Super Bomberman | |
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Developer(s) | Produce! [a] |
Publisher(s) |
|
Director(s) | Mikio Ueyama |
Producer(s) | Eiji Aoyama Masaki Kobayashi |
Designer(s) | Kyon Kyon |
Programmer(s) | Makoto Sakai |
Artist(s) | Takayuki Hirai |
Composer(s) | Jun Chikuma Tomoyuki Hamada |
Series | Bomberman |
Platform(s) | J2ME, Super Nintendo Entertainment System |
Release | SNESJ2ME |
Genre(s) | Action, maze, party |
Mode(s) | Single-player, co-op, multiplayer (up to four players via Super Multitap) |
Super Bomberman [b] is an action, maze game, part of the Bomberman series, released for the Super NES in 1993. It is the first in the series to be released in Europe keeping the Bomberman title instead of being called Dynablaster or Eric and the Floaters.
Super Bomberman spawned its own series of sequels; including Super Bomberman 2 , Super Bomberman 3 , Super Bomberman 4 , Super Bomberman 5 , Super Bomberman R , Super Bomberman R Online , and Super Bomberman R 2 .
The game takes place on a single non-scrolling screen. The screen shows the top down view of a grid of 143 (13 x 11) squares. The grid restricts the movement of characters so they can only move horizontally or vertically around the screen. Pressing a button will make Bomberman drop a bomb at his feet. This bomb will pulse for a few seconds (giving the player time to run away) and then explode, shooting flames horizontally and vertically. The game revolves around the idea of using these bomb blasts to destroy walls and enemies. If a bomb explodes and the flame hits another bomb it will cause this second bomb to detonate early. This can cause large chain reactions. If the flame from any bomb hits any character it will injure or kill them (unless they are currently invincible).
Most levels start with the grid being partially filled with destructible soft walls. If a bomb blast hits one of these soft walls, then it disintegrates, allowing characters to pass through the now empty space. Once a bomb is laid, it is usually impossible to walk past until it has detonated. This leads to the tactic of trapping enemies with bombs and forcing them into bomb blasts but can also result in the player's defeat. Special items can be picked up by walking over icons on the screen. These items are normally revealed when destroying walls or killing enemies. There are many different items which give the player different abilities; these change a player's tactics and the way the game is played.
Normal Game consists of six themed worlds each with its own set of enemies. Each world has eight stages with the last stage being a boss fight.
The player makes progress through the game by clearing all the enemies from the stage and then exiting via a door that is hidden under one of the destructible walls.
World 5 differs from the rest in that the player fights robot Bombermen in an arena. The arena has no destructible walls or exit doors. The end of each stage is not defined like the other worlds. Instead, once the arena has been cleared of one set of robot Bombermen, then the next set walk into the arena, thus making this world one continuous battle.
The normal game can be played by one or two players. In two-player mode the aim is to work cooperatively to defeat the enemies, although it is still possible to blow up one's teammate with one's own bombs.
The game utilized a password system to save progress. Each stage provided a four-digit password that would allow the player to return to that stage by entering it on the Options screen.
Battle Mode is played by one to four players, either human or computer controlled. Because the standard SNES control deck only has two controller ports, in order to play with more than two human players, a multitap device is required.
The battle takes place on one of twelve themed stages. The aim is to blow up the other players while staying alive. All bomb blasts are instantly fatal in Battle Mode. If one of the players are the last player remaining they win the round and receive a gold trophy. The overall winner is the first person to win a set number of gold trophies (i.e. the first person to win a certain number of rounds). The number of trophies needed is configurable when starting the game and ranges from 1 to 5.
Each round has a time limit of two minutes. If nobody has won after two minutes then the round is declared a draw and no trophies are given. It is also possible for a draw to occur if all remaining players are blown up at the same time.
After a minute and a half the game displays a message to "Hurry Up!" and then starts dropping indestructible walls around the edge of the play field (starting bottom left and travelling clockwise), effectively reducing the area players can move around in. If the player gets hit by falling walls, they'll get killed instantly.
Battle Mode can be extremely fast-paced and hectic, reflected in the fast-paced music score that accompanies it. The Speed Round, which is Stage 12, is considered to be the most competitive as it requires a large amount of skill to control the fast-paced players and bomb detonation.
Special items appears during the gameplay for ammo supply as players destroy walls, enemies, or opponent Bombermen. During a Normal Game, the effects of all items except firepower, number of bombs, and speed will be lost when the player loses a life. During a Battle Game, the effects of all the items last for one battle only. Only items such as Ice Cream, Pancakes, Apples (Etc.) give points and other items such as a clock that adds additional time to the game time.
This article needs an improved plot summary.(March 2017) |
The game's story takes place in Diamond City, far to the north of Bomberman's home city, Peace Town. There, the evil Carat Diamond and his cohort, scientist Dr. Mook, are holding a Robot Tournament with robots specially designed for their combat and offensive capabilities. They hope to steal Bomberman's advanced combat capabilities, Diamond has created a fake Bomberman to go to Peace Town and kidnap the real Bomberman. They're aware of Diamond's plot, Black Bomberman heads out alone to face the fake Bomberman. But Black Bomberman is defeated and his castle is taken. However, Black Bomberman escapes and seeks refuge with White Bomberman, and warns him of Diamond's evil plan. Later, hordes of enemy robots begin their advance toward Peace Town. The two heroes must join forces to defeat Diamond.
