|Streets of Rage|
|Genre(s)||Beat 'em up|
|Platform(s)||Sega Genesis, Game Gear, Master System|
|First release|| Streets of Rage |
August 2, 1991
|Latest release|| Streets of Rage 3 |
Streets of Rageis a series of side-scrolling beat 'em up video games, centering on the efforts of several heroes trying to rid a city from the rule of a crime syndicate. The original trilogy of games were developed and published by Sega for the Sega Genesis in the 1990s, and have since been ported and re-released on various platforms. A fourth entry in the series is being developed by Dotemu, Lizardcube, and Guard Crush Games.
Beat 'em up is a video game genre featuring hand-to-hand combat between the protagonist and an improbably large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, though some later games feature more open three-dimensional (3D) environments with yet larger numbers of enemies. These games are noted for their simple gameplay, a source of both critical acclaim and derision. Two-player cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes.
Sega Games Co., Ltd. is a Japanese multinational video game developer and publisher headquartered in Tokyo. Its international branches, Sega of America and Sega Europe, are respectively headquartered in Irvine, California and London. Sega's arcade division, once part of Sega Corporation, has existed as Sega Interactive Co., Ltd. since 2015. Both companies are subsidiaries of Sega Holdings Co., Ltd., which is in turn a part of Sega Sammy Holdings.
The Sega Genesis, known as the Mega Drive in regions outside North America, is a 16-bit home video game console developed and sold by Sega. The Genesis is Sega's third console and the successor to the Master System. Sega released it as the Mega Drive in Japan in 1988, and later as the Genesis in North America in 1989. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy.
The games were well-received and have been re-released many times both on compilations and as standalone games. The electronic dance music soundtracks of the games, scored by Yuzo Koshiro and Motohiro Kawashima, have also received much acclaim.
Electronic dance music (EDM), also known as dance music, club music, or simply dance, is a broad range of percussive electronic music genres made largely for nightclubs, raves and festivals. It is generally produced for playback by disc jockeys who create seamless selections of tracks, called a mix by segueing from one recording to another. EDM producers also perform their music live in a concert or festival setting in what is sometimes called a live PA. In Europe, EDM is more commonly called 'dance music', or simply 'dance'.
Yuzo Koshiro is a Japanese video game music composer, arranger, music programmer, and president of the game development company, Ancient. He is often regarded as one of the most influential innovators in chiptune and video game music, producing music in a number of genres, including various electronic genres, experimental, symphonic, hip hop, jazz, and synth-rock.
Motohiro Kawashima is a Japanese video game composer and techno producer. He is best known for his collaborations with composer Yuzo Koshiro on various games, including Streets of Rage 2 and 3. He graduated from Kunitachi College of Music.
Three games in the series were released between 1991 and 1994. The first entry, Streets of Rage , introduces the four main characters, three young former police officers known as Axel, Blaze, and Adam, and Mr. X, an evil mastermind. It is the only game in the series to feature a special attack that defeats all non-boss enemies on-screen. Streets of Rage was supported by Sega's Mega Drive/Genesis, Master System and Game Gear consoles.
Streets of Rage is a side-scrolling beat 'em up video game developed and published by Sega for the Mega Drive/Genesis in 1991. It is the first installment of the Streets of Rage series, followed by Streets of Rage 2 and Streets of Rage 3. The game was later converted to the Game Gear, Sega CD and Master System, and was also released for the Wii's Virtual Console and for the iOS via the App Store, as well as being made available as part of Sonic's Ultimate Genesis Collection in 2009 on both the PlayStation 3 and Xbox 360 consoles.
The Sega Master System (SMS) is a third-generation 8-bit home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and Brazil in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models : a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. A cost-reduced model known as the Master System II was released in 1990 in North America and Europe.
The Game Gear is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy.
The next entry in the series, Streets of Rage II , had new music (influenced by early '90s club music) from series composer Yuzo Koshiro and newcomer composer Motohiro Kawashima, more defined graphics and a larger selection of moves. It also introduced two new characters, Eddie "Skate" Hunter, and Max Thunder (or Sammy "Skate" Hunter and Max Hatchett in some regions). Like the original title, Streets of Rage II was playable on Sega's Genesis, Master System and Game Gear.
The third entry to the Streets of Rage series, Streets of Rage 3 , was less well-received than its predecessors. Despite some enhancements, it has been seen as very similar to Streets of Rage II. This entry to the series added a more complex storyline told using cutscenes. The Western version featured increased difficulty, with other elements altered or censored from the Japanese release. The music, again composed by Koshiro and Kawashima, was also criticized for being radically different to the music from the first two games. Unlike the two foregoing games, Streets of Rage 3 was available only on the Genesis.
