Metal Gear Solid Δ: Snake Eater | |
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Developer(s) | Konami [a] |
Publisher(s) | Konami |
Producer(s) |
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Series | Metal Gear |
Engine | Unreal Engine 5 |
Platform(s) | |
Release | 2025 |
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player |
Metal Gear Solid Delta: Snake Eater [c] is an upcoming action-adventure stealth video game developed and published by Konami. It is a remake of the 2004 game Metal Gear Solid 3: Snake Eater , the fifth main entry in the Metal Gear franchise and the first chronological game overall. Being a prequel set in 1964, the game follows a FOX operative codenamed Naked Snake, who must save a Russian rocket scientist and sabotage the Soviet nuclear superweapon Shagohod, while clearing the United States from Soviet suspicion amid Cold War tensions, and confronting his former mentor, The Boss, who has defected to their side.
Metal Gear Solid Delta: Snake Eater is the first major entry in the Metal Gear franchise since the release of Metal Gear Survive in 2018, when Konami stopped publishing AAA third-party console games in favor of budget and mobile titles. Their internal studio, Konami Digital Entertainment, developed the game, with Metal Gear Survive and Metal Gear Solid: Portable Ops (2006) producer Noriaki Okamura and Metal Gear Solid V creative producer Yuji Korekado supervising the project, and with Singaporean studio Virtuos contributing additional development. The game was announced in May 2023. Snake Eater was chosen to be remade over other entries due to its status as an origin story for the franchise and its pivotal characters. Delta's titling emerged from the development team's desires to faithfully reproduce Snake Eater's gameplay and story with modern graphics and enhancements, but without significant deviations to its original structure.
Metal Gear Solid Delta: Snake Eater is tentatively scheduled to release for PlayStation 5, Windows, and Xbox Series X/S in 2025 despite its planned 2024 release. [3]
Metal Gear Solid Delta: Snake Eater retains the core gameplay mechanics first implemented in Metal Gear Solid 3 and refined from the foundation of previous Metal Gear titles, involving Snake having to be controlled by the player as he traverses a variety of environments both in tropical and industrial settings while evading hostile enemies, traps and other methods of surveillance that can expose his cover over the course of the game's overarching infiltration mission, all while procuring an assortment of melee weapons, firearms and gadgetry that aid him while sneaking and confronting threats. [4] Gameplay additions from prior iterations of the title include abilities such as crouch-walking and using firearms in third-person, first featured in Metal Gear Solid 4: Guns of the Patriots (2008) and Metal Gear Solid: Peace Walker (2010) before being incorporated into Metal Gear Solid: Snake Eater 3D . [5] [6] The remake introduces a variety of adjustments both with regards to visuals and existing systems that complement modern gaming sensibilities and quality-of-life improvements from subsequent games in the series. Any physical damage such as cuts and bruises inflicted on Snake are now reflected permanently in real time across his body throughout the game's duration, with the intent of illustrating each player's individual playthrough and journey with the character. [7] Object permanence will also apply to the revamped camouflage system, where leaves falling from trees can stick onto Naked Snake's gear, crawling across mud and dirt patches will leave stains on his clothing, and said clothing will have tears and bullet holes after the player takes damage. The Survival Viewer mechanic has also been updated to reflect this feature, with scars persisting on Snake's body even after treating wounds by applying bandages or certain ointments. [8] Delta will also offer two distinct styles of gameplay and presentation. The "New Style" enables a control scheme based on contemporary action titles and the more recent Metal Gear entries, while also incorporating a third-person, free-moving camera similar to Metal Gear Solid 3: Subsistence and HD Edition. "Legacy Style" meanwhile, reproduces the classic controls and gameplay systems, as well as an overhead view with a fixed camera much like the original version of Snake Eater. [9]
After the release of Metal Gear Solid V: The Phantom Pain , Metal Gear creator Hideo Kojima publicly split with Konami. In October 2015, Konami's head of gaming Hideki Hayakawa said that the company would pull out of developing and publishing major third-party games for consoles and PC, and that they would instead focus on mobile gaming and arcades. [10] Despite this, in 2018 Konami released the spin-off game Metal Gear Survive without Kojima, which was commercially unsuccessful. [11]
