Bomberman (1983 video game)

Last updated

Bomberman
BombermanCover.jpg
North American NES box art
Developer(s) Hudson Soft
Publisher(s)
Programmer(s) Yuji Tanaka (home computers)
Shinichi Nakamoto (NES)
Composer(s) Jun Chikuma (NES) [1]
Series Bomberman
Platform(s) NEC PC-8801, NEC PC-6001, NEC PC-6001 mkII, NEC PC-8001mkII, Fujitsu FM-7, Hitachi BML3MK5, Mitsubishi MULTI-8, Pasopia 7, Sharp MZ-700, Sharp MZ-2000, Sharp MZ-5500, Sony SMC-777, Sharp X1, MSX, ZX Spectrum, Nintendo Entertainment System, Family Computer Disk System, Game Boy, Game Boy Advance
Release
July 1983
  • MSX
    • JP: July 1983
    • EU: 1984
    • JP: 1986 (Special version)
    NEC PC-6001 mkII
    NEC PC-8801
    • JP: July 1983
    Fujitsu FM-7
    Sharp MZ-700
    Sharp MZ-2000
    Sharp X1
    ZX Spectrum
    NES
    • JP: December 20, 1985
    • NA: January 1989 [2]
    Famicom Disk System
    • JP: April 2, 1990
    Game Boy Advance
    • JP: February 14, 2004
    • NA: June 2, 2004
    • EU: July 9, 2004
    N-Gage
    • EU: July 23, 2004
    • NA: August 4, 2004
Genre(s) Arcade, maze, strategy
Mode(s) Single player

Bomberman [lower-alpha 1] is a maze video game developed and published by Hudson Soft. The original home computer game Bomber Man [lower-alpha 2] was released in July 1983 for the NEC PC-8801, NEC PC-6001 mkII, Fujitsu FM-7, Sharp MZ-700, Sharp MZ-2000, Sharp X1 and MSX in Japan, and a graphically modified version for the MSX and ZX Spectrum in Europe as Eric and the Floaters. [3] [4] A sequel, 3-D Bomberman, was produced. [5] In 1985, Bomberman was released for the Nintendo Entertainment System. [1] It spawned the Bomberman series with many installments building on its basic gameplay.

Contents

Gameplay

Bomberman in action on the NES Bomberman (NES) gameplay.png
Bomberman in action on the NES

In the NES/Famicom release, the eponymous character, Bomberman, is a robot that must find his way through a maze while avoiding or destroying enemies. He can set bombs to attack enemies and destroy rocks that block his path; initially, the bombs explode after a short delay. Doors leading to further maze rooms are hidden under rocks, as are power-up items that grant abilities such as placing multiple bombs at once, increasing their blast radius, and being able to set them off at any desired moment.

Bomberman will turn human when he escapes and reaches the surface. Each game has 50 levels in total. The original home computer games are more basic and have some different rules. Notably, completing the NES and Famicom version reveals that the game is a prequel to Hudson Soft's NES port of Broderbund Software's 1983 game Lode Runner . Upon clearing the final screen, Bomberman is shown turning into Lode Runner's unnamed protagonist. In the Japanese version of the game, the player is explicitly told that Bomberman will 'See [them] in Lode Runner', while in the international version, they are instead asked if they can recognise the protagonist from another Hudson game. [6]

Development

Bomberman was written in 1980 to serve as a tech demo for Hudson Soft's BASIC compiler. [7] This very basic version of the game was given a small-scale release for Japanese PCs in 1983 and the European PCs the following year. [7] [8] The Famicom version was developed (ported) by Shinichi Nakamoto, [9] who reputedly completed the task alone over a 72 hour period. [10] According to Zero magazine, Bomberman adopted gameplay elements from the Coreland/Sega arcade hit Pengo (1982). [11]

The European home computer versions were released as Eric and the Floaters to avoid any association with a series of terrorist bombings carried out by the Irish Republican Army during The Troubles. [12]

Enhanced ports and re-releases

Bomberman is most known for the NES version released in Japan on December 20, 1985 and in North America in January 1989. Hudson Soft's director of research and development, Shinichi Nakamoto, commented in a 1995 interview that "I personally believe that the Famicom version of Bomberman is the one and only version of the game." [7] This version was ported back to the MSX the following year as Bomberman Special. Bomberman's appearance in this game (Hudson Soft re-used an enemy graphic taken from their own 1984 NES/Famicom port of Broderbund's Lode Runner ) is an early version of Bomberman's more famous design, a robotic anime-like character with a pink antenna. The game was also released on Game Boy as a "Game B" mode of the game Atomic Punk . In 2004, this version of Bomberman was re-released for the Game Boy Advance as part of the Famicom Mini series in Japan and the Classic NES Series in North America and Europe. It was released in the same year for the N-Gage.

A remake/update was released for the PlayStation, titled Bomberman in Japan and Europe, and renamed Bomberman Party Edition in North America. This release features a port of the original version of the single-player game as well as a revised and updated version with pre-rendered 3D graphics and contemporary audio. The updated graphics and audio were also used for the multiplayer aspect of the game.

See also

Notes

  1. Japanese: ボンバーマン, Hepburn: Bonbāman
  2. Japanese: 爆弾男, Hepburn: Bakudan Otoko

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<i>Bomberman</i> Video game series

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<i>3-D Bomberman</i> 1984 video game

3-D Bomberman is a video game in the Bomberman series developed by Hudson Soft and released for the Sharp X1 and MSX computers only in Japan. It is a sequel to the original Bomberman game, featuring Bomberman before Hudson Soft changed his appearance to that of a robot.

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References

  1. 1 2 "Bomberman (1985) – Hardcore Gaming 101".
  2. NES Games (Internet Archive: Wayback Machine)
  3. Retro Gamer magazine, issue 66. "From the archives: Hudson Soft", pages 68–73
  4. "BOMBER MAN MSX (information) .:. Ragey's Totally Bombastic Bomberman Shrine Place". Randomhoohaas.flyingomelette.com. Retrieved November 9, 2017.
  5. "3-D Bomberman – Hardcore Gaming 101".
  6. "Bomberman (NES) - The Cutting Room Floor". tcrf.net.
  7. 1 2 3 "Hudson Soft". Next Generation (3). Imagine Media: 78–81. March 1995.
  8. "Eric and the Floaters (1983) release dates".
  9. 『Super Bomberman Official Guidebook (スーパーボンバーマン 公式ガイドブック(小学館))』 (only in Japan) pp.104-105
  10. "Marathon Programming Session Resulted in Smash Hit Game". Kotaku.com. January 21, 2011. Retrieved January 21, 2011.
  11. Stokes, Doris (December 1991). "Dosh Eaters". Zero . No. 26. United Kingdom: Dennis Publishing. pp. 91–92.
  12. Hawken, Kieren (February 27, 2019). The A-Z of MSX Games: Volume 1. Andrews UK Limited. ISBN   978-1-78982-059-1.

Other sources