Recoil (often called knockback, kickback or simply kick) is the rearward thrust generated when a gun is being discharged. In technical terms, the recoil is a result of conservation of momentum, as according to Newton's third law the force required to accelerate something will evoke an equal but opposite reactional force, which means the forward momentum gained by the projectile and exhaust gases (ejectae) will be mathematically balanced out by an equal and opposite momentum exerted back upon the gun.
Any launching system (weapon or not) generates recoil. However recoil only constitutes a problem in the field of artillery and firearms due to the magnitude of the forces at play. Gun chamber pressures and projectile acceleration forces are tremendous, on the order of tens to hundreds mega pascal [nb 1] and tens of thousands of times the acceleration of gravity (g's), both necessary to launch the projectile at useful velocity during the very short time (typically only a few milliseconds) it is travelling inside the barrel. Meanwhile, the same pressures acting on the base of the projectile are acting on the rear face of the gun chamber, accelerating the gun rearward during firing with just the same force it is accelerating the projectile forward.
This moves the gun rearward and generates the recoil momentum. This recoil momentum is the product of the mass and the acceleration of the projectile and propellant gasses combined, reversed: the projectile moves forward, the recoil is rearward. The heavier and the faster the projectile, the more recoil will be generated. The gun acquires a rearward velocity that is ratio of this momentum by the mass of the gun: the heavier the gun, the slower the rearward velocity. As an example, a 8 g (124 gr) bullet of 9×19mm Parabellum flying forward at 350 m/s muzzle speed generates a momentum to push a 0.8 kg pistol firing it at 3.5 m/s rearward, if unopposed by the shooter.
In order to bring the rearward moving gun to a halt, the momentum acquired by the gun is dissipated by a forward-acting counter-recoil force applied to the gun over a period of time during and after the projectile exits the muzzle. [nb 2] In hand-held small arms, the shooter will apply this force using their own body, resulting in a noticeable impulse commonly referred to as a "kick". In heavier mounted guns, such as heavy machine guns or artillery pieces, recoil momentum is transferred through the platform on which the weapon is mounted. Practical weight gun mounts are typically not strong enough to withstand the maximum forces accelerating the gun during the short time the projectile is in the barrel. To mitigate these large recoil forces, recoil buffering mechanisms spread out the counter-recoiling force over a longer time, typically ten to a hundred times longer than the duration of the forces accelerating the projectile. This results in the required counter-recoiling force being proportionally lower, and easily absorbed by the gun mount.
To apply this counter-recoiling force, modern mounted guns may employ recoil buffering comprising springs and hydraulic recoil mechanisms, similar to shock-absorbing suspension on automobiles. Early cannons used systems of ropes along with rolling or sliding friction to provide forces to slow the recoiling cannon to a stop. Recoil buffering allows the maximum counter-recoil force to be lowered so that strength limitations of the gun mount are not exceeded.
Modern cannons also employ muzzle brakes very effectively to redirect some of the propellant gasses rearward after projectile exit. This provides a counter-recoiling force to the barrel, allowing the buffering system and gun mount to be more efficiently designed at even lower weight.
Propellant gases are even more tapped in recoilless guns, where much of the high pressure gas remaining in the barrel after projectile exit is vented rearward though a nozzle at the back of the chamber, creating a large counter-recoiling force sufficient to eliminate the need for heavy recoil mitigating buffers on the mount (although at the cost of a reduced muzzle velocity of the projectile).
The same physics principles affecting recoil in mounted guns also applies to hand-held guns. However, the shooter's body assumes the role of gun mount, and must similarly dissipate the gun's recoiling momentum over a longer period of time than the bullet travel-time in the barrel, in order not to injure the shooter. Hands, arms and shoulders have considerable strength and elasticity for this purpose, up to certain practical limits. Nevertheless, "perceived" recoil limits vary from shooter to shooter, depending on body size, the use of recoil padding, individual pain tolerance, the weight of the firearm, and whether recoil buffering systems and muzzle devices (muzzle brake or suppressor) are employed. For this reason, establishing recoil safety standards for small arms remains challenging, in spite of the straightforward physics involved. [1]
There are two conservation laws at work when a gun is fired: conservation of momentum and conservation of energy. Recoil is explained by the law of conservation of momentum, and so it is easier to discuss it separately from energy.
