Ecco the Dolphin: Defender of the Future | |
---|---|
Developer(s) | Appaloosa Interactive |
Publisher(s) | Dreamcast
|
Designer(s) | Gergely Csaszar Maurice Molyneaux Keith Higashihara Kadocsa Tassonyi Jozsef Szentesi Csaba Soltesz [1] [2] |
Composer(s) | Tim Follin (in-game music) Attila Heger (cinematic music) [3] |
Series | Ecco the Dolphin |
Platform(s) | Dreamcast, PlayStation 2 |
Release | DreamcastPlayStation 2 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Ecco the Dolphin: Defender of the Future is an action-adventure game developed by Appaloosa Interactive. It is the fifth and final title to date to be released in the Ecco the Dolphin franchise and is a reboot of the series. It was released in 2000 for the Dreamcast, with a version for the PlayStation 2 being later released in 2002.
Defender of the Future received generally positive reviews from critics. A sequel, Ecco II: Sentinels of the Universe , was planned but later cancelled following the Dreamcast's discontinuation in 2001.
The gameplay is fairly similar to the old games, except it is in three dimensions. Ecco's sonar was kept as a means of interaction with other cetaceans (no longer called Singers in the game) and certain environmental objects, and a sonar map could be brought up. The same style of movement is kept with slight alterations for the 3-D environment. The control stick now only changed the direction Ecco is facing; pressing left and right changed the direction he faced horizontally, and pressing up and down changed the vertical direction. To actually move forward, the player has to tap a button to gain speed and hold the same button down to maintain it. Out of the water, Ecco can perform the purely aesthetic flips in the air just like the original games. Charging foes is kept as Ecco's standard attack, though the designers added a homing feature. The health and air meters were also kept, though the health meter can be increased by collecting power-ups called Vitalits, and the meters have a slightly different look compared to the Mega Drive games.
Some new moves are introduced in Defender of the Future. One is a quick 180-degree turn, useful for battles. Another is a means of stopping quickly; when Ecco has already stopped, the same buttons can make him swim backwards. A third new move is the tailwalk; Ecco can raise his upper body out of the water, able to look at things above the surface; this is a good way to see small graphical details.
The graphics of the game are generally regarded as one of the most realistic ever seen in a Dreamcast game.[ citation needed ] Many reviewers have commented that Ecco looks like a real dolphin. One of the most major complaints against the graphics is the high level of fog; other reviewers have said that visibility in the ocean is often much reduced from what it is above the surface. There were also some pop-up problems with distant objects. This was apparently caused by the engine not being that efficient overall, and not being able to render as many on-screen things as was desirable without the generation of too much slowdown. The fog was used to obscure the distance and decrease the number of polygons that had to be drawn. The few cutscenes use the in-game graphical engine, and featured voice-over narration by Tom Baker.
Defender of the Future continues the legacy of high difficulty set by its predecessors. The levels are again divided up, but the idea of a password system was dropped in favor of a memory card save file. The game has few loading times in the levels; the levels load all at once just before they started, and these load times could be moderately long.
The "charge song" and "confusion song" returned in Defender of the Future, but in different forms. The "charge song" is given a name, the Power of Sonar, and is part of a set of five temporary power-ups that could be activated by collecting icons. The powers were:
The "confusion song" was named the Song of the Shark, and it too is part of a larger set of songs. These songs were permanent and activated by singing at the right thing. They are the following:
Defender of the Future bears a different storyline from that of the Mega Drive/Genesis games and thus is considered a reboot of the series. The storyline and game are divided into four parts.
The aggressive alien Foe were once engaged in a war with Earth, but were repelled by the combined forces of humans and dolphins. Seeking revenge, they attack the Guardian, Earth's defense system, and succeed in damaging him; Ecco, a noble dolphin, is called upon to heal the injured Guardian and drive off the alien race. To further the invasion, the Foe Queen steals the Spheres containing the prominent noble traits of dolphinkind: Ambition, Intelligence, Compassion, Wisdom, and Humility, each of which changes the future of Earth and the seas.
With all five Spheres gone, the world becomes Man's Nightmare, where humankind enslaved the dolphins for their own purposes. This drove away the Foe, but led man and the majority of sea life to extinction, and the remaining dolphins are too unintelligent and cowed to do anything about the problem. Ecco retrieving the Spheres of Ambition and Intelligence leads to Dolphin's Nightmare, where dolphinkind rose up against the humans and other ocean species, becoming warlike and cruel. Dolphin society divided itself into castes, and Ecco infiltrates both the Outcasts and the Clan to retrieve the Spheres of Compassion and Wisdom. This led humans and dolphins to work together to bring peace.
