Metal Gear Solid: Portable Ops | |
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Developer(s) | Konami Digital Entertainment Co. [lower-alpha 1] |
Publisher(s) | Konami |
Director(s) | Masahiro Yamamoto |
Producer(s) |
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Programmer(s) |
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Artist(s) |
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Writer(s) | Gakuto Mikumo |
Composer(s) |
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Series | Metal Gear |
Platform(s) | PlayStation Portable |
Release | |
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player, multiplayer |
Metal Gear Solid: Portable Ops, [lower-alpha 2] officially abbreviated MPO, is a 2006 action-adventure stealth video game developed and published by Konami for the PlayStation Portable. [1] The game was directed by Masahiro Yamamoto and written by Gakuto Mikumo, with series creator Hideo Kojima acting as producer. [2]
While not the first Metal Gear game for the PSP, unlike the previously released Metal Gear Acid and its sequel, as well as the Metal Gear Solid: Digital Graphic Novel , it retains the action-based play mechanics from the mainline series. [3] [4] Set in 1970, six years after the events of Metal Gear Solid 3: Snake Eater , the game follows the exploits of Naked Snake after he finds himself captured in Colombia by the now renegade FOX unit. [5]
Portable Ops draws heavily from Metal Gear Solid 3: Snake Eater , utilizing the camera system from the Subsistence edition of the game. [6] The main addition to MPO is the Comrade System. [7] Instead of the solo missions of previous MGS games, MPO goes for a squad-based approach, with Snake having to recruit allies and form a team of trained specialists. [8] [9] Before each mission, the player must compose a four-man squad. The squad is then sent into battle. [9] [10] Each member of Snake's squad has their own strengths and weaknesses. [9] [11] While some units are best utilized on the battlefield, others may specialize in producing items, healing allies, or providing intel for each of the game's maps. [10] [11]
During missions, the player controls only one squad member at a time. [11] Squad members not in use will hide themselves inside a cardboard box, and can be swapped into play when the player-controlled character finds a hiding spot, where he or she will hide in a cardboard box.
A variety of methods can be employed to expand one's squad. [12] If an enemy character is tranquilized or stunned, they can be dragged to a waiting vehicle and captured. [5] [12] After a few in-game days, the captured soldier will become a member of Snake's team. [12] The player can also drag enemy characters to any ally waiting in a cardboard box, where, through the use of a transceiver frequency, or by giving the cardboard box a "nudge", the ally will transport the enemy for the player, saving stamina. [12] Alternatively, by accessing the PSP in certain hotspots using the system's Wi-Fi feature, soldiers and even special bonus characters can be recruited. [8] [12] The PSP GPS Receiver can also be used to similar effect. [9] [12] Since the player's team consists primarily of former enemy soldiers and personnel, generic characters can walk among their own kind undetected as long as the player avoids suspicious actions such as pointing a gun or being spotted by an enemy of another type. [12] Characters that can be recruited by the player include Soviet soldiers, FOX unit members, high-ranking officers, scientists, engineers and government officials. In addition to the standard male characters, the player can recruit and control women scientists and officers as well. The player can also recruit the GRU, KGB and Ocelot unit soldiers from MGS3, but these are only attainable by AP Scan.
