Ecco the Dolphin | |
---|---|
Genre(s) | Action-adventure |
Developer(s) | Appaloosa Interactive |
Publisher(s) | Sega |
Creator(s) | Ed Annunziata |
Platform(s) | Sega Genesis, Sega CD, Microsoft Windows, Game Gear, Master System, Virtual Console, Cloud (OnLive), Steam, Dreamcast, PlayStation 2, PlayStation Portable, Game Boy Advance, Nintendo 3DS |
First release | Ecco the Dolphin December 1992 |
Latest release | Ecco the Dolphin: Defender of the Future 16 June 2000 |
Ecco the Dolphin is a series of action-adventure video games developed by Appaloosa Interactive (previously known as Novotrade International) and published by Sega. Appaloosa Interactive was founded in Hungary in 1983; the first Ecco the Dolphin game was developed by an entirely Hungarian team, originally for the European market. [1] Ecco the Dolphin series was released in part due to Nintendo's exclusive deal with the company Capcom. [2] In the early 1990s, Capcom signed a deal with Nintendo preventing Sega's console from carrying two popular games at the time, Street Fighter I and Final Fight. As a result, Sega created Ecco the Dolphin to develop a competitive advantage against Nintendo by having their own interactive game series. The games were originally developed for the Mega Drive/Genesis and Dreamcast video game consoles, and have been ported to numerous systems. Ettore Annunziata envisioned and conceived the game, while Laszlo Szsenttornyai, Jozsef Molnar, and Zsolt Balogh programmed the game for the SEGA Mega Drive. [3] The story follows the eponymous bottlenose dolphin, who fights extraterrestrial threats to the world. The games are known for their high difficulty as well as their pacifist nature, which is common for Hungarian Games. Hungarian animated games often feature animal protagonists like Caesar the Cat, a game released in 1983 for the Commodore 64. [4] [5] [6] Ecco the Dolphin was seen as a continuation of the use of animal protagonists in Hungarian content. [3] Ecco was created by Ed Annunziata, [7] who also produced Chakan: The Forever Man , which was also released in December 1992.
1992 | Ecco the Dolphin |
---|---|
1993 | |
1994 | Ecco: The Tides of Time |
1995 | Ecco Jr. |
Ecco Jr. and the Great Ocean Treasure Hunt | |
1996 | |
1997 | |
1998 | |
1999 | |
2000 | Ecco the Dolphin: Defender of the Future |
Released in 1992, the original game followed the exploits of a young dolphin named Ecco as he searches the seas, and eventually time itself, for his missing pod. The game was originally developed for the European market, but localization producers such as Ryoichi Hasegawa adapted the game for the Japanese market. For example, Hasegawa adapted the Western cover for Ecco, "a macho looking dolphin", into a cute-looking dolphin. [1]
Released in 1994, the sequel follows Ecco's exploits after the conclusion of the original game as he travels the oceans, the past, and the future in his quest to save the planet once more.
Released in 1995, this title was intended as edutainment and was less difficult than the previous two titles in series. Edutainment refers to educational entertainment where media is intended to teach and make learning more enjoyable for younger viewers. [8] Ecco Jr. demonstrates this through introducing players to echolocation as well as an introduction to marine life animals.
Ed Annuziata created this game specifically for his daughter and anyone who wanted to enjoy a game not filled with violence. [9] Different from the other games in the series, this game does not have enemies and does not include weapons. Additionally, the puzzles players complete throughout the game are less challenging and have lower complexity making it a more simplified and accessible gameplay style. The Entertainment Software Ratings board (ESRB) rated Ecco Jr. as “E for everyone. [10] ” Ecco Jr. also includes a “Parent’s Menu” where guardians can decide the difficulty or select the level. [11]
Unlike other games in the series, the player can switch between two other marine animals in addition to Ecco. When Ecco and his friends find out Big Blue, a wise and famous whale, is nearby, they must do favors and break crystals in order to pass the stage and find him.
