DoDonPachi DaiOuJou

Last updated
DoDonPachi DaiOuJou
DoDonPachi DaiOuJou arcade flyer.jpg
Developer(s) Cave [lower-alpha 1]
Publisher(s) AMI [lower-alpha 2]
Director(s) Tsuneki Ikeda
Producer(s) Kenichi Takano
Designer(s) Akira Wakabayashi
Junya Inoue
Programmer(s) Takashi Ichimura
Artist(s) Hiroyuki Tanaka
Kengo Arai
Shohei Satoh
Composer(s) Manabu Namiki
Series DonPachi
Platform(s) Arcade, PlayStation 2, Xbox 360, iOS
Release
5 April 2002
  • Arcade
    Black Label
    • JP: 25 October 2002
    Tamashii
    PlayStation 2
    Xbox 360
    iOS
    • WW: 9 February 2012
Genre(s) Bullet hell
Mode(s)
Arcade system PolyGame Master

DoDonPachi DaiOuJou [lower-alpha 3] is the fourth arcade game in Cave's DonPachi series. [1] The history section of DoDonPachi Resurrection on iPhone calls it DoDonPachi Blissful Death in localisation. CAVE later ported the game to iOS under this localised name. [2]

Contents

Gameplay

Arcade version screenshot PGM DoDonPachi DaiOuJou.png
Arcade version screenshot

DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages. [3]

The controls in DaiOuJou are identical to the previous games in the series, and the same shot-laser dynamic as seen in Donpachi and Dodonpachi are also present, with spread bombs and laser bombs also making a return. However, there are only 2 ships, a narrow shot ship (Type-A) and a wide shot ship (Type-B). In addition, the game introduces Element Dolls, which will power up the player's weapons. The element dolls are:

Introduced in this game and carried on in later entries is the Hyper system. By gaining large combos, attacking enemies at close range, and collecting bee medals while a large combo is active (Bee medals now give score based on how large of a combo is racked up), you build up a hyper meter at the top of the screen. When the meter fills up, a hyper powerup drops from the bottom of the screen. Activating the hyper will cancel all bullets currently onscreen and increases the firepower of your shot and laser. Hypers also increase the rate of which combos are built up, as small enemies will give more hits on the combo gauge, larger enemies will add to the current combo chain much faster, and combos on bosses build up at a much faster rate. In addition, if a hyper meter is filled during a boss fight, all bullets on screen are cancelled and turned into score bonuses.

Plot

After the events of Dodonpachi, in which the pilot stops Colonel Schwarlitz Longhener's plan to annihilate humanity, the remains of the Donpachi Corps are sealed away in the moon, never to be heard from again. 1000 years later, the robotic army, led by Hibachi, have reawakened and are slowly rebuilding itself in order to wipe out humanity again, taking the defenseless moon colony of Lunapolis. The world quickly resurrects the Donpachi Corps, and aided by Element Dolls, sentient androids meant to increase a ship's power, are deployed on the moon to destroy Hibachi's army.

Depending on the element doll the player chose at the beginning of the game, the ending will differ upon defeating Hibachi;

Development

Black Label

This variant was a limited edition release. The arcade board includes the original and Black Label games, which can be selected during boot time. The Black Label game can be identified by the black title screen. After the release of the Black label, the original version is called White Label, particularly for clarification.

A prototype export/overseas version of the Black Label edition named DoDonPachi III was discovered in 2016. [4]

Music

The music tracks are puns of shooting game companies. Mukei, Toua, Takimi, Torejya, Saikyou, Seibu, Sakusetsu, Taitou, Raijin, and Awaremu are named after NMK, Toaplan, Takumi Corporation, Treasure, Psikyo, Seibu Kaihatsu, Success Corporation, Taito, 8ing/Raizing, and Irem respectively.

As often pointed out by fans, Manabu Namiki [5] confirmed that the tracks from the game are the shooting game companies stated above he wanted to show respect for.