Characters who are killed in combat are eliminated from the player's squad permanently. [9] [10] "Unique characters" (i.e. characters important to the game's story, who can only be added into the player's squad by fulfilling certain tasks) are exempt from this rule. [9] If a unique character is wounded in combat, they are sent to an infirmary to recover, making them unusable for a few in-game days. [9] The player can also restart or abort a mission at any moment. [13]
Another new feature is the surround indicator added to the game's HUD. [11] [14] Similar to the radar in previous titles, the surround indicator allows players to determine the relative proximity of enemy soldiers by the noises they make. [14] The surround indicator is composed of two circles; the outer circle displays the noises made by enemies and the inner circle displays noises made by the player's character. [14] [15]
The game contains a Wi-Fi-enabled multiplayer mode, which is an expansion of the "Metal Gear Online" mode previously featured in Metal Gear Solid 3: Subsistence. [8] [16] The player's performance in the Online Mode may affect their performance in the single player campaign; the player can recruit and trade soldiers from beaten opponents, or vice versa. [6] [9] Additionally, certain multiplayer options result in recruits being removed from the one's single player roster permanently. [10]
In contrast to the console games in the series, the cutscenes that drive the story are not rendered using the usual real time engine. Instead, they are presented using an animated comic style consisting of hand-drawn artwork by artist Ashley Wood. [8] This style was previously utilized in Metal Gear Solid: Digital Graphic Novel . [3] [5] The game also features voice acting, consisting of returning cast members from Snake Eater and new actors. [2] [17] However, mission briefings and CODEC calls are text only. [9]
Fictional chronology in Metal Gear |
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Portable Ops takes place in 1970, six years after Metal Gear Solid 3: Snake Eater. It follows the soldier Naked Snake (David Hayter/Akio Ōtsuka) who is forced to fight off his former unit, FOX, after they instigate a revolt in a South American base. In his fight he meets Roy Campbell (David Agranov/Toshio Furukawa), a surviving member of the Green Berets team that was sent to investigate the affair. [18] Snake's former teammates including his commanding officer Major Zero (Jim Piddock/Banjō Ginga), Para-Medic (Heather Halley/Houko Kuwashima) and Sigint (James C. Mathis III/Keiji Fujiwara) return as the support crew as they are suspected for treason alongside Snake.
The main antagonist is Gene (Steven Blum/Norio Wakamoto), the current commander of the FOX unit who seeks to establish his own military nation. [19] He is a product of the Successor Project that aimed to artificially create the perfect commander, patterned after The Boss. [20] He is assisted by Lt. Cunningham (Noah Nelson/Daisuke Gōri), an expert in interrogation techniques. [21] (who is later revealed to be a double agent of the Pentagon sent to tarnish the CIA's reputation) [22] Gene also has a protégé named Elisa (Tara Strong/Saori Goto) who is gifted with extraordinary psychic abilities, implied to be the result of exposure to nuclear fallout during the Kyshtym disaster. Elisa has dissociative identity disorder and has developed a second personality called "Ursula", whose psychic abilities are stronger than her "Elisa" personality. As "Ursula", she works as a member of FOX, while her "Elisa" personality is a medic who takes care of Null and an informant for Snake. Snake meets Elisa, who initially tells Snake that she and Ursula are twin sisters, only to later learn the truth. [2] [23] Two FOX members previously associated with Snake include Null (Larc Spies/Jun Fukuyama), a teenage assassin trained to be the perfect soldier. [24] and Python (Dwight Schultz/Yusaku Yara), a former war buddy of Snake who was previously presumed dead during the Vietnam War. [25]
Other characters include Ghost (Brian Cummings/Naoki Tatsuta), an informant who comes into contact with Snake, revealing the existence of ICBMG, the new Metal Gear prototype, Ocelot (Josh Keaton/Takumi Yamazaki), a former Spetsnaz Major who assists Gene from behind-the-scenes, EVA (Vanessa Marshall/Misa Watanabe), a spy for the PLA who assisted Snake in Snake Eater, and Raikov (Charlie Schlatter/Kenyu Horiuchi), a GRU Major. Teliko Friedman (Kari Wahlgren/Yūko Nagashima) and Venus (Kathryn Fiore/Rika Komatsu), the heroines from Metal Gear Acid and Metal Gear Acid 2 respectively, can both be added to the player's squad by either: completing certain side-missions or by starting the second playthrough with save data from their respective games.
In 1970, six years after the events of Snake Eater, Naked Snake's former team, FOX unit, has broken their allegiance with the CIA and gone rogue. Snake is also targeted by the FOX unit, which has sent renegade FOX unit soldiers to capture him. The game begins with the torture and interrogation of Snake by one of the FOX members, Lieutenant Cunningham. Lt. Cunningham is trying to locate the missing half of the Philosopher's Legacy, with the United States Government having already acquired the other half of the Legacy from the Soviet Union at the conclusion of Snake Eater. [26] Snake is imprisoned in a cell next to Roy Campbell, the sole survivor of an American Green Beret team sent in to investigate the base. [27] Snake learns through Roy that they are on the San Hieronymo Peninsula (a Russian transliteration of "San Jerónimo Peninsula") or "La Península de los Muertos", the site of an abandoned Soviet missile silo in Colombia.
