Shin Megami Tensei: 20XX | |
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Developer(s) | Atlus |
Publisher(s) | Atlus |
Series | Megami Tensei |
Platform(s) | Mobile phones |
Release |
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Genre(s) | Role-playing |
Mode(s) | Single-player |
Shin Megami Tensei: 20XX [lower-alpha 1] is a role-playing video game developed and published by Atlus. It is part of their Megami Tensei series, and is a prequel to the 1994 game Shin Megami Tensei II , taking place decades earlier. It was released for Japanese feature phones starting on August 26, 2004, and was followed by the spin-off game Shin Megami Tensei: Devil Colosseum 20XX [lower-alpha 2] in 2007.
The game follows a boy in the Valhalla district of Tokyo Millennium, who is helped by a man to gain strength in exchange for helping him take down the woman in charge of the district. The player takes the role of the boy and a girl accompanying him, and navigates dungeons in a first-person perspective while fighting and negotiating with demons. The game was well received for its branching story and the complexity of its demon fusion mechanics, and was a success, with 100,000 downloads as of 2007.
Shin Megami Tensei: 20XX is a role-playing video game in which the player, taking the role of a boy accompanied by a girl, navigates 3D dungeons in a first-person perspective. [1] [2] While exploring, they encounter and fight demons, earning them money and experience points, which increases the characters' levels and makes them stronger. If an ally falls in battle, they can no longer fight until they are either revived by magic or taken to a facility that offers healing. [1]
In addition to battling, the player can choose to negotiate with demons of the same level or lower than the boy, to try to recruit them to their party; [1] [2] [3] this might involve choosing the right dialogue options, or giving the demons money or items that they want. [1] Once the player has recruited demons, they can visit the Cathedral of Shadows to fuse multiple allied demons into single stronger ones. [1] [2] The player can also fuse demons with swords, or multiple swords together, to create new equipment for their characters to use in battle. [1] [4]
Throughout the game, the player makes choices that affect the boy's alignment – law, neutral, or chaos – and the direction of the plot, [3] eventually resulting in one of several endings; [5] reaching one ending takes an estimated twenty hours. [6] The alignment also affects which demon allies are available to the player, and which facilities they can visit. [1]
Shin Megami Tensei: 20XX is a prequel to Shin Megami Tensei II , set decades prior in the Valhalla residential area of Tokyo Millennium, [5] [7] a futuristic city rife with violence, which was built atop the ruins of Tokyo after a nuclear attack. [3] [4] The city is controlled by the Center, which is led by holy priests, and stands in high contrast to the poverty of Valhalla. [1] [8]
The story follows a teenage boy who wants to become strong, and who is introduced by his friend Moss to a man who tells him about the conflict between the Messians and the Ring of Gaea. The man offers to help him attain strength in exchange for helping him take down Madam, the woman in charge of Valhalla. The boy accepts, and begins training in a gym to become the Colosseum champion. [10] After his trainer asks him to experience a real battle in the underground arcade, he meets and teams up with a girl who is a strong and capable fighter. [1] [3]
Shin Megami Tensei: 20XX was developed and published by Atlus, with gameplay similar to previous Megami Tensei games, and graphics similar to those of the Game Boy Advance versions of Shin Megami Tensei and Shin Megami Tensei II. [4] [6] The game was announced in July 2004, with the release of a trailer and a Flash-based version of the game's prologue, [7] and was released for Japanese feature phones starting on August 26, 2024, [1] as the second original Megami Tensei mobile role-playing game after Shin Megami Tensei If... Hazama-hen . [5] It was released through the mobile game distribution service Megaten Alpha, [1] where players could access it through a monthly subscription. [2]
Shin Megami Tensei: Devil Colosseum 20XX, a spin-off game by Bbmf, was released for Japanese feature phones on May 28, 2007, [11] and was designed with a focus on strategic combat. It is set around the same time as 20XX, and follows a 14-year-old girl who guides demons in battle in the Devil Colosseum to rise through the ranks while trying to find out what happened to her missing twin brother. [11] [12] [13] Like with 20XX, the player can fuse demons in the Cathedral of Shadows, and their choices affect the player character's alignment and how the story ends. [12]
