to bake a cake, however his five ingredients are sentient and attempt to escape his pantry, enabling his quest to re-capture them. The game was written by Chris Stamper with graphics by Tim Stamper. It received mixed reviews upon release, with critics praising the graphics, but criticising the hard difficulty and its similarities to Pssst.
Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.
Solar Jetman: Hunt for the Golden Warpship is a multidirectional shooter video game developed by Zippo Games and Rare and published by Tradewest for the Nintendo Entertainment System. It was released in North America on 14 October 1990 and in Europe by Nintendo on 26 September 1991. The game is the third installment of the Jetman series and was later re-released by Nintendo for their NES-based PlayChoice-10 arcade system in the United States in 1990.
Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released shortly before the latter for the ZX Spectrum in late 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.
Lunar Jetman is a horizontally scrolling shooter developed and published by Ultimate Play the Game. It was released for the ZX Spectrum in 1983 and later on the BBC Micro. In this sequel to Jetpac, the second instalment of the Jetman series, Jetman has to destroy alien bases whilst simultaneously defending himself, along with Earth, from a hostile alien race.
Nightshade is an action video game developed and published by Ultimate Play the Game. It was first released for the ZX Spectrum in 1985, and was then ported to the Amstrad CPC and BBC Micro later that year. It was also ported to the MSX exclusively in Japan in 1986. In the game, the player assumes the role of a knight who sets out to destroy four demons in a plague-infested village.
The Staff of Karnath is an action-adventure video game developed and published by Ultimate Play the Game for the Commodore 64 originally in 1984 and in the United States in 1985. The game is the first instalment of the Pendragon series and is the first to feature the aristocrat adventurer Sir Arthur Pendragon. In the game, Sir Pendragon is tasked with searching a castle for the ancient Staff of Karnath, which he must destroy prior to midnight, before it wipes out the human race.
Cauldron is a video game developed and published by British developer Palace Software in 1985 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. It contains both platform game and horizontally scrolling shooter sections. Players control a witch who aims to become the "Witch Queen" by defeating an enemy called the "Pumpking".
Dun Darach is an arcade adventure developed and published in 1985 by Gargoyle Games for the ZX Spectrum and Amstrad CPC computers. It is a prequel to the 1984 game Tir Na Nog. The plot has Celtic hero Cuchulainn on a search to find his companion Lóeg in the mysterious city of Dun Darach. Inspiration for the game came from the works of Fritz Leiber and Michael Moorcock.
The Evil Dead is an adventure game produced by Palace Software for the Commodore 64, BBC Micro, and ZX Spectrum. Based on the 1981 horror film of the same name, it was the first officially licensed Evil Dead video game. The ZX Spectrum version was never released on its own and eventually appeared on the B-side of Cauldron.
Quicksilva was a British games software publisher active during the early 1980s.
The ZX Spectrum's software library was very diverse. While the majority of the software produced for the system was video games, others included programming language implementations, Sinclair BASIC extensions, databases, word processors, spread sheets, drawing and painting tools, and 3D modelling tools.
Light Force is a 1986 vertically scrolling shooter designed by Greg Follis and Roy Carter, developed by their company Gargoyle Games, and published under their Faster Than Light imprint. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.
Rastan Saga, known as Rastan in North America, is a side-scrolling hack and slash arcade video game released by Taito in 1987. It was a critical and commercial success and was ported to home platforms.
Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies Ultimate Play the Game and Rare. They first worked together on arcade conversion kits, which were licensed to companies, but later became developers for the ZX Spectrum home computer in the early 1980s. Chris programmed the games, while Tim designed the graphics. They found success as Ultimate with games including Jetpac and Knight Lore. After reverse engineering the Nintendo Entertainment System and deciding to shift their focus to console development, the brothers founded Rare in the mid-1980s. They became Nintendo's first major Western developer, for whom they developed licensed games and ports. Over the next two decades, Rare enjoyed a close relationship with Nintendo and developed multiple major titles for the company, including Donkey Kong Country and GoldenEye 007. Microsoft acquired Rare in 2002, and the brothers left the company in 2007. After spending several years out of the public eye, the brothers are currently planning new ventures.
Judge Dredd is a platform shoot 'em up video game based on the character of the same name. It was developed by Beam Software and published by Melbourne House. It was released in Europe in 1986, for Commodore 64 and ZX Spectrum.