Shin Megami Tensei: Liberation Dx2

Last updated

Shin Megami Tensei: Liberation Dx2
Shin Megami Tensei Liberation Dx2.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Director(s) Keiichi Ono
Producer(s)
  • Riichiro Yamada
  • Furuichi Norio [1]
Designer(s) Takashi Ujiie
Programmer(s) Tatsuhide Nakakita
Artist(s)
  • Tatsuro Iwamoto
  • Yuichi Higuchi
Writer(s)
  • Makoto Fukami
  • Kazuyuki Yamai
Composer(s)
  • Saori Yoshida
  • Chihiro Aoki
Series Megami Tensei
Engine Unity
Platform(s) iOS, Android [2]
Release
  • JP: 22 January 2018
  • WW: 24 July 2018
Genre(s) Role-playing

Shin Megami Tensei: Liberation Dx2 [a] is a role-playing video game developed by Sonic Team and published by Sega for iOS and Android. It is part of Atlus' Shin Megami Tensei (SMT) series, which in turn is part of the larger Megami Tensei franchise. The plot follows a player-customised character who battles demons with a smartphone app. The game was presented in the 2017's Tokyo Game Show by SEGA and Atlus. It was initially released in January 2018, in Japan, Taiwan, Hong Kong and Macau, and later released worldwide. A mode similar to Pokémon Go was later added after the game's launch, showing demons in augmented reality.

Contents

The game received generally favourable reviews, with critics enjoying the game's graphics for a mobile phone system, however, they were less impressed with the quality of the game in comparison to other SMT games.

Gameplay

Dx2 is a role-playing video game, composed of several areas, featuring single-player and online player versus player modes, each one with a different style, from 2- and 3-dimensional dungeon crawling, quests to battle quests, championships and campaigns. The player creates a team of four demons that battle others, using magic spells and physical attacks. [3] It features mechanics found in gacha games, but is based on the Shin Megami Tensei (SMT) series. Battles are turn based, and follows the "press turn" battle system founded in Shin Megami Tensei III: Nocturne . [4] Under the press turn battle system party members can gain additional moves from exploiting enemy weaknesses. [5]

Dx2 features over 250 demons. All of them can be recruited, summoned through gacha mechanics or fused through normal play, without microtransactions, and have a player rating system in place. [6]

Plot

Dx2 follows the player, who becomes a member of the secret Liberators organisation, a group with members gaining the ability to control demon-like beings, based in Akihabara, Japan. [7] Anyone with this power is known as a Devil Downloader (Dx2). Dx2s are split into two warring factions, the Liberators and the Acolytes. [8] [9] The Liberators are tasked with stopping the Acolytes, who are targeting civilian members of the public who have high empathy. [10] Shin Megami Tensei: Liberation Dx2 follows several members of the Liberators, including schoolgirl "Templar Dragon" Rika Ryuzouji, professional online streamer "Megakin" Taro Fuse, boxer "Kangaroo Boxer" Jeng Yun Tsai, computing student "Chalk Eater" Shiang Sun, light novelist "Eileen" Ririn Ueda, idol "Shionyan" Shiori Koden, retired soldier "Meat Balloon" Gakuto Inoue, and Taoist researcher Seiran Saikawa.

Release

Dx2 was released in Japan, Taiwan, Hong Kong and Macau in January 2018, following a short private beta. The game was eventually released worldwide after a public beta in July 2018. [11] In an interview with producer Yamada Riichiro of Sega, Riichiro commented that he immediately wanted to work with Atlus within the SMT series, and presented a plan to the company for a new release. [5] Riichiro commented that he saw the mobile platforms as a way to expand the audience for SMT, and also to "take advantage" of the free to play model. [5]

The final release of Dx2 had models of over 180 demons. [5] Whilst some of these models were reused from other games in the series, over 40 were developed by Sega for the release. [5] On October 3, 2018, the game was discontinued for Belgian-based players from October 18, 2018 due to anti-gambling laws preventing the free to play model from being implemented. [12]

