Devil Summoner

Last updated

Devil Summoner
Shin Megami Tensei - Devil Summoner logo.png
Logo for the first game, Shin Megami Tensei: Devil Summoner. The font and styling varies throughout the series.
Genre(s) Role-playing
Developer(s) Atlus
Publisher(s)
Creator(s) Kouji Okada
Platform(s) Microsoft Windows, Sega Saturn, PlayStation, PlayStation 2, PlayStation Portable, PlayStation 4, PlayStation 5, Nintendo 3DS, Xbox One, Xbox Series X/S
First release Shin Megami Tensei: Devil Summoner
December 25, 1995 [1]
Latest release Soul Hackers 2
August 25, 2022 [2]
Parent series Megami Tensei

Devil Summoner, [lower-alpha 1] initially marketed as Shin Megami Tensei: Devil Summoner, is a video game franchise developed and primarily published by Atlus. Focused on a series of role-playing video games, Devil Summoner is a spin-off from Atlus' Megami Tensei franchise. The first entry in the series, Shin Megami Tensei: Devil Summoner , was released in 1995 for the Sega Saturn. The series has seen several more games since, with the most recent main entry being Soul Hackers 2 released in 2022.

Contents

Devil Summoner began as a spin-off based on the positively-received Shin Megami Tensei If... (1994). The games, set on an alternate Earth between the 1930s and a fictionalized near-future, featuring a person either related to or holding the Kuzunoha family name using demons to investigate cases involving the supernatural. Created by Kouji Okada, the series was developed by multiple Megami Tensei veterans including artist Kazuma Kaneko and composer Shoji Meguro. While each entry has a different story and time period, it shares a universe and uses recurrent detective story elements.

The series remained exclusive to Japan until the release of Devil Summoner: Raidou Kuzunoha vs. the Soulless Army in 2006, with all games apart from the original receiving English localizations from Atlus USA. Several entries have been supported by spin-off media and supplementary game materials. The first two Devil Summoner titles were among the best-selling titles for the Saturn. Games in the series have seen generally positive reception internationally.

Titles

Release timeline
1995 Devil Summoner
1996
1997 Soul Hackers
1998–2005
2006 Raidou Kuzunoha vs. the Soulless Army
Pinball: Judgment
2007 Soul Hackers: Intruder
2008 Soul Hackers: New Generation
Raidou Kuzunoha vs. King Abaddon
2009–2021
2022 Soul Hackers 2

Main series

The characters and art of the original Devil Summoner were used for the mobile pinball game Shin Megami Tensei Pinball: Judgment, released in Japan in 2006 through EZweb. [20] [21] Soul Hackers saw two mobile follow-ups: Devil Summoner: Soul Hackers – Intruder , a 2007 tactical role-playing game with adventure game elements; and Devil Summoner: Soul Hackers – New Generation , a 2008 turn-based game set in a virtual world. [22] [23] [24] [25]

Devil Summoner was adapted into a live-action television series in 1997, with its popularity prompting a second series in 1998. [26] Two novels based on the series written by Ryo Suzukaze were published by the Aspect Books imprint of Media Works in 1996. [27] [28] Soul Hackers received two novel spin-offs; Devil Summoner Soul Hackers: Death City Korin by Osamu Makino in April 1998 from Aspect Books, and Devil Summoner Soul Hackers: Nightmare of the Butterfly by Shinya Kasai in May 1999 from Famitsu Bunko. [29] [30] A manga adaptation, written by Fumio Sasahara and illustrated by Kazumi Takasawa, was released in two volumes in March and August 1999 by Kadokawa Shoten. [31] [32]

The Raidou Kuzunoha duology saw multiple media expansions. A spin-off novel called Devil Summoner: Raidou Kuzunoha vs. the Dead Messengers, written by Boogey Toumon and illustrated by Kazuma Kaneko, was released by Kadokawa Shoten in 2006. [33] A spin-off manga Devil Summoner: Raidou Kuzunoha vs. Kodoku no Marebito, began serialization through the online Famitsu Comic Clear in 2009, being released in six volumes between 2010 and 2012. The manga was written by Kirihito Ayamura based on a story draft by Kaneko, and supervised by Atlus's Kazuyuki Yamai. [34] [35] [36] A two-part CD drama, Devil Summoner: Raidou Kuzunoha vs. the One-Eyed God, was released by Frontier Works during 2009. [37] [38]