Shin Megami Tensei: 20XX was a success, and had been downloaded over 100,000 times as of October 2007; according to Inside Games, players liked it for its challenge, its branching story, and for its gameplay in the tradition of early Shin Megami Tensei games. [12] Critics were also positive: Famitsu liked its fusion system for its complexity, with the ability to fuse swords in addition to demons, and called it a "must-play" game for Shin Megami Tensei fans. [4] NLab recommended it for its branching story with different endings, [2] and Dengeki Online appreciated it for its original scenario, recommending it both to Megami Tensei fans broadly, and to those who had played the previous mobile game in the series, Shin Megami Tensei If... Hazama-hen. [5] The Korean newspaper Electronic Times found it graphically impressive, and considered it superior to Game Boy Advance games and to Korean mobile games at the time. [14]
Shin Megami Tensei is a role-playing video game developed and published by Atlus for the Super Famicom. Originally released in 1992 in Japan, it has been ported to multiple systems and eventually released in the West for iOS in 2014. It was released on the Virtual Console service in Japan on Wii in 2007 and on Wii U in 2013, as well as Nintendo Switch Online in 2020. It is the third game in the Megami Tensei series and the first in the central Shin Megami Tensei series. The gameplay uses first-person navigation of dungeons and turn-based battles against demons. The player can recruit demons as allies by talking to them rather than fighting them, and two to three demons can be fused to create new demons.
Digital Devil Story: Megami Tensei refers to two distinct role-playing video games based on a trilogy of science fantasy novels by Japanese author Aya Nishitani. One version was developed by Atlus and published by Namco in 1987 for the Famicom—Atlus would go on to create further games in the Megami Tensei franchise. A separate version for personal computers was developed and published by Telenet Japan with assistance from Atlus during the same year.
Digital Devil Story: Megami Tensei II is a role-playing video game developed by Atlus and published by Namco for the Famicom. An enhanced Super Famicom port was developed by Opera House and released by Atlus in 1995. The second entry in the Megami Tensei series, the gameplay features the unnamed protagonist exploring a post-apocalyptic wasteland, battling and recruiting demons as they are pushed into taking part in a conflict between the demonic forces of Lucifer and the army of the One True God.
Shin Megami Tensei II is a post-apocalyptic role-playing video game developed and published by Atlus. It was originally released for the Super Famicom in 1994 in Japan, and has since been ported to multiple platforms. It is the second game in the Shin Megami Tensei series, which is a subset of the larger Megami Tensei franchise.
Shin Megami Tensei If..., stylized as Shin Megami Tensei if…, is a role-playing video game developed and published by Atlus in 1994 for the Super Famicom. It is a spin-off from the Shin Megami Tensei series, itself part of the larger Megami Tensei franchise. Since release, it has been ported to mobile devices, PlayStation and Microsoft Windows; it had also been re-released on the Virtual Console in Japan on Wii in 2011 and Wii U in 2013, as well as Nintendo Switch Online in 2021. The story follows a student of Karukozaka High School after their school is sucked into the realm of demons by a vengeful student's demon summoning spell going wrong.
Majin Tensei is a series of strategy video games published by Atlus. It is a spin-off from Atlus' Megami Tensei franchise, and began with 1994's Majin Tensei. Since then, four further titles have been released: Majin Tensei II: Spiral Nemesis (1995), Ronde (1997), Majin Tensei: Blind Thinker (2007) and Majin Tensei: Blind Thinker II (2008). The player navigates a field seen from a top-down or three-quarters perspective as a human character, and battles demons; they can also recruit demons, and fuse multiple allied demons to create new, stronger demons.
Shin Megami Tensei: Devil Summoner is a role-playing video game developed and published by Atlus. Forming part of the Megami Tensei franchise, it is the first title in the Devil Summoner series. It was first released for the Sega Saturn in December 1995, and received a port to the PlayStation Portable in December 2005. Despite reports of it being planned for localization, neither version has been released outside Japan.