Reception

Dx2 received "generally favorable reviews" according to media review aggregator website Metacritic. [13] The game received high praise for its high graphical content, and its adaptation of the Shin Megami Tensei gameplay. The Verge commented that Dx2 did an "admirable job" of retaining the "soul of SMT", and praised the game for it retaining the same battle mechanics found in other SMT games. [8] Ethan Gatch of Kotaku commented that the game succeeded in being a "console gameplay experience on smartphones". [16]

Dave Aubrey of Pocket Gamer was positive about the game, but felt that it didn't reach the same levels as those of the mainline series of SMT. Aubrey commented that despite the cast being "beautifully designed", the characters were "not as interactive or likeable" as those in other SMT games. [14] Matthew Sholtz of Android Police compared the game to Pokémon , with similar experiences to the series, such as a strength/weakness system, and the ability to catch and evolve monsters. [17] Zack Reese of website RPG Site called the story poor in comparison to other Shin Megami Tensei games, but also stated that Dx2 is "worth playing especially if you’re a series fan." [18]

Notes

  1. Known in Japan as Dx2 Shin Megami Tensei: Liberation (Japanese: D×2 真・女神転生 リベレーション, Hepburn: Dī Tsū Shin Megami Tensei Riberēshon)

Related Research Articles

<span class="mw-page-title-main">Atlus</span> Japanese video game company

Atlus Co., Ltd. is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as Megami Tensei, Persona, Etrian Odyssey, and Trauma Center, as well as Print Club (purikura) arcade machines. Its corporate mascot is Jack Frost, a snowman-like character from their Shin Megami Tensei series. Outside of video games, the company is known for their Purikura arcade machines, which are selfie photo sticker booths popular in East Asia.

Megami Tensei, marketed internationally as Shin Megami Tensei, is a Japanese media franchise created by Aya Nishitani, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed and published by Atlus, and currently owned by Atlus, the franchise consists of multiple subseries and covers multiple role-playing video game genres including tactical role-playing, action role-playing, and massively multiplayer online role-playing. The first two titles in the series were published by Namco, but have been almost always published by Atlus in Japan and North America since the release of Shin Megami Tensei. For Europe, Atlus publishes the games through third-party companies.

<i>Shin Megami Tensei</i> (video game) 1992 role-playing video game

Shin Megami Tensei is a role-playing video game developed and published by Atlus for the Super Famicom. Originally released in 1992 in Japan, it has been ported to multiple systems and eventually released in the West for iOS in 2014. It was released on the Virtual Console service in Japan on Wii in 2007 and on Wii U in 2013, as well as Nintendo Switch Online in 2020. It is the third game in the Megami Tensei series and the first in the central Shin Megami Tensei series. The gameplay uses first-person navigation of dungeons and turn-based battles against demons. The player can recruit demons as allies by talking to them rather than fighting them, and two to three demons can be fused to create new demons.

<i>Digital Devil Story: Megami Tensei</i> 1987 action RPG and dungeon crawler

Digital Devil Story: Megami Tensei refers to two distinct role-playing video games based on a trilogy of science fantasy novels by Japanese author Aya Nishitani. One version was developed by Atlus and published by Namco in 1987 for the Famicom—Atlus would go on to create further games in the Megami Tensei franchise. A separate version for personal computers was developed and published by Telenet Japan with assistance from Atlus during the same year.

<i>Shin Megami Tensei III: Nocturne</i> 2003 video game

Shin Megami Tensei III: Nocturne is a role-playing video game developed by Atlus for the PlayStation 2. It was published by Atlus in Japan and North America, and by Ghostlight in Europe. It is the third numbered entry in the Shin Megami Tensei series, the central series in the Megami Tensei franchise. Multiple versions of the game have been published: the original version was published in Japan by Atlus in 2003, while a director's cut was released in 2004 in Japan. The director's cut was localized and released in North America in 2004 as Shin Megami Tensei: Nocturne and in PAL regions in 2005 as Shin Megami Tensei: Lucifer's Call. A high-definition remaster was released for the Nintendo Switch and PlayStation 4 in Japan in 2020, and was internationally released in 2021 on those consoles and Windows.