The two escape and Snake makes his way to a communications base, where he attempts to contact his old CO, Major Zero. Instead, he is greeted by his old FOX comrades Para-Medic and Sigint, who reveal that Snake and Zero are being charged for treason and that the only way for Snake to be exonerated from the charges is to find and apprehend the leader of the rebellion, Gene. To complicate matters, Gene has also convinced most of the Soviet soldiers stationed at the base to join their side by simply taking over the chain of command belonging to a Soviet unit which was secretly stationed inside the Colombian territory. In order to complete his mission, Snake must persuade enemy soldiers to join his ranks due to the scale of his mission.
Snake and his squad defeat the top members of the FOX unit and eventually they make their way into Gene's guesthouse. Snake learns many things on his way. Cunningham was working for the Pentagon and wanted Snake to push Gene into launching a nuke at the Soviet Union to tarnish the CIA's reputation and to prolong the Cold War. Gene was actually aware of this plan from the beginning due to information from Ocelot. Gene really wanted to launch a nuke at America to destroy the Philosophers and to make his nation of soldiers, "Army's Heaven".
Gene kills Elisa, who with her dying breath tells Snake “Your son will bring the world to ruin. Your son will save the world.” Snake destroys an experimental model of the ICBMG (the Metal Gear model) codenamed RAXA and eventually defeats Gene, destroying the finished ICBMG model afterward. After Gene is defeated he gives Snake the funds, equipment, personnel, and all other information regarding "Army's Heaven". [28] On his return home, Snake is awarded for his actions, he then establishes FOXHOUND afterwards. Elsewhere, Ocelot kills the DCI (Director of Central Intelligence) and takes documents containing the identities of the Philosophers in an effort to "end them". [29]
In the post-credits epilogue, Ocelot speaks with an unknown man on the phone, they are plotting to use the Legacy to fulfill their own agenda. Ocelot actually wanted the trajectory data of the nuke to point to the DCI, in order to black mail the DCI into giving Ocelot the documents containing the true identities of the Philosophers. Ocelot agrees to join his new employer's project under the condition that Snake/Big Boss participates as well. [30]
The game was conceptualized when the Kojima Productions staff decided to make the first Metal Gear Solid chapter rather than another spin-off for the PlayStation Portable. Hideo Kojima had the idea of the player being able to recruit comrades with the Wi-Fi play. As a result, the game was specifically designed for a portable platform, rather than a home console. Some of the staff had previously worked in the spin-off Metal Gear Acid 2 making Portable Ops their first time doing a main installment. Their biggest challenge was adapting the play mechanics from Metal Gear Solid 3: Subsistence (the latest console installment at the time) to Portable Ops as the PlayStation Portable lacked a right analog. Since players cannot spin the camera with the PlayStation Portable the game added a sound indicator system that helps them to see where there are enemies. Impressed with Ashley Wood's work in Metal Gear Solid: Digital Graphic Novel the studio asked his collaboration to illustrate the events accompanied with voice-overs from the story replacing the typical use of real time graphics previously used for cutscenes. [31]
MPO is the first Metal Gear game for a portable platform that was written to be part of the series' main continuity. However, the game was not directed nor written by Hideo Kojima (who at the time was leading the development of Metal Gear Solid 4: Guns of the Patriots on PlayStation 3), but by a separate team led by Masahiro Yamamoto and written by Japanese novelist Gakuto Mikumo. However, the production team still largely consisted of staff from previous and future games. [32] The marketing for MPO attempted to distance the game from prior Metal Gear entries on portable platforms, particularly the 2D action game Metal Gear: Ghost Babel for the Game Boy Color and the turn-based Metal Gear Acid series also on PSP (both which were set in their own alternate continuity), with one promotional video on the official English website (narrated by Ryan Payton, Kojima Productions' international coordinator at the time) referring to MPO as "a true action-based chapter in the Metal Gear Saga." This would carry over with the promotion of the series' 20th Anniversary campaign, in which MPO was packaged alongside the three mainline MGS games at the time as part of a box set released in Japan, [33] and later on with the release of MGS4, in which the Metal Gear Solid 4: Database (a downloadable encyclopedia for the PS3 covering the lore of the Metal Gear series up to that point) include entries for characters, items and events depicted in MPO. Kojima also claimed that MPO was a necessary component to the story of MGS4, to the extent that he refused to finalize the story for MGS4 until after the story for MPO was finalized. [34]
