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In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter into the air. [1] The aim of this technique is to reach heights, distances and speed that standard character movement cannot achieve. Although the origin of rocket jumping is unclear, [2] its usage was popularized by Quake and Team Fortress 2.
Rocket jumping is used often in competitive play, where it can allow the player to gain quick bursts of speed, reach normally unobtainable heights, secure positional advantages, or in speedrunning. [3] However, a potential consequence of rocket jumping is that it can injure the player, either from the blast or from fall damage. [4] This effect makes the technique less useful in games where the damage from the blast and/or fall is high, or where health is difficult to replenish (such as in Half-Life , where rocket jumps leave the player with approximately 10 health [5] ).
While using explosives to propel oneself was first seen in Doom, the modern technique became a core mechanic in Quake. By exploiting the physics of the Quake engine, many advanced movement techniques were spawned such as circle jumping, strafing, bunny hopping, and explosive jumping. Rocket jumping was kept as an intentional mechanic for the leading games in the Quake series. In Quake III: Arena some of the computer-controlled opponents use rocket jumps. [6]
Rocket jumping has appeared in several games in a variety of forms, sometimes as a form of emergent gameplay.
A horizontal form of rocket jumping appears in Doom (1993), where it is used to reach the secret exit in E3M6. [7]
The first games to feature vertical rocket jumping were Bungie's Marathon and 3D Realms' Rise of the Triad , which were both released on the same day. It was featured the same year on The Outfoxies. Rocket jumping became very popular in the original Quake (1996), and was used as an advanced technique for deathmatch play [8] as well as for the Quake done Quick series.
In the game Team Fortress 2 (2007), the Soldier class can use his rockets to rocket jump. This is an intentional feature with several mechanics associated with it. The game features numerous unlockable weapons with attributes that only affect rocket jumping or only apply while rocket jumping. The Demoman class can achieve a similar effect using his own assortment of explosive weapons, such as the "Stickybomb Launcher", or by crouching and jumping with his "Ullapool Caber" melee weapon. It is also possible to use knockback provided by enemy explosives to perform a similarly boosted jump as any class. [9]
In Minecraft (2011), the player can activate TNT in order to propel themselves. While it is usually fatal when attempted, equipping armour can allow players to survive the blast damage, enabling it to be used as a form of transportation. It can also be attempted with creepers, in-game entities that explode upon close contact.
In Overwatch (2016), multiple characters have explosive projectiles that can be used to rocket jump.
Rocket jumping has appeared in other media as well.
Machinima is the use of real-time computer graphics engines to create a cinematic production. The word "machinima" is a portmanteau of the words machine and cinema. According to Guinness World Records, machinima is the art of making animated narrative films from computer graphics, most commonly using the same engines used by video games.
Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the Quake series, Arena differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb.
Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows, and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998.
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill the other players' characters as many times as possible. The deathmatch may end on a frag limit or a time limit, and the winner is the player that accumulated the greatest number of frags.
Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.
Quake 4 is a 2005 first-person shooter video game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments; its multiplayer mode does not support playable bots.
Team Fortress Classic is a first-person shooter game developed by Valve and published by Sierra Studios. It was originally released in April 1999 for Windows, and is based on Team Fortress, a mod for the 1996 game Quake. The game puts two teams against each other in online multiplayer matches; each member plays as one of nine classes, each with different skills. The scenarios include capture the flag, territorial control, and escorting a "VIP" player.
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning (TAS) is a subcategory of speedrunning that uses emulation software or additional tools to create a precisely controlled sequence of inputs.
The BFG is a fictional weapon found in many video games, mostly in id Software-developed series' such as Doom and Quake.
Shooter video games or shooters are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons.
Doomguy is the protagonist of the Doom franchise by id Software. He was created by American video game designer John Romero and was introduced as the player character in the original 1993 video game Doom. Within the Doom series, Doomguy is a demon hunting space marine dressed in green combat armor who rarely speaks onscreen. In Doom Eternal, he is voiced by American voice actor Matthew Waterson, while Jason Kelley voices the character in that game's downloadable content The Ancient Gods: Part Two. A different character with a role similar to that of Doomguy was portrayed by Karl Urban in the 2005 film adaptation. Doomguy has appeared in several other games developed by id Software, including Quake Champions and Quake III Arena.
Quake done Quick is a series of collaborative speedruns and machinima movies in which the video game Quake, its mission packs, and related games are completed as quickly as possible without the use of cheats. Most playthroughs use shortcuts or tricks, such as bunny hopping and rocket jumping, in order to achieve a faster time. These movies are available in the game engine's native demo format and in various multimedia formats such as AVI.
DeFRaG is a free software modification for id Software's first-person shooter computer game Quake III Arena (Q3A). The mod is dedicated to player movements and trickjumping. It aims at providing a platform for self-training, competition, online tricking, machinima making, and trickjumping. Hence it constitutes an exception among other Q3A mods.
A gravity gun is a type of device in video games, particularly first-person shooters using physics engines, whereby players can directly manipulate objects in the world, often allowing them to be used as projectiles against hostile characters. The concept was popularized by the gravity gun found in Valve's Half-Life 2, as well as the Temporal Uplink found in Free Radical Design's TimeSplitters: Future Perfect; although a similar concept was used by id Software during the production of the earlier game Doom 3, eventually leading to the introduction of a physics-based weapon in the expansion pack Resurrection of Evil. Later games, such as Portal, BioShock, Crysis, Dead Space, and Garry's Mod have been influenced by the success of these physics-based weapons, adopting their own styles of comparable abilities or weapons.
A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre shares multiple common traits with other shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years.
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in six distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a free-to-play battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and survival game in which up to four players fight off zombie-like creatures and defend objects with traps and fortifications they can build; Fortnite Creative, in which players are given complete freedom to create worlds and battle arenas; Lego Fortnite, an open world survival game; Rocket Racing, a racing game; and Fortnite Festival, a rhythm game.
In the video game industry, a battle pass or rewards track is a type of monetization approach that provides additional content for a game usually through a tiered system, rewarding the player with in-game items for playing the game and completing specific challenges. Inspired by the season pass ticketing system and originating with Dota 2 in 2013, the battle pass model gained more use as an alternative to subscription fees and loot boxes beginning in the late 2010s. Battle passes tend to offer free passes, which are available to all users, and premium passes that require annual or seasonal charges in exchange for enhanced items and cosmetics.
An arena shooter is a subgenre of shooter games and multiplayer games that cover both the first-person shooter and third-person shooter genres. These games emphasize fast-paced movement in enclosed map designs that foster engagement between players.
Bloom is a modification for the video game Doom II, originally developed by id Software. The mod, created by the Spanish indie studio Bloom Team, was released via Mod DB on October 31, 2021. Bloom combines elements from Doom II and Monolith Productions' Blood, merging enemies, weapons, and environments from both games into a crossover experience.
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