Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon | |
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Developer(s) | Atlus |
Publisher(s) | Atlus |
Director(s) | Kazuyuki Yamai |
Producer(s) | Kazuma Kaneko |
Designer(s) | Eiji Ishida |
Programmer(s) | Satoshi Ōyama |
Artist(s) | Kazuma Kaneko |
Writer(s) | Shinji Yamamoto |
Composer(s) | Shoji Meguro |
Series | |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Action role-playing game |
Mode(s) | Single-player |
Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon [lower-alpha 1] is an action role-playing game developed and published by Atlus for the PlayStation 2. The game is the fourth in the Devil Summoner series, which is a part of the larger Megami Tensei franchise, and serves as the direct sequel to Devil Summoner: Raidou Kuzunoha vs. the Soulless Army . It was released in Japan in October 2008, and in North America in May 2009.
Gameplay is similar to that of the previous Raidou Kuzunoha game with some expansions and refinements. While traveling throughout Tsukudo-Cho and the neighboring towns, Raidou and Gouto can investigate into the case by speaking with civilians and searching for clues or other items. The store at Konnou-Ya still exists, as does the Gouma-Den. Upon entering the Dark Realm or other hostile environments, Raidou will randomly engage in battles with demonic foes.
During battle, Raidou can attack with his sword (a stronger weapon which can combo to deal much greater damage) or gun (a weaker weapon which can stun enemies). He can also block with his sword to reduce damage taken and dodge roll to evade enemy attacks altogether. However, the core of the battle system involves utilizing the game's various demons, many of which hail from previous Shin Megami Tensei titles.
The Pokémon-styled capturing mechanism present in the previous game is no more; instead, Raidou can now negotiate with enemy demons to try to persuade or bribe them to join his side (a tactic employed in many other Shin Megami Tensei games). Raidou can summon two of the demons from his roster at any time to fight alongside him; demons employ a variety of offensive, support, or healing spells which will greatly expedite the flow of battle. Both Raidou and his demons will level up as they continue to win fights; additionally, monsters may drop Yen or items.
Raidou will also need to strategically balance his MAG (Magnetite) across fights. MAG is required to use demons' spells, and more potent spells require more consumption of MAG. Merely killing enemies yields a tiny amount of MAG, but the key to much greater MAG acquisition is exploiting enemies' elemental weaknesses and physically attacking them while they are stunned from being hit by spells that target their weaknesses. In this way, Raidou must expend MAG to regain MAG; the goal is to attack with effective spells in order to absorb more MAG than is being expended.
Outside of battle, demons can assist with investigations via skills such as mind-reading and transforming Raidou into various key individuals in order to deceive shady characters into giving up critical information. In order to continually gain higher-level and more diverse monsters, Raidou can utilize Dr. Victor's Gouma-Den to fuse monster together, creating more powerful demons for Raidou to access provided he has the capacity to control them. Other self-improvements include synthesizing better swords for Raidou and sacrificing demons to raise the strength of standard demons.
The player controls Raidou Kuzunoha XIV, a young devil summoner charged with protecting the Capital. He is aided by Gotou-Douji, a black cat who is a reincarnation of Raidou Kuzunoha I, who has been punished for a crime in the past. Raidou works under Detective Narumi from the Narumi Detective Agency. Kichou "Tae" Asakura, a young news reporter provides him leads to solving the detective's cases.
In the story, Akane Narita, the daughter of the finance minister, asks Raidou to search for a man named Dahn. Along the way, Raidou meets with Geirin Kuzunoha XVII, a member of a separate branch of the Kuzunoha clan, and his apprentice, Nagi.
The game is set after its predecessor, with Raidou Kuzunoha the 14th again being summoned by the Yatagarasu to protect the Capital of Japan. The Taishō period in Japanese history has been fictionally extended into its 20th year, placing the events of the game in the early 1930s (but with a setting influenced more so by the 1920s). Raidou and his mentor, the talking cat Gouto, are again called upon to protect the prosperity and peace of the Capital by simultaneously working undercover at the Narumi Detective Agency and battling demonic foes using the powers Raidou carries as a Summoner. The story begins when a young woman enters the detective agency and asks Narumi's and Raidou's help in locating a curious man named Dahn.