Recurring elements

Rather than the post-apocalyptic setting of the main Megami Tensei series, Devil Summoner takes place in an alternate modern Earth where people known as devil summoners form contracts with demons using devices called COMPs. [5] [18] The protagonists, devil summoners often associated with the Kuzunoha family, investigate misuse of demons. [5] [39] A recurring element is two rival summoner clans, the benevolent Yatagarasu and the malevolent Phantom Society. [18] [40] The Raidou Kuzunoha duology take place in a fictionalized version of Japan's Taishō period. The storylines follow the fourteenth trained devil summoner to take on the title of Raidou Kuzunoha, facing supernatural threats in Tokyo while working at the Narumi Detective Agency. [16] [41]

The first two titles use a traditional turn-based battle system taken from the main Megami Tensei series, with the player character and a team of up to five demons taking part in battles from a first-person perspective while navigating both an overworld map and dungeons. [6] [42] Soul Hackers 2 again uses a turn-based battle system, taking elements of exploiting enemy weaknesses for extra turns from the main Shin Megami Tensei series. [43] The Raidou Kuzunoha duology shifts to an action-based battle system, navigating pre-rendered town and dungeon environments. [44] [45] The protagonist fights in separate battle arenas with two assigned demons through random encounters, with Kuzuhona capturing demons during battles in the first game, and persuading them to join him through a conversation system in the second. An assigned demon can also be used to solve environmental puzzles. [44] [46]

A recurring element is the player's relationship with their demons. While demons are acquired in different ways across the games, a demon's alignment and actions in battle are all play a role in how they respond to commands. If a demon uses a skill they have low affinity for too many times, they will not respond as well to commands. Recruited demons can also be fused into new demons, carrying over particular traits from their predecessors. [6] [42] [44] A resource called Magnatite or its equivalent is needed to keep demons summoned or powers different elements of attacks appears in multiple entries. [6] [42] [46] A recurring character throughout the series is Dr Victor, a person who takes charge of demon fusion and takes on different appearances throughout the series. [47]

History and development

Following the success of the Megami Tensei spin-off Shin Megami Tensei If... in 1994, lead developer Kouji Okada decided to create spin-off series to explore different narrative possibilities; the two initial spin-off titles were Revelations: Persona (1996) for the PlayStation, and Shin Megami Tensei: Devil Summoner for the Saturn. [48] [49] [50] Devil Summoner drew on themes from detective fiction, particularly the melancholic and hardboiled fiction of Raymond Chandler. [48] [51] It was the first Megami Tensei title to be released on a 32-bit fifth-generation home video game console, and the first Megami Tensei game to feature 3D graphics. [51] [52] The staff included Okada as director, recurring writer Ryutaro Ito, and artist Kazuma Kaneko. [48] [53] Following the success of Devil Summoner, development of a sequel moved forward, drawing inspiration from the potential dangers of the internet. Okada and Kaneko returned to their respective roles, while Shogo Isogai created the scenario based on Kaneko's draft. [39]

Following the release of Shin Megami Tensei III: Nocturne in 2003, producer Kazuyuki Yamai wanted a project for his team that would offer new challenges, deciding to make a new Devil Summoner title based on staff feedback. [54] [55] Kaneko returned as character designer. [56] A sequel was produced shortly afterwards, continuing Raidou Kuzunoha's story while being a standalone entry for newcomers, with Kaneko returning as both character designer and producer. [54] [57] It saw mechanical improvements and additions taken from the main series. [54] A sequel to Soul Hackers was long requested by fans, though the original game was growing in age and losing mainstream recognition. Eiji Ishida and Mitsuru Hirata, who had previously worked on multiple entries in the Megami Tensei series, began production on a sequel with reworked mechanics and a new art style led by Shirow Miwa. [58] [59]

While a release overseas was rumored at the time of its release, the original Devil Summoner remains exclusive to Japan, with its age compared to other titles keeping it from being released during the PS2 era. [60] [61] Soul Hackers was originally also exclusive to Japan, with an overseas release only coming with the 3DS port. The localization was created by Atlus USA, with their focus being on emulating its time period through slang and references to cyberpunk fiction. [12] The two Raidou Kuzunoha titles were the first Devil Summoner titles to be released in the West. [5] For the localization of the first Raidou Kuzunoha, project leader Yu Namba incorporated slang from the 1920s to ground the storyline in that period. [61] The second Raidou Kuzunoha saw a limited release in North America. [62] Only three games have been released in Europe through third-party publishers: Soul Hackers by NIS America, [11] the original Raidou Kuzunoha by Koei, [14] and Soul Hackers 2 by Sega. [63]

