Bugaboo (The Flea)

Last updated
Bugaboo (The Flea)
Bugaboo (The Flea) Spectrum Inlay.jpg
Developer(s) Paco & Paco
Publisher(s) Quicksilva
Designer(s) Paco Suarez
Paco Portalo
Platform(s) ZX Spectrum, Commodore 64, MSX, Amstrad CPC
Release1983
Genre(s) Platform
Mode(s) Single player

Bugaboo (The Flea), later published in Spain as La Pulga, is a video game written by the Spanish programming duo Paco Portalo and Paco Suarez [1] [2] for the ZX Spectrum and published by Quicksilva in 1983. It was later released for the Commodore 64 and MSX were produced. The Amstrad CPC port was published under the name Roland in the Caves [2] using the Roland character.

Contents

Bugaboo, besides being one of the earliest video games made in Spain, [3] [4] is one of the first computer games to include cutscenes. Its publication marked the beginning of the Golden Era of Spanish Software. A sequel was released in Spain by Opera Soft under the title Poogaboo, made by Paco Suarez. Paco Portalo, [5] the other member of Paco & Paco, left the project after the publication of the original game for the ZX Spectrum.

The player takes control of a flea who has fallen into a cavern and must escape.

Gameplay

Bugaboo at the bottom of the screen with the dragon approaching from the left (ZX Spectrum). Bugaboo (The Flea) Spectrum Screenshot.gif
Bugaboo at the bottom of the screen with the dragon approaching from the left (ZX Spectrum).

The game begins with an animation depicting Bugaboo, a small, yellow creature with two extremely long legs, jumping around on a colourful planet before accidentally falling through a crack in the planet's surface and falling to the bottom of a cavern.

The player must control Bugaboo and guide him back to the top of the cavern, and out to the safety of the planet's surface.

There are only two control keys: left and right. When a key is held down a gauge at the bottom of the screen begins to fill up. When the key is released, Bugaboo will jump in that direction, with the strength of the jump being determined by how long the key was held down. The cavern is made up of various rocky ledges which Bugaboo may land on, but he can only stand on a flat area and, if a jump is mistimed, Bugaboo may end up on an angled area of rock, or miss the ledge altogether, which will cause him to fall straight down, landing on whatever is below.

Bugaboo can fall from any distance without dying. The only way to lose a life is for Bugaboo to make contact with the large, yellow dragon which wanders around the cave. Bugaboo can escape the dragon by carefully leaping away, or by taking refuge inside one of the smaller caverns that are located around the play area. [6] [7] [8]

Reception

Reviews were overwhelmingly positive, with CRASH giving the game 92%, [6] Computer and Video Games awarding it 8/10 and their Game of the Month [8] and Personal Computer Games giving it 7/10. [7]

CRASH said that Bugaboo is a "high quality" arcade game, and "highly addictive", [6] while Personal Computer Games said that the game is appropriate for the players who like a challenge. [7] Computer and Video Games praised the game's "breath-taking" graphics and "perfect" animation and said that a fresh and original approach to game design have been combined to produce another "top rate" game. [8] Tony Hetherington of Computer Gamer magazine included the game in "The Spectrum Collection" - "15 classic games that all Spectrum owners should have". [9]

Bugaboo reached number 3 in the Spectrum Top 10 charts compiled by WH Smith behind Lunar Jetman and Durell's Jungle Trouble. [10] In 1984 the game reached number 2 in the Commodore 64 charts compiled by Boots the Chemist, kept off the number 1 position by Manic Miner [11] and Crazy Kong. [12] Amsoft's version, Roland in the Caves, reached number 4 in the Amstrad chart later in the year. [13] In January 1984 it appeared in the TOP 20 of Your Computer magazine. [14]

Legacy

Bugaboo (The Flea) was one of the first home computer games to a contain cutscene. [15] It was also one of the first games to measure the player's time to completion. [16]

The game's popularity spawned the creation of a book in 2009 entitled Bugaboo, un hito en la Historia del software español by Francisco Portalo Calero (i.e., Paco Portalo, one of the original authors of the game) and published by Universidad de Extremadura, which is available online. [17]

Related Research Articles

Telecomsoft was a British video game publisher and a division of British Telecom. The company was founded by Ederyn Williams in 1984 and operated three separate labels: Firebird, Rainbird, and Silverbird. The first employee was James Leavey, seconded from elsewhere in BT, who, along with Tony Rainbird, became the driving force behind the company in the early days.

