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Last man standing (LMS) or last team standing (LTS) is a multiplayer deathmatch gameplay mode featured in certain computer and video games, particularly, but not exclusively, first-person shooters, and is also the basis of battle royale games. The aim of a player in a last man standing match is to neutralize their opponents and remain the sole survivor. The basic rules followed are generally the same as a regular deathmatch mode, with one important difference being that respawn is limited or not allowed at all. Each player is assigned a specific number of lives per match (or just one when there is no respawn). Once these lives have been expended, the player is no longer able to return to the current match and remains as an invisible spectator until there is a winner and the LMS round is over. In some games, the player is allowed to buy or pick up items before spawning, while other titles have the player spawn with full weapons and ammo and there are no powerups available on the map.
Several different variations of the last man standing mode exist, with the most common being team LMS. The rules are the same as the standard LMS, the winning team being the one that eliminates all members of the opposing teams while keeping at least one of its members alive.
The first last-man-standing video game with a shrinking play zone was the 1983 action game Bomberman . [1]
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill the other players' characters as many times as possible. The deathmatch may end on a frag limit or a time limit, and the winner is the player that accumulated the greatest number of frags.
In video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is usually more effective in an online multiplayer game, as AI opponents in single-player games may be aware of the player's position, even if they are visually hidden. The tactic varies depending on the type of game. In first-person shooters, it generally involves a player waiting in one location for other players to approach, then killing them before being noticed, or before the other players can react to their presence. By camping, a player is able to learn and adapt to the limited environment they are playing in, noting specific points to check repetitively. By following this method with little fault, a lower number of deaths can be achieved. In other cases, players may wait in an area to gain access to items or perform actions before other players who are not camping have the chance to do so.
Wolfenstein: Enemy Territory is a free and open-source multiplayer first-person shooter video game within the Wolfenstein series. It was originally planned to be released as a commercial expansion pack to Return to Castle Wolfenstein and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game. In January 2004, the source code for the game logic was released to the benefit of its modding community.
MechAssault is a video game released for the Xbox notable for being one of the first games to support Xbox Live online multiplayer. Developed by Day 1 Studios and FASA Studio and published by Microsoft, MechAssault was initiated when Denny Thorley of Day 1 Studios approached Jon Kimmich of Microsoft about developing an original BattleTech game built from the ground up to support console play. "MechAssault" was released in November 2002. A sequel, MechAssault 2: Lone Wolf, was released on December 28, 2004. Both games are set in the BattleTech fictional universe.
Soldier of Fortune II: Double Helix is a first-person shooter video game developed by Raven Software, the sequel to Soldier of Fortune. It was developed using the id Tech 3 engine as opposed to the original's id Tech 2, and published in 2002. Once again, Raven hired John Mullins to act as a consultant on the game. Based on criticisms of the original game, Raven Software developed Soldier of Fortune II to be a more "realistic" game, with more modern tactical shooters like Operation Flashpoint: Cold War Crisis (2001) and Tom Clancy's Rainbow Six (1998) serving as inspirations, rather than Quake (1996).
Movie Battles II (MBII) is a team-based multiplayer mod for the 2003 third and first-person shooter game Star Wars Jedi Knight: Jedi Academy. It is a successor of the Movie Battles mod for Star Wars Jedi Knight II: Jedi Outcast. The primary purpose of the mod is to allow players to experience setpiece battle scenes from the Star Wars films and the Star Wars expanded universe. The gameplay is similar to that of the base game, but builds upon it with several new elements. The mod has been lauded for providing one of the best lightsaber combat experiences out of any Star Wars game.
Half-Life 2: Deathmatch is a multiplayer first-person shooter video game developed by Valve. Released on Steam on November 30, 2004, it uses many of the assets from Half-Life 2 and its Source engine. It features new levels, optimized for multiplayer arena play, and a few new weapons. Also included are portions of the game's source code, which were the basis for many early Source-based multiplayer modifications. The game is the successor to the popular multiplayer component of the original Half-Life, but is offered as a separate product from Half-Life 2. Deathmatch, like Half-Life's multiplayer, does not develop any part of the plot or story of the Half-Life series.