Momentum is simply mass multiplied by velocity. Velocity is speed in a particular direction (not just speed). In a very technical sense, speed is a scalar (mathematics): a magnitude; while velocity is a vector (physics): magnitude and direction. Momentum is conservative: any change in momentum of an object requires an equal and opposite change of some other objects. Hence the recoil: imparting momentum to the projectile requires imparting opposite momentum to the gun.
A change in momentum of a mass requires applying a force (this is Newton's laws of motion). In a firearm forces wildly change, so what matters is impulse: the change of momentum is equal to the impulse. The rapid change of velocity (acceleration) of the gun is a shock and will countered as if by a shock absorber.
Energy in firing a firearm comes in many forms (thermal, pressure) but for understanding recoil what matters is kinetic energy, which is half mass multiplied by squared speed. For the recoiling gun, this means that for a given rearward momentum, doubling the mass halves the speed and also halves the kinetic energy of the gun, making it easier to dissipate.
If all the masses and velocities involved are accounted for, the vector sum, magnitude and direction, of the momentum of all the bodies involved does not change; that is, momentum of the system is conserved. This conservation of momentum is why gun recoil occurs in the opposite direction of bullet projection—the mass times velocity of the projectile (gas included) in the positive direction equals the mass times velocity of the gun in the negative direction. In summation, the total momentum of the system (ammunition, gun and shooter/shooting platform)) equals zero just as it did before the trigger was pulled.
From a practical engineering perspective, therefore, through the mathematical application of conservation of momentum, it is possible to calculate a first approximation of a gun's recoil momentum and kinetic energy simply based on estimates of the projectile speed (and mass) coming out the barrel. And then to properly design recoil buffering systems to safely dissipate that momentum and energy. To confirm analytical calculations and estimates, once a prototype gun is manufactured, the projectile and gun recoil energy and momentum can be directly measured using a ballistic pendulum and ballistic chronograph.
The nature of the recoil process is determined by the force of the expanding gases in the barrel upon the gun (recoil force), which is equal and opposite to the force upon the ejecta. It is also determined by the counter-recoil force applied to the gun (e.g. an operator's hand or shoulder, or a mount). The recoil force only acts during the time that the ejecta are still in the barrel of the gun. The counter-recoil force is generally applied over a longer time period and adds forward momentum to the gun equal to the backward momentum supplied by the recoil force, in order to bring the gun to a halt. There are two special cases of counter recoil force: Free-recoil, in which the time duration of the counter-recoil force is very much larger than the duration of the recoil force, and zero-recoil, in which the counter-recoil force matches the recoil force in magnitude and duration. Except for the case of zero-recoil, the counter-recoil force is smaller than the recoil force but lasts for a longer time. Since the recoil force and the counter-recoil force are not matched, the gun will move rearward, slowing down until it comes to rest. In the zero-recoil case, the two forces are matched and the gun will not move when fired. In most cases, a gun is very close to a free-recoil condition, since the recoil process generally lasts much longer than the time needed to move the ejecta down the barrel. An example of near zero-recoil would be a gun securely clamped to a massive or well-anchored table, or supported from behind by a massive wall. However, employing zero-recoil systems is often neither practical nor safe for the structure of the gun, as the recoil momentum must be absorbed directly through the very small distance of elastic deformation of the materials the gun and mount are made from, perhaps exceeding their strength limits. For example, placing the butt of a large caliber gun directly against a wall and pulling the trigger risks cracking both the gun stock and the surface of the wall.
The recoil of a firearm, whether large or small, is a result of the law of conservation of momentum. Assuming that the firearm and projectile are both at rest before firing, then their total momentum is zero. Assuming a near free-recoil condition, and neglecting the gases ejected from the barrel, (an acceptable first estimate), then immediately after firing, conservation of momentum requires that the total momentum of the firearm and projectile is the same as before, namely zero. Stating this mathematically: where is the momentum of the firearm and is the momentum of the projectile. In other words, immediately after firing, the momentum of the firearm is equal and opposite to the momentum of the projectile.
