Bomberman Generation

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Bomberman Generation
Bomberman Generation box.jpg
North American cover art
Developer Game Arts
Publishers
Director Kotaro Hayashida
Producers Hidetoshi Endo
Yoichi Miyaji
Artists Shoji Mizuno
Kozue Narai
Composer Shohei Bando
Series Bomberman
Platform GameCube
Release
  • NA: June 4, 2002 [1]
  • JP: June 27, 2002
  • PAL: December 6, 2002
Genre Action-adventure
Modes Single-player, multiplayer

Bomberman Generation [2] is a 2002 video game released for the GameCube. It was followed up by Bomberman Jetters .

Contents

Gameplay

Bomberman Generation consists of six worlds consisting of about five levels each. The levels involve puzzles, mini games, Pokémon-like battles using Charaboms who get befriended by Bomberman once defeated, and Charabom or bomb merge areas where a merge item and a bomb get fused or a Charabom and another Charabom get fused resulting in a stronger bomb or Charabom. Pommy (Pomyu) from Bomberman 64: The Second Attack and a few of his variations make appearances as Charaboms. The worlds have unique bosses each with a different strategy of defeating them. All of the worlds have puzzles that the player has to solve with bombs or Charaboms. Bomberman can acquire various power-ups which can increase his speed and his bomb power.

Bomberman Generation was one of the first titles to employ the style of cel-shading for the GameCube, a style utilized again in the follow-up game Bomberman Jetters.

The multiplayer mode resembles that of the classic games in that the players can no longer utilize full three-dimensional movement. The battles can consist of up to four human or computer characters. There are five different modes from which to choose:

Plot

Six crystals are discovered in deep space, which give off a powerful unknown energy. On orders from Professor Ein, a space freighter begins transporting the crystals, dubbed the "Bomb Elements", back to Planet Bomber for analysis. While en route, the freighter is attacked attacked and destroyed by a saboteur hired by Mujoe and his Hige Hige Bandits, and the Bomb Elements fall to the nearby planet Tentacalls. The Hige Hige Bandits form an alliance with the Crush Bombers, and the collective group head for the planet to retrieve the Bomb Elements. Fearing the damage even one Bomb Element could do in the wrong hands, Professor Ein orders Bomberman to Tentacalls to defeat the Crush Bombers and the Hige Hige Bandits, and to obtain the Bomb Elements first.

Reception

Bomberman Generation received "favorable" reviews according to the review aggregation website Metacritic. [3] In Japan, Famitsu gave it a score of 27 out of 40. [7] GamePro said that the game "delivers decent solo fun, but this game is best played with four friends hunched around the television, bent on trying to blow each other to smithereens." [16] [a]

The game was nominated for "Best Platformer on GameCube" and "Best Game No One Played on GameCube" at GameSpot 's Best and Worst of 2002 Awards, both of which went to Super Mario Sunshine and Sega Soccer Slam , respectively. [17] [18]

Notes

  1. GamePro gave the game 4/5 for graphics, 3.5/5 for sound, and two 4.5/5 scores for control and fun factor.

References

  1. "Majesco Ships 'Bomberman' games for GameCube and GBA". GameZone. June 4, 2002. Archived from the original on December 31, 2005. Retrieved October 24, 2024.
  2. ボンバーマンジェネレーション, Bonbāman Jenerēshon
  3. 1 2 "Bomberman Generation". Metacritic . Fandom. Archived from the original on September 26, 2023. Retrieved October 24, 2024.
  4. Holoka, Chris. "Bomberman Generation - Review". AllGame . All Media Network. Archived from the original on November 15, 2014. Retrieved August 21, 2022.
  5. EGM staff (August 2002). "Bomberman Generation". Electronic Gaming Monthly . No. 157. Ziff Davis. p. 136.
  6. Smith, Steve (June 25, 2002). "Bomberman Generation". The Electric Playground . Greedy Productions Ltd. Archived from the original on January 28, 2003. Retrieved August 21, 2022.
  7. 1 2 "ボンバーマン ジェネレーション". Famitsu (in Japanese). Enterbrain. Archived from the original on August 21, 2022. Retrieved October 24, 2024.
  8. McNamara, Andy (August 2002). "Bomberman Generations [sic]". Game Informer . No. 112. FuncoLand. p. 82. Retrieved November 1, 2024.
  9. Satterfield, Shane (June 11, 2002). "Bomberman Generation Review [date mislabeled as "May 17, 2006"]". GameSpot . Fandom. Archived from the original on March 7, 2005. Retrieved August 21, 2022.
  10. Hodgson, David (July 19, 2002). "GameSpy: Bomberman Generation". GameSpy . IGN Entertainment. Archived from the original on September 8, 2008.
  11. Bedigian, Louis (June 18, 2002). "Bomberman Generation Review". GameZone. Archived from the original on January 17, 2008. Retrieved August 21, 2022.
  12. Mirabella III, Fran (June 12, 2002). "Bomberman Generation". IGN . Ziff Davis. Archived from the original on July 19, 2023. Retrieved October 24, 2024.
  13. "Bomberman Generation". Nintendo Power . Vol. 157. Nintendo of America. June 2002.
  14. Bloodworth, Daniel (July 24, 2002). "Bomberman Generation". Nintendo World Report. NINWR, LLC. Archived from the original on September 1, 2023. Retrieved October 24, 2024.
  15. Ruberstein, Glenn (June 28, 2002). "'Bomberman Generation' (GCN) Review". X-Play . TechTV. Archived from the original on October 14, 2002. Retrieved October 24, 2024.
  16. Weigand, Michael "Major Mike" (September 2002). "Bomberman Generation" (PDF). GamePro . No. 168. IDG. p. 106. Archived from the original on February 12, 2005. Retrieved October 24, 2024.
  17. GameSpot staff (2002). "GameSpot's Best and Worst of 2002 (Best Platformer on GameCube, Nominees)". GameSpot. CNET. Archived from the original on November 24, 2003. Retrieved August 21, 2022.
  18. GameSpot staff (2002). "GameSpot's Best and Worst of 2002 (Best Game No One Played on GameCube)". GameSpot. CNET. Archived from the original on May 6, 2004. Retrieved August 21, 2022.