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In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups.
Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story.
Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, many in the Mario and Sonic series, an item is automatically used when the player character comes into contact with it. There are also games, such as those in the Streets of Rage series, and the first Prince of Persia games where the player character may walk over an item without collecting it, if they do not need it yet, and the player must push a particular button for the character to collect it, but it still used immediately, when the button is pressed. Other times, some games, like many role playing games, an item can be collected either automatically or manually, but will not be used immediately, the item can be carried around and used manually either straight away if they wish or at a later time when the player needs it.
Items often come in various types and in most games where items are collected, they are sorted by these types. In RPGs, an item inventory is a common UI feature where one can view all the items that have been collected thus far. Often, these are sorted by categories, such as "equipment" or "potions." In other game genres, the items may take effect as soon as they are obtained.
In many platformers, like Sonic the Hedgehog and Super Mario Bros ., items are scattered throughout the level in item boxes or on their own. Many video game items are common to all games.
1-ups or continues give the player character "extra lives" and allow them to continue after being killed. 1-ups usually come in the form of the main character's face (or the text "1UP," though this is less common in modern games.) In some games, they can also be obtained in special stages and by collecting a large number of minor treasure items (i.e., collect 100 rings in Sonic games to gain one extra life.), by finishing levels in a certain amount of time, or by getting a certain number of points.
Treasure such as coins, rings, gems or jewelry are another common item. These are often used to determine the player's score. In some games, particularly those with an overworld map, players can take these items to a shop-like place and exchange them for new abilities or equipment. Usually, such treasure items are found in small quantities as one progresses through a level. However, by exploring, players can often find secret areas containing a large number of them.
In some platformers, particularly those with a hit counter such as the Kirby games, medicine, food or energy containers are found, which give the player extra health or defensive ability. These are normally very rare, so as to make the player watch their hit counter carefully. In some games, such as the Sonic series, the treasure items (rings) double as a method of enabling extra hits.
Quest items (also known as plot items or key items) are required to complete several games or stages. In platformers, these are not always required, but may be optional goals to get a better ending. The Sonic the Hedgehog series has a recurring side goal being the collection of the Chaos Emeralds.
Often in adventure games there are many puzzles that need to be completed in order for the player to advance through the dungeons or levels. Usually, this can be done through the use of specific items gathered while exploring the dungeon. This is a very common element in the Legend of Zelda series, where items like the hookshot are necessary to pass specific obstacles, or games like the Metroid series, where items like the gravity suit or power bombs are required to pass to another area. Other important items for navigating puzzles are bombs, which can open new paths, and the boomerang, which can retrieve items from a great distance. In Minecraft, items range from weapons to tools to miscellaneous things like music discs or spawn eggs. While no items are required for completion of puzzles or to access certain areas, they are mandatory for progression in the game and for defeating the bosses.
Another generic item needed to progress through dungeons in adventure games is the key. Sometimes there can be several keys within a dungeon, or just one skeleton key which is good enough to open all locked doors.
Items in shooter games are not as common as in other genres, however, they still play a major role in the gameplay. The most common items are the health pack, similar to a potion in RPGs, and the ammunition pack, a generic box of ammo that will work with whatever gun the player character has equipped at that time. Sometimes, in games with large amounts of different weapons, there will also be specialized ammo packs, like napalm canisters or rockets/grenades for rocket and grenade launchers, respectively.
In most games, new weapons can be obtained, normally from defeated enemy soldiers but also from machines or robots depending on the game's setting. Generally, more powerful weapons (such as the aforementioned rocket launchers and flamethrowers) tend to be found later in the game. In some games that cross genres, like Twisted Metal , the weapons come in the form of powerups that have very limited duration.
In fighting games, items are far less common, however they still appear in many titles. In wrestling games, things like folding chairs and other innocuous items are often used as makeshift weapons, sometimes with a limited number of "uses" before the item breaks. In the Super Smash Bros. series, items play an important role in the combat, and the timely arrival of a certain item, like invincibility or the hammer, can completely alter the course of the fight.
Popular sports games generally convey their items in a similar form to trading cards, with the items composing of players, staff (managers/medical specialists/skill coaches), consumable items and stadiums. One of the most popular sports game FIFA Ultimate Team evaluates real world sports athletes performances with scouts that watch the athletes perform at games and then applies their performance statistics unto the cards (in game) with different colours and versions of cards to display their hierarchy in skill level. As with trading cards the rarity of cards are based on how accomplished the athlete is along with their level of performance and current form.
A player character is a fictional character in a video game or tabletop role-playing game whose actions are directly controlled by a player of the game rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character.
In video games, a boss is a significant computer-controlled enemy. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point and winning requires a greater knowledge of the game's mechanics. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though more powerful than the standard enemies and often fought alongside them. A superboss is generally much more powerful than the bosses encountered as part of the main game's plot and often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again in succession.