Since momentum of a body is defined as its mass multiplied by its velocity, we can rewrite the above equation as: where:
A force integrated over the time period during which it acts will yield the momentum supplied by that force. The counter-recoil force must supply enough momentum to the firearm to bring it to a halt. This means that:
where:
A similar equation can be written for the recoil force on the firearm:
where:
Assuming the forces are somewhat evenly spread out over their respective durations, the condition for free-recoil is , while for zero-recoil, .
For a gun firing under free-recoil conditions, the force on the gun may not only force the gun backwards, but may also cause it to rotate about its center of mass or recoil mount. This is particularly true of older firearms, such as the classic Kentucky rifle, where the butt stock angles down significantly lower than the barrel, providing a pivot point about which the muzzle may rise during recoil.[ citation needed ] Modern firearms, such as the M16 rifle, employ stock designs that are in direct line with the barrel, in order to minimize any rotational effects. If there is an angle for the recoil parts to rotate about, the torque () on the gun is given by:
where is the perpendicular distance of the center of mass of the gun below the barrel axis, is the force on the gun due to the expanding gases, equal and opposite to the force on the bullet, is the moment of inertia of the gun about its center of mass, or its pivot point, and is the angle of rotation of the barrel axis "up" from its orientation at ignition (aim angle). The angular momentum of the gun is found by integrating this equation to obtain: where the equality of the momenta of the gun and bullet have been used. The angular rotation of the gun as the bullet exits the barrel is then found by integrating again:
where is the angle above the aim angle at which the bullet leaves the barrel, is the time of travel of the bullet in the barrel (because of the acceleration the time is longer than : ) and L is the distance the bullet travels from its rest position to the tip of the barrel. The angle at which the bullet leaves the barrel above the aim angle is then given by:
Before the projectile leaves the gun barrel, it obturates the bore and "plugs up" the expanding gas generated by the propellant combustion behind it. This means the gas is essentially contained within a closed system and acts as a neutral element in the overall momentum of the system's physics. However, when the projectile exits the barrel, this functional seal is removed and the highly energetic bore gas is suddenly free to exit the muzzle and expand in the form of a supersonic shockwave (which can be often fast enough to momentarily overtake the projectile and affect its flight dynamics), creating a phenomenon known as the muzzle blast. The forward vector of this blast creates a jet propulsion effect that exerts back upon the barrel, and creates an additional momentum on top of the backward momentum generated by the projectile before it exits the gun.
The overall recoil applied to the firearm is equal and opposite to the total forward momentum of not only the projectile, but also the ejected gas. Likewise, the recoil energy given to the firearm is affected by the ejected gas. By conservation of mass, the mass of the ejected gas will be equal to the original mass of the propellant (assuming complete burning). As a rough approximation, the ejected gas can be considered to have an effective exit velocity of where is the muzzle velocity of the projectile and is approximately constant. The total momentum of the propellant and projectile will then be: where is the mass of the propellant charge, equal to the mass of the ejected gas.
This expression should be substituted into the expression for projectile momentum in order to obtain a more accurate description of the recoil process. The effective velocity may be used in the energy equation as well, but since the value of α used is generally specified for the momentum equation, the energy values obtained may be less accurate. The value of the constant α is generally taken to lie between 1.25 and 1.75. It is mostly dependent upon the type of propellant used, but may depend slightly on other things such as the ratio of the length of the barrel to its radius.
Muzzle devices can reduce the recoil impulse by altering the pattern of gas expansion. For instance, muzzle brakes primarily works by diverting some of the gas ejecta towards the sides, increasing the lateral blast intensity (hence louder to the sides) but reducing the thrust from the forward-projection (thus less recoil). Similarly, recoil compensators divert the gas ejecta mostly upwards to counteract the muzzle rise. However, suppressors work on a different principle, not by vectoring the gas expansion laterally but instead by modulating the forward speed of the gas expansion. By using internal baffles, the gas is made to travel through a convoluted path before eventually released outside at the front of the suppressor, thus dissipating its energy over a larger area and a longer time. This reduces both the intensity of the blast (thus lower loudness) and the recoil generated (as for the same impulse, force is inversely proportional to time).