A debate amongst the fan base began to arise after Kojima released Metal Gear Solid: Peace Walker (or MGSPW), a later action-based entry also released on the PSP. Unlike MPO, MGSPW was directed and written by Kojima, much like the numbered console entries of the series. Set four years after the events of MPO, MGSPW would be written as a direct sequel to MGS3 and the events of MPO are only given one brief direct mention by one character. [35] MPO was, however, still included in the backstory of Big Boss and official Konami and Kojima Productions Metal Gear Saga timelines both before and after release. [36] [37] [38] Kojima describes MGSPW as a mainline installment in the series, contrasting it with MPO due to his greater involvement. [39] Some official timelines and retrospectives published by Kojima Productions since then have omitted MPO in its games timelines, [40] [41] with others including them. [42] [43] However, MPO was also still included in the expanded timelines outlining the backstory and history of mainline Metal Gear games and characters. [44] [45] One timeline, on the 25th Anniversary page went as far as to describe MGSPW as the "first mainline game in the Metal Gear Saga released for the PlayStation Portable platform", [46] with the summary of MGSPW on the main page describing Metal Gear ZEKE as the "world's first Metal Gear", [40] . However, this retrospective also included Portable Ops as part of “the story of Big Boss” [47] and includes the events of MPO in its accompanying timeline. [48] Kojima would later clarify his stance on MPO, saying that the main story of MPO is part of the saga. However, rather than talking about which games are canon or not, he prefers to view games with a distinction between the ones he wrote and the ones he did not, putting emphasis on the Metal Gear games that he personally worked on (which carry the "A Hideo Kojima Game" byline) from the games that he only worked on as a producer or didn't have a direct involvement in its development. [49]
Since then, Konami have also stated that the events in MPO “tie in to the series canon” and have included it in the timeline of canonical events in their 2023 Master Book series, provided with the Metal Gear Solid Master Collection. [50]
The game was first released in North America on December 5, 2006. [51] In Japan, it was released two weeks later, on December 21, in two limited edition packages, with both of them sharing most of its unique bonus content, such as a special camouflage for the PlayStation Portable, as well as a set of three original lapel pins. [52]
In Europe, the game was set to be released in April, yet it was delayed for a month. [53] In the United Kingdom, the game could only be released on May 25, 2007, after it was revealed that the required BBFC rating was missing, forcing retailers to send back their stocks. [54] The added features for the European release included new maps for the single-player campaign and multiplayer mode, characters, missions, player careers, as well as a new "Boss Rush" mode. [55] [56]
On November 1, 2009, the game was released digitally on the PlayStation Store on the PSP in all three regions. In June 2016, the game PSP digital version of the game was also made available for the PlayStation Vita and PlayStation TV. [57]
The musical score of Portable Ops was composed by Norihiko Hibino, Takahiro Izutani, Yoshitaka Suzuki, Kazuma Jinnouchi, Nobuko Toda and Akihiro Honda. The ending theme ("Calling To The Night") was composed by Akihiro Honda and arranged by Norihiko Hibino and Akihiro Honda, with vocals by Natasha Farrow and lyrics by Nobuko Toda. "Calling to the Night" was later featured in Metal Gear Solid 4: Guns of the Patriots as an iPod track, and Nintendo's Super Smash Bros. Brawl as one of the songs played on the Shadow Moses Island stage. The song was used in Metal Gear Solid: Peace Walker as a playable in-game track via the Walkman tool. The soundtrack was first released in Japan on December 20, 2006.
This section needs expansion. You can help by adding to it. (November 2014) |
Aggregator | Score |
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GameRankings | 86.95% [58] |
Metacritic | 87% [59] |
Publication | Score |
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1Up.com | A [11] |
Eurogamer | 9/10 [60] |
Game Informer | 9/10 [61] [ full citation needed ] |
GamePro | 4/5 [62] |
GameSpot | 9/10 [6] |
GameSpy | 5/5 [63] |
GameTrailers | 8.3 [64] |
GameZone | 9/10 [65] |
IGN | 9/10 [9] |
Metal Gear Solid: Portable Ops received positive reviews. The game scored an average of 86.95% based on 43 reviews on GameRankings and an 87/100 based on 54 reviews on Metacritic. [58] IGN [9] and GameSpot [6] in particular both awarded the game 9 out of 10. GameTrailers gave the game a 8.3, saying "It simply tries to do too much with too little, and while not a deal-breaker, it definitely makes the experience a lot less fun than it could be." [64]
The game sold 230,321 copies after two weeks on sale in Japan.[ citation needed ]
Metal Gear Solid: Portable Ops Plus (officially abbreviated MPO+) is a stand-alone expansion of the original MPO, focused primarily on online play. It was first announced on July 17, 2007 [66] and was released in Japan on September 20, 2007, [66] in North America on November 13, 2007, [67] in Europe on March 28, 2008, [68] and in Australia on April 4, 2008. [69] A digital version was released on the PlayStation Store in 2009.
