Majin Tensei: Blind Thinker

Last updated
Majin Tensei: Blind Thinker
Majin Tensei Blind Thinker title screen.png
Title screen
Developer(s) Bbmf
Publisher(s)
  • Bbmf (mobile)
  • G-Mode (Switch, Windows)
Series Majin Tensei
Platform(s) Mobile phones, Nintendo Switch, Windows
ReleaseMobile phones
  • JP: July 11, 2007
Nintendo Switch, Windows
  • JP: November 16, 2023
Genre(s) Strategy, role-playing
Mode(s) Single-player

Majin Tensei: Blind Thinker [lower-alpha 1] is a strategy role-playing video game developed and published by Bbmf. It is a spin-off from Atlus's Majin Tensei series, which itself is part of the larger Megami Tensei series. It was originally released on July 11, 2007, for Japanese feature phones, and was re-released by G-Mode on November 16, 2023, for Nintendo Switch and Windows, as part of their G-Mode Archives+ line. It was followed by the sequel Majin Tensei: Blind Thinker II in 2008.

Contents

The game is set in Neo Tokyo after World War III, and follows the devil summoner Yuuji Kashiwagi. The player controls Yuuji and his allies in a turn-based combat system, and can negotiate with enemy demons to recruit them to their side; these can in turn be fused into one, to create stronger demon allies. The game was well received by critics and players for its branching story which leads to multiple scenarios and endings, and for the depth and challenge of its combat.

Gameplay

The player commands units in a turn-based combat system. Majin Tensei Blind Thinker gameplay.png
The player commands units in a turn-based combat system.

Majin Tensei: Blind Thinker is a strategy role-playing video game in which the player takes the role of a devil summoner. It is split into story and battle parts: in the former, the player makes choices that affect the direction of the story, such as choosing which of their companions to support, leading into separate routes with different endings. The battle parts are turn-based, and has the player command several units to fulfill the victory conditions for each chapter; [1] the player loses if the protagonist or a friendly human character falls in battle. [2]

Aside from moving units, attacking adjacent enemy units, and casting supportive or offensive magic, the player can start negotiations with enemy demon units to attempt to recruit them to their side. Negotiation is affected by the phase of the moon, and is likelier to succeed the closer the current phase is to a new moon. Once recruited, demons can be summoned by the player to fight alongside them in battle, in exchange for money and magnetite acquired through defeating enemies. The player can fuse several allied demons into a single more powerful demon to build up a stronger party; different combinations of demons yield different results, which have their own strengths and weaknesses. [2]

Premise

Blind Thinker is set in 20XX after World War III, twenty years after the Japanese energy company AGE has constructed the city Neo Tokyo. [1] It follows Yuuji Kashiwagi, [lower-alpha 2] whose missing father has left behind a demon summoning program. [3]

Development and release

Blind Thinker was originally developed and published by Bbmf for feature phones in Japan starting on July 11, 2007, [2] [4] with releases on various phones continuing throughout the year. [1] [5] As a spin-off of the original 1994 Majin Tensei game, it retains many of its elements, including the setting of a demon-infested Tokyo and the use of character designs by Kazuma Kaneko, [6] although simplifies some of its gameplay mechanics. [3]

G-Mode re-released Blind Thinker for Nintendo Switch and Windows on November 16, 2023, [7] as part of their G-Mode Archives+ line, which aims to reproduce feature phone games as they were at the time of their original release. [4] The game was followed by the sequel Majin Tensei: Blind Thinker II on March 24, 2008. [8] [9]

Reception

Blind Thinker was a success, [10] and was well received by critics and players; [6] [11] GA Graphic  [ ja ] described it as eagerly awaited for its continuation of the Majin Tensei setting, [12] and Den Fami Nico Gamer  [ ja ] described it as popular with players, who appreciated it for its strategic battles and dark setting. [6]

Critics enjoyed its gameplay: Famitsu called it a fun and satisfying strategy game with challenging but rewarding combat, and found it exciting to fuse demons to create a strong party, [1] as did GA Graphic, [12] while Dou Namiki  [ ja ] of Den Fami Nico Gamer appreciated the strategic combat for its depth. [6] The story was also well received: Famitsu liked its multiple scenarios and how it adapts to the player's choices; [1] Inside Games, finding the story simultaneously fresh and nostalgic, appreciated how the many scenarios gives the game a high replay value; [2] and Den Fami Nico Gamer liked it for its "unique" setting and rich story. [6]