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in Bubble Bobble. Well known examples of power-ups that have entered popular culture include the power pellets from Pac-Man and the Super Mushroom from Super Mario Bros., which ranked first in UGO Networks' Top 11 Video Game Powerups.
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games.
A minigame is a short video game often contained within another video game, and sometimes in application software or on a display of any form of hardware. A minigame contains different gameplay elements than the main game, may be optional, and is often smaller or more simplistic than the game in which it is contained. Minigames are sometimes also offered separately for free to promote the main game. Some minigames can also be bonus stages or secret levels.
HeroQuest, sometimes written as Hero Quest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop. The game was loosely based around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions were released, each adding new tiles, traps, artifacts, and monsters to the core system.
Gashapon (ガシャポン), also called gachapon (ガチャポン), are a variety of vending machine-dispensed capsule toys popular in Japan and elsewhere. "Gashapon" is onomatopoeic from the two sounds "gasha" for the hand-cranking action of a toy-vending machine, and "pon" for the toy capsule landing in the collection tray. "Gashapon" is used for both the machines themselves and the toys obtained from them. Popular gashapon manufacturers include Tomy, which uses the shortened term gacha for their capsule machines, and Kaiyodo. In the United States, "Gashapon" is a registered trademark of the Bandai Company, and gashapon are referred to as blind box sets due to packaging requirements by retailers prior to official distribution of the actual gashapon machines. The gashapon model has been adapted digitally into numerous gacha video games such as mobile phone games and massively multiplayer online games (MMOs).
Warlord: Saga of the Storm is a collectible card game designed by Kevin Millard and David Williams. It was produced by Alderac Entertainment Group since its introduction in April 2001 until January 2008, when they announced they were ceasing its production. In place of AEG, German company Phoenix Interactive has licensed the rights to produce the game and printed their first set, Fourth Edition, in July 2008. The longer official name is almost always shortened to Warlord and the subtitle "Saga of the Storm" is often used informally to refer to the original base set of cards. The game is unrelated to an earlier, similarly named CCG, Warlords.
A level, map, area, stage, world, track, board, floor, zone, phase, mission, episode, course, or rank in a video game is the total space available to the player during the course of completing a discrete objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level presents new content and challenges to keep player's interest high.
Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. The game is set in the Dungeons & Dragons campaign setting of Mystara.
The Eggerland (エッガーランド) series consists of several puzzle games developed by HAL Laboratory. Its first release was in 1985 for MSX computer systems. Many titles were made in the series and the gameplay is almost exactly the same in every game as well. Only a few changes were made over the years.
Mabinogi is a massively multiplayer online role-playing game released by Nexon, and developed by devCAT studio. The name of the game is taken from the Welsh word Mabinogi, a Welsh anthology of legend, and the settings for the game are loosely based on Welsh mythology.
Dofus is a tactical turn-oriented massively multiplayer online role-playing game (MMORPG) developed and published by Ankama Games, a French computer game manufacturer. Originally released solely in French, it has since been translated into many other languages. The game includes both pay-to-play accounts offering the full experience and free-to-play accounts offering a more limited amount of content. Its success has led to the marketing of spin-off products, such as books, art, comics and a movie released in 2016. It has also led to the development of two continuations: Dofus Arena, released at the beginning of 2006, which is an alternative "tournament" version of Dofus; and Wakfu, a continuation of Dofus. The game has attracted over 40 million players worldwide and is especially well known in France.
Fate is a 2005 single-player action role-playing game originally released for the PC by WildTangent. Fate was released for the PC Steam client on December 12, 2013. Three sequels — titled Fate: Undiscovered Realms, Fate: The Traitor Soul and Fate: The Cursed King — were released in 2008, 2009 and 2011 respectively.
RPG Maker 3(RPGツクール, RPG Tsukūru, without a number) is the fourth PlayStation version of the RPG Maker series. It is the second game in the series released on the PlayStation 2. The game was also released on the PlayStation 3 on April 16, 2013 through the PlayStation Network.
An overworld is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games.
Unlockable content refers to content that is available in video games but not accessible unless something is performed by the player to get access to it. Different genres of games have different styles and options of unlockable content that is standard among their games. The unlockable content varies, and can be as little as a single weapon or enhancement, to more than doubling the playable characters available to the player.
Puzzle & Dragons is a puzzle video game with role-playing and strategy elements, developed and published by GungHo Online Entertainment for the iOS, Android, and Amazon Fire platforms.
This list includes terms used in video games and the video game industry, as well as slang used by players.
Angry Birds Epic was a free-to-play role-playing video game that is the ninth installment in the Angry Birds series, developed by Chimera Entertainment and published by Rovio Entertainment. The game was announced on March 12, 2014 and features turn-based combat and a crafting system. The game was soft launched March 17 on the Australia, New Zealand and Canada App Store, and was released worldwide on June 12, 2014.