In October 2021, Video Games Chronicle writer Andy Robinson reported that Konami was returning to the mainstream video game industry and beginning production on multiple new projects in older Konami console game franchises that had been dormant, including Metal Gear as well as Castlevania and Silent Hill . [12]
The remake is a co-production between the Konami's internal developer Konami Digital Entertainment (KDE), who developed several previous Metal Gear games, and Virtuos as a support studio. [1] Konami's choice to remake Snake Eater over other Metal Gear titles was due to its nature as an origin story for the franchise and specifically for Big Boss. Konami confirmed that neither Hideo Kojima or original artist Yoji Shinkawa were involved in the remake, but that the development team wanted to produce a faithful adaptation and would not add anything new to the story. [13]
According to the Metal Gear Twitter account, the delta symbol in the game's title "fits the concept of the remake project. Delta means 'change' or 'difference' without changing structure." [14] apparently referring to the symbol's use in math and science to mean a change in quantity. Following the reveal, fans jokingly started to call the game "Metal Gear Solid Triangle". [2] [15] The remake will reuse the voice actors' audio from the original release of Snake Eater. [16] [17] The game uses the Unreal Engine 5, making it the first Metal Gear title since Kojima Productions' dissolution to not use the publisher's proprietary Fox Engine technology that previously was used for Metal Gear Survive. [18]
Metal Gear Solid Delta: Snake Eater was announced for PlayStation 5 on May 24, 2023, at PlayStation Showcase 2023, alongside the Metal Gear Solid: Master Collection Vol. 1 compilation, which includes the original version of Snake Eater. Following the presentation, the game was confirmed for Windows and Xbox Series X/S. [19] [20] An in-engine gameplay trailer was presented on October 25, 2023, during Microsoft's Xbox Partner Preview digital presentation. [21] A PlayStation promotional video published online at the start of the year confirmed the game as targeting a 2024 launch window. [22] [23] A full trailer was previewed during Microsoft's Xbox Games Showcase on June 9, 2024, that also featured brief looks at supporting characters such as Major Zero, Para-Medic, Ocelot and The Boss. [24] The following day, Konami released a video installment of their Metal Gear Solid Legacy webseries featuring Snake voice actor David Hayter and Metal Gear producer Noriaki Okamura that divulged further details on the remake's gameplay and graphical enhancements. [25] Okamura additionally discussed Delta: Snake Eater during a roundtable on the Official Xbox Podcast on June 11. [26] [27]
Metal Gear Solid Delta: Snake Eater is scheduled to release for PlayStation 5, Windows and Xbox Series X/S in 2025 tentatively. Alongside the standard edition of the title, a Deluxe Edition and Collector's Edition for PS5 and Xbox Series X are set to be distributed. Both editions will come with a special steelbook case with the original Japanese key art for Snake Eater featuring Naked Snake and The Boss drawn by Yoji Shinkawa, as well as a custom FOX patch and vouchers for additional downloadable content (DLC). The Deluxe Edition also comes with a custom metal and enamel keychain and a clamshell case with special art cards. The Collector's Edition is bundled with a second patch referencing Snake's HALO jump in the game's opening sequence, a replica key card based on the ones used to access new areas in the game, and a "Terrarium Diorama" of the tree in the Dremuchij region with Snake's backpack. [28] [29] A separate Collector's Edition is set for release in EMEA regions. [25]
Metal Gear Solid is a 1998 action-adventure stealth video game developed and published by Konami for the PlayStation. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on. It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997 Electronic Entertainment Expo; its Japanese release was originally planned for late 1997, before being delayed to 1998.
Hideo Kojima is a Japanese video game designer. He is regarded as one of the first auteurs of video games. He developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his games. In 1986 he joined Konami, for which he directed, designed and wrote Metal Gear (1987) for the MSX2, the game that laid the foundations for the stealth genre and the Metal Gear franchise, his best known and most acclaimed work. At Konami, he also produced the Zone of the Enders series, as well as designing and writing Snatcher (1988) and Policenauts (1994), graphic adventure games regarded for their cinematic presentation.
Metal Gear is a franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, Metal Gear, was released in 1987 for MSX home computers. The player often takes control of a special forces operative, who is assigned the task of finding the titular superweapon, "Metal Gear", a bipedal walking tank with the ability to launch nuclear weapons.