For small arms, the way in which the shooter perceives the recoil, or kick, can have a significant impact on the shooter's experience and performance. For example, a gun that is said to "kick like a mule" is going to be approached with trepidation, and the shooter may anticipate the recoil and flinch in anticipation as the shot is released. This leads to the shooter jerking the trigger, rather than pulling it smoothly, and the jerking motion is almost certain to disturb the alignment of the gun and may result in a miss. The shooter may also be physically injured by firing a weapon generating recoil in excess of what the body can safely absorb or restrain; perhaps getting hit in the eye by the rifle scope, hit in the forehead by a handgun as the elbow bends under the force, or soft tissue damage to the shoulder, wrist and hand; and these results vary for individuals. In addition, as pictured in the image, excessive recoil can create serious range safety concerns, if the shooter cannot adequately restrain the firearm in a down-range direction.
Perception of recoil is related to the deceleration the body provides against a recoiling gun, deceleration being a force that slows the velocity of the recoiling mass. Force applied over a distance is energy. The force that the body feels, therefore, is dissipating the kinetic energy of the recoiling gun mass. A heavier gun, that is a gun with more mass, will manifest lower recoil kinetic energy, and, generally, result in a lessened perception of recoil. Therefore, although determining the recoiling energy that must be dissipated through a counter-recoiling force is arrived at by conservation of momentum, kinetic energy of recoil is what is actually being restrained and dissipated. The ballistics analyst discovers this recoil kinetic energy through analysis of projectile momentum.
One of the common ways of describing the felt recoil of a particular gun-cartridge combination is as "soft" or "sharp" recoiling; soft recoil is recoil spread over a longer period of time, that is at a lower deceleration, and sharp recoil is spread over a shorter period of time, that is with a higher deceleration. Like pushing softer or harder on the brakes of a car, the driver feels less or more deceleration force being applied, over a longer or shorter distance to bring the car to a stop. However, for the human body to mechanically adjust recoil time, and hence length, to lessen felt recoil force is perhaps an impossible task. Other than employing less safe and less accurate practices, such as shooting from the hip, shoulder padding is a safe and effective mechanism that allows sharp recoiling to be lengthened into soft recoiling, as lower decelerating force is transmitted into the body over a slightly greater distance and time, and spread out over a slightly larger surface.
Keeping the above in mind, you can generally base the relative recoil of firearms by factoring in a small number of parameters: bullet momentum (weight times velocity), (note that momentum and impulse are interchangeable terms), and the weight of the firearm. Lowering momentum lowers recoil, all else being the same. Increasing the firearm weight also lowers recoil, again all else being the same. The following are base examples calculated through the Handloads.com free online calculator, and bullet and firearm data from respective reloading manuals (of medium/common loads) and manufacturer specs:
In addition to the overall mass of the gun, reciprocating parts of the gun will affect how the shooter perceives recoil. While these parts are not part of the ejecta, and do not alter the overall momentum of the system, they do involve moving masses during the operation of firing. For example, gas-operated shotguns are widely held to have a "softer" recoil than fixed breech or recoil-operated guns. (Although many semi-automatic recoil and gas-operated guns incorporate recoil buffer systems into the stock that effectively spread out peak felt recoil forces.) In a gas-operated gun, the bolt is accelerated rearwards by propellant gases during firing, which results in a forward force on the body of the gun. This is countered by a rearward force as the bolt reaches the limit of travel and moves forwards, resulting in a zero sum, but to the shooter, the recoil has been spread out over a longer period of time, resulting in the "softer" feel. [2]
A recoil system absorbs recoil energy, reducing the peak force that is conveyed to whatever the gun is mounted on. Old-fashioned cannons without a recoil system roll several meters backwards when fired; systems were used to somewhat limit this movement (ropes, friction including brakes on wheels, slopes so that the recoil would force the gun uphill,...), but utterly preventing any movement would just have resulted in the mount breaking. As a result, guns had to be put back into firing position and carefully aimed again after each shot, dramatically slowing the firing rate. The modern quick-firing guns was made possible by the invention of a much more efficient device: the hydro-pneumatic recoil system. First developed by Wladimir Baranovsky in 1872–5 and adopted by the Russian army, then later in France, in the 75mm field gun of 1897, it is still the main device used by big guns nowadays.