MPO+ include new general and unique character types from other MGS titles, as well as new items and weapons, new multiplayer maps, and new game modes. [66] [70] While MPO+ does not require the original MPO, players who have save data from the original game can transfer their squad to the expansion and any unique character that the players recruit in the original MPO since their initial save file was created will be added automatically in MPO+ if detected. The following changes have been made to the game.
Metal Gear Solid is an action-adventure stealth video game developed and published by Konami for the PlayStation in 1998. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on. It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997 Electronic Entertainment Expo; its Japanese release was originally planned for late 1997, before being delayed to 1998.
Hideo Kojima is a Japanese video game designer. He is regarded as an auteur of video games. He developed a strong passion for film and literature during his childhood and adolescence. In 1986, he was hired by Konami, for which he designed and wrote Metal Gear (1987) for the MSX2, a game that laid the foundations for stealth games and the Metal Gear series, his best known and most appreciated works. At Konami, he also produced the Zone of the Enders series, as well as wrote and designed Snatcher (1988) and Policenauts (1994), graphic adventure games regarded for their cinematic presentation.
Solid Snake is a fictional character from the Metal Gear series created by Hideo Kojima and developed and published by Konami, appearing as the main protagonist in many of the games of the series. He is depicted as a former Green Beret and highly skilled special operations soldier engaged in solo stealth and espionage missions who is often tasked with destroying models of the bipedal nuclear weapon-armed mecha known as Metal Gear. Controlled by the player, he must act alone, supported via radio by commanding officers and specialists. While his first appearances in the original Metal Gear games were references to Hollywood films, the Metal Gear Solid series has given a consistent design by artist Yoji Shinkawa alongside an established personality while also exploring his relationship with his mentor and father.
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Metal Gear Solid 2: Sons of Liberty is a 2001 action-adventure stealth video game developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2. Originally released on November 13, 2001, it is the fourth Metal Gear game produced by Hideo Kojima, the seventh overall game in the series and is a sequel to Metal Gear Solid (1998). An expanded edition, titled Metal Gear Solid 2: Substance, was released the following year for Xbox and Windows in addition to the PlayStation 2. A remastered version of the game, Metal Gear Solid 2: Sons of Liberty - HD Edition, was later included in the Metal Gear Solid HD Collection for the PlayStation 3, Xbox 360, and PlayStation Vita. The HD Edition of the game was included in the Metal Gear Solid: Master Collection Vol. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S, which was released on October 24, 2023.
Metal Gear Solid 3: Snake Eater is a 2004 action-adventure stealth video game developed and published by Konami for the PlayStation 2. It was released in late 2004 in North America and Japan, and in early 2005 in Europe and Australia. It was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the entire Metal Gear series. An expanded edition, titled Metal Gear Solid 3: Subsistence, was released in Japan in late 2005, then in North America, Europe and Australia in 2006. A remastered version of the game, Metal Gear Solid 3: Snake Eater - HD Edition, was later included in the Metal Gear Solid HD Collection for the PlayStation 3, Xbox 360, and PlayStation Vita, while a reworked version, titled Metal Gear Solid: Snake Eater 3D, was released for the Nintendo 3DS in 2012. The HD Edition of the game was included on the Metal Gear Solid: Master Collection Vol. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on October 24, 2023. The same year, Konami announced a remake, entitled Metal Gear Solid Delta: Snake Eater, set to release for PlayStation 5, Windows, and Xbox Series X/S in 2024.
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David Hayter is a Canadian-American actor, screenwriter, director, and producer. He is well known as the English-language voice actor for Solid Snake and Naked Snake in the Metal Gear video game series. He wrote the film X-Men and co-wrote X2 and Watchmen, and was awarded the Saturn Award for Best Writing in 2000 for his work on X-Men. Hayter voiced King Shark on The Flash.
