ESP Ra.De.

Last updated
ESP Ra.De.
ESP Ra.De. arcade flyer.jpg
Developer(s) Cave
Publisher(s) Atlus, Nihon System
Designer(s) Akira Wakabayashi
Atsushi Aburano
Riichiro Nitta
Yūko Nakamura
Programmer(s) Ryuichi Yabuki
Satoshi Kōyama
Tsuneki Ikeda
Artist(s) Junya Inoue
Composer(s) Masahiro Kusunoki
Platform(s) Arcade, EZweb, i-mode, Nintendo Switch, PlayStation 4
Release
  • JP: April 1998
Genre(s) Bullet hell
Mode(s)

ESP Ra.De. [lower-alpha 1] is a 1998 vertical-scrolling bullet hell arcade game originally developed by Cave and co-published by Atlus and Nihon System in Japan. Set in the year 2018, players assume the role from one of the three ESPers to overthrow Lady Garra and her Yaska syndicate from taking over Tokyo.

Contents

Developed in conjunction with Dangun Feveron (1998), ESP Ra.De. began production immediately after completion of DoDonPachi (1997). It was the first project by Junya Inoue as art director at Cave, who wanted it to be a visually attractive shoot 'em up for players taking place in a realistic setting with humans as characters. The game did not see any contemporary home ports due to rights and publishing issues with Atlus until it was re-released as ESP Ra.De. Psi for the Nintendo Switch and PlayStation 4 in 2019 by M2.

ESP Ra.De. proved popular among Japanese arcade players and critics praised its unique power gauge mechanic, stylistic presentation, Inoue's artwork and audio design but the scoring system was found to be complex and confusing. The Psi re-release was applauded for its extra modes and character, as well as addressing issues with the original scoring system. The title spawned two spin-offs in the form of Espgaluda (2003) and Espgaluda II (2005).

Gameplay

Arcade version screenshot. ARC ESP Ra.De.png
Arcade version screenshot.

ESP Ra.De. is a science fiction-themed vertical-scrolling bullet hell game similar to DoDonPachi where players assume the role of one of the three playable characters (Yūsuke Sagami, Jb-5th and Irori Mimasaka) through five increasingly difficult stages. [1] [2] The plot involves ESPer Lady Garra and her Yaksa syndicate launching an attack to remove opposing forces and take over Tokyo. [2] [3] Unlike most Cave shoot 'em ups, the characters only possess a shot attack but players can hold down the fire button to reduce movement. [2] A unique gameplay mechanic is the power gauge, which gives players a force field that acts as a shield. [2] [4] Activating the force field renders the player's character invincible, turning enemy bullets into power-up and gold blocks, until the shield button is released and drains the power gauge. [2] Releasing the shield buttons unleashes a powerful psychic blast capable of obliterating enemies and bullets on-screen. [2]

Each character also possess their own piercing attack to deal additional damage but cannot be used in quick sessions. Depleting the piercing gauge renders the player's character incapable of performing a piercing shot for a brief time period until the gauge is full. [2] The piercing attack is also crucial for reaching high-scores and extra lives; destroying enemies will occasionally reveal power-ups and more are obtained based on a score multiplier, which is increased by hitting enemies with the character's regular and piercing shots. [2] When destroying an enemy with the regular shot, the player's multiplier is leveled up by attacking parts of the enemy, while its current level is hidden during normal gameplay but can be activated via cheat code. [2]

After a character is fully powered up, defeated enemies will drop gold blocks and colleting them grant points. [2] Collecting 200 gold blocks activates a timer and the multiplier grants energy tanks to restore the power gauge. [2] The collected gold blocks are depleted after the timer is over. [2] Lives are represented by hearts and losing a heart stock results with decreasing a character's firepower to their original state, as well as the loss of collected gold blocks by players. [2] Once all heart stocks are lost, the game is over, however players can continue by inserting more credits into the arcade machine but with the penalty of resetting the player's score and being unable to change between characters. [2]

Development

ESP Ra.De. was developed in conjunction with Dangun Feveron (1998) by a small crew of nine members: art director Junya Inoue, designers Akira Wakabayashi, Atsushi Aburano, Riichiro Nitta and Yūko Nakamura, programmers Ryuichi Yabuki, Satoshi Kōyama and Tsuneki Ikeda, and composer Masahiro Kusunoki. [5] [6] [7] [8] [9] The team recounted its creation process and history through various publications. [10] [11] [12] [13] [14] [15] [16]

