This article contains paid contributions. It may require cleanup to comply with Wikipedia's content policies, particularly neutral point of view. |
Company type | Private |
---|---|
Industry | Video games |
Founded | 2012 |
Founder | Toni Fingerroos |
Headquarters | , Finland |
Key people | Jaakko Kylmäoja (CEO) |
Products | See § Games |
Revenue | €23.2 million (2022) |
Number of employees | 115 (2023) |
Parent | Finger Group |
Website | fingersoft |
Fingersoft is a Finnish video game developer based in Oulu. [1] Fingersoft is one of the most northern game studios in the world, located just 170km south of the Arctic Circle. It is best known for the mobile games Hill Climb Racing and Hill Climb Racing 2, which together have over 2 billion installations.
In late 2011 Toni Fingerroos had to make a choice between job hunting and establishing his own business, since all funds reserved for the development of a new game for Sony PlayStation had been spent. [2] He made a bet with himself and started developing mobile applications for Android devices. He worked alone and published new applications every couple of days to see if they would take off. He established Fingersoft in 2012 [1] together with his girlfriend and Teemu Närhi, who became the company's CEO. [3] Fingerroos had come up with the company's name already at the age of 10, when developing his first game. The Rally 94 game could be played on his grandmother's old laptop. [4] In February 2012 he published the Cartoon Camera app, which allowed users to edit their photos to look like sketches or drawings. The app quickly reached 10 million downloads. Fingersoft also published other camera applications that were downloaded tens of millions of times. [5]
The Hill Climb Racing game published in September 2012 [6] was born out of testing physics. [5] The graphics for the game were made in Fingerroos's circle of acquaintances on a freelance basis, but he did the coding entirely on his own [7] working on it 16 hours a day for a couple of months. [4] The new racing game gained visibility in an affordable way, when it was advertised to the users of the camera applications. [5] Other than that, the company spent hardly any money on paid user acquisition. [8] One month after its Android launch, an iOS version of the game was also published. During the first 12 months, the Hill Climb Racing game reached over 100 million downloads. [9] The game gained visibility on the top lists of the most downloaded games on Android phone marketplaces such as Google Play, which consistently generated more downloads. In November 2012, the company had 2 employees and hiring a third employee was being planned.
In 2013 the Hill Climb Racing was the 10th most downloaded game in the United States and the 7th most downloaded game in the whole world. [10] Fingersoft celebrated the milestone of one hundred million downloads and the game's first anniversary by publishing localized versions of the game in Spain, Germany, Russia, France, Poland and Japan. [6] The company's turnover for the first financial year of 14 months [3] was over 15 million euros. [11]
In 2014 the company employed 12 people. [12] In the early days the company's office was a detached house with a Jacuzzi and a pool room. [11] [8] The company also began publishing games developed by other companies, such as the Fail Hard game by Viima Games Oy, [2] the Pick A Pet mobile game by the Irish company SixMinute [13] and the Benji Bananas game by Tribeflame. [14]
In September 2015, Fingersoft and the construction company Rakennusteho Group bought a city block in downtown Oulu, [15] where the Department of Architecture of the University of Oulu had previously operated. [16]
In 2016 Fingersoft published the Hill Climb Racing 2 multiplayer game. Fingersoft renovated the premises of the Oulu game campus with Rakennusteho. [17] Fingersoft invested more than 4 million euros in the new premises. [18] Turnover in 2016 was almost 16 million euros. [8]
In 2017 Fingersoft moved to the Oulu game campus, where the Game Lab of Oulu University of Applied Sciences acted as a tenant and also arranged teaching. The game campus also distributed funding to new game companies. [18] [19] Fingersoft's turnover was close to 30 million euros. [1]
By the year 2018, games published by Fingersoft had been globally downloaded more than one billion times in total. [20] The company did not publish any new games, but its turnover was 21 million euros. [1]
In 2019 Teemu Närhi voluntarily resigned as CEO and became a programmer at Fingersoft. [21] Celine Pasula started as the CEO in late 2019 but was soon succeeded by Jaakko Kylmäoja in February of 2021. [22]
In early 2020 Fingersoft launched its game on Apple devices in China. [21]
Fingersoft's parent company is the Finger Group. Fingersoft's operations are divided so that Fingersoft Oy is responsible for operational game development and Hill Climb Racing Oy owns the hit game's IP. [8] In 2019 Fingersoft employed 55 people. [1]
Fingersoft operates in downtown Oulu on a campus, where it has also collected other local game studios. Toni Fingerroos serves on the company's Board of Directors. [21]
The company has developed the games Hill Climb Racing and Hill Climb Racing 2. It has also published other games including Benji Bananas, Fail Hard and Make More. [23]
Hill Climb Racing was the 7th most downloaded mobile game in the 2010s globally. [24] Published in 2016, the Hill Climb Racing 2 game reached over 40 million downloads within the first two months. [23] The one billion gamers’ limit in the Hill Climb Racing games was exceeded in April 2018. The sum took into account the original game, its sequel, and a special version made for China. [8] In the Chinese market, Fingersoft cooperates with MyGamez - a company to whose development it has invested in. [25]
Fiskars Group is a Finnish group company. The company has its roots in the village of Fiskars, where it was founded in 1649. The oldest business still operating in Finland, its global headquarters are in Keilaniemi, Espoo, Finland. It is one of the oldest companies in the world.