Music

The original game's music was composed by Toshiko Tasaki and Tsukasa Masuko, with several tracks being repurposed during production or switching role. [64] For Soul Hackers, Tasaki and Masuko were joined by Shoji Meguro; Meguro focused on the game's cyberpunk themes and atmosphere, lamenting his lack of creative freedom compared to his work on Maken X . [65] [66] Meguro returned for the Raidou Kuzunoha duology, using brass and jazz instrumentation to emulate the 1920s alongside his signature guitar-heavy "MegaTen sound". [61] [67] [57] The music of Soul Hackers 2 is composed by the music group Monaca. [18]

Reception

Japanese and Western review scores
As of January 20, 2023.
GameYear Famitsu Metacritic
Devil Summoner 199535/40 [1]
Soul Hackers 199734/40 [68] 74/100 [69]
Raidou Kuzunoha vs. the Soulless Army 200630/40 [70] 74/100 [71]
Raidou Kuzunoha vs. King Abaddon 200832/40 [72] 79/100 [73]
Soul Hackers 2 202238/40 [2] 74/100 [74]

The first two games were among the best-selling titles on the Sega Saturn in Japan. [75] Technology Tell, in a retrospective article on the Megami Tensei franchise, noting it as standing out from the rest of the franchise due to not having a post-apocalyptic setting. [5]

Reception of the first Raidou Kuzunoha game was generally positive, with critics noting its break from the traditional turn-based gameplay of other Megami Tensei series, though noting some problems caused by the new elements. [44] [76] [77] Raidou Kuzunoha 2 saw a stronger reception, with critics praising it as an improvement over the first game. [45] [78] [79]

Related Research Articles

Megami Tensei, marketed internationally as Shin Megami Tensei, is a Japanese media franchise created by Aya Nishitani, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed and published by Atlus, and currently owned by Atlus, the franchise consists of multiple subseries and covers multiple role-playing genres including tactical role-playing, action role-playing, and massively multiplayer online role-playing. The first two titles in the series were published by Namco, but have been almost always published by Atlus in Japan and North America since the release of Shin Megami Tensei. For Europe, Atlus publishes the games through third-party companies.

<i>Shin Megami Tensei</i> (video game) 1992 role-playing video game

Shin Megami Tensei is a role-playing video game developed and published by Atlus for the Super Famicom. Originally released in 1992 in Japan, it has been ported to multiple systems and eventually released in the West for iOS in 2014. It was released on the Virtual Console service in Japan on Wii in 2007 and on Wii U in 2013, as well as Nintendo Switch Online in 2020. It is the third game in the Megami Tensei series and the first in the central Shin Megami Tensei series. The gameplay uses first-person navigation of dungeons and turn-based battles against demons. The player can recruit demons as allies by talking to them rather than fighting them, and two to three demons can be fused to create new demons.

<i>Digital Devil Story: Megami Tensei II</i> 1990 role-playing game

Digital Devil Story: Megami Tensei II is a role-playing video game developed by Atlus and published by Namco for the Famicom. An enhanced Super Famicom port was developed by Opera House and released by Atlus in 1995. The second entry in the Megami Tensei series, the gameplay features the unnamed protagonist exploring a post-apocalyptic wasteland, battling and recruiting demons as they are pushed into taking part in a conflict between the demonic forces of Lucifer and the army of the One True God.

<i>Shin Megami Tensei III: Nocturne</i> 2003 video game

Shin Megami Tensei III: Nocturne is a role-playing video game developed by Atlus for the PlayStation 2. It was published by Atlus in Japan and North America, and by Ghostlight in Europe. It is the third numbered entry in the Shin Megami Tensei series, the central series in the Megami Tensei franchise. Multiple versions of the game have been published: the original version was published in Japan by Atlus in 2003, while a director's cut was released in 2004 in Japan. The director's cut was localized and released in North America in 2004 as Shin Megami Tensei: Nocturne and in PAL regions in 2005 as Shin Megami Tensei: Lucifer's Call. A high-definition remaster was released for the Nintendo Switch and PlayStation 4 in Japan in 2020, and was internationally released in 2021 on those consoles and Windows.

<i>Shin Megami Tensei If...</i> 1994 role-playing video game

Shin Megami Tensei If..., stylized as Shin Megami Tensei if…, is a role-playing video game developed and published by Atlus in 1994 for the Super Famicom. It is a spin-off from the Shin Megami Tensei series, itself part of the larger Megami Tensei franchise. Since release, it has been ported to mobile devices, PlayStation and Microsoft Windows; it had also been re-released on the Virtual Console in Japan on Wii in 2011 and Wii U in 2013, as well as Nintendo Switch Online in 2021. The story follows a student of Karukozaka High School after their school is sucked into the realm of demons by a vengeful student's demon summoning spell going wrong.

