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"Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in games designed for arcades, after the player has exhausted the game's supply of new challenges. The phrase has since been turned into quasi-slang, usually describing an event that will cause significant harm, injury, bad luck, or even death to a person. However, since the turn of the century, it has largely fallen out of fashion in favor of unlimited lives and endless checkpoints with autosaves, although it very much remains the norm in arcades, as they require payment inserts.
The phrase was used as early as 1950 in devices such as electro-mechanical pinball machines, which would light up the phrase with a lamp (lightbulb). [1] Before the advent of home consoles and personal computing, arcades were the predominant platform for playing games, which required users to deposit a token or coin into an arcade game machine to play. Most early arcade video games typically had the game end when a timer ran out, with shoot 'em up game Space Invaders (1978) later popularizing a game over triggered by the player getting killed by enemies (either by being shot or enemies reaching the player), [2] with the player given a finite number of lives before the game ends. [3]
During the golden age of arcade video games, players would usually be given a finite number of lives (or attempts) to progress through the game, the exhaustion of which would usually result in the display of the message "Game over" indicating that the game had ended. The phrase might also be followed by the message "Play Again?" and a prompt asking the player to insert additional tokens to prevent the game from terminating and instead allowing the player to continue their progress. The message can also be seen flashing on certain arcade games while in attract mode, until a player inserts a credit; at this point the message would change to the number of credits inserted and "Press 1 or 2 player start", or some variation thereof.
As these games were ported to home consoles, the "Game over" screen and "Continue?" prompt remained, but often required only the press of a button to keep the game going; while the video game industry shifted away from being arcade-focused to being home gaming-focused, the inclusion of such a screen was no longer as critical since it offered no financial benefit. However, the concept of Game Over remained imbued in the medium thereafter as a way to add an element of risk: a player who is unsuccessful at carrying out the game's objective (possibly repeatedly) will be faced with such a screen and be forced to start over from either the beginning of the game or level, or to a previous, saved state.
Certain games ask players with no more lives to continue or to choose "game over" in a menu. Kamen no Ninja Akakage released in 1988 by Toei for the Famicom has "game over" on top of "continue" with a cursor to be properly positioned to get the desired choice.
With the development of the aforementioned save function (complemented by the less popular password system, which is now seen as archaic),[ citation needed ] the Game Over message has become less common as players are allowed to respawn at a previous state of the game, which has been stored in memory either through a player deliberately saving the game or reaching a checkpoint (which causes the game to save automatically). Many modern games do not technically "end" until they are completed, and although "Game over" screens remain present in many of them in some form or another, it is uncommon for them to signify a forced return to the beginning of the game, and only marginally more common for them to signify a substantial loss of progress. Roguelikes are the most common exception to this rule; permadeath is often a staple of the genre.
"Game over" has seen many variations. For instance in Little King's Story , the message "LIFE OVER" appears upon the death of the player's character. Nights into Dreams... and Nights: Journey of Dreams use "NIGHT OVER". Antarctic Adventure and Sonic the Hedgehog use "TIME OVER". Screens that display at equivalent points are considered "Game over" screens, even if the message that is displayed is entirely different, such as "YOU ARE DEAD" used in Resident Evil , God of War , and Left 4 Dead , "YOU DIED" seen in Dark Souls , Cuphead , and Minecraft (though Minecraft uses "Game over" if one dies in hardcore mode), "GOOD NIGHT" seen in Klonoa and Luigi's Mansion . The 2020 Nintendo 3DS game The Queen TV-Game 2 uses an expletive to parody player frustration. The 1980 arcade game Missile Command uses "The End", a game over screen that is usually seen upon achieving victory. Another variation includes "THE WITCH HUNTS ARE OVER" used in the Bayonetta series, "YOU WERE SLAIN" in Terraria , and "DRIVER DOWN" in Hill Climb Racing .
Some games give specific loss condition messages, pattern, screen, and sequence exclusive to a level, mission, game mode, or situation. For example, Plants vs. Zombies give game over dialog boxes saying "All your pet zombies have perished!", "You survived for (number of flags completed) flags!!", "You lost all your zombies!", and "You made it to a streak of (number of streaks that the player completed)" in Zombiquarium mini-game, Last Stand (mini-game and puzzle), I, Zombie finite levels, and I, Zombie and Vasebreaker Endless, respectively, with them only play the game over music which can be skipped by restarting or exiting the level to lose progress on that attempt while the music plays and not show the normal "THE ZOMBIES ATE YOUR BRAINS!" cutscene for Last Stand and Vasebreaker Endless, and afterwards the game becomes silent until the player restarts or exits. Survival Mode of the said game, however, have the normal losing sequence and cutscene plays, with only the game over result dialog box differs where it says "You survived for (number of flags completed) flag(s) before dying a gruesome zombie death!!!" instead of "GAME OVER" on most game versions (except mobile where both text are shown in the dialog box).
The phrase is occasionally used to indicate the end of an argument or process in real life. In January 2011, protesters and rioters in several North African and Middle Eastern countries used the slogan "Game over" on banners to express their anti-government sentiments. [4]
"Game over" is also sometimes used as a phrase to concede defeat, as for example in the movie Aliens where one of the protagonists, Private William Hudson (Bill Paxton), shouts, "Game over, man. Game over!" after the dropship meant to rescue him and his expedition is destroyed. [5] [ unreliable source ] Paxton's use of the phrase was included in shortened form in the SNES game adaptation of Alien 3 , [6] [ unreliable source ] although the Hudson character did not appear in the film. The "Game Over" quote is heard in full after the final ball is drained in Zen Studios' virtual pinball adaptation of Aliens. [7] The "game over" line was not in the Aliens script, but was ad libbed by Paxton. [8]
The phrase is also used various times in the Saw movie series, because of the antagonist's penchant for referring to the traps he creates as "games".