Megami Tensei Gaiden: Last Bible is a role-playing video game series developed by Multimedia Intelligence Transfer, Sega, and Menue, and published by Atlus and Sega for multiple platforms. The first game of the series, Revelations: The Demon Slayer, was released in 1992; this is the only title in the series to have been released in English. After The Demon Slayer, two sequels and five spin-off titles have been released. In the main series titles, players explore the game world and fight monsters in menu-based battles; players can also attempt to recruit monsters to their party, and can fuse two allied monsters into a single new one to try to get stronger monsters. The spin-off title Another Bible is a turn-based strategy game, while Last Bible Special is a role-playing game controlled from a first-person perspective.
Shin Megami Tensei: Devil Children, also known as DemiKids, is a series of role-playing video games primarily developed by Multimedia Intelligence Transfer and published by Atlus. It is a spin-off from Atlus' Megami Tensei franchise, and began in 2000 with the Game Boy Color games Black Book and Red Book. Five more role-playing games and three games in other genres were released until 2004, followed by no new releases until the 2011 social game Shin Megami Tensei: Devil Children. In addition to the games, the series has been adapted into manga, anime, and a trading card game, and two soundtrack albums have been released by First Smile Entertainment.
Shin Megami Tensei: Imagine, formerly known as Megami Tensei Online: Imagine, was a massively multiplayer online role-playing game (MMORPG) for Windows. It is part of the Megami Tensei series, and was developed by CAVE and later on GungHo Online Entertainment under license from the series creator Atlus. Originally released in Japan in 2007, it was later released in North America in 2008, then in Europe in 2009. Imagine is set between Shin Megami Tensei and its sequel, in the aftermath of a war which devastated humanity and prompted the arrival of hostile demons split into two opposing factions: Law and Chaos. The player character, a Demon Buster, is tasked with interacting with and fighting the demons that infest post-apocalyptic Tokyo. The gameplay uses real-time combat in open environments similar to other MMORPGs, while carrying over the Megami Tensei series' recurring demon recruitment and fusion mechanics.
Shin Megami Tensei NINE is a 2002 role-playing video game developed by Atlus and NexTech, and published by Atlus for the Xbox. Forming part of the Megami Tensei series, Nine takes place in the period of time between Shin Megami Tensei and its sequel, with the survivors of Tokyo's destruction sheltering in underground bunkers. Taking on the role of a debugger, the player navigates the Idea Space virtual world set up by the survivors of Tokyo's destruction, which has come under attack by demonic beings called "noise". The gameplay has the player navigating a customized avatar in third-person through the virtual world of Tokyo, battling enemies using a real-time command-based battle system. Despite its title, it is the eighth game in the Megami Tensei series. The game's title instead refers to the number of possible moral alignments available to players.
Devil Summoner, initially marketed as Shin Megami Tensei: Devil Summoner, is a video game franchise developed and primarily published by Atlus. Focused on a series of role-playing video games, Devil Summoner is a spin-off from Atlus' Megami Tensei franchise. The first entry in the series, Shin Megami Tensei: Devil Summoner, was released in 1995 for the Sega Saturn. The series has seen several more games since, with the most recent main entry being Soul Hackers 2 released in 2022.
Majin Tensei: Blind Thinker is a strategy role-playing video game developed and published by Bbmf. It is a spin-off from Atlus's Majin Tensei series, which itself is part of the larger Megami Tensei series. It was originally released on July 11, 2007, for Japanese feature phones, and was re-released by G-Mode on November 16, 2023, for Nintendo Switch and Windows, as part of their G-Mode Archives+ line. It was followed by the sequel Majin Tensei: Blind Thinker II in 2008.
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Shin Megami Tensei V is a 2021 role-playing video game developed and published by Atlus for the Nintendo Switch. It is part of the Shin Megami Tensei series, the central series of the larger Megami Tensei franchise. Produced by Shin Megami Tensei IV director Kazuyuki Yamai, it was designed as a hybrid between Shin Megami Tensei III: Nocturne and Shin Megami Tensei IV, featuring returning gameplay mechanics such as raising and fusing demons.
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