Raiden, real name Jack, is a character and one of the protagonists of Konami's Metal Gear series of action-adventure stealth video games. Created by Hideo Kojima and designed by Yoji Shinkawa, Raiden was introduced in the series as the main player character of the 2001 game Metal Gear Solid 2: Sons of Liberty. In Metal Gear Solid 2, he appears to be a member of the U.S. special operations unit FOXHOUND and is participating in his first mission against terrorists. Despite coming across as a young rookie, he is later revealed to have been a child soldier in his native Liberia. Raiden also appears as a supporting character in the 2008 game Metal Gear Solid 4: Guns of the Patriots, in which he is assisting the series' main protagonist Solid Snake in his fight against Revolver Ocelot's forces. He is also the main character of the 2013 game Metal Gear Rising: Revengeance, in which he is dealing with his past and his present life as a combatant who faces enemies from private military companies.
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Metal Gear is an action-adventure stealth video game developed and published by Konami for the MSX2. It was released for the system in Japan and parts of Europe in 1987. Considered to have popularized the stealth game genre, it was the first video game to be fully developed by Hideo Kojima, who would go on to direct most of the games that followed in the Metal Gear series. A reworked port of the game was released for the Famicom a few months later, which later saw release in international markets for the NES over the following two years; this version was developed without Kojima's involvement and features drastically altered level designs, among other changes.
Metal Gear Solid V: The Phantom Pain is a 2015 action-adventure stealth video game developed and published by Konami. Directed, written, and designed by Hideo Kojima, it is the ninth installment in the Metal Gear franchise, following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year. Set in 1984, nine years after the events of Ground Zeroes, the story follows mercenary leader Punished "Venom" Snake as he ventures into Soviet-occupied Afghanistan and the Angola–Zaire border region to exact revenge on those who destroyed his forces and came close to killing him during the climax of Ground Zeroes.
Metal Gear Solid V: Ground Zeroes is a 2014 action-adventure stealth video game developed and published by Konami. It is the eighth game in the Metal Gear series directed, written and designed by Hideo Kojima, and serves as a prologue to Metal Gear Solid V: The Phantom Pain, released the following year. Set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo "Chico" Valenciano Libre.
The Metal Gear video games consist of 17 different albums, totaling over 940 hours of music within the 11 games. There were four different music labels used for the albums in different games. These include Sony Entertainment, Konami Digital Entertainment, Phantom Studios, Sumthing Else Music Works, and King Records (Japan). The most used record labels were Konami Digital Entertainment and King Records. Konami was used for Metal Gear 20th Anniversary: Metal Gear Music Collection, Metal Gear Solid 4: Guns of the Patriots Original Soundtrack, Metal Gear Solid: Peace Walker Original Soundtrack, and the Metal Gear 25th Anniversary: Metal Gear Music Collection, Metal Gear Rising: Revengeance. King Records was used for Metal Gear 2: Solid Snake Original Soundtrack, Metal Gear Solid Original Game Soundtrack, Metal Gear/ Solid Snake: Music Compilation of Hideo Kojima / Red Dis, Metal Gear Solid 2: Sons of Liberty Original Soundtrack, and Metal Gear Solid 2: Sons of Liberty Soundtrack 2: The Other Side. Several different producers were used for different games. These include Konami, Masahiro Hinami, Noriakio Kamura, Norihiko Hibino, Tojima, Harry Gregson-Williams. Konami producing 6 out of the 11 Metal Gear games. The games used many different genres of music throughout the games. They are as follows: breakbeat, classical, drum and bass, electronic, hip hop, jazz, ambient, acoustic, Latin American, electronic rock, industrial metal, alternative metal, hard rock, power metal, neoclassical, romantic music, lounge, and rock and roll.
Metal Gear Solid Delta: Snake Eater is an upcoming action-adventure stealth video game developed and published by Konami. It is a remake of the 2004 game Metal Gear Solid 3: Snake Eater, the fifth main entry in the Metal Gear franchise and the first chronological game overall. Set in 1964, the game follows a FOX operative codenamed Naked Snake, who must save a Russian rocket scientist and sabotage the Shagohod, a Soviet nuclear superweapon - while clearing his country from Soviet suspicion amid Cold War tensions and confronting his former mentor The Boss, who has defected to their side.