Graphics

With Junya Inoue still a graphical designer, the serene steampunk world of Progear has been replaced with hard sci-fi. The graphic style, especially the ships were drawn so as to resemble the original Dodonpachi. Bullets are drawn in blue and pink, and many of the backgrounds are deliberately flat so as not to distract from the on-screen action. [5]

Releases

PlayStation 2 release

This version added the following modes/features:

Death Label mode sets the player against a boss rush, with maximum firepower at all times and a full stock of Hyper granted before each boss. Death Label's difficulty is roughly equivalent to that of the normal game's second loop, with a number of alterations made to the bosses and their attack pattern.[ citation needed ] The most notable change is made at the final boss fight of Death Label, where the player faces two Hibachis simultaneously. According to top players, this is the most difficult iteration in the DoDonPachi series taking 7 years (from 2003 until 2010-09-18) to clear. [6] [7] [8]

Tamashii

This edition is aimed at the Taiwan-Chinese market and some in-game text has been translated in Chinese. It features an easy mode for beginners (not Black Label). It was published by IGS on April 20, 2010.

Black Label EXTRA release

The 2008-03-07 issue of Famitsu Weekly magazine reported that 5pb. Inc.'s 5pb.Games Division #2 would bring this game to the Xbox 360 platform as an Xbox Live Arcade title. However, 5pb representative Masaki Sakari claimed that Microsoft rejected 5pb's proposals and 'decided to cut down faithful arcade ports.'. [9] 5pb considered releasing Black Label and Ketsui on a retail DVD instead.

On 2008-09-26, Famitsu announced the official title of the Xbox 360 version of the game, dodonpachi DAI-OU-JOU Black Label EXTRA (怒首領蜂 大往生 ブラックレーベル EXTRA), scheduled for a release on Christmas Day of 2008. The port includes the original and Black Label editions of the game, as well as online score ranking, replay saving, enhanced graphics, and Xbox Live Marketplace content. There is an Xbox 360 original mode for beginners named the "X Mode", where a new Element Doll named Piper is introduced. [10]

The pre-order also includes a guidebook.

Arcade mode - Old Version - is a port of the original "White Label" arcade release.

Arcade mode - New Version - is a port of the newer "Black Label" arcade release.

The X Mode features a 1-loop, 5-stage layout with a new game system.

The game's music can be changed from Mono (from the arcade), Stereo, or X Mode, which features rearranged music.

Xbox achievements feature 50 categories for 1,000 points in total. [11]

The player can get extra credits, X mode, and unlock Config EX options that alter gameplay mechanics by playing the game for a specific amount of time or earning achievement points.

The Xbox 360 version was plagued at released with bugs and problems that rendered the game highly inaccurate and glitchy. It was eventually found that 5pb had, without permission, lifted the source code from the PS2 version of the game and slotted it in for the 360 version while making adjustments as needed. Patches were eventually made with Cave and Microsoft stepping in to aid the patching process. [12]

Reception

In Japan, Game Machine listed DoDonPachi DaiOuJou on their June 1, 2002 issue as being the third most-popular arcade game during the previous two weeks. [24] DaiOuJou was met with positive reception from critics since its release in arcades and other platforms. [1] [15] [16] According to review aggregator site Metacritic, the iOS version received "generally favorable" reviews. [13] Famitsu reported that the PlayStation 2 and Xbox 360 versions sold over 19,593 and 10,526 copies in their first week on the market respectively. [25] Both the PlayStation 2 and Xbox 360 versions sold approximately 53,881 copies combined during their lifetime in Japan. [25]

Notes

  1. Ported to PlayStation 2 by Arika, Xbox 360 by 5pb. Inc.
  2. PlayStation 2 port was published by Arika, Tamashii version was published by IGS and iOS port was published by Cave
  3. Japanese: 怒首領蜂 大往生, Hepburn: Dodonpachi Daiōjō, lit. "DoDonPachi Peaceful Death" or "DoDonPachi Blissful Death", also known as DonPachi Episode 4 or DoDonPachi III

Related Research Articles

<i>Marvel vs. Capcom</i> Series of crossover fighting games

Marvel vs. Capcom is a series of crossover fighting games developed and published by Capcom, featuring characters from their own video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arcade games, though later releases would be specifically developed for home consoles, handhelds, and personal computers.