GoldenEye: Source is an unlicensed total conversion mod developed using Valve's Source engine. GoldenEye: Source is a multiplayer remake of the 1997 Nintendo 64 video game GoldenEye 007, itself based on the James Bond film GoldenEye. The mod's development began in 2005, and remains in active development as of 2024.
OpenArena is a free and open-source video game. It is a first-person shooter, and a clone of Quake III Arena.
Metal Gear Online, also known as Metal Gear Online 2, was a stealth third-person shooter video game for the PlayStation 3. It was an online multiplayer spin-off of the Metal Gear video game series. The starter pack of Online was available worldwide bundled with Metal Gear Solid 4: Guns of the Patriots, with a standalone release for Japan. The name Metal Gear Online is common with earlier online components for Metal Gear Solid 3: Subsistence and Metal Gear Solid: Portable Ops. Metal Gear Online's North American and European servers were shut down on June 12, 2012.
Challenge ProMode Arena is a freeware modification for id Software's first-person shooter computer game Quake III Arena (Q3A). CPMA includes modified gameplays that feature air-control, rebalanced weapons, instant weapon switching and additional jumping techniques. It also supports the unmodified vanilla Quake III (VQ3) physics, multi-view GameTV and demos, enhanced bots artificial intelligence, new maps, highly customisable HUD and many other features.
Altitude is a multiplayer 2D aerial combat video game developed by American independent software developers Erik Measure and Karl Sabo. The game was released on May 1, 2009 for Windows, Mac OS X and Linux. It became available on Steam on December 4, 2009. It has become a free game in 2014, from the previous 9.99 price.
BlayzBloo: Super Melee Brawlers Battle Royale, released in Japan as BlazBlue: Battle × Battle, is a 3D arena fighting video game developed by Arc System Works. It was published in Japan by Arc System Works on January 27, 2010 for the Nintendo DSi. The game was released in North America on August 2, 2010.
Interstellar Marines is a science fiction first-person shooter video game that was developed by indie studio Zero Point Software until 2019. It was added to Steam Greenlight on September 3, 2012 and later released on Steam Early Access on July 2, 2013.
Guns and Robots is a cartoon-style online shooter developed by Masthead Studios for Microsoft Windows. The focus on the game is construction of gunfighters and team-based gameplay.
A battle royale game is an online multiplayer video game genre that blends last-man-standing gameplay with the survival, exploration and scavenging elements of a survival game. Battle royale games involve dozens to hundreds of players, who start with minimal equipment and then must eliminate all other opponents while avoiding being trapped outside a shrinking "safe area", with the winner being the last player or team alive.
Apex Legends is a 2019 battle royale-hero shooter video game developed by Respawn Entertainment and published by Electronic Arts, set in the same science fiction universe as Respawn's Titanfall series. It is offered free-to-play and is continuously updated under the games as a service model; the game was originally released for PlayStation 4, Windows, and Xbox One in February 2019 and was followed by versions for Nintendo Switch in 2021 and both PlayStation 5 and Xbox Series X/S in 2022, with all supporting cross-platform multiplayer. A mobile version designed for touchscreens was briefly available until its discontinuation in 2023.
Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games. A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving. Development started in 2014 and was teased under the codename Project A in 2019; the game was released on June 2, 2020 for Windows. It was ported to the PlayStation 5 and Xbox Series X/S in June 2024, albeit without crossplay between PC and console clients.
Call of Duty: Warzone was a 2020 free-to-play battle royale first-person shooter game developed by Raven Software and Infinity Ward and published by Activision. It was released on March 10, 2020, for PlayStation 4, Windows, and Xbox One as part of Call of Duty: Modern Warfare (2019) and was subsequently connected to Call of Duty: Black Ops Cold War (2020) and Call of Duty: Vanguard (2021), but did not require purchase of any of the aforementioned titles. Warzone allowed online multiplayer combat among 150 players and featured both cross-platform play and cross-platform progression between the three aforementioned titles.
Population: One is a 2020 VR Battle Royale developed and published by BigBox VR for the Oculus Quest 2 and Microsoft Windows. Population: One was released on October 22, 2020.