Hill Climb Racing

Last updated

Hill Climb Racing
Hill Climb Racing logo.svg
Developer(s) Fingersoft
Publisher(s) Fingersoft
Director(s) Toni Fingerroos
Composer(s) Filippo Vicarelli
Platform(s) Android, iOS, Microsoft Windows, Windows Phone
ReleaseAndroid
  • WW: September 22, 2012
iOS
  • WW: November 8, 2012
Microsoft Windows
  • WW: October 21, 2013
Windows Phone
  • WW: November 27, 2013
Genre(s) Racing
Mode(s) Single-player, multiplayer

Hill Climb Racing is a 2012 2D physics-based racing video game released by the Finnish studio Fingersoft for Android, iOS, Microsoft Windows, and Windows Phone. It was originally created by Toni Fingerroos, Fingersoft's founder, and is the company's best-known product. The player controls a driver across hilly terrains, collecting coins along the way and spending them on vehicular upgrades and on vehicles themselves while being watchful of the driver's head as well as the vehicle's fuel supply. This game is also considered as one of the best old school mobile games because it took over many other small mobile games.

Contents

The game received generally somewhat favorable reviews. Critics tended to describe the graphics as being rudimentary at best or ugly at worst and sometimes panned the gameplay as unimpressive, but the former was overlooked when they lauded the physics. Further praise went to the simplistic two-button controls and the freemium monetization model for its passive approach. Its success led to the creation of a sequel, Hill Climb Racing 2 in 2016, and in 2018, the Hill Climb Racing franchise became the second Finnish mobile game franchise after Rovio's Angry Birds to amass one billion downloads.

Gameplay

Screenshot illustrating elevation as the main aspect of the game. Throughout this course, coins are spread in groups, with some of them accompanied by fuel and gems (as shown on the center-right). The top-left portion of the screen comprises the fuel gauge and an inventory of coins and gems. Hill Climb Racing gameplay.png
Screenshot illustrating elevation as the main aspect of the game. Throughout this course, coins are spread in groups, with some of them accompanied by fuel and gems (as shown on the center-right). The top-left portion of the screen comprises the fuel gauge and an inventory of coins and gems.

The objective of Hill Climb Racing is to drive as far through progressively difficult racing stages as possible while collecting coins, [1] taking advantage of the non-realistic physics [2] and using only two simple controls: the Gas and Brake pedals. While in mid-air, pressing these pedals will instead cause the vehicle to rotate, allowing the player to control the angle with which they land. Fuel is replenished by picking up gas canisters or batteries along the way. The player can perform stunts such as driving the vehicle into the air for a prolonged time or flipping it over to earn more coins, which after the race may be spent on upgrades or to unlock new stages and vehicles (including a monster truck, dirt bike, tank, and Santa's sleigh). [3] Conditions ending the game are depleting the vehicle's fuel or hitting the driving avatar's head. [4] :271

Since its inception, Hill Climb Racing has seen updates that add new content. For example, the "Garage" was introduced in a December 2016 update, where players can purchase cars and tune their parts. Gems were also introduced as a currency of the game. [5]

Development

Hill Climb Racing was developed by Toni Fingerroos, a self-taught Finnish programmer who was 29 years old at the time of the game's release. Prior to the game, he started writing software at the age of ten. He was intrigued by car racing and wrote Ralli 94 and shared it with his friends. At that time, when he thought that games were developed by firms and not by people, he named his own hobbyist firm Fingersoft. [6] [7]

A decade after his first game, Fingerroos revived the Fingersoft trade name as a professional studio that programmed games for Nokia mobile phones. Fingerroos described he "failed at that quite miserably." He since pursued other occupations, all with unfavorable outcomes. One of them was working with Pixolane, a game studio, and spending his money on developing a PlayStation 3 game called Rust Buckaneers [4] :243 that was ultimately cancelled as the studio wasted its seed money, causing him to accumulate debt. Another was repairing and selling sports cars imported from Japan and the United Kingdom, which also drained his personal savings. Fingerroos returned to and revived Fingersoft once more in late 2011, where as the company's sole worker, he designed a photography application every few days to see whether some of them would turn out to be successful. One of these apps was Cartoon Camera, released in February 2012 and having quickly amassed over ten million downloads. The app's profitability strengthened Fingerroos' confidence, helped him pay off debts, and secured the creation of his next project, Hill Climb Racing. [6] [7]