Raidou Kuzunoha vs. King Abaddon is the fourth entry in the Devil Summoner series developed by Atlus, which forms part of the larger Megami Tensei series: as with other entries, its narrative takes the form of a modern-day detective story as opposed to the series' more prevalent post-apocalyptic settings. [1] [2] The game's story, while continuing Raidou Kuzunoha's story and tying into the subseries' themes, was completely independent of other Devil Summoner titles and could be enjoyed by series newcomers. [3] The staff of Raidou Kuzunoha vs. the Soulless Army returned to their respective roles: producer and character designer Kazuma Kaneko, director Kazuyuki Yamai, and composer Shoji Meguro. Meguro continued using the jazzy brass-based musical style of Raidou Kuzunoha vs. the Soulless Army, although he adjusted it to sound grander than its predecessor. To get higher sound quality, Meguro had difficulty completing his work as the digital audio software he used previously was outdated and he needed to move onto new software. [4]
During development, the team used the systems of Raidou Kuzunoha vs. the Soulless Army as a base for their work, but pushed towards an altered gameplay pace, expanding its content, elements such as increasing Raidou's movement speed through environments, and generally developing the game as an "evolution" of its predecessor. [3] As opposed to the previous work, the team created a division between town and dungeon environments, with towns being demon-free environments. The dungeon environments were incorporated from earlier Megami Tensei games, which featured dungeon crawling gameplay elements. The team also managed to increase the number of demons that could be displayed on-screen at any one time, along with adjustments to allied demon AI so it would be more responsive in battle. The demon negotiation system, a standard element from earlier titles, was also incorporated into the game. [5] [6] Changes were made to demon fusion and elements of their character growth so as to streamline the process for players. [7]
Raidou Kuzunoha vs. King Abaddon was first announced in August 2008 for release on October 23. [2] Alongside a standard edition, a limited special edition was released that included a copy of Shin Megami Tensei: Nocturne Maniax . Titled Shin Megami Tensei III: Nocturne Maniax Chronicle Edition, it carried over the content of the original Maniax edition while replacing guest character Dante from the Devil May Cry series with Raidou Kuzunoha. [8] [9] It was announced for a North American release in January 2009 for a release on May 12 that year. It was distributed as a limited release, with first print editions coming with a Jack Frost plush toy styled after Raidou Kuzunoha. [10] Upon being asked on their official European forums about a possible release, Tecmo Koei, which handled publishing duties for the European release of Raidou Kuzunoha vs. the Soulless Army, responded that there were no plans for a European release for Raidou Kuzunoha vs. King Abaddon. [11] The two Raidou Kuzunoha titles received limited reprints in 2012 to commemorate the release of the 3DS port of Devil Summoner: Soul Hackers and give new players a chance to experience earlier entries in the Devil Summoner series. It was explained at the time that their release on the PlayStation Network was being delayed due to the software the Devil Summoner games were created for being incompatible with the then-current version of PSN. [12] Raidou Kuzunoha vs. King Abaddon was later released on the North American PlayStation Store on June 24, 2014. [13]
Aggregator | Score |
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Metacritic | 79/100 [14] |
Publication | Score |
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1Up.com | A [15] |
GameSpot | 7.5/10 [16] |
GameTrailers | 7.3/10 [17] |
IGN | 7.5/10 [18] |
X-Play | [19] |
SMT: Raidou Kuzunoha vs. King Abaddon received "generally positive" reception, according to review aggregator Metacritic. [14]
Atlus Co., Ltd. is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as Megami Tensei, Persona, Etrian Odyssey, and Trauma Center, as well as Print Club (Purikura) arcade machines. Its corporate mascot is Jack Frost, a snowman-like character from their Shin Megami Tensei series. Outside of video games, the company is known for their Purikura arcade machines, which are selfie photo sticker booths popular in East Asia.
Megami Tensei, marketed internationally as Shin Megami Tensei, is a Japanese media franchise created by Aya Nishitani, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed and published by Atlus, and currently owned by Atlus, the franchise consists of multiple subseries and covers multiple role-playing genres including tactical role-playing, action role-playing, and massively multiplayer online role-playing. The first two titles in the series were published by Namco, but have been almost always published by Atlus in Japan and North America since the release of Shin Megami Tensei. For Europe, Atlus publishes the games through third-party companies.
Shin Megami Tensei is a role-playing video game developed and published by Atlus for the Super Famicom. Originally released in 1992 in Japan, it has been ported to multiple systems and eventually released in the West for iOS in 2014. It was released on the Virtual Console service in Japan on Wii in 2007 and on Wii U in 2013, as well as Nintendo Switch Online in 2020. It is the third game in the Megami Tensei series and the first in the central Shin Megami Tensei series. The gameplay uses first-person navigation of dungeons and turn-based battles against demons. The player can recruit demons as allies by talking to them rather than fighting them, and two to three demons can be fused to create new demons.