Notes

  1. Majin Tensei: Blind Thinker (Japanese: 魔神転生 blind thinker, "Demon God Reincarnation: Blind Thinker")
  2. Yuuji Kashiwagi (柏木 勇二, Kashiwagi Yuuji)

Related Research Articles

Megami Tensei, marketed internationally as Shin Megami Tensei, is a Japanese media franchise created by Aya Nishitani, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed and published by Atlus, and currently owned by Atlus, the franchise consists of multiple subseries and covers multiple role-playing genres including tactical role-playing, action role-playing, and massively multiplayer online role-playing. The first two titles in the series were published by Namco, but have been almost always published by Atlus in Japan and North America since the release of Shin Megami Tensei. For Europe, Atlus publishes the games through third-party companies.

<i>Shin Megami Tensei</i> (video game) 1992 role-playing video game

Shin Megami Tensei is a role-playing video game developed and published by Atlus for the Super Famicom. Originally released in 1992 in Japan, it has been ported to multiple systems and eventually released in the West for iOS in 2014. It was released on the Virtual Console service in Japan on Wii in 2007 and on Wii U in 2013, as well as Nintendo Switch Online in 2020. It is the third game in the Megami Tensei series and the first in the central Shin Megami Tensei series. The gameplay uses first-person navigation of dungeons and turn-based battles against demons. The player can recruit demons as allies by talking to them rather than fighting them, and two to three demons can be fused to create new demons.

<i>Digital Devil Story: Megami Tensei</i> 1987 action RPG and dungeon crawler

Digital Devil Story: Megami Tensei refers to two distinct role-playing video games based on a trilogy of science fantasy novels by Japanese author Aya Nishitani. One version was developed by Atlus and published by Namco in 1987 for the Famicom—Atlus would go on to create further games in the Megami Tensei franchise. A separate version for personal computers was developed and published by Telenet Japan with assistance from Atlus during the same year.

<i>Digital Devil Story: Megami Tensei II</i> 1990 role-playing game

Digital Devil Story: Megami Tensei II is a role-playing video game developed by Atlus and published by Namco for the Famicom. An enhanced Super Famicom port was developed by Opera House and released by Atlus in 1995. The second entry in the Megami Tensei series, the gameplay features the unnamed protagonist exploring a post-apocalyptic wasteland, battling and recruiting demons as they are pushed into taking part in a conflict between the demonic forces of Lucifer and the army of the One True God.

<i>Shin Megami Tensei II</i> 1994 role-playing video game

Shin Megami Tensei II is a post-apocalyptic role-playing video game developed and published by Atlus. It was originally released for the Super Famicom in 1994 in Japan, and has since been ported to multiple platforms. It is the second game in the Shin Megami Tensei series, which is a subset of the larger Megami Tensei franchise.

<i>Shin Megami Tensei If...</i> 1994 role-playing video game

Shin Megami Tensei If..., stylized as Shin Megami Tensei if…, is a role-playing video game developed and published by Atlus in 1994 for the Super Famicom. It is a spin-off from the Shin Megami Tensei series, itself part of the larger Megami Tensei franchise. Since release, it has been ported to mobile devices, PlayStation and Microsoft Windows; it had also been re-released on the Virtual Console in Japan on Wii in 2011 and Wii U in 2013, as well as Nintendo Switch Online in 2021. The story follows a student of Karukozaka High School after their school is sucked into the realm of demons by a vengeful student's demon summoning spell going wrong.

<i>Majin Tensei</i> Video game spinoff series

Majin Tensei is a series of strategy video games published by Atlus. It is a spin-off from Atlus' Megami Tensei franchise, and began with 1994's Majin Tensei. Since then, four further titles have been released: Majin Tensei II: Spiral Nemesis (1995), Ronde (1997), Majin Tensei: Blind Thinker (2007) and Majin Tensei: Blind Thinker II (2008). The player navigates a field seen from a top-down or three-quarters perspective as a human character, and battles demons; they can also recruit demons, and fuse multiple allied demons to create new, stronger demons.

<i>Shin Megami Tensei: Devil Summoner</i> 1995 role-playing video game

Shin Megami Tensei: Devil Summoner is a role-playing video game developed and published by Atlus. Forming part of the Megami Tensei franchise, it is the first title in the Devil Summoner series. It was first released for the Sega Saturn in December 1995, and received a port to the PlayStation Portable in December 2005. Despite reports of it being planned for localization, neither version has been released outside Japan.