Release

ESP Ra.De. was first released in arcades by Atlus and Nihon System in April 1998. [17] On November 6, 1998, a soundtrack album containing music from the game and DoDonPachi was co-published exclusively in Japan by Scitron and Gamest. [8] [18] International Games System originally wanted to distribute the title in Taiwan after acquiring the DoDonPachi license for the PolyGame Master. [11] On June 17, 2004, a port for EZweb mobile phones was distributed by Cave through their Gaesen Yokocho service as two separate titles. [19] In 2005, a conversion for i-mode phones titled ESP Ra.De. DX was also distributed by Cave through Gaesen Yokocho. [20] Unlike other releases by Cave, it hadn't seen a contemporary home console port due to rights and publishing issues with Atlus. [2] On December 19, 2019, M2 published a port for the Nintendo Switch and PlayStation 4 titled ESP Ra.De. Psi in physical and digital editions under their M2 ShotTriggers label. [21] [22] This version features the original arcade release and additions such as enhanced visuals, extra modes, re-recorded voiceovers and a new playable character called Alice Master. [21] [23] [24]

Reception and legacy

In Japan, Game Machine listed ESP Ra.De. on their June 15, 1998 issue as being the fifth most-popular arcade game for the previous two weeks. [25] Player One's François Daniel and Reyda Seddiki regarded its power gauge mechanic as unique compared to competing shoot 'em ups. [4] Hardcore Gaming 101's Nick Zverloff stated that the game's scoring system was convoluted and complicated but praised the stylistic presentation, Inoue's artwork and audio design, regarding the title as "one of Cave's underrated classics" but found Irori's voice to be annoying. [2]

Famitsu 's four reviewers praised the inclusion of "Super Easy" and "Irori's Room" modes in the Psi version, as well as the addition of a new playable character. [23] [24] Nintendo Life 's Mark MSX compared its visual style with both Akira and Ghost in the Shell , while finding its gameplay and scoring mechanics to be departures from DoDonPachi but commended the Psi version for addressing issues with the original scoring mechanic, the new playable character, user interface and extra modes but criticized the lack of an "arranged" mode and additional music options. [21]

ESP Ra.De. spawned two spin-offs in the form of Espgaluda (2003) and Espgaluda II (2005). [26] Junya Inoue has since regarded both titles as fine for what they are, though he felt that the term "ESP" does not go well with their lore. [14]

Notes

  1. Japanese: エスプレイド, Hepburn: Esupureido

Related Research Articles

<span class="mw-page-title-main">Toaplan</span> Japanese video game developer 1979-1994

Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.

<i>Batsugun</i> 1993 video game

Batsugun is a 1993 vertically scrolling bullet hell arcade video game originally developed and published by Toaplan in Japan and Europe by Taito, as well as Korea by Unite Trading. The last shoot 'em up created by Toaplan, the title takes place on a distant Earth-like planet where a global takeover operative led by king Renoselva A. Gladebaran VII is set into motion, as players assume the role from one of the six fighter pilots conforming the Skull Hornets squadron taking control of submersible jets in a last-ditch effort to overthrow the invading military force from the planet. Its gameplay mainly consists of shooting mixed with role-playing game-esque elements using a main two-button configuration.

<i>DoDonPachi</i> 1997 video game

DoDonPachi is a vertically-scrolling bullet hell shoot' em up developed by Cave and published by Atlus in 1997. It was the second game developed by Cave, and the sixth on Cave's first-generation arcade hardware. As with its predecessor DonPachi, the title is both a Japanese term for expressing the sound of gunfire, and a term that relates to bees. The sequel to this game is DoDonPachi II, which was made by a different developer. The original developer later released its own sequel, DoDonPachi DaiOuJou.

<i>Progear</i> 2001 video game

Progear is a 2001 horizontally scrolling bullet hell arcade video game developed by CAVE and published by Capcom for the CP System II board. Set in the fictional kingdom of Parts, players assume the role of children controlling a plane equipped with the titular propelling engine to overthrow the Metoruin sages and their new world order. It was the sixth shoot 'em up game from CAVE, their first horizontally oriented shooter, and their eighth video game overall.

<i>Dangun Feveron</i> 1998 arcade game

Dangun Feveron is a 1998 vertical-scrolling shooter arcade game developed by Cave and published by Nihon System in Japan. Players control a fighter craft and must destroy waves of enemies throughout a series of scrolling stages that increase in difficulty. The game's scoring system is designed to encourage players to destroy as many enemies possible, as points are subtracted based on how many enemies leave the screen. It is known for its elaborate disco-inspired presentation, soundtrack, and sassy voiceovers.

<i>DonPachi</i> 1995 video game

DonPachi is a 1995 vertical-scrolling shooter arcade game developed by Cave and published by Atlus in Japan. Players assume the role of a recruit selected to take part on a secret military program by assaulting enemy strongholds in order to become member of the "DonPachi Squadron".

<i>DoDonPachi DaiOuJou</i> Arcade game

DoDonPachi DaiOuJou is the fourth arcade game in Cave's DonPachi series. The history section of DoDonPachi Resurrection on iPhone calls it DoDonPachi Blissful Death in localisation. CAVE later ported the game to iOS under this localised name.