<i>Shin Megami Tensei: Digital Devil Saga</i> Role-playing game series

Shin Megami Tensei: Digital Devil Saga is a duology of role-playing video games developed by Atlus for the PlayStation 2. They are a spin-off of the Megami Tensei series. The first Digital Devil Saga was released in Japan in 2004, North America in 2005, and Europe in 2006. Its direct sequel, Shin Megami Tensei: Digital Devil Saga 2, released in 2005 in Japan and North America, and 2007 in Europe and Australasia. The games were published in Europe and Australasia by Ghostlight and in other regions by Atlus and its North American subsidiary Atlus USA.

<i>Shin Megami Tensei If…</i> 1994 role-playing video game

Shin Megami Tensei If…, stylized as Shin Megami Tensei if…, is a role-playing video game developed and published by Atlus in 1994 for the Super Famicom. It is a spin-off from the Shin Megami Tensei series, itself part of the larger Megami Tensei franchise. Since release, it has been ported to mobile devices, PlayStation and Microsoft Windows; it had also been re-released on the Virtual Console in Japan on Wii in 2011 and Wii U in 2013, as well as Nintendo Switch Online in 2021. The story follows a student of Karukozaka High School after their school is sucked into the realm of demons by a vengeful student's demon summoning spell going wrong.

<i>Devil Summoner: Soul Hackers</i> 1997 role-playing video game

Devil Summoner: Soul Hackers is a 1997 role-playing video game developed by Atlus. The game is the second installment in the Devil Summoner series, itself a part of the larger Megami Tensei franchise. Originally published by Atlus for the Sega Saturn, it was later ported to the PlayStation in 1999 and Nintendo 3DS in 2012.

<i>Devil Summoner: Raidou Kuzunoha vs. the Soulless Army</i> 2006 video game

Devil Summoner: Raidou Kuzunoha vs. the Soulless Army is an action role-playing game developed by Atlus for the PlayStation 2. The game is the third in the Devil Summoner series, which is a part of the larger Megami Tensei franchise. It was published by Atlus in Japan and North America in 2006, and in Europe the following year.

<i>Shin Megami Tensei: Devil Summoner</i> 1995 role-playing video game

Shin Megami Tensei: Devil Summoner is a role-playing video game developed and published by Atlus. Forming part of the Megami Tensei franchise, it is the first title in the Devil Summoner series. It was first released for the Sega Saturn in December 1995, and received a port to the PlayStation Portable in December 2005. Despite reports of it being planned for localization, neither version has been released outside Japan.

<i>Megami Tensei Gaiden: Last Bible</i> Video game series

Megami Tensei Gaiden: Last Bible is a role-playing video game series developed by Multimedia Intelligence Transfer, Sega, and Menue, and published by Atlus and Sega for multiple platforms. The first game of the series, Revelations: The Demon Slayer, was released in 1992; this is the only title in the series to have been released in English. After The Demon Slayer, two sequels and five spin-off titles have been released. In the main series titles, players explore the game world and fight monsters in menu-based battles; players can also attempt to recruit monsters to their party, and can fuse two allied monsters into a single new one to try to get stronger monsters. The spin-off title Another Bible is a turn-based strategy game, while Last Bible Special is a role-playing game controlled from a first-person perspective.

<i>Shin Megami Tensei: Devil Children</i> Video game series

Shin Megami Tensei: Devil Children, also known as DemiKids, is a series of role-playing video games primarily developed by Multimedia Intelligence Transfer and published by Atlus. It is a spin-off from Atlus' Megami Tensei franchise, and began in 2000 with the Game Boy Color games Black Book and Red Book. Five more role-playing games and three games in other genres were released until 2004, followed by no new releases until the 2011 social game Shin Megami Tensei: Devil Children. In addition to the games, the series has been adapted into manga, anime, and a trading card game, and two soundtrack albums have been released by First Smile Entertainment.

<i>Shin Megami Tensei: Imagine</i> 2007 online role-playing video game

Shin Megami Tensei: Imagine, formerly known as Megami Tensei Online: Imagine, was a massively multiplayer online role-playing game (MMORPG) for Windows. It is part of the Megami Tensei series, and was developed by CAVE and later on GungHo Online Entertainment under license from the series creator Atlus. Originally released in Japan in 2007, it was later released in North America in 2008, then in Europe in 2009. Imagine is set between Shin Megami Tensei and its sequel, in the aftermath of a war which devastated humanity and prompted the arrival of hostile demons split into two opposing factions: Law and Chaos. The player character, a Demon Buster, is tasked with interacting with and fighting the demons that infest post-apocalyptic Tokyo. The gameplay uses real-time combat in open environments similar to other MMORPGs, while carrying over the Megami Tensei series' recurring demon recruitment and fusion mechanics.