<i>Thrust</i> (video game) 1986 video game

Thrust is a 1986 video game programmed by Jeremy C. Smith for the BBC Micro and published by Superior Software. The player's aim is to manoeuvre a spaceship by rotating and thrusting, as it flies over a two-dimensional landscape and through caverns. The gameplay of Thrust was heavily inspired by Atari's Gravitar.

<i>Underwurlde</i> 1984 video game

Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released shortly before the latter for the ZX Spectrum in late 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.

<i>Cauldron</i> (video game) 1985 video game

Cauldron is a video game developed and published by British developer Palace Software in 1985 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. It contains both platform game and horizontally scrolling shooter sections. Players control a witch who aims to become the "Witch Queen" by defeating an enemy called the "Pumpking".

<span class="mw-page-title-main">Bug-Byte</span> Video game company active from 1980 to 1985

Bug-Byte Software Ltd. was a video game company founded in 1980 in Liverpool, initially producing software for the Acorn Atom and ZX80. Bug-Byte's first hit was Don Priestley's Mazogs which was one of the most successful titles for the ZX81. In 1983, it published Manic Miner, considered to be one of the most influential platform games of all time. The company went into liquidation in 1985 but their name and logo were purchased by Argus Press PLC for use as a budget software label.

Quicksilva was a British games software publisher active during the early 1980s.

Crystal Computing, later renamed Design Design, was a British video game developer founded in 1982 by Chris Clarke and Ian Stamp while students at the University of Manchester. Graham Stafford, Neil Mottershead, Simon Brattel and Martin Horsley, joined the company as it expanded. The company's first software release was a compilation of games for the Sinclair ZX81, though it was with the ZX Spectrum that Crystal found its greatest success. A deal with the machine's manufacturer Sinclair to distribute Crystal's Zeus Assembler gave the company sufficient funds for a major marketing campaign for their next product, Halls of the Things, an arcade adventure game that became their most successful title.

Opera Soft was a Spanish computer game developer of the Golden Era of Spanish Software of the 1980s. It released many games for the ZX Spectrum, Amstrad CPC and similar computers in the mid-1980s, but its games were not as popular on the PC. Founded in 1986, the company obtained success with its title Livingstone, supongo in the same year. The game is based on the 19th-century explorer Dr. Livingstone. Within Spain, one of their most popular games was La Abadía del Crimen, based on Umberto Eco's novel The Name of the Rose.

<i>La Abadía del Crimen</i> 1987 video game

La abadía del crimen is a video game written by Paco Menéndez with graphics made by Juan Delcán and published in 1987 by Opera Soft. It was conceived as a version of Umberto Eco's 1980 book The Name of the Rose. Paco Menéndez and Opera Soft were unable to secure the rights for the name, so the game was released as La abadía del crimen. "The Abbey of the Crime" was the working title of the novel The Name of the Rose.

<i>Hunchback</i> (video game) 1983 video game

Hunchback is a video game developed by Century Electronics and published in arcades in 1983. The game is loosely based on the 1831 Victor Hugo novel The Hunchback of Notre-Dame and the player controls Quasimodo. Set on top of a castle wall, the player must guide the Hunchback from left to right while avoiding obstacles on a series of non-scrolling screens. The goal of each screen is to ring the church bell at the far right.

<i>Rambo</i> (1985 video game) 1985 video game

Rambo is a 1985 video game based on the film Rambo: First Blood Part II (1985). The game was designed by David Collier and Tony Pomfret with the ZX Spectrum version converted by Platinum Productions.

DROsoft was a Spanish computer and video game software distributor headquartered in Madrid. The company was founded in 1985 out of DRO Records, Spain's first independent record label. It is considered to have played a part in the golden age of Spanish software, having been described as one of the "principal distributors" of the age.

<span class="mw-page-title-main">Piranha Software</span> Former UK video game label

Piranha Software was a short-lived video game publishing label created by Macmillan Publishers in 1986 and closed eighteen months later. In that time it gained a reputation for its unusual output from well known developers such as Don Priestley, Design Design and Delta 4. The majority of their games featured licensed properties including the first video game based on the Discworld novels and two games based on the animated television series The Trap Door.

Addictive Games was a UK video game publisher in the 1980s and early 1990s. It is best known for the Football Manager series of games created by company founder Kevin Toms. The company was originally based in Milton Keynes, England, and later relocated to Bournemouth, in southern England.

The golden age of Spanish software was a time, between 1983 and 1992, when Spain became the second largest 8 bit computer entertainment software producer in Europe, only behind the United Kingdom. The disappearance of the 8 bit technology and its replacement by the 16 bit machines marked the end of this era, during which many software companies based in Spain launched their career: Dinamic Software, Topo Soft, Opera Soft, Made in Spain and Zigurat among others. The name Edad de oro del soft español was coined by specialized magazines of the time and has been used to refer to these years until nowadays.