<i>Espgaluda</i> 2003 video game

Espgaluda is a 2003 manic shooter by Cave and published by AMI. It is the spiritual successor to ESP Ra.De. and is followed by Espgaluda II.

<i>Air Gallet</i> 1996 video game

Air Gallet is a 1996 vertical-scrolling shooter arcade game published by Banpresto. Players control a fighter jet through six levels to destroy a terrorist organization, who are destroying major worldwide cities and brainwashing the world's population with propaganda. Its gameplay involves destroying waves of enemies, picking up power-ups and new weapons, and destroying bosses.

<i>Espgaluda II</i> 2005 video game

Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by Cave in the arcades in 2005 as a sequel to Espgaluda. An Xbox 360 release, titled Espgaluda II Black Label, was released in 2010 in Japan. It was released in September 2021 for the Switch worldwide.

<i>DoDonPachi Resurrection</i> 2008 video game

DoDonPachi Resurrection, known in Japan as DoDonPachi DaiFukkatsu, is the fifth arcade game in Cave's DonPachi series. The game was unveiled at AOU2008 Amusement EXPO.

Gazelle Co., Ltd. was a Japanese video game developer founded in 1994 by former Toaplan employees after the latter company declared bankruptcy the same year.

<i>Grind Stormer</i> 1993 video game

Grind Stormer is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to Slap Fight. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose.

<i>Knuckle Bash</i> 1993 video game

Knuckle Bash is a 1993 side-scrolling beat 'em up arcade video game developed and published by Toaplan in Japan, as well as North America and Europe by Atari Games. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date.

Jun'ya or Junya is a masculine Japanese given name. Notable people with the name include:

Junya Inoue is a Japanese manga artist. He is also known by the name Joker Jun. In 1991 he replied to a recruitment ad for Toaplan. Along with some other staff Inoue was transferred to Gazelle before he left to join Cave, where he worked as character and graphic designer, sound producer, and a video game director. ESP Ra.De. was his first title as graphic director. He debuted as a manga artist in 2002, with his work Otogi Matsuri. He is best known in the West for his manga Btooom!, which was serialized from 2009 to 2018.

<i>Dogyuun</i> 1992 video game

Dogyuun is a 1992 vertically scrolling shooter arcade video game developed and published by Toaplan. Set on the colonized fictional planet of Dino in the future, where an alien race of metallic robots have invaded a police communication center and held its inhabitants as hostages, players assume the role of two fighter pilots taking control of the Sylfers bomber space fighter crafts in an revenge attempt to overthrow the invaders and free the surviving colonists after one of their comrades is killed by one of them during a reconnaissance assignment.

<i>Ghox</i> 1991 video game

Ghox is an action arcade video game developed by Toaplan and published by Taito in Japan and Europe in November 1991. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date. Taking place in a fantasy world where the evil magician known as Jagula sealed the goddess Lucia in the netherworld, players assume the role of Axis and Bilious in an effort to defeat both Jagula and the unleashed evil spirits from the netherworld. As of 2019, the rights to the game are owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other IPs from the defunct studio.

<i>FixEight</i> 1992 arcade video game

FixEight is a run and gun arcade video game developed and published by Toaplan in July 1992. The spiritual successor to 1990's Out Zone, it is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date. Set in a future where an alien race known as the Gozzu from the fictional planet Fortuna invaded the universe, players are tasked by the Galactic Federation government with an extermination mission against the invaders by assuming the role of one of the eight mercenaries.

<i>Snow Bros. 2: With New Elves</i> 1994 video game

Snow Bros. 2: With New Elves is a 1994 platform arcade video game developed and published by Toaplan under their Hanafram label. One of the last games to be created by Toaplan, it is the sequel to Snow Bros., which was released earlier in 1990 on multiple platforms. In the game, players assume the role of one of the playable characters to rescue a kidnapped princess from captivity.