Fingerroos said he spent 16 hours a day for a couple of months developing Hill Climb Racing in a compact bedroom before completing the project. [7] The sound assets were crowdsourced, and his friends and acquaintances drew the visuals. As Fingersoft's business manager, Jarkko Paalanen, states, the visuals were intentionally drawn to be "naïve and childish", as part of the game's character. [4] :243 Bill Newton, the game's protagonist, was drawn as a sketch by Fingerroos' partner Pai Turunen. Fingerroos then photographed the sketch with one of the company's earlier camera apps and modified it for the game's inclusion. [4] :243 It was released for Android devices on September 22, 2012. [8] Amid the game's success, Fingerroos contacted Teemu Närhi, a former Pixoline employee, to port the game for iOS. [4] :243 That version was released on November 8, [9] and the game was later ported to Microsoft Windows on October 21, 2013, [10] and to Windows Phone on November 27. [11]

Chinese version

Fingersoft had plans to localize Hill Climb Racing in China. They had already released the original game in that region in July 2014, in collaboration with MyGamez, a Finnish-Chinese game publisher specializing in marketing non-native mobile games to China. Paalanen saw an opportunity to appeal to the Chinese audience by altering the game's theme to match their culture, while keeping the gameplay unchanged. Hill Climb Racing: China Edition was published by MyGamez in February 2015, coinciding with Chinese New Year. [12] [13]

Reception

Hill Climb Racing's critical reception was somewhat positive, with praise often going to the game's physics. Criticism was normally focused on the visuals, but that was often overlooked when the physics was tested. Modojo's John Bedford respectively dismissed the graphics and soundtrack as rudimentary and repetitive but found a great deal of satisfaction in mastering the controls and called the game "furiously addictive." [2] SFGate 's Peter Hartlaub praised the ability to upgrade vehicles, as he found it to dramatically improve the player's experience and demonstrate the game's "subtle" physics. Even though he found Ski Safari, a similar racing game, to have a more sophisticated gameplay and better graphics and be more cartoonishly "fun," he also found Hill Climb Racing more engaging and concluded that the game is "a good example of the importance of mechanics over visuals in [the mobile gaming] market." [3]

Pocket Gamer 's Harry Slater compared it to Trials and found it to be less "bombastic" and the graphics slightly ugly but praised the simplicity of the gameplay. He called the game unimpressive, but decent in the genre of physics-based racing games and enjoyable. [14] Swedish magazine Mobil's Elias Nordling considered the game's freemium model and noted the progression system as fast enough to not make the in-app purchases tempting. He found the controls simple and the physics difficult, but his main complaint was the fact that when starting any level, the player always starts from the beginning, rather than from the highest achieved level. Elias concluded that that obscured the feeling of achieving anything, but he ultimately liked it and found it to be addictive. [1] In the book Finnish Video Games: A History and Catalog, Juho Kuorikoski also found the monetization to be reasonable and the mechanics addictive. He described the visuals as being "amateurish" and particularly ugly for a successful game, but later argued that "good graphics don't make a good game". [4] :271–272

Sequels and spin-off

A sequel, titled Hill Climb Racing 2, was released to Android devices on November 28, 2016, to iOS in December 2016 & to Windows 10 on March 23, 2018. It features more vehicles, cups, new events, and a much more recent look.

Another sequel titled Hill Climb Racing 3 is currently under development, believed to have 3D graphics. [17] It was announced in 2022.

A Lego-themed spin off known as Lego Hill Climb Adventures released in open beta in early 2023, and officially launched on May 30th, 2024.

Sales

In its first fiscal year, Fingersoft reported that it gained a total of €15.5 million in revenue via advertisements and in-app purchases. The company's net sales continued to rise until 2018, when Fingersoft reported net sales of €21 million, down from 2017's €29.6 million. This was attributed to the company's focus on building its team and not releasing any title in 2018, and its older games continued to be profitable. [18] A few journalists have described the game's performance as having transformed Fingersoft into a "rags-to-riches" app studio. [4] :271 [6]

In October 2013, Fingersoft announced that Hill Climb Racing had been downloaded 100 million times. [8] In 2014, Hill Climb Racing had over 40 million active players playing it on a monthly basis. [4] :243 Near the end of April 2018, the company's CEO, Närhi, confirmed that the franchise had surpassed one billion downloads, becoming the second Finnish mobile game franchise—after Rovio's Angry Birds—to reach the mark and have touched 2 billion downloads combined. [19]

Related Research Articles

<span class="mw-page-title-main">Mobile game</span> Video game played on a mobile device

A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone, tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.