<i>Megami Tensei Gaiden: Last Bible</i> Video game series

Megami Tensei Gaiden: Last Bible is a role-playing video game series developed by Multimedia Intelligence Transfer, Sega, and Menue, and published by Atlus and Sega for multiple platforms. The first game of the series, Revelations: The Demon Slayer, was released in 1992; this is the only title in the series to have been released in English. After The Demon Slayer, two sequels and five spin-off titles have been released. In the main series titles, players explore the game world and fight monsters in menu-based battles; players can also attempt to recruit monsters to their party, and can fuse two allied monsters into a single new one to try to get stronger monsters. The spin-off title Another Bible is a turn-based strategy game, while Last Bible Special is a role-playing game controlled from a first-person perspective.

<i>Shin Megami Tensei: Devil Children</i> Video game series

Shin Megami Tensei: Devil Children, also known as DemiKids, is a series of role-playing video games primarily developed by Multimedia Intelligence Transfer and published by Atlus. It is a spin-off from Atlus' Megami Tensei franchise, and began in 2000 with the Game Boy Color games Black Book and Red Book. Five more role-playing games and three games in other genres were released until 2004, followed by no new releases until the 2011 social game Shin Megami Tensei: Devil Children. In addition to the games, the series has been adapted into manga, anime, and a trading card game, and two soundtrack albums have been released by First Smile Entertainment.

<i>Shin Megami Tensei: Imagine</i> 2007 online role-playing video game

Shin Megami Tensei: Imagine, formerly known as Megami Tensei Online: Imagine, was a massively multiplayer online role-playing game (MMORPG) for Windows. It is part of the Megami Tensei series, and was developed by CAVE and later on GungHo Online Entertainment under license from the series creator Atlus. Originally released in Japan in 2007, it was later released in North America in 2008, then in Europe in 2009. Imagine is set between Shin Megami Tensei and its sequel, in the aftermath of a war which devastated humanity and prompted the arrival of hostile demons split into two opposing factions: Law and Chaos. The player character, a Demon Buster, is tasked with interacting with and fighting the demons that infest post-apocalyptic Tokyo. The gameplay uses real-time combat in open environments similar to other MMORPGs, while carrying over the Megami Tensei series' recurring demon recruitment and fusion mechanics.

<i>Shin Megami Tensei: Nine</i> 2002 role-playing game

Shin Megami Tensei NINE is a 2002 role-playing video game developed by Atlus and NexTech, and published by Atlus for the Xbox. Forming part of the Megami Tensei series, Nine takes place in the period of time between Shin Megami Tensei and its sequel, with the survivors of Tokyo's destruction sheltering in underground bunkers. Taking on the role of a debugger, the player navigates the Idea Space virtual world set up by the survivors of Tokyo's destruction, which has come under attack by demonic beings called "noise". The gameplay has the player navigating a customized avatar in third-person through the virtual world of Tokyo, battling enemies using a real-time command-based battle system. Despite its title, it is the eighth game in the Megami Tensei series. The game's title instead refers to the number of possible moral alignments available to players.

<i>Devil Summoner</i> Video game series

Devil Summoner, initially marketed as Shin Megami Tensei: Devil Summoner, is a video game franchise developed and primarily published by Atlus. Focused on a series of role-playing video games, Devil Summoner is a spin-off from Atlus' Megami Tensei franchise. The first entry in the series, Shin Megami Tensei: Devil Summoner, was released in 1995 for the Sega Saturn. The series has seen several more games since, with the most recent main entry being Soul Hackers 2 released in 2022.

<i>Megami Ibunroku Persona: Ikū no Tō-hen</i> 2006 role-playing video game

Megami Ibunroku Persona: Ikū no Tō-hen is a role-playing video game developed and published by Bbmf. It is a spin-off from Atlus's 1996 game Revelations: Persona, and part of the Persona series, itself a part of the larger Megami Tensei series. It was originally released for Japanese feature phones on December 1, 2006, and was re-released by G-Mode for Nintendo Switch and Windows in September 2023 as part of their G-Mode Archives+ line, after being unavailable for years.

<i>Shin Megami Tensei: 20XX</i> 2004 video game

Shin Megami Tensei: 20XX is a role-playing video game developed and published by Atlus. It is part of their Megami Tensei series, and is a prequel to the 1994 game Shin Megami Tensei II, taking place decades earlier. It was released for Japanese feature phones starting on August 26, 2004, and was followed by the spin-off game Shin Megami Tensei: Devil Colosseum 20XX in 2007.