Without Humility, however, Earth was unprepared for the Foe's invasion and fell to the enemy. Ecco infiltrates the Foe Queen's base but cannot harm her directly; to defeat her, he blinds her, then creates a hole in her chest and burrows into her ribcage to attack her vulnerable heart. Once the Foe Queen's heart stops, Ecco retrieves the Sphere of Humility and restores the Guardian and the future of the seas, bringing humankind and dolphinkind to a new era. [ citation needed ]
Appaloosa's Managing Director Andras Csaszar told Official Dreamcast Magazine that development took over two years and involved some members of the team responsible for the original Mega Drive game. While the team did not take motion capture of actual dolphins, they consulted videos of dolphins in movement and spent "more than a year" to develop "a unique skeleton animation system" to achieve the "desired lifelike results". The game environment "took three or four full cycles of building, testing and discarding the results before we mastered the quality" and that their aim had been to evoke " National Geographic underwater video documentaries". [7]
The story was written by science fiction author David Brin, who had already written stories featuring intelligent dolphins in his Uplift Universe. [8] [9]
Aggregator | Score | |
---|---|---|
Dreamcast | PS2 | |
GameRankings | 81.04% [10] | 68.50% [11] |
Metacritic | 84/100 [12] | 71/100 [13] |
Publication | Score | |
---|---|---|
Dreamcast | PS2 | |
Computer and Video Games | 9/10 [14] | 8/10 [15] |
Edge | 7/10 [16] | N/A |
Electronic Gaming Monthly | 8.17/10 [17] | 7.5/10 [18] |
Game Informer | N/A | 5.5/10 [19] |
GameFan | 98% [20] | N/A |
GamePro | [21] | [22] |
GameRevolution | B+ [23] | N/A |
GameSpot | 8.2/10 [24] | 7.4/10 [25] |
GameSpy | 8/10 [26] | N/A |
IGN | 7.6/10 [27] | 7.8/10 [28] |
Next Generation | [29] | N/A |
Official U.S. PlayStation Magazine | N/A | [30] |
Maxim | 6/10 [31] | N/A |
The game was received very positively and was considered "one of the year 2000's best" by IGN in 2000.[ citation needed ] GameRankings and Metacritic gave it a score of 81% and 84 out of 100 for the Dreamcast version, [10] [12] and 69% and 71 out of 100 for the PlayStation 2 version. [11] [13]
Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the Quake series, Arena differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb.
Glen David Brin is an American science fiction author. He has won the Hugo, Locus, Campbell and Nebula Awards. His novel The Postman was adapted into a 1997 feature film starring Kevin Costner.
Space Channel 5 is a music video game developed and published by Sega. Originally released for the Dreamcast, it was later ported to the PlayStation 2. A version for the Game Boy Advance (GBA) was published in 2003 as a Western exclusive. Following space-faring reporter Ulala as she investigates an alien invasion, players engage in rhythm-based combat where Ulala mimics the actions of rivals in time to musical tracks.
Crazy Taxi is a racing video game developed and published by Sega. It is the first game in the Crazy Taxi series. The game was first released in arcades in 1999 and then was ported to the Dreamcast in 2000. Gameplay is based on picking up taxi customers and driving to their destination as quickly as possible. Reception to Crazy Taxi has been mostly positive. It was ported to other platforms numerous times, including the PlayStation 2 and GameCube by Acclaim in 2001, and then Windows in 2002, becoming Sega's first multi-platform game after the company transitioned to third-party.
Donald Duck: Goin' Quackers is a 2000 platform game developed and published by Ubi Soft for various consoles and Windows-based personal computers. A version with the same title was released for the Game Boy Color, before it was retitled Donald Duck Advance for the Game Boy Advance. Reviews praised the music, backgrounds and animations, noting the short length and low difficulty as more fun for children.
Ecco the Dolphin is an action-adventure game developed by Ed Annunziata and Novotrade International and published by Sega for the Mega Drive/Genesis in 1992. Versions for the Sega CD, Master System and Game Gear were released the following years. It is the first installment in the Ecco the Dolphin video game franchise. The player character is a bottlenose dolphin who travels through time to combat hostile extraterrestrials in Earth's oceans and on an alien spacecraft.
Ecco: The Tides of Time is an action-adventure video game developed by Novotrade International, published by Sega, and released for most of Sega's then-supported gaming consoles in 1994. It is the second game in the Ecco the Dolphin series. The Tides of Time continued the story of the first game and featured similar gameplay with a few new additions.
Fur Fighters is a video game developed by Bizarre Creations and published by Acclaim Entertainment for the Dreamcast in 2000, later for Microsoft Windows. The game was first announced as a Dreamcast exclusive in the January 1999 issue of Electronic Gaming Monthly, having started development in the summer of 1998. It was designed very much as a standard third-person shooter, but used a world populated by cute little animals as its setting. As a result, the game's depiction of violence is very cartoon-like without losing any of its intensity. In 2001, an updated version for the PlayStation 2 was released as Fur Fighters: Viggo's Revenge. On 20 July 2012, members of Muffin Games, ex-Bizarre Creations staff, announced a conversion for iPad, called Fur Fighters: Viggo on Glass.
Virtua Tennis 2, known as Tennis 2K2 in North America and Power Smash 2 in Japan, is a sequel to Virtua Tennis that was released for the Sega Dreamcast, Sega NAOMI arcade unit and Sony's PlayStation 2 in 2001–2002. New features included the ability to slice and play as female players such as Monica Seles, Serena Williams, Venus Williams and Lindsay Davenport and the males such as Patrick Rafter, Magnus Norman, Thomas Enqvist and Carlos Moyá and mixed doubles matches. The game was created and produced by Hitmaker, with Acclaim Entertainment publishing it in Europe for the PS2. This was the last Virtua Tennis game to be released for the Dreamcast following its discontinuation.