<span class="mw-page-title-main">VDrift</span>

VDrift is a cross-platform, free/open source driving simulation made with drift racing in mind. It is released under the GNU General Public License (GPL) v3. It is currently available for Linux, FreeBSD, Mac OS X and Microsoft Windows.

FlatOut is a series of action demolition derby/racing video games created by Finnish independent video game developer Bugbear Entertainment. The FlatOut series has sold a total of almost 3 million units worldwide. After Bugbear developed FlatOut: Head On, Dutch video game developer Team6 Game Studios developed the next three games in the series, which are the Windows-exclusive FlatOut 3 and two spin-offs on Wii and Android. Kylotonn developed the series' fourth installment, FlatOut 4: Total Insanity, which was released on March 17, 2017 for PlayStation 4 and Xbox One in Europe and May 2 in the U.S.

Bike or Die! is a trial bike game by developer Toyspring, released for Palm OS in mid-2004 and for iOS in 2008. In this game players try to ride a bike with simulated physics over challenging and varied courses, in order to collect flags as quickly as possible. Players can download additional levels and compete online via the game's official homepage.

<i>Brave Shot</i> 2003 video game

Brave Shot is a scrolling shooter mobile phone game developed and published by Square Enix on December 10, 2003. It was released on the Verizon Wireless network in North America. In the game, the player shoots down waves of enemy aircraft, intermixed with giant screen-filling boss fights, while dodging enemy fire. The title was Square Enix's first foray into the North American mobile gaming market, and it was followed by a run and gun sequel, Brave Shot 2, in September 2005. Reviewers praised the game's graphics and exciting gameplay, but criticized the simplicity and uneven difficulty. Reviewers took the game as a positive sign of Square Enix's plans in the mobile gaming market.

<i>Angry Birds</i> (video game) 2009 puzzle video game

Angry Birds was a 2009 physics-based casual puzzle video game developed by Finnish video game developer Rovio Entertainment. Inspired primarily by a sketch of stylized wingless birds, the game was first released for iOS and Maemo devices starting in December 2009. By October 2010, 12 million copies of the game had been purchased from the iOS App Store and Ovi, which prompted the developer to design versions for other touchscreen-based smartphones, most notably Android, Symbian, Windows Phone, and BlackBerry 10 devices. The series has since expanded to include titles for dedicated video game consoles and PCs. A sequel, Angry Birds 2, was released in July 2015 for iOS and Android. Around April 2019, the original game was removed from the App Store. A paid recreation of the game's content from 2012 was released as Rovio Classics: Angry Birds on March 31, 2022, but later on, Rovio mentioned that they were removing it from the Google Play Store on February 23, 2023, and retitling it as Red's First Flight on the iOS App Store.

Mini Motor Racing is an isometric racing game developed by The Binary Mill for iOS and Android platforms. In May 2013, the game was released for the Microsoft Windows platform as Mini Motor Racing EVO and in December 2019 for PlayStation 4 and PlayStation VR as Mini Motor Racing X. It was released on the iTunes App Store on December 8, 2011, and on the Google Play Network on May 11. The game features vehicle, race and environment physics, vehicle upgrades, day and night tracks, Career, Quick Race and Multiplayer modes along with Game Center leaderboards and achievements. Mini Motor Racing also uses Apple's iCloud to store and sync progress across iOS 5 devices.

Asphalt is a series of racing video games developed and published by Gameloft, Clickteam and Microsoft. Games in the series typically focus on fast-paced arcade racing set in various locales throughout the world, tasking players to complete races while evading the local law enforcement in police pursuits.

