Atomic Bomberman

Last updated
Atomic Bomberman
Abombercov.jpg
North American cover art
Developer(s) Interplay Productions
Publisher(s) Interplay Productions
Designer(s) Jeremy Airey
Kurt W. Dekker
Series Bomberman
Platform(s) Microsoft Windows
Release
Genre(s) Arcade, maze
Mode(s) Single player, multiplayer

Atomic Bomberman is a game by Interplay Productions for the PC that was released in 1997. It was the first original Bomberman game to be developed for Windows, and the second game of the series made for the PC, following Dynablaster .

Contents

The game is relatively unusual in the Bomberman series, as it was officially licensed from Hudson Soft and developed by Interplay Productions, a studio based in the United States. Most titles in the series were developed in Japan. It has a different look and feel compared to other Bomberman titles as a result (despite basic gameplay being unchanged), using pre-rendered 3D characters and backgrounds as opposed to hand-drawn animated sprites, and extensive use of voice samples during gameplay. The voice clips are made by voice actors Charlie Adler and Billy West.

The game used the code of Super Bomberman 3 , and as such was planned to contain vehicles and other rideable items, similar to the kangaroo-like creatures of Super Bomberman 3, such as a futuristic hovercraft, but this was never implemented beyond an item tile.

Gameplay

Gameplay screenshot WIN Atomic Bomberman.png
Gameplay screenshot

Atomic Bomberman can be played in either "classic" or "enhanced" mode. [2] 10 players maximum can be selected, however at least one must be controlled by the player, and no more than 1 player can be controlled by the same keyboard layout on the same computer. This keyboard map rule does not apply to local network games. An irregular jump from previous titles, it has no story or plotline. The only existing story to the game is as follows, from the game's manual.


"For those of you not familiar with the Bomberman experience, I will spare you the details. The dynamics of the game are as easy as 1-2-3."

"1. Drop a bomb."

"2. Run like hell."

"3. Watch your back (and your front, your left, etc. Just watch out.)"

Level editor

The game includes a hidden level editor which allows the player to edit existing maps as well as create new maps. Maps used by the game are in the form of "scheme files" (.sch filename extension). The map editor is a simple interface, showing the map, dotted with different colors (0 to 9) to represent player spawns. A function called DENSITY chooses how "dense" the collection of breakable items is. The Powerup Manager chooses the list of powerups to be included, how often they spawn, whether they can be destroyed and what happens when two conflicting powers are picked (such as Bomb Spooge vs. Power Glove). The editor also sports a basic graphic interface: the player can switch between the "Green Acres" theme and a monochrome, patterned representation.

Development

Atomic Bomberman was built from the code for Super Bomberman 3 , which publisher/developer Interplay Productions licensed from Bomberman franchise owner Hudson Soft. [3] Project leader Jeremy Airey commented, "We're trying to make [Bomberman] a little more modern, but we don't need to change the way it plays at all". [3]

The development team had ambitions of the game supporting twice as many players as any other version of the game, until the release of Saturn Bomberman (which supports up to ten players) made this goal unrealistic. [3]

A PlayStation version was planned but never released. [4]

Being based upon Super Bomberman 3 , the development team had plans to include futuristic vehicles in place of the animal-like creatures that filled Super Bomberman 3 . The only remaining proof of this is a magazine entry of NEXT Generation (volume three, issue 27) documenting development, in which multiple early animations are featured including Bomberman using what seems to be a flip phone, playing with what appears to be a Yo-yo, and one rendered image of a green Bomberman riding a futuristic hovercraft. These were never used in game apart from the inclusion in NEXT Generation, aside from the hovercraft, which had an item tile made for it. [5] [6]

In the magazine PC Gamer (issue 44), multiple interesting images are seen. These include an early version of one of the maps, a render of a purple Super Bomberman era design of Bomberman, Bomberman driving a tank, and running holding a bomb. Planned animations for when a player is trapped included the Bomberman shrugging his shoulders, then shooting himself, or staring at the bomb, screaming, and attempting to climb over the wall or bomb blocking the way out, which were likely removed to keep the ESRB rating at the desired level. The game was intended to be "100% customizable", a feature never officially supported but possible, as all the files can be swapped for others (by renaming the target and appending ".old", then renaming the inserted file to be the same name, minus ".old"). [7]