References

  1. "エスプレイド". Saturn Fan  [ ja ] (in Japanese). No. 10. Tokuma Shoten. May 29, 1998. p. 159.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Zverloff, Nick (December 11, 2011). "ESP Ra.De". Hardcore Gaming 101. Archived from the original on 2020-02-16. Retrieved 2021-01-28.
  3. "ESPRADE (エスプレイド)ストーリー紹介". www.cave.co.jp (in Japanese). Cave. 1998. Archived from the original on 2019-04-30. Retrieved 2021-03-25.
  4. 1 2 Daniel, François; Seddiki, Reyda (December 1998). "L'arcade dépasse les bornes! - ESP Rade". Player One (in French). No. 92. Média Système Édition. p. 42.
  5. Cave (1998). ESP Ra.De (Arcade). Atlus, Nihon System. Level/area: Staff roll.
  6. "井上淳哉 - 「エスプレイド」「ぐわんげ」を創った男". Continue (in Japanese). Vol. 6. Ohta Publishing. September 2002. ISBN   978-4872337006. (Translation by Gamengai. Archived 2019-11-22 at the Wayback Machine . Transcription by Gaijin Punch. Archived 2006-07-10 at the Wayback Machine ).
  7. 若林 明. 24 August 2010. pp. 195–198.{{cite book}}: |work= ignored (help) (Translation by Shmuplations. Archived 2020-05-10 at the Wayback Machine ).
  8. 1 2 Fuentes, Edgar S. (June 10, 2020). "Vandal Game Music: CAVE. Un rítmico despliegue balístico — Repasamos la amplia carrera musical de una las compañías más importantes en shooters de nave". Vandal (in Spanish). El Español. Archived from the original on 2020-06-15. Retrieved 2021-03-21.
  9. Dengeki PlayStation Ron; Naka J (6 September 2019). "【エスプレイドΨ】エムツーは男どアホウシューティングだ──漫画家・井上淳哉ロングインタビュー". Dengeki PlayStation . ASCII Media Works. Archived from the original on 2020-11-15. Retrieved 2021-01-28.
  10. Gamest Graphics Vol.1 - キャラクターデザイン特集: エスプレイド. 27 February 1999. pp. 32–35. ISBN   4-88199-585-5.{{cite book}}: |work= ignored (help)
  11. 1 2 "Dossier Shoot 'em up". IG Magazine (in French). No. 8. Ankama Presse. May–June 2010. (Translation by Gaming.moe. Archived 2019-02-13 at the Wayback Machine ).
  12. インタビュー - : 井上淳哉. 24 August 2010. pp. 172–175.{{cite book}}: |work= ignored (help) (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine ).
  13. ボーナス!ケイブ事実! - エスプレイド. 24 August 2010. pp. 203–224.{{cite book}}: |work= ignored (help) (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine ).
  14. 1 2 Kemps, Heidi (13 September 2010). "The Art of Shooting with Junya Inoue". Otaku USA . Sovereign Media. Archived from the original on 2018-02-24. Retrieved 2021-01-28.
  15. Guwange/ESP. Ra.De. Artworks (in Japanese). Cave. 25 February 2012. pp. 1–158.
  16. 井上淳哉氏・池田恒基氏対談. 19 December 2019. ASIN   B07W4N1MKC.{{cite book}}: |work= ignored (help)
  17. Akagi, Masumi (13 October 2006). アトラス Atlus; ケイブ Cave; 日本システム Nihon System. pp. 14, 26, 55. ISBN   978-4990251215.{{cite book}}: |work= ignored (help)
  18. Kotowski, Don (August 1, 2012). "DoDonPachi & ESP.Ra.De". Video Game Music Online. Archived from the original on 2021-01-16. Retrieved 2021-03-21.
  19. Takizawa, Osamu (June 17, 2004). "ケイブ、"最も激しく華麗なボス"との最終決戦 本格シューティングEZweb「エスプレイドNEXT」". GAME Watch (in Japanese). Impress Corporation. Archived from the original on 2017-08-08. Retrieved 2021-03-26.
  20. Sei, Sekiguchi (October 12, 2005). "ケイブ、iモードとボーダフォンに「エスプレイドDX」". K-Tai Watch (in Japanese). Impress Corporation. Archived from the original on 2021-03-26. Retrieved 2021-03-26.
  21. 1 2 3 4 MSX, Mark (October 26, 2007). "ESP Ra.De. Psi Review (Switch)". Nintendo Life . Nlife Media. Archived from the original on 2020-11-27. Retrieved 2021-01-28.
  22. Moyse, Chris (13 August 2019). "ESP Ra.De. Psi is preparing to blow up on PS4 and Nintendo Switch". Destructoid . Enthusiast Gaming. Archived from the original on 2021-01-28. Retrieved 2021-01-28.
  23. 1 2 3 Uchizawa, Rōringu; Uwāman; Ashida, Jigoro; Urara, Honma (December 26, 2019). "NEW GAMES CROSS REVIEW: エスプレイドΨ (Switch)". Famitsu (in Japanese). No. 1619. Kadokawa Game Linkage. Archived from the original on 2019-08-03. Retrieved 2021-01-28.
  24. 1 2 3 Uchizawa, Rōringu; Uwāman; Ashida, Jigoro; Urara, Honma (December 26, 2019). "NEW GAMES CROSS REVIEW: エスプレイドΨ (PS4)". Famitsu (in Japanese). No. 1619. Kadokawa Game Linkage. Archived from the original on 2019-12-25. Retrieved 2021-01-28.
  25. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 566. Amusement Press, Inc. 15 June 1998. p. 21.
  26. エスプレイド. 24 August 2010. pp. 5–8.{{cite book}}: |work= ignored (help)