Developer(s) | Michael Land, Peter McConnell |
---|---|
Type | Game engine |
License | Proprietary |
Website | U.S. patent 5,315,057 |
iMUSE (Interactive Music Streaming Engine) is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly. [1] [2] iMUSE was developed in the early 1990s by composers Michael Land and Peter McConnell while working at LucasArts. The iMUSE system was patented by LucasArts in 1994, [3] after being added to the fifth version of the SCUMM game engine in 1991. [4]
iMUSE was developed out of Michael Land's frustration for the audio system used by LucasArts while composing The Secret of Monkey Island . His goal was to create a system which would enable the composer to set the mood via music according to the events of the game. The project was much more daring than he had imagined. He brought in an old friend, Peter McConnell, to collaborate on creating the system, which they later patented together. [5] [2] iMUSE was also found to be useful to account for differences in processing speed between personal computers at the time, as there was no direct means of synchronizing sound with gameplay rendering. To account for this, the iMUSE system acts as a pit orchestra, according to McConnell, playing back shorter or longer sections of music while waiting for key events to occur within the game's drawing engine. [6]
The first game to use the iMUSE system was Monkey Island 2: LeChuck's Revenge , [7] and it has been used in all LucasArts adventure games since. [8] It has also been used for some non-adventure LucasArts titles such as the DOS versions of Star Wars: TIE Fighter [9] and Dark Forces .
One often cited example of the iMUSE system is at the very beginning of Monkey Island 2 where Guybrush finds himself in Woodtick, the small town on Scabb Island. Whenever Guybrush walks into a building, a variation of the Woodtick theme plays, each with a different instrument. [10] When Guybrush then walks out again the music has a closing flourish that leads back into the basic Woodtick theme. [1]
Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle - a sentient, disembodied tentacle - from taking over the world. The player takes control of the trio and solves puzzles while using time travel to explore different periods of history.
Lucasfilm Games is an American video game licensor and a subsidiary of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series, and several Indiana Jones titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman. Later, as Lucasfilm regained control over its licensing over the Star Wars franchise, LucasArts produced numerous action-based Star Wars titles in the late 1990s and early 2000s, while dropping adventure game development due to waning interest in the genre.
Monkey Island is a series of adventure games. The first four games were produced and published by LucasArts, earlier known as Lucasfilm Games. The fifth was developed by Telltale Games with LucasArts, while the sixth was developed by Terrible Toybox with Lucasfilm Games and Devolver Digital.
Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on their graphic adventure game Maniac Mansion (1987). It was subsequently used as the engine for later LucasArts adventure games and Humongous Entertainment games.
The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles.
The Curse of Monkey Island is an adventure game developed and published by LucasArts in 1997. A sequel to 1991's Monkey Island 2: LeChuck's Revenge, it is the third game in the Monkey Island series.
Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus. ScummVM is free software that is released under the terms of the GNU General Public License.
Michael Z. Land is an American video game composer and musician best known for his scores for various games produced by LucasArts.
Monkey Island 2: LeChuck's Revenge is an adventure game developed and published by LucasArts in 1991. Players control the pirate Guybrush Threepwood, who searches for the legendary treasure of Big Whoop and faces the zombie pirate LeChuck.
Guybrush Ulysses Threepwood is a fictional character who serves as the main protagonist of the Monkey Island series of computer adventure games by LucasArts. He is a pirate who adventures throughout the Caribbean in search of fame and treasure alongside his love interest and later wife, Elaine Marley, often thwarting the plans of the undead pirate LeChuck in the process. Though a "mighty pirate" by his own account, he is a rather clumsy and disorganized protagonist throughout the series. It is a running joke throughout the games for characters to garble Guybrush Threepwood's unusual name, either deliberately or accidentally. In all voiced appearances, Guybrush has been portrayed by actor Dominic Armato.
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From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.
Ron Gilbert is an American video-game designer, programmer, and producer. His games are generally focused on interactive story-telling, and he is arguably best known for his work on several LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Elaine Marley is a character in the Monkey Island series of graphic adventure video games. Created by Ron Gilbert for LucasArts, the character first appears in The Secret of Monkey Island and is one of the core characters in the franchise. Originally conceived as a ruthless island governor, the character evolved during development into the protagonist's love interest. While the first two games in the series did not feature voice acting, Elaine was voiced by Alexandra Boyd in The Curse of Monkey Island and by Charity James in Escape from Monkey Island; Boyd would reprise the role for later entries in the franchise.
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The International House of Mojo is a website focused on LucasArts video games. It later expanded to cover studios founded by former LucasArts employees, including Double Fine Productions, Telltale Games, Autumn Moon Entertainment and Crackpot Entertainment. It was founded in 1997 by James Spafford and is among the longest-running "fan sites" on the internet.
Return to Monkey Island is a point-and-click adventure game developed by Terrible Toybox and published by Devolver Digital. The sixth Monkey Island game, it was released for macOS, Nintendo Switch, and Windows on September 19, 2022, for Linux on October 26, 2022, for PlayStation 5 and Xbox Series X/S on November 8, 2022, and for iOS and Android on July 27, 2023. It was the first Monkey Island game by the series' creator, Ron Gilbert, since Monkey Island 2: LeChuck's Revenge (1991).
Frustrated with the state of music in games at the time, two composers at LucasArts Peter McConnell and Michal Land created one of the first adaptive music systems, called iMuse. iMuse (Interactive MUsic Streaming Engine) let composers insert branch and loop markers into a sequence that would allow the music to change based on the decisions of the player. The iMuse engine was one of the first significant contributions to interactive music for video games. Its importance in shaping many of the techniques that you see in video games today cannot be overemphasized. (...)