Streets of Rage 3, known in Japan as Bare Knuckle III, is a side-scrolling beat 'em up developed and published by Sega in 1994 for the Sega Genesis. It is the third and to-date, final installment of the Streets of Rage series. It was later released for the Japanese version of Sonic Gems Collection for the Nintendo GameCube and PlayStation 2, and for the Wii Virtual Console in September 2007. The game also appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.
A cutscene or event scene is a sequence in a video game that is not interactive, breaking up the gameplay. Such scenes could be used to show conversations between characters, set the mood, reward the player, introduce new gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events.
All three games have been re-released on numerous platforms and compilations, including Sonic Gems Collectionand Sonic's Ultimate Genesis Collection , and on the Wii's Virtual Console, Xbox Live Arcade.
Sonic Gems Collection is a 2005 compilation of Sega video games, primarily those in the Sonic the Hedgehog series. The emulated games span multiple genres and consoles—from the Sega Genesis to the Sega Saturn—and retain the features and errors of their initial releases with minimal edits. Player progress is rewarded with demos of other Sonic games, videos, and promotional artwork spanning the history of the Sonic franchise. While its 2002 predecessor, Sonic Mega Collection, comprised the more popular Sonic games, Gems Collection focuses on more obscure games, such as Sonic CD and Sonic the Fighters. Other non-Sonic games are included, but some, such as the Streets of Rage trilogy, are omitted in the North American localization.
Sonic's Ultimate Genesis Collection is a compilation of video games developed by Backbone Entertainment and published by Sega for PlayStation 3 and Xbox 360. The compilation features 48 Sega games which were previously released for the Sega Genesis, arcades and the Master System. It is the sequel to the Sega Genesis Collection released previously for the PlayStation 2 and PlayStation Portable, but contains 16 more games.
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii competed with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others. As of the first quarter of 2016, the Wii led its generation over the PlayStation 3 and Xbox 360 in worldwide sales, with more than 101 million units sold; in December 2009, the console broke the sales record for a single month in the United States.
Although it was one of the most popular Sega franchises in the 1990s, no new official Streets of Rage games have appeared since 1994, besides remakes such as the Japanese-only Java mobile game, Bare Knuckle Mobile.
Sega is reported to have attempted to bring the series to the Saturn, and early in the production cycle for Sega's Dreamcast a demo tentatively titled Streets of Rage 4 was made by Ancient. It showed a character similar to Axel fighting a group of enemies. Neither the Saturn nor the Dreamcast game, however, came to fruition.Backbone Entertainment later pitched a new Streets of Rage game to Sega, but this project also failed to proceed.
There have been numerous unofficial fan-made projects and remakes, including Beats of Rageand Streets of Rage Remake.
In 2018, Streets of Rage 4 was announced.The game is being developed by Lizardcube, Guard Crush Games, and Dotemu, who previously released the 2017 remake of Wonder Boy III: The Dragon's Trap .
|Eddie "Skate" Hunter||No||Yes||Yes||TBA||2|
|Dr. Gilbert Zan||No||No||Yes||TBA||1|
In order of appearance:
A playable character in all the games, Axel is the frontman of the series. He is usually portrayed as a muscular young man with blonde hair, and wearing blue jeans with a white vest and a red headband. A police detective in the first game, he went on to open a karate dojo. In the Japanese Bare Knuckle 3 storyline, he is transferred to the Special Investigation police department. In the early Streets of Rage games he has balanced abilities, combining power and speed. In later installments, he becomes more of a heavyweight fighter. His special attacks variously include a 360-degree flaming punch (Dragon Wing) and a punch/uppercut combo (Dragon Smash). He also has a flaming uppercut named Grand Upper (which was renamed to Bare Knuckle for SoR3). It was toned down considerably in SoR3 due to its excessive power in SoR2. After many years of hiatus, Axel made an official return in a crossover game Project X Zone 2 , in which he is voiced by Tomokazu Sugita in Japanese.
Blaze is a female police officer who lacks high attack power, but has superior speed and jumping abilities to make up for it.
Adam is a playable character only in SoR1. He is kidnapped in SoR2, and appears in later cutscenes of SoR3. He is the older brother of Eddie "Skate" Hunter. Adam is an ex-professional boxer who joined the police force as a detective. Unlike Axel and Blaze, he did not quit the police force at the end of the second game. He is the opposite of Blaze, in that he is slower but stronger. He is portrayed in the first title as a tall young man with dark hair and with highly developed upper-body strength, wearing a yellow vest with motorcycle leathers.