The last level of Ecco Jr. is titled The Endless Sea. Singing to Big Blue will cause the whale to ascend toward the surface. After enough attempts, Big Blue will reach the top of the water and blow out of its blowhole. This signals the completion of the level and triggers the end of the game.
Released in 1995, an edutainment game similar to Ecco Jr. on the Sega Genesis, this title was released on the Sega Pico. In this game, Ecco and his pals explore the ocean and the ruins that lie within to find various treasures. This game distinguishes itself by utilizing stylus control for the gameplay.
Released in 2000 for the Dreamcast and later ported to PlayStation 2, this title re-envisions the Ecco mythos in a new Earth with a new premise. [12]
A sequel to Defender of the Future was in development in 2001, but was cancelled due to the decline of the Dreamcast. The game was developed as a sequel to Ecco the Dolphin: Defender of the Future, the Ecco game developed by Hungarian company Appaloosa a year prior. [13] The designer of the game, Mihaly Saranski, stated that "basically, it would have been a continuation of Defender of Future, but with a more coherent storyline - because Defender of the Future's story was quite complicated and hard to follow. So, Ecco: Sentinels of the Universe would have been more linear and comprehensible, instead of all that time-travel mess." Mihaly Saranski built and managed the levels, including the "3D objects, lights, rocks, plants, animals, cutscene animations, special effects, and interactions." [9] The game was canceled due to the cancellation of the production of the Dreamcast in favor of becoming a third-party video game developer and publisher, although unlike the previous games in the series, such as the first Ecco the Dolphin and Ecco the Dolphin: Defender of the Future, this game was not released on other platforms, such as the Playstation 2. [14] A playable build of the game was leaked online in 2016. [15] [12]
Ecco the Dolphin and Ecco: The Tides of Time were both re-released for the Sega CD, Master System and Game Gear, and Defender of the Future was originally released for the Dreamcast and later re-released for the PlayStation 2. The Sega CD version of Ecco the Dolphin was ported to Microsoft Windows in 1995. Ecco the Dolphin was also re-released on the Game Boy Advance as part of the fourth Sega Smash Pack . Ecco the Dolphin, Ecco: The Tides of Time, and Ecco Jr. can be found on the PlayStation 2 and PlayStation Portable game Sega Genesis Collection . All of the Mega Drive games have been released on Valve's Steam platform, [16] [17] [18] as well as being ported to Nintendo's Virtual Console [19] and the first game was ported to Microsoft's Xbox Live Arcade. [20]
Two six-part comic book series of Ecco the Dolphin stories based on the first game were featured in Sonic the Comic in 1993 and 1995. Series one was written by Woodrow Phoenix the first two issues were drawn by Chris Webster, Steve White provided art for the remainder of the series. Alan Mckenzie wrote series 2.