Shin Megami Tensei III: Nocturne is a role-playing video game developed by Atlus for the PlayStation 2. It was published by Atlus in Japan and North America, and by Ghostlight in Europe. It is the third numbered entry in the Shin Megami Tensei series, the central series in the Megami Tensei franchise. Multiple versions of the game have been published: the original version was published in Japan by Atlus in 2003, while a director's cut was released in 2004 in Japan. The director's cut was localized and released in North America in 2004 as Shin Megami Tensei: Nocturne and in PAL regions in 2005 as Shin Megami Tensei: Lucifer's Call. A high-definition remaster was released for the Nintendo Switch and PlayStation 4 in Japan in 2020, and was internationally released in 2021 on those consoles and Windows.
Shin Megami Tensei: Digital Devil Saga is a duology of role-playing video games developed by Atlus for the PlayStation 2. They are a spin-off of the Megami Tensei series. The first Digital Devil Saga was released in Japan in 2004, North America in 2005, and Europe in 2006. Its direct sequel, Shin Megami Tensei: Digital Devil Saga 2, released in 2005 in Japan and North America, and 2007 in Europe and Australasia. The games were published in Europe and Australasia by Ghostlight and in other regions by Atlus and its North American subsidiary Atlus USA.
Shin Megami Tensei If..., stylized as Shin Megami Tensei if…, is a role-playing video game developed and published by Atlus in 1994 for the Super Famicom. It is a spin-off from the Shin Megami Tensei series, itself part of the larger Megami Tensei franchise. Since release, it has been ported to mobile devices, PlayStation and Microsoft Windows; it had also been re-released on the Virtual Console in Japan on Wii in 2011 and Wii U in 2013, as well as Nintendo Switch Online in 2021. The story follows a student of Karukozaka High School after their school is sucked into the realm of demons by a vengeful student's demon summoning spell going wrong.
Shoji Meguro is a Japanese composer, guitarist, and video game designer. Formerly an employee of the game company Atlus, he is best known for his work in their Shin Megami Tensei and Persona series. His music spans several genres, such as rock, electronic, J-pop, jazz, and symphonic. Meguro has also designed indie games and was the creative director of the PlayStation Portable remakes of Persona and Persona 2.
Devil Summoner: Soul Hackers is a 1997 role-playing video game developed by Atlus. The game is the second installment in the Devil Summoner series, itself a part of the larger Megami Tensei franchise. Originally published by Atlus for the Sega Saturn, it was later ported to the PlayStation in 1999 and Nintendo 3DS in 2012.
Devil Summoner: Raidou Kuzunoha vs. the Soulless Army is an action role-playing game developed by Atlus for the PlayStation 2. The game is the third in the Devil Summoner series, which is a part of the larger Megami Tensei franchise. It was published by Atlus in Japan and North America in 2006, and in Europe the following year.
Shin Megami Tensei: Devil Summoner is a role-playing video game developed and published by Atlus. Forming part of the Megami Tensei franchise, it is the first title in the Devil Summoner series. It was first released for the Sega Saturn in December 1995, and received a port to the PlayStation Portable in December 2005. Despite reports of it being planned for localization, neither version has been released outside Japan.
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Shin Megami Tensei NINE is a 2002 role-playing video game developed by Atlus and NexTech, and published by Atlus for the Xbox. Forming part of the Megami Tensei series, Nine takes place in the period of time between Shin Megami Tensei and its sequel, with the survivors of Tokyo's destruction sheltering in underground bunkers. Taking on the role of a debugger, the player navigates the Idea Space virtual world set up by the survivors of Tokyo's destruction, which has come under attack by demonic beings called "noise". The gameplay has the player navigating a customized avatar in third-person through the virtual world of Tokyo, battling enemies using a real-time command-based battle system. Despite its title, it is the eighth game in the Megami Tensei series. The game's title instead refers to the number of possible moral alignments available to players.
Devil Summoner, initially marketed as Shin Megami Tensei: Devil Summoner, is a video game franchise developed and primarily published by Atlus. Focused on a series of role-playing video games, Devil Summoner is a spin-off from Atlus' Megami Tensei franchise. The first entry in the series, Shin Megami Tensei: Devil Summoner, was released in 1995 for the Sega Saturn. The series has seen several more games since, with the most recent main entry being Soul Hackers 2 released in 2022.
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