<i>Annoying Orange: Kitchen Carnage</i> 2011 video game

Annoying Orange: Carnage is a 2011 casual mobile game developed by Bottle Rocket and published by Eastedge Studios. Based on the comedy web series Annoying Orange, players throw various produce items into blenders across a kitchen, earning them points for each successful throw. A total score will be calculated when a time limit has been reached.

<i>Monster Trucks Nitro</i> 2008 video game

Monster Trucks Nitro is a series of platform racing video games developed by Ubisoft RedLynx. The first game in the series, Monster Trucks Nitro was released on December 19, 2008 for the Flash, Windows and Mac OS X platforms and on March 27, 2009 for the iOS platform. A sequel, entitled Monster Trucks Nitro 2, was released on April 5, 2010 exclusively for the iOS platform.

<i>ARC Squadron</i> 2012 video game

ARC Squadron is a 2012 space combat video game developed and published by Psyonix Studios for iOS. It was released on the App Store on 1 November 2012. Like Psyonix's previous game, Supersonic Acrobatic Rocket-Powered Battle-Cars, ARC Squadron runs on Unreal Engine 3. On 17 October 2013, ARC Squadron: Redux was released on iOS and Android, featuring improved graphics and performance as well as gameplay tweaks.

<i>Sonic Dash</i> 2013 video game

Sonic Dash is a 2013 endless runner mobile game developed by Hardlight and published by Japanese game studio Sega. It is Hardlight's second Sonic the Hedgehog game, the first being 2012's Sonic Jump. The game was released in March 2013 for iOS, November 2013 for Android, and December 2014 for Windows Phone and Windows, along with an arcade release in November 2015 as Sonic Dash Extreme. It was initially released as a paid application, but was made free-to-play a month after its iOS release.

<i>Candy Crush Saga</i> 2012 video game

Candy Crush Saga is a free-to-play tile-matching video game released by King on April 12, 2012, originally for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game Candy Crush.

<i>Table Top Racing</i> 2013 video game

Table Top Racing is racing video game developed and published by British studio Playrise Digital. The game was originally developed for iOS on January 31, 2013, and later released for Android devices on January 23, 2014. A PlayStation Vita version was released on August 5, 2014.

<i>Asphalt 8: Airborne</i> 2013 video game

Asphalt 8: Airborne is a 2013 racing video game developed by Gameloft Barcelona and published by Gameloft. It is the tenth major game of the Asphalt series. It was released on August 22, 2013, for iOS and Android, November 13 for Windows 8 and Windows Phone 8, January 15, 2014 for BlackBerry 10, and April 5, 2015 for Tizen. Its successor, Asphalt 9: Legends, was announced on February 26, 2018. The game has about 470 million players, according to the game description in the App Store.

<i>Supreme Snowboarding</i> 1999 video game

Supreme Snowboarding is a snowboarding video game created by Housemarque for Microsoft Windows with a Game Boy Color version by Software Creations in 1999. It was one of the first snowboarding games for Windows to take full advantage of 3D graphics cards that were becoming the norm in the late 1990s. Over 1.5 million units were sold worldwide, allowing Supreme Snowboarding to become the first hit title in Finnish game development. The game received positive critical reception, as well as acclaim for having one of the best visuals of its time, though its lack of content and replay value was sometimes criticized.

<i>Asphalt 9: Legends</i> 2018 video game

Asphalt 9: Legends is a 2018 racing game developed by Gameloft Barcelona and published by Gameloft. Released on July 25, 2018, it's the fifteenth major game of Asphalt series. In comparison to previous entries, there are several new and improved features, such as a prestigious car lineup, new control schemes, including the autopilot mode called "TouchDrive", and race modes, and the reimplemented "shockwave nitro" from Asphalt 6: Adrenaline. The graphics are considered significantly improved compared to its 2013 predecessor, Asphalt 8: Airborne.

<span class="mw-page-title-main">History of mobile games</span>

The popularisation of mobile games began as early as 1997 with the introduction of Snake preloaded on Nokia feature phones, demonstrating the practicality of games on these devices. Several mobile device manufacturers included preloaded games in the wake of Snake's success. In 1999, the introduction of the i-mode service in Japan allowed a wide variety of more advanced mobile games to be downloaded onto smartphones, though the service was largely limited to Japan. By the early 2000s, the technical specifications of Western handsets had also matured to the point where downloadable applications could be supported, but mainstream adoption continued to be hampered by market fragmentation between different devices, operating environments, and distributors.

