Michael Stemmle | |
---|---|
Born | 1967 (age 55–56) |
Alma mater | Stanford University |
Occupation(s) | Game designer, game writer, game director |
Michael J. Stemmle (born 1967) is a computer game writer, designer, and director who cocreated some of LucasArts' adventure games in the 1990s [1] and early 2000s. [2]
He joined LucasArts after graduating from Stanford University, where he honed his comedy skills writing halftime shows for the Stanford Band and skits for the annual stage musical Big Game Gaieties. After 14 years at LucasArts, he left following the 2004 collapse of Sam & Max Freelance Police and after a period of freelancing, joined Perpetual Entertainment, working as Story Lead for Star Trek Online. In February 2008, he joined a number of other ex-LucasArts employees at Telltale Games. He had worked on the first version of The Wolf Among Us before it was redesigned, and contributed to Tales from the Borderlands before he left Telltale Games in May 2014. [3]
Year | Title | Role | Developer | Notes |
---|---|---|---|---|
1990 | The Secret of Monkey Island | Designer | Lucasfilm Games | 256 colors version |
1992 | Indiana Jones and the Fate of Atlantis | Lead scripter, assistant designer, programmer | LucasArts | |
1993 | Sam & Max Hit the Road | Co-director, co-designer | ||
1996 | Afterlife | Director, designer | ||
2000 | Escape from Monkey Island | Co-director, co-designer | ||
2002 | Star Wars Jedi Knight II: Jedi Outcast | Script writer | Raven Software | |
2004 | Sam & Max Freelance Police | Director, designer | LucasArts | Unreleased |
2005 | Star Wars: Battlefront II | Script writer | Pandemic Studios | |
2007 | Star Trek Online | Story lead | Perpetual Entertainment | Unreleased version, before transfer to Cryptic Studios |
2008 | Strong Bad's Cool Game for Attractive People | Designer, script writer | Telltale Games | |
2009 | Tales of Monkey Island | Designer, script writer | ||
2010 | Sam & Max: The Devil's Playhouse | Designer, script writer | ||
2011 | Back to the Future: The Game | Designer, script writer | ||
2013 | Poker Night 2 | Script writer, programmer | ||
2014 | The Wolf Among Us | Designer, script writer | First version before redesign | |
Tales from the Borderlands | Designer | |||
2021 | Sam & Max: This Time It's Virtual | Designer, script writer |
Lucasfilm Games is an American video game licensor and a subsidiary of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series, and several Indiana Jones titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman. Later, as Lucasfilm regained control over its licensing over the Star Wars franchise, LucasArts produced numerous action-based Star Wars titles in the late 1990s and early 2000s, while dropping adventure game development due to waning interest in the genre.
Sam & Max is an American media franchise about Sam and Max, a pair of anthropomorphic vigilante private investigators. The characters, who occupy a universe that parodies American popular culture, were created by Steve Purcell in his youth, and later debuted in a 1987 comic book series. The characters have since been the subject of a graphic adventure video game developed by LucasArts, a television series produced for Fox in cooperation with Nelvana Limited, and a series of episodic adventure games developed by Telltale Games. In addition, a variety of machinima and a webcomic have been produced for the series.
Sam & Max Hit the Road is a graphic adventure video game released by LucasArts during the company's adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog and "hyperkinetic rabbity thing". The characters, created by Steve Purcell, originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many American culture tourist sites to solve the mystery.
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