In late 2016 series creator Ed Annunziata reached a settlement with Sega regarding the legal rights to the franchise. The attempt to regain the intellectual property rights, in part, arose from Annunziata's unsuccessful attempt to make a spiritual successor called The Big Blue funded through Kickstarter which could not use the Ecco name. Although the exact details of the settlement were unclear, it was believed by media outlets including Venture Beat that it could pave the way for a new installment in the franchise by Annunziata. [21] Soon thereafter, Annunziata himself talked about wanting to revive the series for the Nintendo Switch. [22] In a 2019 interview he addressed the Big Blue project, commenting "I still very strongly believe in the story and the mechanics, but it really can't be a spiritual successor to Ecco, it has to be Ecco! One thing I can say is in the future, people are playing this game. I never give up!" [23]
Songs of Time | |
---|---|
Soundtrack album by | |
Released | September 3, 1996 |
Genre | Electronica Ambient music |
Length | 64:17 |
Producer | SegaSoft |
Ecco: Songs of Time is a soundtrack album which contains the original soundtrack from the Sega CD versions of Ecco the Dolphin and Ecco: The Tides of Time . [24] It was released on September 3, 1996. The music is composed by Spencer Nilsen. The music is atmospheric and ambient, heavy on high-quality synthesizer, low-frequency percussion and various samples, including dolphin squeaks and squeals.[ citation needed ]
Tracks 1–11 from Ecco: The Tides of Time, tracks 12–18 from Ecco the Dolphin
No. | Title | Length |
---|---|---|
1. | "Abyss" | 4:41 |
2. | "Botswana" | 3:14 |
3. | "The Desert Below" | 2:43 |
4. | "Deception" | 2:04 |
5. | "Deep Marjimba" | 3:14 |
6. | "Blue Dream" | 3:25 |
7. | "St. Gabriel's Mask" | 4:30 |
8. | "Heart of the Giant" | 2:39 |
9. | "Transcended" | 3:18 |
10. | "Mountains Below" | 3:36 |
11. | "Treefish" | 3:48 |
12. | "Aqua Vistas" | 4:24 |
13. | "Lonesome Search" | 1:49 |
14. | "Friend or Foe" | 6:09 |
15. | "Motion E" | 4:08 |
16. | "The Machine" | 3:25 |
17. | "Sounding Echo" | 3:10 |
18. | "Time Forgotten" | 3:59 |
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for its Sonic the Hedgehog series and games such as Nights into Dreams and Phantasy Star Online.
The Dreamcast is the final home video game console manufactured by Sega. It was released on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast's 2001 discontinuation ended Sega's 18 years in the console market.
Sonic Advance is a 2001 platform video game developed by Sonic Team and Dimps and published by Sega for the Game Boy Advance. It was the first Sonic the Hedgehog game to be released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.
In the history of video games, the sixth generation era is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, the GameCube on September 14, 2001 and the Xbox on November 15, 2001, respectively. On March 31, 2001, the Dreamcast was among the first to be discontinued. Xbox in 2006, GameCube in 2007 and PlayStation 2 was the last, in January 2013. Meanwhile, the seventh generation of consoles started on November 22, 2005, with the launch of the Xbox 360.
Ecco the Dolphin is an action-adventure game developed by Ed Annunziata and Novotrade International and published by Sega for the Mega Drive/Genesis in 1992. Versions for the Sega CD, Master System and Game Gear were released the following years. It is the first installment in the Ecco the Dolphin video game franchise. The player character is a bottlenose dolphin who travels through time to combat hostile extraterrestrials in Earth's oceans and on an alien spacecraft.
Ecco: The Tides of Time is an action-adventure video game developed by Novotrade International, published by Sega, and released for most of Sega's then-supported gaming consoles in 1994. It is the second game in the Ecco the Dolphin series. The Tides of Time continued the story of the first game and featured similar gameplay with a few new additions.
Ecco the Dolphin: Defender of the Future is an action-adventure game developed by Appaloosa Interactive. It is the fifth and final title to date to be released in the Ecco the Dolphin franchise and is a reboot of the series. It was released in 2000 for the Dreamcast, with a version for the PlayStation 2 being later released in 2002.
Ecco Jr. is a video game in the Ecco the Dolphin series, released by Sega in North America in April 1995 and in Australia in November 1995. It has the controls and basic gameplay of the other two Mega Drive/Genesis titles, but is geared towards younger players, lacking the high difficulty of Ecco the Dolphin and Ecco: The Tides of Time.
Sega Smash Pack is a series of game compilations featuring mostly Sega Genesis games.
The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles.
2001 saw many sequels and prequels in video games, such as Madden NFL 2002, NBA Live 2002, NBA 2K2, WWF Smackdown! Just Bring It, Capcom vs. SNK 2,Dead or Alive 3, Final Fantasy X, Gran Turismo 3: A-Spec, Grand Theft Auto III, Metal Gear Solid 2: Sons of Liberty, Myst III: Exile, Crazy Taxi 2, SSX Tricky, Super Smash Bros. Melee, Sonic Adventure 2, Tony Hawk's Pro Skater 3, and Virtua Fighter 4. New intellectual properties include Ace Attorney, Advance Wars,Animal Crossing, Burnout, Gothic, Black & White, Devil May Cry, Fatal Frame, Ghost Recon,Halo, Jak and Daxter, Max Payne, Oni, Onimusha: Warlords, Operation Flashpoint, Pikmin, Pro Evolution Soccer, Red Faction, Serious Sam, and Tropico.