Cunningham: Simply apply the right type of pain, to the right degree, at just the right location. It's always been my policy for persuasion, and I've found it to be quite effective. The CIA only recovered half of the Legacy from the Soviets after Operation Snake Eater. And you know where the other half went. / Naked Snake: The CIA...only got half? / Cunningham: You can drop the act. You defeated The Boss and returned alive, so you must know where the other half of the Legacy is. And now...you're gonna tell me, Snake. / Naked Snake: Don't have a clue. / Cunningham: That's too bad. Because I'd hate to have to continue persuading you like this, "comrade."
Campbell: Right. But as you can see, they'd already completed part of the facility. We were sent in to investigate what was going on. Before we could do that, they ambushed us. / Naked Snake: "They"? / Campbell: The FOX Unit. My team was wiped out in the blink of an eye. I fear I'm the only survivor. / Naked Snake: What's the FOX Unit doing in a Soviet base? / Campbell: Not a clue. I'd have expected you to know more about it than me.
Gene: The equipment, personnel, and funds I amassed in secret to build Army's Heaven. All the data is stored on that film. No one else knows about it. / Naked Snake: Why are you giving me this? / Gene: Because you and I are the same. Some day, you'll be glad you have it... The one who fights and survives must carry on the legacy. Such is our fate. Go, Snake. I've said everything I need to. You are the one who will inherit my genes. You are the true successor. Be loyal to yourself... Go forth. And find your own calling.
DCI: What the hell are you doing?! You're not planning to betray the Philosophers, are you? / Ocelot: Betray? No, I'm not going to betray them. I'm going to end them! Then we'll take back what you stole from us. We will carry on the spirit of the true patriot. / DCI: The true patriot? / Ocelot: It's all part of our plan to make the world she envisioned a reality. And so I've come for the other half... of the Legacy!
Ocelot: Yes, the DCI's death should pass as suicide. They'll claim he did it because he felt responsible for the theft of Metal Gear. We can look forward to a major shake-up on the seventh floor at Langley shortly. It looks as if everything is going exactly the way you wanted it. When the DCI saw the trajectory data you supplied and found out that he was the target of the nuclear strike, he brought the Philosophers' documents right to me. Yes, we should have known Gene was serious about launching those nukes... Seems our insurance policy came in handy after all. He did quite well... And now I've got the Legacy. Is that all part of your script, too? Using him and the FOX Unit like that... Only you could have pulled it off. But... You won't be using me anymore ...Battle data... ...from the Perfect Soldier? Genes... genome... I see... Intriguing... I'll help you with the project. But on one condition... I want him to join us. Yes, Big Boss... So that we can become the Patriots.
Regarding other MGS4 connections, Kojima said about the PSP Metal Gear Solid Portable Ops, " If you change the Ops story, you have to change 4. If you change 4, it also becomes necessary to change Ops. Until Ops is finished, 4's story can't be finalized."
Kazuhira Miller: "Finally, we can leave all that crap in San Hieronymo behind..."
MGS Peace Walker の原点。[MGS Peace Walker Origins.]
(24:55): The official Metal Gear Solid storyline starts with Metal Gear 1, Metal Gear 2, [...] then we have Metal Gear Solid 1, 2, 3, 4, and then we also have Peace Walker. And those are the main games that comprise the official canon story. And PO is also in there, but it's not considered a main chapter. It happened, but the main ones will, [_] have the official canon [_] of these games. And then, of course, we have Raiden, coming up with Rising, which will also be considered canon. [...] That's the official stance.
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: CS1 maint: date and year (link)本作は『メタルギア』サーガ(本史)初の携帯ゲーム機プレイステーション・ポータブル用ソフトである。[This work is the first handheld game for the PlayStation Portable in the Metal Gear Saga (mainline series).]
"『MG』シリーズは、ビッグボスの物語だ。劇中の時系列から言えば最初の二作にあたる『メタルギア ソリッド3』と『メタルギア ソリッド ポータブル・オプス』では堂々主人公、続くMSX2時代の『MG』と『MG2』では敵役"[“The "MG" series is the story of Big Boss. In terms of the chronological timeline, he was the protagonist in the first two games, "Metal Gear Solid 3" and "Metal Gear Solid Portable Ops," and the antagonist in the following two MSX2-era games, "MG" and "MG2.”]
1971: ビッグボスが「Fox」に対抗するため「Foxhound」部隊を設立.[Big Boss establishes “Foxhound” unit to oppose “Fox”.]
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