Roland was a game character developed in 1984 by Alan Sugar, CEO of Amstrad, and Jose Luis Dominguez, a Spanish game designer. The character was named for Roland Perry, a computer engineer who worked for Amstrad. The idea was to have one recognizable character in a number of different computer games in a bid to have the Amstrad CPC compete with the ZX Spectrum and the Commodore 64.

<i>Yenght</i> 1984 video game

Yenght: La Fuente de la Juventud is a Spanish interactive fiction game published in 1984 by Dinamic Software for the ZX Spectrum. It is written in BASIC. Yenght is the first game from Dinamic Software and the first graphic adventure game published in the Spanish market.

<i>Joe Blade</i> 1987 video game

Joe Blade is a video game published by Interceptor Micros on their Players budget label for the ZX Spectrum, Commodore 64 and Amstrad CPC in 1987. It reached the top of the UK game charts, replacing Renegade. In Germany, the game peaked at number 7. It was ported to the Acorn Electron, BBC Micro, Atari 8-bit computers, MSX, Amiga, and Atari ST. A sequel, Joe Blade 2, was published in 1988. Another sequel, Joe Blade 3, was released in 1989.

The history of video gaming in Spain dates back to the 1970s, and by 2014 the country was the 10th-highest-grossing market for video games worldwide. In 2018, the Spanish video game market posted a revenue of €1.53 billion, up from €1.35 billion in 2017. The country's audience of game players was 16.8 million that year; demographically, it was 59% male and 41% female. Reportedly 80% of people aged 6-to-10 played video games, while 24% of those in the 45–64 age range did so.

<i>Capitán Sevilla</i> 1988 video game

Capitán Sevilla is a 1988 platform video game developed by the Spanish group Hi-Score and published by Dinamic Software for the Amstrad CPC, MSX and ZX Spectrum. In the game, players assume the role of Mariano López, a transporter-turned superhero after eating a radiation-affected blood sausage to fight against the mad scientist Torrebruno and protect Earth.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. 1 2 "Bugaboo the Flea | Retro Gamer". 15 January 2014.
  3. "Primer videojuego español". Conocer. La vida y el universo. Ediciones Tiempo S.A, nº 11, Abril 1984 p.24
  4. "Top Ten juegos españoles de 8 bits - Artículo en MERISTATION". Archived from the original on 2008-10-07. Retrieved 2009-11-19.
  5. Francisco Portalo and Eduardo Mena, "Los videojuegos como paradigma de innovación en los orígenes de la industria del software español", Novática, ISSN 0211-2124, number 231, pp. 99-106, Enero-Marzo 2015 (Spanish)
  6. 1 2 3 4 "Bugaboo (The Flea) Review", CRASH , February 1984
  7. 1 2 3 4 "Bugaboo (The Flea) Review", Personal Computer Games , February 1984
  8. 1 2 3 4 "Bugaboo (The Flea) Review", Computer and Video Games , April 1984
  9. "The Spectrum Collection", Tony Hetherington, Computer Gamer, August 1985
  10. "Top 10". Popular Computing Weekly. No. 48. Sunshine Publications. 1 December 1983. p. 70. Retrieved 23 July 2021.
  11. "Top 10". Popular Computing Weekly. No. 11. Sunshine Publications. 15 March 1984. p. 58. Retrieved 31 August 2023.
  12. "Top 10". Popular Computing Weekly. No. 15. Sunshine Publications. 12 April 1984. p. 70. Retrieved 31 August 2023.
  13. "Top 10". Popular Computing Weekly. No. 47. Sunshine Publications. 22 November 1984. p. 66. Retrieved 31 August 2023.
  14. "TOP 20. Your Computer Vol.4 No.1 p.54 (archive.org)". January 1984.
  15. Estevez, Jaume (Jun 2012). Ocho quilates: una historia de la Edad de oro del software español. Star-T Magacine Books. p. 52. ISBN   978-84-615-9131-2. (Spanish)
  16. Livingston, Greg (Apr 27, 2016). "Interview with Francisco Portalo Calero (Paco Portalo)" (Interview). The Commune. Retrieved Aug 31, 2023.
  17. Portalo-Calero, Francisco (2009). "Bugaboo, un hito en la Historia del Software Español" (in Spanish). Servicio Publicaciones. Universidad de Extremadura. Retrieved 16 October 2022..