<i>Super Street Fighter II Turbo</i> 1994 video game

Super Street Fighter II Turbo is a fighting game released for the arcades by Capcom in Japan on February 23, 1994, in North America on February 23 and March 26, 1994 (beta) and in Europe in March 1994 (beta). It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware.

Manabu Namiki is a Japanese video game composer who is primarily known for his work in shoot 'em up games. He has worked with game companies such as Allumer, NMK, Raizing and Cave. In October 2002, Namiki, Hitoshi Sakimoto, and Masaharu Iwata founded Basiscape. The trio had worked for NMK for sound production under the title "Santarou" before the employment, so he started to assume the handle when appearing on the chiptune scene and performed live at the Japan Chiptune Tour 2004. He is currently the sound director at M2.

<i>DoDonPachi</i> 1997 video game

DoDonPachi is a vertically-scrolling bullet hell shoot' em up developed by Cave and published by Atlus in 1997. It was the second game developed by Cave, and the sixth on Cave's first-generation arcade hardware. As with its predecessor DonPachi, the title is both a Japanese term for expressing the sound of gunfire, and a term that relates to bees. The sequel to this game is DoDonPachi II, which was made by a different developer. The original developer later released its own sequel, DoDonPachi DaiOuJou.

<span class="mw-page-title-main">Cave (company)</span> Japanese video game company

CAVE Interactive Co., Ltd. is a Japanese video game company founded in 1994 by former employees of Toaplan following its bankruptcy. They are known primarily for their "bullet hell" shoot 'em ups; from 1995 up to 2013, CAVE was one of the most prolific shoot 'em up developers in the Japanese market. Alongside this, CAVE has produced a variety of other types games for arcades, home consoles, PCs, and smartphones, also dating back to 1995.

<i>Guwange</i> 1999 video game

Guwange is a vertical scrolling shooter developed by Cave and published by Atlus in 1999.

<i>Marvel vs. Capcom 2: New Age of Heroes</i> 2000 video game

Marvel vs. Capcom 2: New Age of Heroes is a crossover fighting game developed and published by Capcom. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. Originally released in Japanese arcades in 2000, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS devices over the span of twelve years.

<i>DonPachi</i> 1995 video game

DonPachi is a 1995 vertical-scrolling shooter arcade game developed by Cave and published by Atlus in Japan. Players assume the role of a recruit selected to take part on a secret military program by assaulting enemy strongholds in order to become member of the "DonPachi Squadron".

<i>Espgaluda</i> 2003 video game

Espgaluda is a 2003 manic shooter by Cave and published by AMI. It is the spiritual successor to ESP Ra.De. and is followed by Espgaluda II.

Arika is a Japanese video game developer and publisher. It was formed in 1995 by former Capcom employees. It was originally known as ARMtech K.K, but was later named Arika. The name of the company is the reverse of the name of the company's founder, Akira Nishitani, who along with Akira Yasuda, created Street Fighter II. Arika's first game was Street Fighter EX. It was successful and was followed up with two updates, and its two sequels Street Fighter EX2 and Street Fighter EX3. In 2018, they released a spiritual successor to both Street Fighter EX and Fighting Layer, titled Fighting EX Layer. From 2019 to 2021, Arika collaborated with Nintendo to create the battle royale games Tetris 99, Super Mario Bros. 35, and with Bandai Namco for Pac-Man 99. Arika is also known for the Tetris: The Grand Master series, the Dr. Mario series, and the Endless Ocean series.

<i>DoDonPachi II</i> 2001 video game

DoDonPachi II: Bee Storm is a vertically scrolling bullet hell shoot 'em up developed by International Games System (IGS) and published by Capcom in 2001.

<i>Street Fighter II Turbo</i> 1992 video game

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

<i>Mushihimesama Futari</i> 2006 video game

Mushihimesama Futari, a bullet hell shooter by Cave, was released in arcades on October 27, 2006 and as a sequel to Mushihimesama. Mushihimesama Futari was released on the Xbox 360 in Japan on November 26, 2009. In April 2012, Cave released a port of the game on the iOS platforms, titled Bug Princess 2.