The game is notorious for containing, deep within the game's files, a collection of vulgar, profane voice lines recorded by the game's voice talent, Charlie Adler and Billy West. [8] These lines cannot be accessed during normal gameplay and can only be listened to manually going through the files. [9] The CD ROM disc also contained a theme for Microsoft Plus! which was a theme application software for Microsoft Windows. This contained custom startup and shutdown sounds, a custom cursor of a blue Bomberman pointing, and custom backgrounds. [10]

Similarly, in the theme of added files and extras, the full copy contained underneath the manual and other inserts postcards themed around the game. These include a "bomberMAN OF THE YEAR" magazine by a fictional "TIMER" magazine company, another which states "It's da bomb!" And "It's back, and it'll blow you away!" underneath the logo of the game, and another from a fictional "Fuseweek" depicting a drawing or render of a blue Bomberman about to throw a bomb never seen anywhere else. [11]

Reception

Atomic Bomberman garnered mixed or average reviews, holding a 68.40% rating at the review aggregator site GameRankings. [12] CNET Gamecenter 's Hugh Falk found the gameplay faithful to the Super Bomberman series, commending Interplay Productions for not experimenting too much with it, while being fond of the game's graphics and sound. Falk noted its level designer and multiplayer for up to ten players, but saw the inability to chat during online play as an oversight. [13] Pete Hines of the Adrenaline Vault gave positive remarks to the crisp and colorful visuals, the gameplay for being easy to play but hard to master, sound effects, musical score, and the opponent's AI, but felt mixed about the game's overall interface. [22] GameSpot 's Trent Ward commented that while the humorous death animations and customizable characters and rules are admirable additions to the series, the online multiplayer's jerky play and odd glitches greatly compromise the most important aspect of the game. [18]

Edge also commended Interplay for translating the gameplay to PC, but expressed that it lost the "charm" of the 16-bit console iteration with its "over-detailed" sprites. [16] PC Zone 's Charlie Brooker agreed, stating that the character sprites' "American" makeover was less cute than the original Japanese sprites. Brooker regarded it to be an addictive multiplayer game. [20] PCMag 's Shane Mooney wrote that "If you're looking for a game that you and your friends can play to kill a few minutes (or hours, or days), Atomic Bomberman packs plenty of punch." [21] GamePro 's Dan Elektro said Atomic Bomberman "really preserves the classic series' essential elements and adds only worthwhile enhancements." Elektro particularly noted the team modes in online multiplayer, the level creator, and the well rendered characters, though he remarked that the backgrounds are sometimes overly detailed to the point of making the screen cluttered. [26]

PC Gamer US ' Lisa Renninger praised the game's fast-paced action and multiplayer, but criticized the memory amount it took on a hard drive, lack of an advancement system, and "ugly" playfields as drawbacks. [19] PC Joker 's Markus Ziegler commented about the game's controls in a positive light but expressed mixed thoughts regarding its audiovisual presentation. [23] PC Player 's Monika Stoschek pointed out the high difficulty when playing with computer opponents, stating that it could prove frustrating for beginners. [24]

Galush of Polish magazine Secret Service was impressed with the graphical quality but was less pleased with its artstyle, internet connectivity, performance on certain machines and lack of single-player campaign. [25] Computer Gaming World 's Kelly Rickards saw the number of maps in multiplayer and power-ups as positives. Nevertheless, Rickards wrote that "This game bastardizes the series; much of the appeal and well-honed gameplay of the Japanese console games didn't make the boat ride over the Pacific." [14] GameRevolution 's Nebojsa Radakovic highlighted the game's multiplayer and sound effects, but panned its basic visuals, simple gameplay with no significant improvement, and level editing tools. [17]

Related Research Articles

<i>Mario Kart 64</i> 1996 video game

Mario Kart 64 is a kart racing video game developed and published by Nintendo for the Nintendo 64 (N64). It is the second main entry in the Mario Kart series and is the successor to Super Mario Kart (1992) for the Super Nintendo Entertainment System. It was released in Japan on December 14, 1996; in North America on February 10, 1997; in the United Kingdom on June 13, 1997; and in Europe on June 24, 1997. It was released for the iQue Player in China on December 25, 2003. It was released on the Wii and Wii U Virtual Console in 2007 and 2016, and on the Nintendo Switch Online + Expansion Pack on October 25, 2021.