In this system, the barrel is mounted on rails on which it can recoil to the rear, and the recoil is taken up by a cylinder which is similar in operation to an automotive gas-charged shock absorber, and is commonly visible as a cylinder shorter and smaller than the barrel mounted parallel to it. The cylinder contains a charge of compressed air that will act as a spring, as well as hydraulic oil; in operation, the barrel's energy is taken up in compressing the air as the barrel recoils backward, then is dissipated via hydraulic damping as the barrel is returned forward to the firing position under the pressure of the compressed air. The recoil impulse is thus spread out over the time in which the barrel is compressing the air, rather than over the much narrower interval of time when the projectile is being fired. This greatly reduces the peak force conveyed to the mount (or to the ground on which the gun has been placed).
In a soft-recoil system, the spring (or air cylinder) that returns the barrel to the forward position starts out in a nearly fully compressed state, then the gun's barrel is released free to fly forward in the moment before firing; the charge is then ignited just as the barrel reaches the fully forward position. Since the barrel is still moving forward when the charge is ignited, about half of the recoil impulse is applied to stopping the forward motion of the barrel, while the other half is, as in the usual system, taken up in recompressing the spring. A latch then catches the barrel and holds it in the starting position. This roughly halves the energy that the spring needs to absorb, and also roughly halves the peak force conveyed to the mount, as compared to the usual system. However, the need to reliably achieve ignition at a single precise instant is a major practical difficulty with this system; [3] and unlike the usual hydro-pneumatic system, soft-recoil systems do not easily deal with hangfires or misfires. One of the early guns to use this system was the French 65 mm mle.1906; it was also used by the World War II British PIAT man-portable anti-tank weapon.
Recoilless rifles and rocket launchers exhaust gas to the rear, balancing the recoil. They are used often as light anti-tank weapons. The Swedish-made Carl Gustav 84mm recoilless gun is such a weapon.
In machine guns following Hiram Maxim's design – e.g. the Vickers machine gun – the recoil of the barrel is used to drive the feed mechanism.
Rifling is the term for helical grooves machined into the internal surface of a firearms's barrel for imparting a spin to a projectile to improve its aerodynamic stability and accuracy. It is also the term for creating such grooves.
A muzzle brake or recoil compensator is a device connected to, or a feature integral to the construction of, the muzzle or barrel of a firearm or cannon that is intended to redirect a portion of propellant gases to counter recoil and unwanted muzzle rise. Barrels with an integral muzzle brake are often said to be ported.
An air gun or airgun is a gun that uses energy from compressed air or other gases that are mechanically pressurized and then released to propel and accelerate projectiles, similar to the principle of the primitive blowgun. This is in contrast to a firearm, which shoots projectiles using energy generated via exothermic combustion (deflagration) of chemical propellants, most often black powder or smokeless powder.
From the viewpoint of physics, a firearm, as for most weapons, is a system for delivering maximum destructive energy to the target with minimum delivery of energy on the shooter. The momentum delivered to the target, however, cannot be any more than that on the shooter. This is due to conservation of momentum, which dictates that the momentum imparted to the bullet is equal and opposite to that imparted to the gun-shooter system.
Muzzle velocity is the speed of a projectile with respect to the muzzle at the moment it leaves the end of a gun's barrel. Firearm muzzle velocities range from approximately 120 m/s (390 ft/s) to 370 m/s (1,200 ft/s) in black powder muskets, to more than 1,200 m/s (3,900 ft/s) in modern rifles with high-velocity cartridges such as the .220 Swift and .204 Ruger, all the way to 1,700 m/s (5,600 ft/s) for tank guns firing kinetic energy penetrator ammunition. To simulate orbital debris impacts on spacecraft, NASA launches projectiles through light-gas guns at speeds up to 8,500 m/s (28,000 ft/s). FPS and MPH are the most common American measurements for bullets. Several factors, including the type of firearm, the cartridge, and the barrel length, determine the bullet's muzzle velocity.
Internal ballistics, a subfield of ballistics, is the study of the propulsion of a projectile.