<i>Devil Summoner: Soul Hackers</i> 1997 role-playing video game

Devil Summoner: Soul Hackers is a 1997 role-playing video game developed by Atlus. The game is the second installment in the Devil Summoner series, itself a part of the larger Megami Tensei franchise. Originally published by Atlus for the Sega Saturn, it was later ported to the PlayStation in 1999 and Nintendo 3DS in 2012.

<i>Devil Summoner: Raidou Kuzunoha vs. the Soulless Army</i> 2006 video game

Devil Summoner: Raidou Kuzunoha vs. the Soulless Army is an action role-playing game developed by Atlus for the PlayStation 2. The game is the third in the Devil Summoner series, which is a part of the larger Megami Tensei franchise. It was published by Atlus in Japan and North America in 2006, and in Europe the following year.

<i>Shin Megami Tensei: Devil Summoner</i> 1995 role-playing video game

Shin Megami Tensei: Devil Summoner is a role-playing video game developed and published by Atlus. Forming part of the Megami Tensei franchise, it is the first title in the Devil Summoner series. It was first released for the Sega Saturn in December 1995, and received a port to the PlayStation Portable in December 2005. Despite reports of it being planned for localization, neither version has been released outside Japan.

<i>Shin Megami Tensei: Devil Children</i> Video game series

Shin Megami Tensei: Devil Children, also known as DemiKids, is a series of role-playing video games primarily developed by Multimedia Intelligence Transfer and published by Atlus. It is a spin-off from Atlus' Megami Tensei franchise, and began in 2000 with the Game Boy Color games Black Book and Red Book. Five more role-playing games and three games in other genres were released until 2004, followed by no new releases until the 2011 social game Shin Megami Tensei: Devil Children. In addition to the games, the series has been adapted into manga, anime, and a trading card game, and two soundtrack albums have been released by First Smile Entertainment.

<i>Shin Megami Tensei: Imagine</i> 2007 online role-playing video game

Shin Megami Tensei: Imagine, formerly known as Megami Tensei Online: Imagine, was a massively multiplayer online role-playing game (MMORPG) for Windows. It is part of the Megami Tensei series, and was developed by CAVE and later on GungHo Online Entertainment under license from the series creator Atlus. Originally released in Japan in 2007, it was later released in North America in 2008, then in Europe in 2009. Imagine is set between Shin Megami Tensei and its sequel, in the aftermath of a war which devastated humanity and prompted the arrival of hostile demons split into two opposing factions: Law and Chaos. The player character, a Demon Buster, is tasked with interacting with and fighting the demons that infest post-apocalyptic Tokyo. The gameplay uses real-time combat in open environments similar to other MMORPGs, while carrying over the Megami Tensei series' recurring demon recruitment and fusion mechanics.

<i>Shin Megami Tensei: Nine</i> 2002 role-playing game

Shin Megami Tensei: Nine is a 2002 role-playing video game developed by Atlus and NexTech, and published by Atlus for the Xbox. Forming part of the Megami Tensei series, Nine takes place in the period of time between Shin Megami Tensei and its sequel, with the survivors of Tokyo's destruction sheltering in underground bunkers. Taking on the role of a debugger, the player navigates the Idea Space virtual world set up by the survivors of Tokyo's destruction, which has come under attack by demonic beings called "noise". The gameplay has the player navigating a customized avatar in third-person through the virtual world of Tokyo, battling enemies using a real-time command-based battle system. Despite its title, it is the eighth game in the Megami Tensei series. The game's title instead refers to the number of possible moral alignments available to players.

<i>Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon</i> 2008 video game

Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon is an action role-playing game developed and published by Atlus for the PlayStation 2. The game is the fourth in the Devil Summoner series, which is a part of the larger Megami Tensei franchise, and serves as the direct sequel to Devil Summoner: Raidou Kuzunoha vs. the Soulless Army. It was released in Japan in October 2008, and in North America in May 2009.

<i>Shin Megami Tensei V</i> 2021 video game

Shin Megami Tensei V is a 2021 role-playing video game developed by Atlus for Nintendo Switch. It is part of the Shin Megami Tensei series, the central series in the Megami Tensei franchise. It was published by Atlus in Japan, Sega in North America, and Nintendo in Europe. The game follows a high school student drawn into Da'at, a post-apocalyptic realm inhabited by warring factions of angels and demons after Lucifer kills the Creator and triggers a contest to remake the world. The story has multiple endings dictated by the player's choices and alliances. The gameplay features free-roaming exploration of Da'at, a turn-based battle system based on exploiting weaknesses, and a system allowing the player to recruit and fuse demons fight alongside them.