Some gamebooks utilize this phrase as well. Each book in the Nintendo Adventure Book series has only one good ending, with all of the bad ones saying "Game Over".
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored points if the ball came to rest in them. Today, pinball is most commonly an arcade game in which the ball is fired into a specially designed cabinet known as a pinball machine, hitting various lights, bumpers, ramps, and other targets depending on its design.
Area 51 is a light gun arcade game released by Time Warner Interactive in 1995. It takes its name from the military facility. The plot of the game involves the player taking part in a Strategic Tactical Advanced Alien Response (STAAR) military incursion to prevent aliens, known as the Kronn, and alien-created zombies from taking over the Area 51 military facility.
Pinball is a pinball video game developed by Nintendo and HAL Laboratory and published by Nintendo for the Nintendo Entertainment System. It is based on a Game & Watch unit of the same name, and was first released for the Famicom in Japan in 1984. It was later released as an arcade game for the Nintendo VS. System in Japan and North America in 1984. In 1985, it was a launch game for the Nintendo Entertainment System in North America.
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic games, including handheld electronic games, standalone arcade game systems, and exclusively non-visual products.
Psycho Pinball is a 1994 pinball video game published and developed by Codemasters, released for Mega Drive in the United Kingdom and MS-DOS in the United States and Europe.
Area 51: Site 4 is a light gun arcade game developed by Atari Games and released in 1998. It is a sequel to the original Area 51, picking up where that game left off. Though the graphics have been improved, they rely on the same FMV streaming technology as the original, and the gameplay remains largely the same as the original game.
Attack from Mars is a 1995 pinball game designed by Brian Eddy, and released by Midway.
Red & Ted's Road Show is a 1994 widebody pinball game designed by Pat Lawlor and released by Williams. It is part of WMS' SuperPin line of widebody games.
Space Lords is a video game released in arcades by Atari Games in 1992. It is a first-person perspective space combat video game.
FunHouse is a pinball machine designed by Pat Lawlor and released in November 1990 by Williams Electronics. Starring a talking ventriloquist dummy named Rudy, the game is themed after the concept of an amusement park funhouse. FunHouse is one of the last Williams games to use an alphanumeric display; the company switched to dot matrix the following year.
Pinball FX 2 is a pinball video game for Xbox 360, Xbox One, and Microsoft Windows and is the sequel to Pinball FX. It was developed by Zen Studios and published by Microsoft Studios. It was released on October 27, 2010, via the Xbox Live Arcade service. The game includes several new features, such as local multiplayer and the ability to tweak table settings. Players can also import all of the tables from Pinball FX they had previously purchased. The Windows 8 version of Pinball FX 2 was released on the Windows Store on October 27, 2012, two years after the original XBLA release. The game was subsequently released for other Windows platforms via Steam on May 10, 2013. Pinball FX 2 was announced for Windows Phone in February 2012. A sequel, Pinball FX 3 was released in September 2017.
Plants vs. Zombies is a 2009 tower defense video game developed and published by PopCap Games. First released for Windows and Mac OS X, the game has since been ported to consoles, handhelds, and mobile devices. The player takes the role of a homeowner amid a zombie apocalypse. As a horde of zombies approaches along several parallel lanes, the player must defend their home by placing plants, which fire projectiles at the zombies or otherwise detrimentally affect them. The player collects a currency called sun to buy plants. If a zombie happens to make it to the house on any lane, the player loses the level.
The Pinball Arcade is a pinball video game developed by FarSight Studios. The game is a simulated collection of 100 real pinball tables licensed by Gottlieb, Alvin G. and Company, and Stern Pinball, a company which also owns the rights of machines from Data East and Sega Pinball. Williams and Bally games are no longer available since June 30, 2018, as FarSight had lost the license to WMS properties, which has since passed to Zen Studios.
Limbic Software, Inc. is an independent mobile game development company founded in 2009 by Arash Keshmirian, Iman Mostafavi, and Volker Schönefeld. Limbic has designed and developed iOS and Android titles TowerMadness, Grinchmas!, Nuts!, Zombie Gunship, TowerMadness 2, and Zombie Gunship Arcade, with over 25 million game downloads worldwide.
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms.
Action Button Entertainment is a video game development studio consisting of Tim Rogers, Brent Porter, Michael Kerwin, and Nicholas Wasilewski that has produced five games: Ziggurat (2012), TNNS (2013), Ten by Eight (2013), Tuffy the Corgi (2014), and Videoball (2016). The group convened in 2010 as Rogers worked on Ziggurat based on an idea he had while playing Angry Birds that he could not complete on his own. Porter joined Action Button after responding to a call for artists Rogers made via Twitter, and Kerwin joined based on a connection he had with Rogers from producing a mockup of a game concept Rogers outlined in his Kotaku column.
PinOut is a pinball video game developed by the Swedish indie game studio Mediocre. It was released in October 2016 for Android and iOS. The goal of the game is to propel a ball as far as possible before time runs out. After the first 7 levels the endless mode begins.
Pinball FX 3 is a pinball simulator video game developed and published by Zen Studios and is the sequel to Pinball FX 2. It was released for Microsoft Windows, Xbox One, PlayStation 4 in September 2017 and then released for the Nintendo Switch in December 2017. A followup called Pinball FX was released in February 16, 2023.
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and continue are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing.
Arcade1Up is a computer hardware production company that specializes in the production of working 3/4 scale arcade cabinets that play arcade video games using modern components and emulation.
Private William Hudson: "That's it man, game over, man, it's game over!"