A blank is a firearm cartridge that, when fired, does not shoot a projectile like a bullet or pellet, but generates a muzzle flash and an explosive sound like a normal gunshot would. Firearms may need to be modified to allow a blank to cycle the action, and the shooter experiences less recoil with a blank than with a live round. Blanks are often used in prop guns for shooting simulations that have no need for ballistic results, but still demand light and sound effects, such as in historical reenactments, special effects for theatre, movie and television productions, combat training, for signaling, and cowboy mounted shooting. Specialised blank cartridges are also used for their propellant force in fields as varied as construction, shooting sports, and fishing and general recreation.
Muzzle energy is the kinetic energy of a bullet as it is expelled from the muzzle of a firearm. Without consideration of factors such as aerodynamics and gravity for the sake of comparison, muzzle energy is used as a rough indication of the destructive potential of a given firearm or cartridge. The heavier the bullet and especially the faster it moves, the higher its muzzle energy and the more damage it will do.
Blowback is a system of operation for self-loading firearms that obtains energy from the motion of the cartridge case as it is pushed to the rear by expanding gas created by the ignition of the propellant charge.
Transitional ballistics, also known as intermediate ballistics, is the study of a projectile's behavior from the time it leaves the muzzle until the pressure behind the projectile is equalized, so it lies between internal ballistics and external ballistics.
A recoil buffer is a factory-installed or aftermarket component of firearms which serves to reduce the velocity and/or cushion the impact of recoiling parts of a firearm.
Airsoft pellets are spherical projectiles used by airsoft guns. Typically made of plastic, they usually measure around 6 mm (0.24 in) in diameter, and weigh 0.20–0.40 g (3.1–6.2 gr), with the most common weights being 0.20 g and 0.25 g, while 0.28 g, 0.30 g, 0.32 g and 0.40 g BBs are also commonplace. Though frequently referred to as "BBs" among airsoft users, these BBs are not the same as either of the 4.5 mm metal projectiles that BB guns fire, or the 4.6 mm (0.180 in)-sized birdshot from which the term "BB" originated.
Free recoil / Frecoil is a vernacular term or jargon for recoil energy of a firearm not supported from behind. Free recoil denotes the translational kinetic energy (Et) imparted to the shooter of a small arm when discharged and is expressed in joules (J), or foot-pound force (ft·lbf) for non-SI units of measure. More generally, the term refers to the recoil of a free-standing firearm, in contrast to a firearm securely bolted to or braced by a massive mount or wall. Free recoil should not be confused with recoil:
A muzzle blast is an explosive shockwave created at the muzzle of a firearm during shooting. Before a projectile leaves the gun barrel, it obturates the bore and "plugs up" the pressurized gaseous products of the propellant combustion behind it, essentially containing the gases within a closed system as a neutral element in the overall momentum of the system's physics. However, when the projectile exits the barrel, this functional seal is removed and the highly energetic bore gases are suddenly free to exit the muzzle and rapidly expand in the form of a supersonic shockwave, thus creating the muzzle blast.
The following are terms related to firearms and ammunition topics.
Power factor (PF) in practical shooting competitions refers to a ranking system used to reward cartridges with more recoil. Power factor is a measure of the momentum of the bullet, which to some degree reflects the recoil impulse from the firearm onto the shooter.
Muzzle rise, muzzle flip or muzzle climb refers to the tendency of a firearm's or airgun's muzzle to rise up after firing. It more specifically refers to the seemingly unpredictable "jump" of the firearm's muzzle, caused by combined recoil from multiple shots being fired in quick succession. It has an adverse effect on maintaining accuracy with using automatic weapons or rapid-firing semi-automatic firearms, as a moving muzzle can throw off the shooter's aim, causing subsequent shots to miss the intended target.
Recoil operation is an operating mechanism used to implement locked-breech autoloading firearms. Recoil operated firearms use the energy of recoil to cycle the action, as opposed to gas operation or blowback operation using the pressure of the propellant gas.
A silencer, also known as a sound suppressor, suppressor, or sound moderator, is a muzzle device that suppresses the blast created when a gun is discharged, thereby reducing the acoustic intensity of the muzzle report and jump, by modulating the speed and pressure of the propellant gas released from the muzzle. Like other muzzle devices, a silencer can be a detachable accessory mounted to the muzzle, or an integral part of the barrel.
The bore axis of a firearm is the longitudinal axis through the geometric center of the gun barrel. In a rifled barrel, the projectile will spin around the bore axis as it goes through the barrel.