<i>Ketsui: Kizuna Jigoku Tachi</i> 2003 video game

Ketsui: Kizuna Jigoku Tachi is a vertical shoot 'em up arcade game by Cave. It was released in Japanese arcades in 2003. A Nintendo DS boss rush version was released on October 23, 2008 in Japan. It included a Superplay DVD featuring a world record scoring run by a top ranked player. The arcade game was ported to the Xbox 360 and released in 2010. A special version of Dodonpachi Daifukkatsu Black Label was released on the Xbox 360 in 2011, which is a crossover with Ketsui, featuring the ship, re-arranged music and scoring system from Ketsui on top of the Dodonpachi Daifukkatsu Black Label scoring system.

Star Soldier is a series of scrolling shooters mainly developed by Hudson Soft. Konami has owned the rights to the series since their absorption of Hudson Soft in 2012. The first game, named Star Soldier, appeared on the MSX and NES in 1986, and the series has continued on various gaming systems. Star Soldier itself has received enhanced remakes for both the GameCube and PlayStation 2 in 2003, and a different remake for the PlayStation Portable in 2005, while the latest installment of the series was released on the Wii as a WiiWare game in 2008. In addition, Super Star Soldier, Final Soldier, Soldier Blade and Star Parodier have been re-released on the Wii's Virtual Console and on the Japanese PC Engine's Best Collection lineup for the PSP. The Star Soldier games are best known for their distinctive music, unique weapon power-ups, and a special time attack high score mode called "Caravan Mode".

<i>DoDonPachi Resurrection</i> 2008 video game

DoDonPachi Resurrection, known in Japan as DoDonPachi DaiFukkatsu, is the fifth arcade game in Cave's DonPachi series. The game was unveiled at AOU2008 Amusement EXPO.

<i>Super Street Fighter IV</i> 2010 video game

Super Street Fighter IV is a 2.5D fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed too large an update to be deployed as DLC, the game was made into a standalone title but given a lower price than that of a full retail game. It was released in April 2010 for the PlayStation 3 and Xbox 360. Super Street Fighter IV: 3D Edition was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011, in Japan. The game has sold 1.9 million units worldwide, while the 3D Edition for the 3DS has sold an additional 1.1 million units worldwide.

<i>Phantom Breaker</i> 2011 video game

Phantom Breaker is a fighting video game developed and published by 5pb. for the Xbox 360 in June 2011. An arcade version of the game running on Sega's RingEdge 2 arcade board, titled Phantom Breaker: Another Code, was released in April 2013. In addition, an enhanced edition, titled, Phantom Breaker: Extra, was released for the PlayStation 3 and Xbox 360 in September 2013. A beat 'em up spin-off, Phantom Breaker: Battle Grounds, was released via Xbox Live Arcade.

<i>DoDonPachi SaiDaiOuJou</i> 2012 video game

DoDonPachi SaiDaiOuJoulit. "Angry Don Bee Biggest Death" is a vertically scrolling bullet hell arcade game released by Cave in 2012, and the sixth chapter in Cave's DonPachi series. A Japanese-region free release was released on May 30, 2013. An updated version, titled DoDonPachi SaiDaiOuJou EXA Label in Japan and DoDonPachi True Death EXA Label internationally, was released for the exA-Arcadia arcade platform in 2020, featuring a new "EXA Mode" difficulty.

<i>P-47 Aces</i> 1995 video game

P-47 Aces is a 1995 horizontally scrolling shooter arcade video game developed by NMK and published by Jaleco. It is the sequel to P-47: The Phantom Fighter, which was released earlier in 1988 on multiple platforms. Taking place after the events of the first P-47, players assume the role from one of the four fighter pilots conforming an elite squadron sent by the United World Armies taking control of airplanes to make a dent against the enemy on battle. Its gameplay involves destroying waves of enemies, picking up power-ups and new weapons, and destroying bosses. It ran on the Mega System 32 hardware.

