In first-person shooter games, rocket jumping is the technique of using the explosion of an explosive weapon, most often a rocket launcher, to launch the shooter.The aim of this technique is to reach heights and distances that standard character movement cannot achieve. Although the origin of rocket jumping is unclear, its usage was popularized by Quake .
Rocket jumping is used often in competitive play, where it can allow the player to gain quick bursts of speed, reach normally unobtainable heights, secure positional advantages, or in speedrunning.However, a potential consequence of rocket jumping is that it can injure the player, either from the blast or from fall damage. This effect makes the technique less useful in games where the damage from the blast and/or fall is high, or where health is difficult to replenish. Rocket jumping from standing is impractical in real life, and would be certainly fatal if attempted. However, ejection seats from an aircraft are, in effect, a combination of a seated rocket jump and a parachute.
While using explosives to propel oneself was first seen in Doom, the modern technique became a core mechanic in Quake. By exploiting the physics of the Quake engine, many advanced movement techniques were spawned such as circle jumping, strafing, bunny hopping, and explosive jumping. Rocket jumping was kept as an intentional mechanic for the leading games in the Quake series. In Quake III: Arena some of the computer-controlled opponents use rocket jumps.
Rocket jumping has appeared in several games in a variety of forms, sometimes as a form of emergent gameplay.
A horizontal form of rocket jumping appears in Doom (1993), where it is used to reach the secret exit in E3M6.
The first games to feature vertical rocket jumping were Bungie's Marathon and 3D Realms' Rise of the Triad , which were both released on the same day. It was featured the same year on The Outfoxies. Rocket jumping became very popular in the original Quake (1996), and was used as an advanced technique for deathmatch playas well as for the Quake done Quick series.
In the game Team Fortress 2 (2007), the Soldier class can use his rockets to rocket jump. This is an intentional feature with several mechanics associated with it. The game features numerous unlockable weapons with attributes that only affect rocket jumping or only apply while rocket jumping. The Demoman class can achieve a similar effect using his own assortment of explosive weapons. It is also possible to use knockback provided by enemy explosives to perform a similarly boosted jump as any class.
In Overwatch (2016), multiple characters have explosive projectiles that can be used to rocket jump.
Rocket jumps are a mechanic in the 2D platformer Butcher (2016).
Rocket jumping has appeared in other media as well.
Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software. It is the third game in the Quake series and also the first spin-off to Quake; it differs from previous games by excluding a story-based single-player mode and focusing on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb.
Quake is a first-person shooter video game developed by id Software and published by GT Interactive in 1996. It is the first game in the Quake series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using an array of weaponry. The overall atmosphere is dark and gritty, with many stone textures and a rusty, capitalized font.
Rise of the Triad: Dark War is a first-person shooter video game, developed and published by Apogee Software in 1995. The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance. Its remake was designed by Interceptor Entertainment and released by Apogee Games in 2013. The shareware version of the game is titled, Rise of the Triad: The HUNT Begins.
Deathmatch, also known as free-for-all, is a widely used gameplay mode integrated into many shooters, including first-person shooter (FPS), and real-time strategy (RTS) video games. Normally the goal of a deathmatch game is to kill as many other players as possible until a certain condition or limit is reached, commonly a frag limit or a time limit. Once one of the conditions is met, the match is over, and the winner is the player that accumulated the greatest number of frags.
Quake 4 is a military science fiction first-person shooter video game, the fourth title in the Quake series. The game was developed by Raven Software and published by Activision. Raven Software collaborated with id Software, the creators and developers of preceding Quake games. id Software supervised the development of the game as well as providing the id Tech 4 engine upon which it was built. Quake 4 went gold in early October 2005 and was released on October 18, 2005 for Microsoft Windows and later for Linux and OS X, as well as being a launch title for the Xbox 360. A special DVD Collectors Edition was released, including promotional material and the game Quake II with its expansions, The Reckoning and Ground Zero. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and includes Quake II. On August 4, 2011, the game was made available through Steam.
Team Fortress Classic is a 1999 first-person shooter video game developed and released by Valve. The game pits two teams against each other in online multiplayer matches; each team member plays as one of nine classes, each with different skills. The scenarios include capture the flag (CTF), territorial control, and escorting a "VIP" player.
Unreal Tournament 2004 is a first-person arena shooter video game developed by Epic Games and Digital Extremes. It is part of the Unreal series, specifically the subseries started by the original Unreal Tournament. It is the sequel to Unreal Tournament 2003.
A speedrun is a play-through, or a recording thereof, of a whole video game or a selected part of it, performed with the intention of completing it as fast as possible. While all speedruns aim for quick completion, some speedruns are characterized by additional goals or limitations that players subject themselves to, such as collecting all key items, playing blindfolded, or attempting to achieve goals that are particularly not a desirable goal for a video game's community. Players speedrun mainly to challenge themselves, to entertain, to compete with themselves and others, and to attain mastery over a games systems in a way that would not be possible in an ordinary playthrough. Players performing speedruns, called speedrunners, often record their attempts. These recordings are used to entertain others, to verify the completion time, to certify that all rules were followed, and to spot ways to further improve the completion time.
The BFG is a fictional weapon found in many video games, mostly in first-person shooter series such as Doom and Quake.
Rocket Arena (RA) is a free modification (mod) for the multiplayer first-person shooter games Quake, Quake II, Quake III Arena and Quake 4. There are also ports for Half-Life and Unreal Tournament. Rocket Arena was created by David "crt" Wright of GameSpy and first released for Quake in 1997, less than a year after Quake's debut. It became a successful and influential user-created game modification.
OpenArena is a free and open-source video game. It is a first-person shooter (FPS), and a video game clone of Quake III Arena.
Spamming, in the context of video games, refers to the repeated use of the same item or action. For example, "grenade spamming" is the act of a player throwing many grenades in succession into an area. In fighting games, one form of spamming would be to execute the same offensive maneuver or combo many times in succession.
CellFactor: Revolution is a first-person shooter video game developed by Timeline Interactive, Artificial Studios and Immersion Games. It was released on May 8, 2007, for Microsoft Windows. The game was designed to show off what AGEIA PhysX cards are capable of. The cards are designed for physics processing, which allows the video game that uses them to have a physics-based gameplay.
Quake done Quick is a series of collaborative speedruns and machinima movies in which the video game Quake, its mission packs, and related games are completed as quickly as possible without the use of cheats. Most playthroughs use shortcuts or tricks, such as bunny hopping and rocket jumping, in order to achieve a faster time. These movies are available in the game engine's native demo format and in various multimedia formats such as AVI.
DeFRaG is a free software modification for id Software's first-person shooter computer game Quake III Arena (Q3A). The mod is dedicated to player movements and trickjumping. It aims at providing a platform for self-training, competition, online tricking, machinima making, and trickjumping. Hence it constitutes an exception among other Q3A mods.
Quake Live is a first-person arena shooter video game by id Software. It is an updated version of Quake III Arena that was originally designed as a free-to-play game launched via a web browser plug-in. On September 17, 2014, the game was re-launched as a standalone title on Steam.
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
Strafing is the act of moving sideways in a video game, either in relation to an enemy or the game's camera. Strafing allows a player to keep the camera focused on a target such as an enemy, while moving in a different direction.
An arena shooter is a subgenre of shooter games that cover both the first-person shooter and third-person shooter genres. These games emphasize fast paced movement in enclosed areas with a heavy emphasis on quick reaction time.
|journal=(help)gauss.cpp line 350: "In deathmatch, gauss can pop you up into the air. Not in single play."
Description: "Everything you need for your rocket riding taxi service."