<span class="mw-page-title-main">Fingersoft</span> Finnish video game developer

Fingersoft is a Finnish video game developer based in Oulu. Fingersoft is one of the most northern game studios in the world, located just 170km south of the Arctic Circle. It is best known for the mobile games Hill Climb Racing and Hill Climb Racing 2, which together have over 2 billion installations.

<i>PUBG Mobile</i> Free-to-play battle royale video game

PUBG Mobile is a free-to-play battle royale video game co-developed by LightSpeed & Quantum Studio and PUBG Studios. It is a mobile game adaptation of PUBG: Battlegrounds. It was initially released for Android and iOS on 19th of March 2018.

References

  1. 1 2 3 Nordling, Elias (December 30, 2013). "Hill Climb Racing: Svår uppförsbacke". Mobil (in Swedish). Retrieved July 27, 2019.
  2. 1 2 3 Bedford, John (November 12, 2012). "Hill Climb Racing". Modojo. Archived from the original on May 22, 2021. Retrieved July 18, 2019.
  3. 1 2 Hartlaub, Peter (February 6, 2013). "'Hill Climb Racing' a major time suck". SFGate . Retrieved July 19, 2019.
  4. 1 2 3 4 5 6 7 8 Kuorikoski, Juho (May 11, 2015). Finnish Video Games: A History and Catalog. McFarland & Company. ISBN   978-0-7864-9962-5.
  5. "The Garage update for #HillClimbRacing is out now on Google Play and Apple App Store!". Twitter . Fingersoft. December 22, 2016. Archived from the original on August 17, 2019. Retrieved August 16, 2019.
  6. 1 2 3 Rossi, Juhana (February 4, 2014). "Fingersoft Finds Simple Is Profitable". The Wall Street Journal . Retrieved July 24, 2019.
  7. 1 2 3 Teivainen, Aleksi (October 18, 2014). "Turning his business around". Helsinki Times . Retrieved July 28, 2019.
  8. 1 2 "Hill Climb Racing tops 100 million downloads". PR Newswire . Fingersoft. October 17, 2013. Retrieved July 22, 2019.
  9. "Hill Climb Racing is now available for iOS also!". Facebook . Fingersoft. November 8, 2012. Archived from the original on August 18, 2019. Retrieved August 18, 2019.
  10. "Hill Climb Racing now available for all Windows 8 devices!". Facebook . Fingersoft. October 21, 2013. Archived from the original on August 17, 2019. Retrieved August 16, 2019.
  11. "Hill Climb Racing is now available on Windows Phone!". Facebook . Fingersoft. November 27, 2013. Archived from the original on August 17, 2019. Retrieved August 16, 2019.
  12. Suckley, Matt (February 25, 2015). "Fingersoft releases Chinese edition of Hill Climb Racing". Pocket Gamer . Retrieved July 21, 2019.
  13. "Finnish game, downloaded 260 million times, enters Chinese market". Talouselämä (in Finnish). February 25, 2015. Retrieved July 21, 2019.
  14. 1 2 Slater, Harry (December 23, 2014). "Hill Climb Racing - More like slightly steep inclines really". Pocket Gamer . Retrieved July 19, 2019.
  15. Laakso, Leena (April 26, 2019). "Hill Climb Racing is 2014's App of the Year". Kauppalehti (in Finnish). Retrieved July 19, 2019.
  16. 1 2 Cowley, Ric (January 28, 2016). "Chinese version of Hill Climb Racing wins China Mobile innovation award". Pocket Gamer . Retrieved July 19, 2019.
  17. "Hill Climb Racing 3 is officially under development • Fingersoft". Fingersoft. November 29, 2022. Retrieved April 22, 2023.
  18. Lappalainen, Elina (March 27, 2019). "Downhill Slope Racing Game - Fingersoft's Turnover Decreased by Hill Climb Racing". Talouselämä . Retrieved August 17, 2019.
  19. Lappalainen, Elina (April 26, 2018). "Oulu's Mountaineering Car Game Exceeds One Billion Download Limit - Undisclosed Employee Cakes Revealed". Talouselämä (in Finnish). Retrieved August 15, 2019.