<i>Aegis: The First Mission</i> 2007 action role-playing video game

Aegis: The First Mission is a 3D action role-playing video game developed and published by Bbmf. It is a prequel to Atlus's 2006 game Persona 3, and part of the Persona series, itself a part of the larger Megami Tensei series. It was originally released for Japanese feature phones on October 29, 2007, after which it became unavailable for years and was considered lost, until G-Mode announced a re-release for Nintendo Switch and Windows as part of their G-Mode Archives+ line as Persona 3 Aegis: The First Mission.

<i>Devil Summoner: Soul Hackers Intruder</i> 2007 video game

Devil Summoner: Soul Hackers Intruder is a strategy role-playing video game developed and published by Bbmf. It is a spin-off from Atlus's Devil Summoner series, which in turn is part of the larger Megami Tensei series. It was released for Japanese feature phones starting on August 30, 2007, through the Megaten Alpha mobile game distribution service.

References

  1. 1 2 3 4 5 "シミュレーションRPGの名作『魔神転生』の外伝アプリがYahoo!ケータイに登場". Famitsu (in Japanese). Kadokawa Game Linkage. 2007-08-14. Archived from the original on 2012-03-21. Retrieved 2024-02-28.
  2. 1 2 3 4 Kaidou, Ayano (2007-07-09). "メガテンから生まれたSRPG『魔神転生 blind thinker』がiモードに登場". Inside Games (in Japanese). IID, Inc. Archived from the original on 2024-02-28. Retrieved 2024-03-19.
  3. 1 2 Bueno, Daniel (2023-10-30). "Majin Tensei: Blind Thinker Heading to Switch and PC". Siliconera. Gamurs. Archived from the original on 2024-02-28. Retrieved 2024-03-19.
  4. 1 2 Romano, Sal (2023-10-29). "G-MODE Archives+: Majin Tensei: Blind Thinker announced for Switch, PC". Gematsu. Archived from the original on 2024-02-28. Retrieved 2024-02-28.
  5. Kaidou, Ayano (2007-11-15). "Bbmf、Yahoo!ケータイに『ペルソナ2 罪 ロストメモリーズ』、auに『魔神転生 blind thinker』を配信開始". Inside Games (in Japanese). IID, Inc. Archived from the original on 2024-02-28. Retrieved 2024-03-19.
  6. 1 2 3 4 5 Namiki, Dou (2023-10-30). "『女神転生』シリーズ派生作のガラケーアプリSRPG『魔神転生 blind thinker』がSteamとNintendo Switchで配信決定。悪魔との会話や合体、金子一馬氏のキャラデザなどの流れを汲む『魔神転生』の外伝". Den Fami Nico Gamer  [ ja ] (in Japanese). Mare, Inc. Archived from the original on 2024-02-28. Retrieved 2024-03-19.
  7. "『魔神転生 blind thinker』がSwitch/Steamで本日(11/16)配信。ダークな世界観とやり応えのある難易度で人気を博した『魔神転生』シリーズの外伝作品". Famitsu (in Japanese). Kadokawa Game Linkage. 2023-11-16. Archived from the original on 2024-02-28. Retrieved 2024-03-19.
  8. "Yahoo!ケータイにて『魔神転生 blind thinkerII』が配信開始". Dengeki Online (in Japanese). Kadokawa Game Linkage. 2008-05-13. Archived from the original on 2024-02-28. Retrieved 2024-03-19.
  9. "ダイジェスト・ニュース". Game Watch (in Japanese). Impress Corporation. 2008. Archived from the original on 2023-11-13. Retrieved 2024-03-30.
  10. "KDDI 『女神転生』用 EZ アプリ(BREW(R)) 『魔神転生 blind thinkerⅡ』 配信開始のご案内" (PDF) (in Japanese). Bbmf. 2008-08-21. Archived from the original (PDF) on 2012-08-23. Retrieved 2024-03-19.
  11. "SLGで悪魔と交渉・合体!ケータイ版『魔神転生II』が配信中". Dengeki Online (in Japanese). Kadokawa Game Linkage. 2008-03-25. Archived from the original on 2024-02-28. Retrieved 2024-03-19.
  12. 1 2 "女神転生のシステムを継承し待望の「魔神転生」最新作が携帯で!!". GA Graphic  [ ja ] (in Japanese). SB Creative. 2007-08-15. Archived from the original on 2007-12-24. Retrieved 2024-04-29.