<i>Soul Hackers 2</i> 2022 role-playing video game

Soul Hackers 2 is a 2022 role-playing video game developed by Atlus. It was published by Atlus in Japan and by Sega worldwide for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. The game is the fifth installment in the Devil Summoner series, itself a part of the larger Megami Tensei franchise, and a sequel to Devil Summoner: Soul Hackers (1997). The plot follows Ringo and Figue, manifested agents of the artificial intelligence Aion, as they seek and recruit people from rival groups of Devil Summoners who are key to preventing an approaching apocalypse. Gameplay has Ringo and her party exploring dungeon environments within a futuristic city, and fighting enemies in turn-based combat.

<i>Shin Megami Tensei: 20XX</i> 2004 role-playing video game

Shin Megami Tensei: 20XX is a role-playing video game developed and published by Atlus. It is part of their Megami Tensei series, and is a prequel to the 1994 game Shin Megami Tensei II, taking place decades earlier. It was released for Japanese feature phones starting on August 26, 2004, and was followed by the spin-off game Shin Megami Tensei: Devil Colosseum 20XX in 2007.

<i>Devil Summoner: Soul Hackers – Intruder</i> 2007 role-playing video game

Devil Summoner: Soul Hackers – Intruder is a strategy role-playing video game developed and published by Bbmf. It is a spin-off from Atlus's Devil Summoner series, which in turn is part of the larger Megami Tensei series. It was released for Japanese feature phones starting on August 30, 2007, through the Megaten Alpha mobile game distribution service.

<i>Devil Summoner: Soul Hackers – New Generation</i> 2008 role-playing video game

Devil Summoner: Soul Hackers – New Generation is a role-playing video game developed and published by Bbmf. It is a spin-off from Atlus's Devil Summoner series, which in turn is part of the Megami Tensei series. It was released for Japanese feature phones starting on July 22, 2008, and was Bbmf's second time making a game based on Devil Summoner: Soul Hackers, following their 2007 strategy role-playing game Soul Hackers Intruder.