<i>Redneck Rampage</i> 1997 video game

Redneck Rampage is a 1997 first-person shooter game developed by Xatrix Entertainment and published by Interplay. The game is a first-person shooter with a variety of weapons and levels, and has a hillbilly theme, primarily taking place in a fictional Arkansas town. Many of the weapons and power-ups border on the nonsensical, and in some ways the game is a parody of both first-person shooter games and rural American life.

<i>Bomberman Hero</i> 1998 video game

Bomberman Hero is a platforming video game and the second Bomberman game for the Nintendo 64. A further departure from the 16-bit Bomberman titles after Bomberman 64, it gives Bomberman more character moves, and has more levels, bosses, and weapons. However, in a break from the Bomberman series formula, it lacks a multiplayer mode. This game was released on the Wii Virtual Console service in 2011.

<i>Saturn Bomberman</i> 1996 video game

Saturn Bomberman is an action video game by Hudson Soft for the Sega Saturn. The twelfth installment in the Bomberman series, it was first released in Japan on July 19, 1996, in Europe in May 1, 1997, and in North America in September 4, 1997. It is best known for its multiplayer functionality for up to ten players. The game received praise from critics for its enjoyable gameplay and multiplayer, but received criticism for not advancing the Bomberman series enough beyond previous installments.

<i>Bomberman</i> (1983 video game) 1983 video game

Bomberman is a maze video game developed and published by Hudson Soft. The original home computer game Bomber Man was released in July 1983 for the NEC PC-8801, NEC PC-6001 mkII, Fujitsu FM-7, Sharp MZ-700, Sharp MZ-2000, Sharp X1 and MSX in Japan, and a graphically modified version for the MSX and ZX Spectrum in Europe as Eric and the Floaters. A sequel, 3-D Bomberman, was produced. In 1985, Bomberman was released for the Nintendo Entertainment System. It spawned the Bomberman series with many installments building on its basic gameplay.

<i>Bomberman Jetters</i> (video game) 2002 video game

Bomberman Jetters is an action game for the Game Boy Advance, GameCube and PlayStation 2, and part of Hudson Soft's Bomberman series. The game builds on the gameplay style established in the previous Bomberman series entry, 2002's Bomberman Generation, and features characters and settings from the 2002 anime series Bomberman Jetters. The GameCube version utilizes cel-shaded graphics similar to those of Bomberman Generation, while the PlayStation 2 version does not.

<i>Super Bomberman 5</i> 1997 video game

Super Bomberman 5 is a video game released by Hudson Soft in early 1997. It is the fifth installment of the Super Bomberman series and the final Bomberman game to be released on the Super Famicom. The game was released in two variations: a standard cartridge and a gold cartridge, which was sold through CoroCoro Comic. The gold cartridge included extra maps in battle mode.

<i>Bomberman Online</i> 2001 video game

Bomberman Online is a multiplayer video game developed for the Dreamcast console platform. The game is part of the Bomberman franchise and includes various multiplayer game modes. The game's online servers were shut down in 2003, restricting players to offline-only multiplayer modes.

<i>Super Bomberman 2</i> 1994 video game

Super Bomberman 2 is a video game developed by Produce! and Hudson Soft and released on the Super Nintendo Entertainment System. It was released in Japan on April 28, 1994, in North America later the same year, and in Europe on February 23, 1995.

<i>Bomberman: Panic Bomber</i> 1994 video game

Bomberman: Panic Bomber is a 1994 puzzle video game developed and published by Hudson Soft for the PC Engine on December 22, 1994. It was later released for the Neo Geo, Super Famicom, Sharp X68000, FM Towns, NEC PC-9821, Virtual Boy, and PlayStation Portable. It saw a re-release for the Wii and Wii U's Virtual Console services. Panic Bomber is a falling block game with the players' goal being to clear matching blocks using bombs, ensuring that their screen does not fill and that their opponents' screens do. It received mixed to positive reception, identified as a decent game by multiple critics. It has been compared to the falling block puzzle game Tetris. The Virtual Boy version received a mixed reception for its handling of the platform's visual capabilities.

<i>Super Bomberman 3</i> 1995 video game

Super Bomberman 3 is a game released for the Super Nintendo Entertainment System in 1995. It is the third installment in the Super Bomberman series, and the third Bomberman game to be released for the system. Up to five players can play at the same time. The game was released in Japan and the PAL region, but not in North America due to the closure of Hudson Soft USA.