Super Bomberman was originally bundled with a multitap device to allow more than two players to play simultaneously. The Super Multitap was long and grey with four controller ports in a row on one side. It plugged into either of the controller ports on the SNES deck. This meant a total of five controllers could be plugged in with the fifth controller plugged into second port on the SNES. Although Super Bomberman, as well as Super Bomberman 2 , only allowed the use of the first four controllers to play the game, other Bomberman games: Super Bomberman 3 , Super Bomberman 4 and Super Bomberman 5 allowed to use three to five controllers and the fifth controller would allow a sound test to be accessed by pressing the right shoulder button on the options screen.
Hudson Soft later released a second multitap (the Super Multitap 2) on its own for people that had purchased Super Bomberman unbundled, or one of the other multitap enabled games. This second version was designed in the shape of a Bomberman's head and had the two controller ports on the front and one on each side. It was also designed to be used with future games. Eventually there were 54 Super NES games that utilised the multitap. However, they were predominantly sports games.
Publication | Score |
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Electronic Gaming Monthly | 36/40 [2] |
Famitsu | 30/40 [3] |
GameFan | 334/400 [4] |
GamePro | 16.5/20 [5] |
GamesMaster | 93% [6] |
Nintendo Power | 3.475/5.0 [7] |
Airgamer | 84% (J2ME) [8] |
ASM | 10/12 [9] |
Famimaga | 24.02/30 [10] |
Game Players | 8/10 [11] |
Joypad | 93% [12] |
MAN!AC | 85% [13] |
Mega Fun | 80% [14] 77% [15] |
Mobile Game FAQS | 87/100 (J2ME) [16] |
Play Time | 85/100 [17] |
Player One | 98% [18] |
Power Play | 85% [19] |
Power Unlimited | 96/100 [20] |
Super Play | 92% [21] |
Total! | 2 [22] |
Video Games | 90% [23] |
Publication | Award |
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EGM (1993) | Game of the Month [2] |
GamePro (1994) | Strategy/Puzzle Game of the Year [24] |
Game Informer (2001) | #90 Top 100 Games of All Time [25] |
Super Bomberman was met with very positive reception from critics on both the Super Nintendo Entertainment System and J2ME.
The four reviewers of Electronic Gaming Monthly gave Super Bomberman a unanimous score of 9 out of 10 and their "Game of the Month" award, and asserted that the game's addictiveness is on the same order as that of Tetris . They further commented that the game is great fun even in single player mode, but that the highlight is the multiplayer. [2]
Game Informer ranked it the 90th best game ever made in 2001. They claimed that its multi-player mode resulted in missed deadlines at video game magazines and development studios due to its quality. [25] In 2011, IGN rated the game 49th on their "Top 100 SNES Games of All Time". [26] [27] In 2018, Complex rated Super Bomberman 37th on their The Best Super Nintendo Games of All Time and they opined the game is "probably best four-player game for the SNES." [28] The game went on to sell over 918,484 copies in Japan alone [29] and it also received a Platinum Editor's Choice. [30]
Bomberman is a video game franchise created by Shinichi Nakamoto and Shigeki Fujiwara, originally developed by Hudson Soft and currently owned by Konami. The original game, also known as Bakudan Otoko, was released in Japan in July 1983 and has since spawned multiple sequels and spin-offs released on numerous platforms, as well as several anime and manga adaptations.
Bomberman II, released in Europe and Australia as Dynablaster, is a maze video game developed and published by Hudson Soft for the Nintendo Entertainment System originally in Japan and Europe in 1991 and later in North America in February 1993.
A multitap is a video game console peripheral that increases the number of controller ports available to the player, allowing additional controllers to be plugged in simultaneously in a manner similar to a power strip or a USB hub. A multitap often takes the form of a box with three or more controller ports which is then connected to a controller port on the console itself.
Bomberman is a maze video game developed and published by Hudson Soft. The original home computer game Bomber Man was released in July 1983 for the NEC PC-8801, NEC PC-6001 mkII, Fujitsu FM-7, Sharp MZ-700, Sharp MZ-2000, Sharp X1 and MSX in Japan, and a graphically modified version for the MSX and ZX Spectrum in Europe as Eric and the Floaters. A sequel, 3-D Bomberman, was produced. In 1985, Bomberman was released for the Nintendo Entertainment System. It spawned the Bomberman series with many installments building on its basic gameplay.
Bomberman Jetters is an action game for the Game Boy Advance, GameCube and PlayStation 2, and part of Hudson Soft's Bomberman series. The game builds on the gameplay style established in the previous Bomberman series entry, 2002's Bomberman Generation, and features characters and settings from the 2002 anime series Bomberman Jetters. The GameCube version utilizes cel-shaded graphics similar to those of Bomberman Generation, while the PlayStation 2 version does not.