References

  1. 1 2 "真・女神転生 デビルサマナー". Famitsu (in Japanese). Kadokawa Game Linkage. Archived from the original on March 16, 2022. Retrieved March 16, 2022.
  2. 1 2 Ashida, Takahiro; Totsuka, Giichi; Kushida, Namuko; Amemiya. "ソウルハッカーズ2(PS4)のレビュー・評価・感想情報". Famitsu (in Japanese). Kadokawa Game Linkage. Retrieved August 28, 2022.
  3. [SS] 真・女神転生~デビルサマナー~. Atlus. Archived from the original on April 15, 2012. Retrieved April 10, 2016.
  4. [PSP] 真・女神転生 デビルサマナー. Atlus. Archived from the original on April 15, 2012. Retrieved April 10, 2016.
  5. 1 2 3 4 5 Lada, Jenny (November 13, 2009). "Important Importables: Shin Megami Tensei". Technology Tell. Napco Media. Archived from the original on September 13, 2015. Retrieved April 10, 2016.
  6. 1 2 3 4 真・女神転生 デビルサマナー マニュアル[Shin Megami Tensei: Devil Summoner Manual] (in Japanese). Atlus. 1995.
  7. [SS] デビルサマナー ソウルハッカーズ. Atlus. Archived from the original on April 15, 2012. Retrieved March 28, 2016.
  8. [PS] デビルサマナー ソウルハッカーズ. Atlus. Archived from the original on March 24, 2012. Retrieved March 28, 2016.
  9. 『デビルサマナー ソウルハッカーズ』ハッカー集団スプーキーズが帰って来た!. Famitsu . Kadokawa Game Linkage. April 26, 2012. Archived from the original on October 19, 2012. Retrieved March 28, 2016.
  10. Sahdev, Ishaan (January 17, 2013). "Devil Summoner: Soul Hackers Release Date Locked For April". Siliconera . Enthusiast Gaming. Archived from the original on January 13, 2016. Retrieved March 28, 2016.
  11. 1 2 Matulef, Jeffrey (May 25, 2013). "Shin Megami Tensei: Devil Summoner: Soul Hackers dated for Europe this September". Eurogamer . Gamer Network. Archived from the original on March 3, 2016. Retrieved March 28, 2016.
  12. 1 2 Sahdev, Ishaan (April 10, 2013). "Devil Summoner: Soul Hackers Interview On The Missing MegaTen Game". Siliconera . Enthusiast Gaming. Archived from the original on August 17, 2014. Retrieved March 28, 2016.
  13. Winkler, Chris (October 19, 2006). "Devil Summoner Receives Budget Re-Release". RPGFan. Archived from the original on September 5, 2015.
  14. 1 2 Purchese, Rob (February 26, 2007). "SMT: Devil Summoner for Europe". Eurogamer . Gamer Network. Archived from the original on November 4, 2016. Retrieved May 27, 2007.
  15. :::デビルサマナー 葛葉ライドウ 対 超力兵団::: - 第七回. Atlus. 2005. Archived from the original on August 7, 2007. Retrieved April 13, 2016.
  16. 1 2 3 アトラス、「デビルサマナー」シリーズ最新作発売決定PS2「デビルサマナー 葛葉ライドウ 対 アバドン王」. Game Watch Impress. Impress Corporation. August 8, 2008. Archived from the original on June 29, 2013. Retrieved April 11, 2016.
  17. "SMT: Devil Summoner 2: Raidou Kuzuhona Vs. King Abbadon". IGN . Ziff Davis. January 27, 2009. Archived from the original on April 11, 2016. Retrieved April 11, 2016.
  18. 1 2 3 4 Stenbuck, Kite (February 21, 2022). "Soul Hackers 2 is coming to PlayStation, Xbox, and PC on August 26". RPG Site. Mist Network. Archived from the original on February 22, 2022. Retrieved February 28, 2022.
  19. Carson, John (March 6, 2022). "Brand New Details On Soul Hackers 2 Story And Cast Of Characters". Game Informer . GameStop. Archived from the original on March 12, 2022. Retrieved March 15, 2022.
  20. BMF、悪魔合体や悪魔召喚を盛り込んだピンボールアプリEZweb「真・女神転生ピンボール JUDGMENT」. Game Watch Impress (in Japanese). Impress Corporation. October 5, 2006. Archived from the original on June 28, 2013. Retrieved February 22, 2022.
  21. 真・女神転生ピンボール JUDGMENT (in Japanese). Atlus. Archived from the original on January 9, 2007. Retrieved February 22, 2022.
  22. 『デビルサマナー ソウルハッカーズ』の続編がSRPGで登場. Dengeki Online (in Japanese). Kadokawa Game Linkage. February 7, 2008. Archived from the original on August 18, 2013. Retrieved February 26, 2022.
  23. EZアプリ『デビルサマナー ソウルハッカーズ Intruder』配信開始. Inside Games (in Japanese). IID, Inc. February 7, 2008. Archived from the original on February 26, 2022. Retrieved February 26, 2022.
  24. Bbmf、「ソウルハッカーズ」の世界を受け継ぐオリジナル作品Yahoo! ケータイ「デビルサマナー ソウルハッカーズ NEW GENERATION」. Game Watch Impress (in Japanese). Impress Corporation. August 12, 2008. Archived from the original on May 19, 2009. Retrieved February 27, 2022.
  25. "『デビルサマナー ソウルハッカーズ』の後日談を描くシミュレーションRPGが登場!". Famitsu (in Japanese). Kadokawa Game Linkage. August 30, 2007. Archived from the original on March 21, 2024. Retrieved April 29, 2024.