<i>Shin Megami Tensei: Nine</i> 2002 role-playing game

Shin Megami Tensei: Nine is a 2002 role-playing video game developed by Atlus and NexTech, and published by Atlus for the Xbox. Forming part of the Megami Tensei series, Nine takes place in the period of time between Shin Megami Tensei and its sequel, with the survivors of Tokyo's destruction sheltering in underground bunkers. Taking on the role of a debugger, the player navigates the Idea Space virtual world set up by the survivors of Tokyo's destruction, which has come under attack by demonic beings called "noise". The gameplay has the player navigating a customized avatar in third-person through the virtual world of Tokyo, battling enemies using a real-time command-based battle system. Despite its title, it is the eighth game in the Megami Tensei series. The game's title instead refers to the number of possible moral alignments available to players.

<i>Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon</i> 2008 video game

Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon is an action role-playing game developed and published by Atlus for the PlayStation 2. The game is the fourth in the Devil Summoner series, which is a part of the larger Megami Tensei franchise, and serves as the direct sequel to Devil Summoner: Raidou Kuzunoha vs. the Soulless Army. It was released in Japan in October 2008, and in North America in May 2009.

<i>Devil Summoner</i> Video game series

Devil Summoner, initially marketed as Shin Megami Tensei: Devil Summoner, is a video game franchise developed and primarily published by Atlus. Focused on a series of role-playing video games, Devil Summoner is a spin-off from Atlus' Megami Tensei franchise. The first entry in the series, Shin Megami Tensei: Devil Summoner, was released in 1995 for the Sega Saturn. The series has seen several more games since, with the most recent main entry being Soul Hackers 2 released in 2022.

<i>Shin Megami Tensei: Devil Survivor</i> 2009 video game

Shin Megami Tensei: Devil Survivor is a 2009 tactical role-playing game developed and published by Atlus for the Nintendo DS. It is a spin-off within the wider Megami Tensei series. An expanded version subtitled Overclocked was released on the Nintendo 3DS in Japan and North America by Atlus in 2011, and in Europe by Ghostlight in 2013. Following a group of teenagers in Tokyo who are trapped inside a government lockdown following an invasion of demons, the gameplay is divided between story events tied to an in-game clock, and tactical grid-based combat with a turn-based battle system. Which events and battles are completed can unlock different endings.

<i>Shin Megami Tensei: Strange Journey</i> 2009 role-playing game

Shin Megami Tensei: Strange Journey is a role-playing video game developed by Atlus and Lancarse for the Nintendo DS. The game is the sixth entry in the Shin Megami Tensei series, which forms the core of the Megami Tensei franchise. It was released in Japan in 2009, and in North America in 2010. An enhanced port for the Nintendo 3DS, Shin Megami Tensei: Strange Journey Redux, was released in Japan in 2017, and was released internationally in 2018 by Atlus in North America and Deep Silver in Europe.

<i>Shin Megami Tensei IV</i> 2013 role-playing video game by Atlus

Shin Megami Tensei IV is a role-playing video game developed and published by Atlus for the Nintendo 3DS. It is part of the Shin Megami Tensei series, the central series of the Megami Tensei franchise, though no direct story connection exists to previous entries. It was released in May and July 2013 for Japan and North America respectively. It was released digitally in PAL territories in October 2014. The gameplay is reminiscent of previous Shin Megami Tensei games, carrying over the turn-based Press Turn battle system, where players and enemies fight and exploit weaknesses, allowing either side to gain additional turns or lose them.

<i>Shin Megami Tensei V</i> 2021 video game

Shin Megami Tensei V is a 2021 role-playing video game developed by Atlus for Nintendo Switch. It is part of the Shin Megami Tensei series, the central series in the Megami Tensei franchise. It was published by Atlus in Japan, Sega in North America, and Nintendo in Europe. The game follows a high school student drawn into Da'at, a post-apocalyptic realm inhabited by warring factions of angels and demons after Lucifer kills the Creator and triggers a conflict over who will remake the world. The story has multiple endings dictated by moral choices and alliances. The gameplay features free-roaming exploration of Da'at, a turn-based battle system based on exploiting weaknesses, and a system allowing the Nahobino to recruit and fuse demons to fight alongside them.