18 Wheeler: American Pro Trucker, known in Japan as 18 Wheeler, is an arcade game developed by Sega AM2 and distributed by Sega. The game was released in arcades in 1999 and ported to the Dreamcast in 2000. It was released for the PlayStation 2 in 2001 and GameCube in 2002 by Acclaim Entertainment. Sega followed up on the success of 18 Wheeler with a sequel, The King of Route 66, which was released in the arcades in 2002 and ported to the PlayStation 2. This was one of the final arcade games to be ported to the Dreamcast after its discontinuation, before Sega became a third-party developer.
Capcom vs. SNK 2: Mark of the Millennium 2001 is the sequel to the fighting game Capcom vs. SNK. It was originally released on NAOMI hardware in arcades, with Sega handling the American arcade release. As in the original, players select a team of fighters from various Capcom and SNK games then fight other teams, winning each battle by defeating all the opponents from the other team.
F355 Challenge is a 1999 racing simulation arcade video game based on the race car and Ferrari event. It was developed by the AM2 division of Sega for the Sega Naomi Multiboard arcade system board under the direction of Yu Suzuki, and was later ported to the Dreamcast and PlayStation 2 home video game consoles under the names F355 Challenge: Passione Rossa and Ferrari F355 Challenge respectively for both American and European releases. The only model of car featured in the game is the Ferrari F355 Challenge model. Unlike Sega's other arcade racers like Out Run titles, F355 Challenge aimed to be realistic. The game was considered the most accurate simulation of the F355 possible up until that time.
NFL 2K2 is a 2001 video game for Dreamcast by Sega and developed by Visual Concepts. It is the last game for the Sega Dreamcast in the series after being discontinued before Sega shifted to a third party publisher. Because of this shift, it was released later for PlayStation 2 and Xbox. It is also the first Xbox game published by Sega, and the last game in the NFL 2K series to feature Randy Moss as a cover athlete.
Ready 2 Rumble Boxing: Round 2 is a boxing game for the Dreamcast, Nintendo 64, PlayStation, PlayStation 2, and Game Boy Advance. It is the sequel to Ready 2 Rumble Boxing.
Jaws Unleashed is a 2006 action-adventure video game inspired by the 1975 film Jaws. It was developed by Appaloosa Interactive and published by Majesco Entertainment. This game features open world gameplay, with the player assuming control of a large great white shark and being able to roam freely throughout the water, eating other animals and humans, while destroying everything in its path. Jaws Unleashed was released for Microsoft Windows, Xbox and PlayStation 2.
Looney Tunes: Space Race is a 2000 kart-racing video game published by Infogrames for the Dreamcast and developed through Infogrames' own Melbourne House studio. A version of Nintendo 64 was developed, but it was never released. It was ported to PlayStation 2 in 2002 with a new tournament mode and different soundtrack.
International Track & Field 2000 is a track and field game for PlayStation in 1999 and Nintendo 64 in 2000. It was released in Europe under the names International Track & Field: Summer Games on the Nintendo 64 and Game Boy Color, International Track & Field 2 on the PlayStation and International Track & Field on the PlayStation 2 and in Japan as Ganbare! Nippon! Olympics 2000, where it was licensed by the Japanese Olympic Committee. Versions were also released for the Sega Dreamcast, PlayStation 2, and Game Boy Color as ESPN International Track & Field in North America. Maurice Greene, a former men's WR holder in the 100M dash, is the cover athlete.
Ecco the Dolphin is a series of action-adventure video games developed by Appaloosa Interactive and published by Sega. They were originally developed for the Mega Drive/Genesis and Dreamcast video game consoles, and have been ported to numerous systems. The story follows the eponymous Ecco, a bottlenose dolphin, who fights extraterrestrial threats to the world. The games are known for their high difficulty. Ecco was created by Ed Annunziata, who also produced Chakan: The Forever Man, which was also released in December 1992.
Space Channel 5: Part 2 is a music video game developed by United Game Artists. A direct sequel to the 1999 game Space Channel 5, the game was published for Dreamcast and PlayStation 2 in Japan in February 2002 by Sega. The PS2 version released worldwide in 2003 by SCEE and Agetec. The game later received a high-definition port to Microsoft Windows, Xbox 360 and PlayStation 3 in 2011 from Sega.
Le Mans 24 Hours is a video game released for the PlayStation, Game Boy Color, Dreamcast, PlayStation 2, and Microsoft Windows. The Dreamcast version was ported and published by Sega in Japan on 15 March 2001, while the PlayStation 2 version was ported and published by the same company on 13 June. Based on the famous 24 hours of Le Mans race in France, the player is invited to race the entire 24-hour endurance course or take part in a simpler arcade mode. The game also featured tracks such as Bugatti Circuit, Brno Circuit, Road Atlanta, Suzuka Circuit, Donington Park and Circuit de Catalunya, as well as a weather and night system.