  26. 宇宙船 Year Book 1999[Uchūsen Year Book 1999] (in Japanese). Asahi Sonorama. May 1, 1999. p. 101. ASIN   B00J8NE588.
  27. 真・女神転生デビルサマナー : 封印されし魂 (in Japanese). National Diet Library. 1996. Archived from the original on February 22, 2022. Retrieved February 22, 2022.
  28. 鎮魂の哀歌 : 真・女神転生デビルサマナー外伝 (in Japanese). National Diet Library. 1996. Archived from the original on February 22, 2022. Retrieved February 22, 2022.
  29. デビルサマナーソウルハッカーズ : 死都光臨 (in Japanese). National Diet Library. 1998. Archived from the original on February 21, 2022. Retrieved February 26, 2022.
  30. デビルサマナーソウルハッカーズ : Nightmare of the butterfly (in Japanese). National Diet Library. May 1999. Archived from the original on February 21, 2022. Retrieved February 26, 2022.
  31. デビルサマナーソウルハッカーズ1 (in Japanese). Kadokawa Shoten. Archived from the original on June 24, 2015. Retrieved February 26, 2022.
  32. デビルサマナーソウルハッカーズ2 (in Japanese). Kadokawa Shoten. Archived from the original on June 24, 2015. Retrieved February 26, 2022.
  33. デビルサマナー 葛葉ライドウ 対 死人驛使 (in Japanese). Kadokawa Shoten. Archived from the original on February 28, 2022. Retrieved February 28, 2022.
  34. デビルサマナー葛葉ライドウ対コドクノマレビト(1) (in Japanese). Atlus. Archived from the original on March 22, 2017. Retrieved February 28, 2022.
  35. デビルサマナー葛葉ライドウ対コドクノマレビト(2) (in Japanese). Atlus. Archived from the original on March 22, 2017. Retrieved February 28, 2022.
  36. デビルサマナー葛葉ライドウ対コドクノマレビト(6) (in Japanese). Kadokawa Shoten. Archived from the original on April 14, 2021. Retrieved February 28, 2022.
  37. ドラマCD「デビルサマナー葛葉ライドウ対隻眼化神」前編 (in Japanese). Atlus. Archived from the original on March 22, 2017. Retrieved February 28, 2022.
  38. ドラマCD「デビルサマナー葛葉ライドウ対隻眼化神」後編 (in Japanese). Atlus. Archived from the original on March 22, 2017. Retrieved February 28, 2022.
  39. 1 2 "Staff Interview". デビルサマナー ソウルハッカーズ 公式ガイドブック[Devil Summoner: Soul Hackers Official Guide Book] (in Japanese). ASCII Media Works. January 1998. ISBN   4-8936-6937-0.
  40. アトラス、正式タイトル決定! PS2「デビルサマナー葛葉ライドウ対超力兵団」. Game Watch Impress (in Japanese). Impress Corporation. December 7, 2005. Archived from the original on February 22, 2022. Retrieved February 28, 2022.
  41. 帝都・銀座町に行ってみた。 (in Japanese). Atlus. October 24, 2006. Archived from the original on February 26, 2009. Retrieved February 28, 2022.
  42. 1 2 3 Riendeau, Danielle (April 16, 2013). "Shin Megami Tensei: Devil Summoner: Soul Hackers Review: Dream of the 90s". Polygon . Vox Media. Archived from the original on April 25, 2015. Retrieved June 20, 2015.
  43. Stewart, Marcus. "Atlus Announces Soul Hackers 2 Is Arriving This August". Game Informer . GameStop. Archived from the original on February 21, 2022. Retrieved February 21, 2022.
  44. 1 2 3 4 Massimilla, Bethany (June 25, 2007). "Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army Review". GameSpot . Red Ventures. Archived from the original on October 26, 2013. Retrieved July 13, 2008.
  45. 1 2 Barnholt, Ray (May 11, 2009). "Devil Summoner 2: Raidou Kuzunoha Vs. King Abaddon Review". 1Up.com . IGN Entertainment. Archived from the original on October 8, 2012. Retrieved February 28, 2022.
  46. 1 2 Gifford, Kevin (July 30, 2008). "Devil Summoner Returns". 1Up.com . IGN Entertainment. Archived from the original on June 1, 2016. Retrieved February 28, 2022.
  47. 金子一馬画集V[Kazuma Kaneko Illustration Collection V]. Shinkigensha. August 31, 2017. ISBN   978-4-7753-1532-3.
  48. 1 2 3 真・女神転生 デビルサマナー 公式ガイドブック・ファイナル (in Japanese). Aspect. February 1996. ISBN   4-8936-6472-7.
  49. "History of Shin Megami Tensei" Shin Megami Tensei III: Nocturne Special DVD (DVD). Atlus. February 20, 2003.
  50. Kurokawa, Fumio (September 27, 2022). "メガテンの生みの親,岡田耕始氏が自身を捧げたRPGという祭(後編)アトラスの栄華と迷走,そして新たな挑戦 ビデオゲームの語り部たち:第32部". 4Gamer.net (in Japanese). Retrieved September 20, 2023.
  51. 1 2 ::: 真・女神転生デビルサマナー プレイバック ::: - 前編. Atlus. 2005. Archived from the original on January 10, 2006. Retrieved April 10, 2016.
  52. ::: 真・女神転生デビルサマナー プレイバック ::: - 後編. Atlus. 2005. Archived from the original on January 29, 2006. Retrieved April 10, 2016.
  53. Shigihara, Moriyuki (November 6, 2007). "CHAPTER.04 Ryutaro Ito". ゲーム職人 第1集 だから日本のゲームは面白い (in Japanese). Micro Magazine Inc. ISBN   978-4-8963-7267-0.