The syndicate boss Mr. X is the main antagonist, and appears as the final adversary in all games in one form or another. In the two first games, he is armed with a Tommy gun. After barely surviving his first two encounters with the SoR team, in SoR3 he is nothing more than a brain in a jar, and has a robot, Robot Y (or Neo X in BKIII) who fights for him.
Only playable in SoR2, Max, a wrestler, is by far the slowest character in the series, but also the hardest hitting. Max is a friend of Axel, and makes a cameo appearance in the ending of the third game. His special techniques are a spinning axe-handle blow (Thunder Bomb) and a dashing tackle (Thunder Tackle). He also has a devastating backwards-grappling move called the Atomic Drop. He is the exact opposite of Skate, by lacking speed but having great power.
Adam's kid brother is playable in SoR2 and SoR3. His first name is Sammy in BK2 and Eddie in SoR2. "Skate" is his nickname, as he fights on rollerblades. He is fast, but the weakest of all characters. In SoR2 he was the only character who could dash, an ability all playable characters gained by SoR3. In both games, one of Skate's special moves was the Double Spin Kick. In SoR2, he uses the Corkscrew Kick and in SoR3, he uses Rolling Punches, a flurry of punches. At 4' 10" (147 cm), he is the smallest playable character in the entire series by far.
The boss fought right before Mr. X in SoR2, and up to two times in SoR3. He is Mr. X's bodyguard and a very skilled fighter, his repertoire of moves matching the regular playable characters. He is also a secret playable character in SoR3, who can be unlocked right after defeating him by holding down the B button. His special move is called Final Crash. He is named after the Hindu god of destruction.
A character chosen by RAMBJAX while he played with his mentally challenged neighbor\best friend Manny Barber. A former syndicate henchman, Zan tells Blaze about the robot conspiracy in SoR3, and about the Raxine bombs in the Japanese counterpart BKIII. He is one of the four initially selectable characters. Zan is a cyborg with long reach and solid grapple moves. Unlike the other characters in SoR3, Zan has no special or blitz weapon attacks; every weapon he picks up turns into a ball of energy. His special techniques are the Electric Body and Electric Reach, both using his cyborg parts to shock the opponents.
Roo (Victy in BKIII) is a kangaroo mini-boss in SoR3. If his cruel trainer, Bruce (Danch in BKIII), is defeated while keeping Roo/Victy from getting defeated, he becomes playable when a continue is used. Of the unlockable characters, his moveset is the most complete, including team attacks that can be used by vaulting over or being thrown by the other player in two-player co-op.
A minion of Mr. X and the first mini-boss faced only in BK3. His character is very stereotypically effeminate, having a very feminine run, even a little 'laugh' taunt (which can still be heard in SoR3 in the sound test under VOICE 14) and female mannerisms. Because of this, he was removed from the Western ports SoR3, though his playable character data remains and can be used through cheating (using external cheat devices like Game Genie) or hacking. In BK3 he drives a boat which drops off punks and afterwards jumps off to fight himself. Like Shiva, he is also a secret playable character, but unlocked by holding A once defeated (in the Japanese version). Ash's moveset is very limited; for example, he has no jumping attacks, but instead his punches are humorously overpowered. Like Shiva and Roo, he cannot hold any weapons.
An android doppelgänger of Axel Stone, created by Mr. X, to kill Axel Stone and his allies. The only differences between Axel and Robot Axel (Break in Japan) are their gloves, shoes, and skins, with Axel can be recognized with his primary red gloves and normal skin, while Robot Axel wears blue gloves and has blue shoe stripes (both purple in SoR3) and his skin turns redder the more damage he takes. He at first appears to be silent, except when encountering Axel. Break says Axel's name and shouts Axel's moves like Grand Upper. He appeared in Project X Zone 2 as a rival unit. He shares the same Japanese voice actor as Axel Stone, Tomokazu Sugita.
The teenage daughter of Adam Hunter, and the third playable character of SoR4. She teams up with Axel and Blaze, using her guitar and jumping attacks to combat foes.
Three six-part comic strip series based upon the games appeared in Sonic the Comic in the early 1990s (along with several other adaptations of popular Sega franchises). The first two of these were written by Mark Millar, while the third (and a Poster Mag story) was written by Nigel Kitching. These three stories are an alternate continuity from the games, and do not feature Adam. A graphic novel compilation of the original four-part "Streets of Rage" strip was released as a book titled Streets of Rage: Bad City Fighters in the UK in 1994.