<i>Bomberman 94</i> 1993 video game

Bomberman '94 is a video game from the Bomberman series which was developed and published by Hudson Soft for the PC Engine and released on December 10, 1993, in Japan. It was later re-developed by Westone and re-published by Sega as Mega Bomberman on the Sega Mega Drive/Genesis in 1994 in other areas. The PC Engine Bomberman '94 was later released outside Japan through the Virtual Console and the PlayStation Network.

<i>Atomic Punk</i> 1990 video game

Atomic Punk, released in Japan as Bomber Boy and in Europe as Dynablaster, is a video game released for the Game Boy in 1990 by Hudson Soft, as part of the Bomberman series. It was the first game of the series to be released on the Game Boy.

<i>Bomberman 93</i> 1992 video game

Bomberman '93 is a video game in the Bomberman series. It was released on the PC Engine on December 11, 1992 in Japan, with western TurboGrafx-16 releases following in 1993. The game was also re-released for PCs in 2002 alongside the TurboGrafx-16 version of Bomberman and Bomberman World as part of a compilation disc titled Bomberman Collection. The game was re-released for the Virtual Console, with full multiplayer capability intact, for Wii on November 21, 2006 in North America, December 8, 2006 in Europe, and July 6, 2007 in Australia. The game was re-released for the Wii U on December 28, 2016 in Japan, November 30, 2017 in North America and December 14, 2017 in Europe. Bomberman '93 later spawned a sequel titled Bomberman '94.

<i>Bomberman</i> (1990 video game) 1990 video game

Bomberman, also known as Dyna Blaster in Europe, is an action-maze video game originally developed and published by Hudson Soft for the PC Engine in Japan on 7 December 1990 and later in North America for the TurboGrafx-16 by NEC in 1991. Belonging to the Bomberman franchise, it is a re-imagining of the first game in the series starring White Bomberman on a quest to rescue Lisa, the kidnapped daughter of his inventor Dr. Mitsumori, from the castle of Black Bomberman while defeating evil monsters and villains that work for him. The game was later ported to home computers, each one featuring changes compared to the original version. Conversions for other platforms were in development but never released. The title garnered positive reception from critics since its initial release on the PC Engine/TurboGrafx-16 and later on home computers.

<i>Neo Bomberman</i> 1997 video game

Neo Bomberman is an action-maze arcade video game developed by Produce! and published by Hudson Soft for the Neo Geo MVS on May 1, 1997. It is one of two games in the Bomberman franchise that was released for the Neo Geo platform, the first being Panic Bomber, and the only one to retain its traditional top-down gameplay. It was released for the Neo Geo MVS (arcade) and has not received a home console release to date. It was the last original Bomberman title to be released for arcades until Konami's Bombergirl in 2018.

<i>The Lost Vikings 2</i> 1997 video game

Lost Vikings 2 is a 1997 puzzle-platform game developed by Beam Software and published by Interplay. All versions of the game, except the SNES release, were titled Lost Vikings 2: Norse by Norsewest. The sequel to The Lost Vikings, it features the original three characters plus two new playable characters: Fang the werewolf and Scorch the dragon. The gameplay remains largely the same, though the three Viking characters all have new or modified abilities.

<i>Bomberman Touch</i> 2008 video game

Bomberman Touch is a series of Bomberman games for iOS created by Hudson Soft.

<i>Super Bomberman R</i> 2017 video game

Super Bomberman R is an action-maze game developed by Konami and HexaDrive and published by Konami. The game was first released worldwide as a launch title for the Nintendo Switch in March 2017, and later for PlayStation 4, Windows, and Xbox One in June 2018. Part of the Bomberman franchise, it is the sixth installment of the Super Bomberman series and the first game in the series to be released in twenty years. It is also the first Bomberman entry in the franchise to be developed for consoles following the dissolution of original series owner Hudson Soft in 2012.

<i>Hi-Ten Bomberman</i> 1993 video game

Hi-Ten Bomberman is a 1993 action-maze video game developed and first showcased by Hudson Soft at their Super Caravan events in Japan. It is a multiplayer-only entry in the Bomberman franchise, featuring support for up to ten players and widely regarded by many to be the first commercially created game for widescreen HDTVs, as well as being regarded to be the basis for Saturn Bomberman, but it was never released for the general public.