  54. 1 2 3 Yamai, Kazuyuki (October 3, 2007). [山井一千] 【闇ぃ日記】 第1回. Atlus. Archived from the original on April 11, 2016. Retrieved April 13, 2016.
  55. :::デビルサマナー 葛葉ライドウ 対 超力兵団::: - 第二回(前編). Atlus. July 22, 2005. Archived from the original on February 2, 2007. Retrieved April 13, 2016.
  56. 金子一馬氏自らが『デビルサマナー』の最新作を語った!. Famitsu . Kadokawa Game Linkage. March 2, 2006. Archived from the original on September 29, 2008. Retrieved April 13, 2016.
  57. 1 2 Meguro, Shoji (September 17, 2008). [目黒将司] 目黒の趣味雑記 Vol.41. Atlus. Archived from the original on April 11, 2016. Retrieved April 11, 2016.
  58. "「ソウルハッカーズ2」開発者の石田栄司氏と平田 弥氏にインタビュー。神田明神での"殺陣"とライトアップの模様とともにお届け". 4Gamer.net (in Japanese). Aetas, Inc. Archived from the original on February 22, 2022. Retrieved February 22, 2022.
  59. "『ソウルハッカーズ2』プロデューサー・ディレクターへミニインタビュー。神田明神での殺陣ショーや特別ライトアップのリポートも". Famitsu (in Japanese). Kadokawa Game Linkage. Archived from the original on February 22, 2022. Retrieved February 22, 2022.
  60. "Devil Summoner". GamePro . No. 92. IDG. May 1996. p. 92.
  61. 1 2 3 Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army Official Strategy Guide. DoubleJump Publishing. October 10, 2006. pp. 384–387. ISBN   978-0761554479. Transcript
  62. "SMT: Devil Summoner 2: Raidou Kuzuhona Vs. King Abbadon". IGN . Ziff Davis. January 27, 2009. Archived from the original on April 11, 2016. Retrieved April 11, 2016.
  63. Hodgkins, Crystalyn (February 21, 2022). "Atlus Reveals Soul Hackers 2 Game for Release on August 25". Anime News Network . Archived from the original on February 22, 2022. Retrieved February 28, 2022.
  64. Atlus. "Shin Megami Tensei: Devil Summoner Sound File liner notes." (in Japanese) PolyGram. 1996-07-01 POCX-1023~4 Retrieved on 2016-04-10.
  65. Atlus. "Devil Summoner: Soul Hackers Original Soundtracks liner notes." (in Japanese) Atlus. 24 April 1998, KICA-5008~9, Retrieved on 26 March 2016.
  66. "Shoji Meguro interview". RocketBaby. Neo Cosmic Industries. Archived from the original on August 26, 2002. Retrieved December 21, 2012.
  67. :::デビルサマナー 葛葉ライドウ 対 超力兵団::: - 第九回. Atlus. 2006. Archived from the original on April 10, 2007. Retrieved April 13, 2016.
  68. "デビルサマナー ソウルハッカーズ". Famitsu (in Japanese). Kadokawa Game Linkage. Archived from the original on May 12, 2019. Retrieved March 16, 2022.
  69. "Shin Megami Tensei: Devil Summoner - Soul Hackers". Metacritic . Red Ventures. Archived from the original on March 15, 2015. Retrieved March 16, 2022.
  70. "デビルサマナー 葛葉ライドウ対超力兵団". Famitsu (in Japanese). Kadokawa Game Linkage. Archived from the original on March 16, 2022. Retrieved March 16, 2022.
  71. "Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army". Metacritic . Red Ventures. Archived from the original on March 13, 2021. Retrieved March 16, 2022.
  72. "デビルサマナー 葛葉ライドウ対アバドン王". Famitsu (in Japanese). Kadokawa Game Linkage. Archived from the original on June 19, 2020. Retrieved March 16, 2022.
  73. "Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon". Metacritic . Red Ventures. Archived from the original on March 7, 2021. Retrieved March 16, 2022.
  74. "Soul Hackers 2 for PlayStation 5 Reviews". Metacritic . Red Ventures . Retrieved January 20, 2023.
  75. "Sega Saturn Japanese Ranking". Japan Game Charts. Archived from the original on September 24, 2009. Retrieved July 14, 2009.
  76. Burman, Robert (July 13, 2008). "Shin Megami Tensei: Devil Summoner UK Review". IGN . Ziff Davis. Archived from the original on September 18, 2008. Retrieved February 28, 2022.
  77. Barnholt, Ray (October 11, 2006). "Review: Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army". 1Up.com . IGN Entertainment. Archived from the original on June 17, 2016. Retrieved February 28, 2022.
  78. Anderson, Lark. "Devil Summoner 2 Review". GameSpot . Red Ventures. Archived from the original on October 31, 2014. Retrieved May 29, 2009.
  79. Clements, Ryan (May 19, 2009). "Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon Review". IGN . Ziff Davis. Archived from the original on August 18, 2012. Retrieved February 28, 2022.

Notes

  1. Debiru Samanā (Japanese: デビルサマナー)