The first story, entitled simply Streets of Rage, involved Axel, Blaze, and Max quitting the highly corrupt police force in order to do more good as vigilantes, taking down Max's ex-partner; the crime lord and martial artist Hawk. The next serial, Skates' Story, introduced Skates, delinquent stepson of Murphy, a friend of Axel and his team and one of the few honest cops left on the force, who was unwillingly drawn into joining Axel's group after his stepfather was killed by Mr X. The third and final story, The Only Game In Town, involved the Syndicate unleashing an army of street gangs. The Poster Mag story The Facts of Life features Axel, Blaze, Skate and Max.
The game's soundtrack was acclaimed, with several soundtrack albums being released. The soundtracks were composed by Yuzo Koshiro. Another musician, Motohiro Kawashima, helped on the second, providing a few tracks, and making almost half of the tracks for the third. Three soundtrack CDs were released in all, each of which now sell for high prices at auction and in Japanese markets.
The soundtracks mainly consist of, often experimental,chiptune-based electronic dance music, encompassing electronic genres such as electro, house, techno, hardcore, jungle, ambient, breakbeat, gabber, noise, and trance. The music was produced using the Yamaha FM-synth sound chips of the Sega Mega Drive / Genesis video game console (YM2612) and NEC PC-88 computer (YM2608), along with Koshiro's own audio programming language "Music Love," a modified version of the PC-88's Music Macro Language (MML).
The soundtracks have been critically acclaimed. They are considered ahead of their time,and as some of the best video game music of all time. Streets of Rage 2 (1992) in particular is considered revolutionary for its "blend of swaggering house synths," "dirty" electro-funk and "trancey electronic textures that would feel as comfortable in a nightclub as a video game." Streets of Rage 3 is also considered ahead of its time, for its automatically generated randomized sequences, experimental hardcore "fast-beat techno like jungle" sounds, and trance music elements. The series' soundtracks have influenced a range of chiptune, electronica, grime and dubstep musicians through to the present day, including artists such as Ikonika, BT, Labrinth, Martyn, Joker, Darkstar, Childish Gambino, and Danger.
A Streets of Rage II novella (published together with a Street Fighter II novella) was written by Mat Yeo in 1993. It is just 35 pages long, based on the second game in the series, and was given away free with copies of Sega Force magazine in the UK.
A feature film and television series produced by Stories International (a joint venture between Sega and Hakuhodo DY Group) are in the works alongside other adaptations such as of Altered Beast .The film and show is to be co-produced by Circle of Confusion with his production partners Lawrence Matthis and Julian Rosenberg at alongside Tomoya Suzuki.
Chiptune, also known as chip music or 8-bit music, is a style of synthesized electronic music made using the programmable sound generator (PSG) sound chips in vintage arcade machines, computers and video game consoles. The term is commonly used to refer to tracker format music which intentionally sounds similar to older PSG-created music, as well as music that combines PSG sounds with modern musical styles. It has been described as "an interpretation of many genres" since any existing song can be arranged in a chiptune style defined more by choice of instrument and timbre than specific style elements.
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Streets of Rage 2, released in Japan as Bare Knuckle II: The Requiem of the Deadly Battle, is a side-scrolling beat 'em up video game published by Sega in 1992 for the Mega Drive/Genesis and developed by an ad hoc team of several companies: Sega, Ancient, Shout! Designworks, MNM Software and H.I.C. It is the second game in the Streets of Rage series, a sequel to Streets of Rage and followed by Streets of Rage 3.
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The Streets of Rage series of beat 'em up action video games by Sega are known for their memorable in-game electronic music, produced by noted video game music composer Yuzo Koshiro. The series has inspired three soundtracks featuring music from the games.
Blaze Fielding (ブレイズ・フィールディング), better known as just Blaze, is a player character and main protagonist in Sega's Streets of Rage series of beat 'em up games. Introduced in the original Streets of Rage in 1991, she is playable in all three games, starting out as an ex-police vigilante in the first game and becoming a private detective by the third game. Blaze is a master of judo who helps her companions, Adam Hunter and Axel Stone, defeat the crime syndicate boss Mr. X throughout all three games.
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Streets of Rage 4 is an upcoming side-scrolling beat 'em up video game being developed by Lizardcube, Guard Crush Games, and Dotemu for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One. The game is a continuation of Sega's Streets of Rage series, which had a trilogy released during the early 1990s for the Sega Genesis. The game was announced in August 2018, with a release date yet to be announced.