References

  1. "Interview with Furuichi Norio, Chief Producer for Shin Megami Tensei Liberation Dx2 - GameAxis". GameAxis. 21 August 2018. Archived from the original on 10 October 2018. Retrieved 10 October 2018.
  2. "Shin Megami Tensei Liberation Dx2 now available worldwide | AndroidPIT". AndroidPIT. Archived from the original on 10 October 2018. Retrieved 10 October 2018.
  3. "Talk it out with demons in Shin Megami Tensei Liberation Dx2, out now on Play Store". Android Authority. 24 July 2018. Archived from the original on 24 July 2018. Retrieved 10 October 2018.
  4. "Persona and Shin Megami Tensei Fans Should Look Forward To New Game, Liberation Dx2". GameSpot. Archived from the original on 24 July 2018. Retrieved 10 October 2018.
  5. 1 2 3 4 5 Andriessen, CJ (24 July 2018). "Shin Megami Tensei Liberation Dx2 wants to be the complete console experience, but on smartphones". destructoid. Archived from the original on 10 October 2018. Retrieved 10 October 2018.
  6. "Shin Megami Tensei Players Are Writing The Funny (And Horny) Demon Reviews". Kotaku Australia. 27 July 2018. Archived from the original on 11 April 2019. Retrieved 11 October 2018.
  7. "10 minutes of Dx2 Shin Megami Tensei: Liberation English gameplay - Gematsu". Gematsu. 6 May 2018. Archived from the original on 10 October 2018. Retrieved 10 October 2018.
  8. 1 2 "Cult RPG Shin Megami Tensei is surprisingly great on mobile". The Verge. 29 July 2018. Archived from the original on 4 August 2018. Retrieved 10 October 2018.
  9. "Shin Megami Tensei Liberation Dx2 - IGN.com". IGN. Archived from the original on 18 November 2020. Retrieved 11 October 2018.
  10. "Shin Megami Tensei Liberation Dx2 Review - You'll Never See It Coming - GamerBraves". GamerBraves. 29 July 2018. Archived from the original on 23 January 2019. Retrieved 11 October 2018.
  11. "Shin Megami Tensei Liberation DX2 will be releasing in English This Week". IGN Southeast Asia. 24 July 2018. Archived from the original on 10 October 2018. Retrieved 10 October 2018.
  12. "[Important] End of Service in Belgium & Termination of In-App Purchases|An all-new Shin Megami Tensei game from SEGA! SHIN MEGAMI TENSEI Liberation Dx2. Official Website". Archived from the original on 11 November 2020. Retrieved 18 November 2020.
  13. 1 2 "Shin Megami Tensei Liberation Dx2 for iPhone/iPad Reviews". Metacritic . Red Ventures. Archived from the original on 10 October 2018. Retrieved 15 June 2021.
  14. 1 2 "Shin Megami Tensei Liberation Dx2 Review". Pocket Gamer. 27 July 2018. Archived from the original on 10 October 2018. Retrieved 10 October 2018.
  15. "Shin Megami Tensei Liberation Dx2 review | 148Apps". 148apps.com. Archived from the original on 5 September 2018. Retrieved 10 October 2018.
  16. Gach, Ethan (24 July 2018). "The Shin Megami Tensei Mobile Game Embraces The Hell World Of Social Media". Kotaku. Archived from the original on 25 July 2018. Retrieved 10 October 2018. console gameplay experience on smartphones
  17. "Download some devils in Sega's new gacha JRPG 'Shin Megami Tensei Liberation Dx2'". Android Police - Android news, reviews, apps, games, phones, tablets. 24 July 2018. Archived from the original on 2 August 2018. Retrieved 10 October 2018.
  18. Reese, Zack. "Shin Megami Tensei Liberation Dx2 Review | RPG Site". rpgsite.net. Archived from the original on 10 October 2018. Retrieved 10 October 2018.