Elisa Oyj is a Finnish telecommunications company founded in 1882. Its previous names were Helsingin Puhelin and Elisa Communications Oyj. Elisa is a telecommunications, ICT and online service company operating mainly in Finland and Estonia, but it also offers digital services for international operators and other companies. Elisa is the market leader in mobile and fixed network subscriptions in Finland. Elisa provides services for communication and entertainment, and tools for improving operating methods and productivity of organisations. It cooperates for example with Vodafone and Tele2.
Neste Oyj is an oil refining and marketing company located in Espoo, Finland. It produces, refines and markets oil products, provides engineering services, and licenses production technologies. Neste has operations in 14 countries.
DNA Oyj is a Finnish telecommunications group that provides voice, data and TV services. In December 2020, it had over 3.5 million subscription customers. 2.7 million of the customers were using a mobile network and 0.9 million were using a fixed network. DNA is a wholly owned subsidiary of Telenor.
VTT Technical Research Centre of Finland Ltd is a state-owned and controlled non-profit limited liability company. VTT is the largest research and technology company and research centre conducting applied research in Finland. It provides research and innovation services and information for domestic and international customers and partners, both in private and public sectors.
Supercell Ltd is a Finnish mobile game development company based in Helsinki. Founded on 14 May 2010, the company's debut game was the browser game Gunshine.net, and after its release in 2011, Supercell started developing games for mobile devices. Since then, the company has fully released five mobile games: Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars, which are freemium fast-paced games and have been very successful for the company, the first two generating revenue of €2 million per day in 2013.
Suominen Corporation is a Finnish company that makes nonwovens for wiping and hygiene products and healthcare applications. Suominen is the global market leader in nonwovens for wipes, and one of the world's biggest nonwovens manufacturers. Suominen's nonwovens are made into wet wipes, sanitary towels, and swabs, for example.
Varma Pension Insurance Company is a pension insurance company in Finland. Varma manages statutory TyEL insurance for employees and YEL insurance for the self-employed and statutory vocational rehabilitation and services relating to predicting and managing work ability risks. Varma is a mutual company and its head office is located in Salmisaari, Helsinki.
Hill Climb Racing is a 2012 2D physics-based racing video game released by the Finnish studio Fingersoft for Android, iOS, Microsoft Windows, and Windows Phone. It was originally created by Toni Fingerroos, Fingersoft's founder, and is the company's best-known product. The player controls a driver across hilly terrains, collecting coins along the way and spending them on vehicular upgrades and on vehicles themselves while being watchful of the driver's head as well as the vehicle's fuel supply.
Video gaming in Finland consists of video game industry of 260 active video game developer studios, roughly a dozen professional players and countless enthusiastic amateurs.
Ludo King is a free-to-play mobile game application developed by Gametion Technologies Pvt Ltd, a game studio based in Navi Mumbai, India. Gametion is owned by Vikash Jaiswal. The game is developed on the Unity game engine and is available on Android, iOS, Kindle, Windows Phone and Microsoft Windows platforms. The game is a modernization of the board game Ludo, which is based on the ancient Indian game of Pachisi.
In December 2018, it transpired that adult men, all of whom had arrived in Finland as asylum seekers or refugees, were grooming, and raping and otherwise sexually abusing, girls under 15 years of age in Oulu, Finland. One victim ended up committing suicide. The Oulu Police Department warned young girls and parents, while emphasizing that "not all people with foreign backgrounds are dishonest or criminals".
Orthex Oyj is a Finnish company that manufactures and markets plastic household products such as storage boxes, kitchenware and utensils. Orthex has manufactured some of the very common items in Finnish homes. In the example over 8 of 10 households owned the Orthex freezer box Jäänalle and the 10-liter bucket according to a survey conducted by Ilta-Sanomat in 2019. Orthex's classic sled was described as the most common kids sled over the years by Helsingin Sanomat in 2005.
Solar Foods is a Finnish food-tech startup that is pilot testing a technology that uses electricity to produce hydrogen which is combined with carbon dioxide, water, vitamins and minerals to feed and grow a microbial biomass that can be used as edible protein. The company was founded in 2017.
The COVID-19 pandemic in Finland has resulted in 1,499,712 confirmed cases of COVID-19 and 11,466 deaths.
Elisa Viihde is a Finnish entertainment service produced by Elisa. Elisa Viihde offers video-on-demand services, pay-TV packages, recording space, and application for smartphones, tablets and laptops as well as broadband. Elisa Viihde offers original series, movies, tv programmes and sport.
Molok Oy is a Finnish company that manufactures and markets deep waste collection containers. In the deep collection system developed by Molok, more than half of the waste containers are underground. Molok is also a registered trademark.
Koronavilkku was a COVID-19 app and a digital contact tracing mobile app developed by the Finnish Institute for Health and Welfare to inform citizens of when they may have been exposed to the COVID-19 virus. The app is inactive as of 1.6.2022. The free app became available for download on Google Play and App Store on August 31, 2020, and was downloaded one million times in the first day. By November 5, 2020, the app had been downloaded more than 2.5 million times.
Mehiläinen is a concern for social and healthcare services for both public and private customers, active in Finland, Sweden, Germany and Estonia. The company's largest owner is CVC Capital Partners.
As of March 2022, there were about 27,000 battery electric vehicles and 84,000 plug-in hybrid vehicles in Finland. As of 2021, 31% of new cars sold in Finland were electric.
{{cite web}}
: |last=
has generic name (help)