Metal Gear 2: Solid Snake is a 1990 action-adventure stealth video game developed and published by Konami for the MSX2 computer platform. It serves as a sequel to the MSX2 version of the original Metal Gear, written and designed by series's creator Hideo Kojima, who conceived the game in response to Snake's Revenge, a separately-produced sequel that was being developed at the time for the NES specifically for the North American and European markets. The MSX2 version of Solid Snake was only released in Japan, although Kojima would later direct another sequel titled Metal Gear Solid, which was released worldwide for the PlayStation in 1998 to critical acclaim. This later led to Solid Snake being re-released alongside the original Metal Gear as additional content in the Subsistence version of Metal Gear Solid 3 for the PlayStation 2 in 2005. It was also included in the HD remastered ports of Metal Gear Solid 3 released for PlayStation 3, PlayStation Vita, and Xbox 360, and was given a standalone re-release in Japan as a downloadable game for mobile phones and the Wii Virtual Console.
Metal Gear Solid 2: Sons of Liberty is a 2001 action-adventure stealth video game developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2. Originally released on November 13, it is the fourth Metal Gear game produced by Hideo Kojima, the seventh overall game in the series and is a sequel to Metal Gear Solid (1998). An expanded edition, titled Metal Gear Solid 2: Substance, was released the following year for Xbox and Windows in addition to the PlayStation 2. A remastered version of the game, Metal Gear Solid 2: Sons of Liberty - HD Edition, was later included in the Metal Gear Solid HD Collection for the PlayStation 3, Xbox 360, and PlayStation Vita. The HD Edition of the game was included in the Metal Gear Solid: Master Collection Vol. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S, which was released on October 24, 2023.
Metal Gear Solid 3: Snake Eater is a 2004 action-adventure stealth video game developed and published by Konami for the PlayStation 2. It was released in late 2004 in North America and Japan, and in early 2005 in Europe and Australia. It was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the entire Metal Gear series. An expanded edition, titled Metal Gear Solid 3: Subsistence, was released in Japan in late 2005, then in North America, Europe and Australia in 2006. A remastered version of the game, Metal Gear Solid 3: Snake Eater - HD Edition, was later included in the Metal Gear Solid HD Collection for the PlayStation 3, Xbox 360, and PlayStation Vita, while a reworked version, titled Metal Gear Solid: Snake Eater 3D, was released for the Nintendo 3DS in 2012. The HD Edition of the game was included on the Metal Gear Solid: Master Collection Vol. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on October 24, 2023. The same year, Konami announced a remake, entitled Metal Gear Solid Delta: Snake Eater, set to release for PlayStation 5, Windows, and Xbox Series X/S in 2025.
Metal Gear Solid: The Twin Snakes is a 2004 action-adventure stealth video game published by Konami, who co-developed with Silicon Knights, for the GameCube. Released in March, the game is a remake of Metal Gear Solid, originally developed by Konami for the PlayStation in 1998.
Big Boss is a fictional character from the Metal Gear series created by Hideo Kojima and developed and published by Konami. He was first introduced in the 1987 Metal Gear game as the commanding officer and father of Solid Snake, featuring in a twist as the game's main antagonist. He is later featured in the prequel games as Naked Snake, an American Special Forces Operator and decorated war hero. Political manipulations cause him to be disillusioned when facing his own mentor, and he gradually develops his own private mercenary company while growing into the original Big Boss persona and being referred to as simply Snake.
Metal Gear Solid 4: Guns of the Patriots is a 2008 action-adventure stealth video game developed by Kojima Productions and published by Konami for the PlayStation 3. It is the sixth Metal Gear game directed by Hideo Kojima. Set five years after the events of Metal Gear Solid 2: Sons of Liberty, the story centers around a prematurely aged Solid Snake, now known as Old Snake, as he goes on one last mission to assassinate his nemesis Liquid Snake, who now inhabits the body of his former henchman Revolver Ocelot under the guise of Liquid Ocelot, before he takes control of the Sons of the Patriots, an A.I. system that controls the activities of PMCs worldwide. The game was released on June 12, 2008.
Kojima Productions Co., Ltd. is a Japanese video game development studio founded in 2015 by Hideo Kojima, creator of the Metal Gear series. It is the spiritual successor to a production team inside Konami also known as Kojima Productions originally founded in 2005. The independent Kojima Productions has a slightly altered Japanese name and is based in Shinagawa, Tokyo.
Metal Gear Solid: Portable Ops, officially abbreviated MPO, is a 2006 action-adventure stealth video game developed and published by Konami for the PlayStation Portable. The game was directed by Masahiro Yamamoto and written by Gakuto Mikumo, with series creator Hideo Kojima acting as producer.