Appaloosa Interactive was a corporation, founded in 1982 in Hungary, that produced video games, computer programs and television commercials during the 1980s and 1990s.
Sega Genesis Collection is a compilation of video games developed by Digital Eclipse and published by Sega for PlayStation 2 and PlayStation Portable. The collection includes twenty-eight Sega Genesis games from a variety of genres, as well as unlockable classic Sega arcade games, with different sets of arcade games for the PlayStation 2 and PlayStation Portable versions. A sequel was released in 2009 called Sonic's Ultimate Genesis Collection for PlayStation 3 and Xbox 360.
ToeJam & Earl in Panic on Funkotron is a platform video game developed by Johnson Voorsanger Productions and published by Sega in 1993 for the Sega Genesis. The game is the sequel to cult video game ToeJam & Earl, released in 1991. The game concerns two alien protagonists, ToeJam and Earl, both of whom have escaped from Earth, where they had crash landed. After returning to their home planet of Funkotron, the duo discover a number of antagonistic Earthlings have stowed away on the spacecraft and are wreaking havoc across the planet. The player must hunt down these Earthlings and imprison them in jars before sending them back to Earth.
Edward Ettore "Ed" Annunziata is best known for the Ecco the Dolphin series, Kolibri for the Sega 32X and as the voice of "Greg" in the Sega Saturn game Three Dirty Dwarves. Later he served as an executive producer for Nokia's N-Gage mobile phone and gaming device, helping create nearly a dozen multiplayer titles for the platform. One of them, Smallball Baseball, was one of the first microtransactions-based games targeting the US market. In 2006, he founded Twofish, Inc. with Lee Crawford and Sean Ryan.
Sega Corporation is a Japanese multinational video game company and subsidiary of Sega Sammy Holdings headquartered in Shinagawa, Tokyo. It produces several multi-million-selling game franchises for arcades and consoles, including Sonic the Hedgehog, Angry Birds, Phantasy Star, Puyo Puyo, Super Monkey Ball, Total War, Virtua Fighter, Megami Tensei, Sakura Wars, Persona, and Yakuza. From 1983 until 2001, Sega also developed its own consoles.
Online console gaming involves connecting a console to a network over the Internet for services. Through this connection, it provides users the ability to play games with other users online, in addition to other online services.
Console Wars: Sega, Nintendo, and the Battle That Defined a Generation is a 2014 non-fiction novel written by Blake J. Harris. It follows businessman Tom Kalinske in his venture as CEO of video game company Sega of America from 1990 to 1996, and details the history of the fierce business competition between Sega and Nintendo throughout the 1990s as well as the internal conflicts that took place between Sega of America and its Japanese parent company, Sega Enterprise. Harris wrote the book in the style of a novel by compiling several interviews with people who were involved with the events, using the information gathered to create a dramatic interpretation of the events. A documentary of the book directed by Harris and Jonah Tulis was released on CBS All Access on September 23, 2020. A miniseries adaptation is in development with Seth Rogen and Evan Goldberg executive producing with Jordan Vogt-Roberts directing.
In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes.
Ecco II: Sentinels of the Universe was a planned entry in the Ecco the Dolphin series of video games. The game was developed as a follow-up to Ecco the Dolphin: Defender of the Future (2000) on the Sega Dreamcast, but was cancelled upon the discontinuation of the Dreamcast platform in 2001. Content and prototype builds from development have slowly been made public in subsequent years.
{{cite journal}}
: CS1 maint: multiple names: authors list (link)