References

  1. "Online Gaming Review". 1998-02-07. Archived from the original on 1998-02-07. Retrieved 2023-04-16.
  2. "Atomic Bomberman". GamePro . No. 105. IDG. June 1997. p. 58.
  3. 1 2 3 "NG Alphas: Bomberman". Next Generation . No. 27. Imagine Media. March 1997. pp. 48–51.
  4. "Previews (Protos) - Bomberman". Electronic Gaming Monthly . No. 89. Ziff Davis. December 1996. p. 42.
  5. "File:AtomicUnusedIcons.png - The Cutting Room Floor". tcrf.net. Retrieved 2023-06-04.
  6. https://randomhoohaas.flyingomelette.com/bomb/pc-atom/img/nextgen27b.JPG
  7. https://randomhoohaas.flyingomelette.com/bomb/pc-atom/img/pcgamer-199706.JPG
  8. "Atomic Bomberman: Unused Vulgar Voice clips". YouTube .
  9. "Atomic Bomberman/Unused Voice Clips/Filthy - the Cutting Room Floor".
  10. "Atomic Bomberman". randomhoohaas.flyingomelette.com. Retrieved 2023-06-04.
  11. Atomic Bomberman (PC) - Post Cards , retrieved 2023-06-04
  12. 1 2 "Atomic Bomberman for PC". GameRankings . CBS Interactive. 2019. Archived from the original on 2018-09-20. Retrieved 2022-12-23.
  13. 1 2 Falk, Hugh (July 24, 1997). "PC Reviews: Atomic Bomberman". CNET Gamecenter . CNET. Archived from the original on 1999-04-29. Retrieved 2022-12-23.
  14. 1 2 Rickards, Kelly (November 1997). "Atomic Bomberman Review: Bombs Away - Not a Complete Bomb, but Not a Complete Bomberman, Either". Computer Gaming World . No. 160. Ziff Davis. p. 293.
  15. Huhtala, Alex (August 1997). "CVG Mini Review - Skyhammer". Computer and Video Games . No. 189. EMAP. p. 74.
  16. 1 2 "Testscreen: Atomic Bomberman". Edge . No. 49. Future Publishing. September 1997. p. 89.
  17. 1 2 Radakovic, Nebojsa (June 5, 2004). "Atomic Bomberman Review — Definitely Not The Bomb". GameRevolution . CraveOnline. Archived from the original on 2021-01-17. Retrieved 2022-12-23.
  18. 1 2 Ward, Trent (August 15, 1997). "Atomic Bomberman Review — Atomic Bomberman is one of this year's biggest missed opportunities". GameSpot . CNET Networks. Archived from the original on 2003-08-02. Retrieved 2022-12-23.
  19. 1 2 Renninger, Lisa (October 1997). "Reviews - Atomic Bomberman: This quirky and addictive game with a dedicated console following finally comes to the PC — but at a price". PC Gamer US . Vol. 4, no. 10. Imagine Media. p. 210. Archived from the original on 2016-03-22. Retrieved 2022-12-23.
  20. 1 2 Brooker, Charlie (August 1997). "Review: Atomic Bomberman". PC Zone . No. 53. Dennis Publishing. pp. 88–89.
  21. 1 2 Mooney, Shane (October 21, 1997). "After Hours - Playing with a Short Fuse: The frenetic game of pyrotechnics successfully makes the jump from console to PC — Atomic Bomberman". PCMag . Vol. 16, no. 18. Ziff Davis. p. 366.
  22. 1 2 Hines, Pete (August 13, 1997). "Atomic Bomberman Review". Adrenaline Vault . NewWorld.com, Inc. pp. 1–3. Archived from the original on 2006-02-13. Retrieved 2022-12-23.
  23. 1 2 Ziegler, Markus (October 1997). "Action: Atomic Bomberman". PC Joker (in German). No. 56. Joker-Verlag. p. 88. Archived from the original on 2022-08-11.
  24. 1 2 Stoschek, Monika (October 1997). "Spiele-Test: Gesilwkliihkeitsspiel für Fortgeschrittene und Profis — Atomic Bomberman". PC Player (in German). No. 58. DMV-Verlag. p. 100.
  25. 1 2 Galush (October 1997). "Opisy/Recenzje: Atomic Bomberman". Secret Service (in Polish). No. 50. ProScript. p. 28.
  26. Elektro, Dan (October 1997). "PC GamePro Review: Atomic Bomberman". GamePro . No. 109. IDG. p. 110.