Metal Gear Solid: Peace Walker is a 2010 stealth game developed and published by Konami. It is the seventh Metal Gear game written, directed, and designed by Hideo Kojima, and the fifth installment of the Metal Gear Solid series, as well as the fourth Metal Gear game made specifically for the PlayStation Portable, following Metal Gear Solid: Portable Ops. A remastered version of the game titled Metal Gear Solid: Peace Walker - HD Edition was later released for the PlayStation 3 and Xbox 360 as part of the Metal Gear Solid HD Collection in North America and Europe and as a stand-alone retail release in Japan.
Virtuos is a video game development company headquartered in Singapore with studios across Asia, Europe, and North America. Virtuos specializes in game development and art production for AAA consoles, PC, and mobile titles – working as an external developer for other companies.
Metal Gear is an action-adventure stealth video game developed and published by Konami for the MSX2. It was released for the system in Japan and parts of Europe in 1987. Considered to have popularized the stealth game genre, it was the first video game to be fully developed by Hideo Kojima, who would go on to direct most of the games that followed in the Metal Gear series. A reworked port of the game was released for the Famicom a few months later, which later saw release in international markets for the NES over the following two years; this version was developed without Kojima's involvement and features drastically altered level designs, among other changes.
Metal Gear Solid HD Collection is a compilation of remastered ports of Metal Gear video games released for PlayStation 3 and Xbox 360 in 2011 and PlayStation Vita in 2012. The compilation contains Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater on all three platforms, plus Metal Gear Solid: Peace Walker on the home console versions, with the individual games all branded as HD Edition. Bluepoint Games handled the conversions of Metal Gear Solid 2 and 3, while Genki worked on Peace Walker.
Metal Gear Solid V: The Phantom Pain is a 2015 action-adventure stealth video game developed and published by Konami. Directed, written, and designed by Hideo Kojima, it is the ninth installment in the Metal Gear franchise, following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year. Set in 1984, nine years after the events of Ground Zeroes, the story follows mercenary leader Punished "Venom" Snake as he ventures into Soviet-occupied Afghanistan and the Angola–Zaire border region to exact revenge on those who destroyed his forces and came close to killing him during the climax of Ground Zeroes.
Metal Gear Solid V: Ground Zeroes is a 2014 action-adventure stealth video game developed and published by Konami. It is the eighth game in the Metal Gear series directed, written and designed by Hideo Kojima, and serves as a prologue to Metal Gear Solid V: The Phantom Pain, released the following year after Ground Zeroes. Set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo "Chico" Valenciano Libre.
The Metal Gear video games consist of 17 different albums, totaling over 940 minutes of music within the 11 games. There were four different music labels used for the albums in different games. These include Sony Entertainment, Konami Digital Entertainment, Phantom Studios, Sumthing Else Music Works, and King Records (Japan). The most used record labels were Konami Digital Entertainment and King Records. Konami was used for Metal Gear 20th Anniversary: Metal Gear Music Collection, Metal Gear Solid 4: Guns of the Patriots Original Soundtrack, Metal Gear Solid: Peace Walker Original Soundtrack, and the Metal Gear 25th Anniversary: Metal Gear Music Collection, Metal Gear Rising: Revengeance. King Records was used for Metal Gear 2: Solid Snake Original Soundtrack, Metal Gear Solid Original Game Soundtrack, Metal Gear/ Solid Snake: Music Compilation of Hideo Kojima / Red Dis, Metal Gear Solid 2: Sons of Liberty Original Soundtrack, and Metal Gear Solid 2: Sons of Liberty Soundtrack 2: The Other Side. Several different producers were used for different games. These include Konami, Masahiro Hinami, Noriakio Kamura, Norihiko Hibino, Tojima, Harry Gregson-Williams. Konami producing 6 out of the 11 Metal Gear games. The games used many different genres of music throughout the games. They are as follows: breakbeat, classical, drum and bass, electronic, hip hop, jazz, ambient, acoustic, Latin American, electronic rock, industrial metal, alternative metal, hard rock, power metal, neoclassical, romantic music, lounge, and rock and roll.
Metal Gear Solid: Master Collection is a video game compilation published by Konami. The compilation features ports of titles in the Metal Gear franchise of stealth games, released in commemoration of the series' 35th anniversary.