References

  1. 1 2 "Japon: Arcade (Cave/Été) - Dodonpachi Daiojo". Consoles +  [ fr ] (in French). No. 125. M.E.R.7  [ fr ]. June 2002. p. 40.
  2. "Resuscitation of Bullet Hell shooting! DODONPACHI BLISSFUL DEATH for iPhone / IPod touch - CAVE WORLD". Archived from the original on 2012-01-23. Retrieved 2012-01-20.
  3. "THE CAVE OF SHOOTING - 2002 - dodonpachi DAI-OU-JOU". www.world-of-arcades.net. Retrieved 2022-01-28.
  4. "MAMEWorld Forums - News - Dodonpachi III, a version of DOJ between white and black labels".
  5. 1 2 "THE CAVE OF SHOOTING - 2002 - dodonpachi DAI-OU-JOU". www.world-of-arcades.net. Retrieved 2018-02-23.
  6. "神の不在証明".
  7. "怒首領蜂大往生 - クソゲーまとめ @ ウィキ(跡地)".
  8. Archived at Ghostarchive and the Wayback Machine : "PS2版『怒首領蜂 大往生』 デスレーベル". YouTube .
  9. "XBLAH!: 5pb - 'XBLA rejected Ketsui and Dodonpachi'". Archived from the original on 2008-04-09. Retrieved 2008-03-31.
  10. 新エレメントドールが登場するオリジナルモードを搭載 『怒首領蜂 大往生 ブラックレーベル EXTRA』 - ファミ通_com
  11. "怒首領蜂 大往生 : Features".
  12. "Buggy Shooter Port Makes Game Exec Want to die (Not Really Die!)". 26 February 2010.
  13. 1 2 "DoDonPachi Blissful Death for iPhone/iPad Reviews". Metacritic . CBS Interactive. 9 February 2012. Archived from the original on 2020-10-07. Retrieved 2021-01-29.
  14. Pinsof, Allistair (17 February 2021). "Review: DoDonPachi Blissful Death". Destructoid . Enthusiast Gaming. Archived from the original on 2016-05-06. Retrieved 2021-01-29.
  15. 1 2 "NEW GAMES CROSS REVIEW: 怒首領蜂 大往生 (PS2)". Famitsu (in Japanese). No. 745. Enterbrain. 28 March 2003. Archived from the original on 2020-06-18. Retrieved 2021-01-29.
  16. 1 2 Ebihara, Leona; Yoshiike, Maria; Yamamoto, Penki; Sugashi, Kawada (11 February 2009). "NEW GAMES CROSS REVIEW: 怒首領蜂 大往生 ブラックレーベル EXTRA (Xbox 360)". Famitsu (in Japanese). No. 1054. Enterbrain. Archived from the original on 2019-12-18. Retrieved 2021-01-29.
  17. Brown, Mark (10 February 2012). "Game Review (iOS): DoDonPachi Blissful Death". Pocket Gamer . Steel Media. Archived from the original on 2020-10-25. Retrieved 2021-01-29.
  18. Nelson, Jared (15 February 2012). "'Dodonpachi Blissful Death' Review – Another Day, Another Fantastic Cave Shooter". TouchArcade . MacRumors. Archived from the original on 2019-11-01. Retrieved 2021-01-29.
  19. Thomas, Rob (14 February 2012). "DoDonPachi Blissful Death Review". 148Apps. Steel Media. Archived from the original on 2019-11-01. Retrieved 2021-01-29.
  20. Byron, Paul (9 February 2012). "DoDonPachi Blissful Death". AppGamer. Hexademic New Media. Archived from the original on 2012-03-06. Retrieved 2021-01-29.
  21. Chan, Clayton (13 May 2003). "DoDonPachi Dai-Ou-Jou - PlayStation 2 Review". Netjak. Archived from the original on 2003-08-03. Retrieved 2021-01-29.
  22. Oxford, Nadia (10 February 2012). "DoDonPachi Blissful Death Review". Slide To Play. Slide To Play, Inc. Archived from the original on 2012-03-14. Retrieved 2021-01-29.
  23. Wood, Nigel (9 February 2012). "DoDonPachi Blissful Death review - DoDonPachi returns in prequel form, in yet another stellar 'bullet hell' title from CAVE". TouchGen. Archived from the original on 2012-02-11. Retrieved 2021-01-29.
  24. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 659. Amusement Press, Inc. 1 June 2002. p. 17.
  25. 1 2 "Game Search". Game Data Library. Archived from the original on 2021-01-29. Retrieved 2021-01-29.