Super Bomberman 5 is a video game released by Hudson Soft in early 1997. It is the fifth installment of the Super Bomberman series and the final Bomberman game to be released on the Super Famicom. The game was released in two variations: a standard cartridge and a gold cartridge, which was sold through CoroCoro Comic. The gold cartridge included extra maps in battle mode.
Super Bomberman 2 is a video game developed by Produce! and Hudson Soft and released on the Super Nintendo Entertainment System. It was released in Japan on April 28, 1994, in North America later the same year, and in Europe on February 23, 1995.
Super Bomberman 3 is a game released for the Super Nintendo Entertainment System in 1995. It is the third installment in the Super Bomberman series, and the third Bomberman game to be released for the system. Up to five players can play at the same time. The game was released in Japan and the PAL region, but not in North America due to the closure of Hudson Soft USA.
RoboWarrior, known in Japan as Bomber King, is an action puzzle video game developed by Hudson Soft, and co-developed by Aicom, making it their first NES game they worked on, and published by Jaleco for the Nintendo Entertainment System and the MSX.
Super Bomberman 4 is an action-party video game developed by Produce and published by Hudson Soft. It was developed for the Super Famicom, released on April 26, 1996, in Japan. Part of the Bomberman franchise, it is the fourth installment of the Super Bomberman series.
Bomberman '94 is a video game from the Bomberman series which was developed and published by Hudson Soft for the PC Engine and released on December 10, 1993, in Japan. It was later re-developed by Westone and re-published by Sega as Mega Bomberman on the Sega Mega Drive/Genesis in 1994 in other areas. The PC Engine Bomberman '94 was later released outside Japan through the Virtual Console and the PlayStation Network.
Goof Troop is an action-adventure video game for the Super Nintendo Entertainment System developed and released by Capcom in North America in July 1993, in Europe on November 25, 1993, and in Japan on July 22, 1994, and based on the animated television series of the same name. The game can be played in both single-player and multiplayer mode, wherein one player controls Goofy and the other Max.
Bomberman World is a maze action video game developed and published by Hudson Soft for the PlayStation. It is part of the Bomberman series. The game was also re-released for PCs in 2002 alongside the TurboGrafx-16 version of Bomberman and Bomberman '93 as part of a compilation disc titled Bomberman Collection.
Bomberman, also known as Dyna Blaster in Europe, is an action-maze video game originally developed and published by Hudson Soft for the PC Engine in Japan on 7 December 1990 and later in North America for the TurboGrafx-16 by NEC in 1991. Belonging to the Bomberman franchise, it is a re-imagining of the first game in the series starring White Bomberman on a quest to rescue Lisa, the kidnapped daughter of his inventor Dr. Mitsumori, from the castle of Black Bomberman while defeating evil monsters and villains that work for him. The game was later ported to home computers, each one featuring changes compared to the original version. Conversions for other platforms were in development but never released. The title garnered positive reception from critics since its initial release on the PC Engine/TurboGrafx-16 and later on home computers.
Neo Bomberman is an action-maze arcade video game developed by Produce! and published by Hudson Soft for the Neo Geo MVS on May 1, 1997. It is one of two games in the Bomberman franchise that was released for the Neo Geo platform, the first being Panic Bomber, and the only one to retain its traditional top-down gameplay. It was released for the Neo Geo MVS (arcade) and has not received a home console release to date. It was the last original Bomberman title to be released for arcades until Konami's Bombergirl in 2018.
Bomberman Blast is an action game developed and published by Hudson Soft for the Wii and WiiWare as part of the Bomberman franchise. The game was released as two versions: a fully featured retail release and a WiiWare version known as Wi-Fi 8-Nin Battle Bomberman. The retail version was released in Japan on September 25, 2008, while the WiiWare version was released on September 30, 2008. The WiiWare version was released in Europe on September 12, 2008, and in North America on September 29, 2008.
Bomberman GB is a sub-series of video games in Hudson Soft's Bomberman series released for the Game Boy. The first entry was Bomberman GB, released as Wario Blast: Featuring Bomberman! in North America and Europe, later succeeded by Bomberman GB 2, under the name Bomberman GB internationally, and Bomberman GB 3, which was only released in Japan.
Hi-Ten Bomberman is a 1993 action-maze video game developed and first showcased by Hudson Soft at their Super Caravan events in Japan. It is a multiplayer-only entry in the Bomberman franchise, featuring support for up to ten players and widely regarded by many to be the first commercially created game for widescreen HDTVs, as well as being regarded to be the basis for Saturn Bomberman, but it was never released for the general public.
Bomberman is the working title of a cancelled action-adventure video game that was in development by Hudson Soft and planned to be published by Konami for the Nintendo 3DS. Intended to be a unique entry in the Bomberman franchise, it was going to feature its own dedicated single-player campaign and multiplayer mode with support for up to four local players and eight players via online support.