Clint Bajakian | |
---|---|
Birth name | Clinton J. Bajakian |
Born | 1962 (age 60–61) Bryn Mawr, Pennsylvania, U.S. |
Occupation(s) | Composer, musician |
Years active | 1991–present |
Alma mater |
Clint Bajakian (born 1962) is an American video game composer and musician.
Bajakian was born in Bryn Mawr, Pennsylvania. He was linked with music since age of eight. In middle school, Bajakian played in marching bands, and also played in a range of rock bands from 1977 to 1984. [1] He has studied music at the New England Conservatory, earning degrees of double-Bachelor of Arts in Classic Guitar Performance. Then, Bajakian enrolled in the University of Michigan, earning a Master of Music degree in Music Composition. [2]
After that, he joined LucasArts under invitation of a good friend of Bajakian's and his co-player in rock bands Michael Land. Bajakian worked for LucasArts from 1991 until May 2000. [1] He has worked on several classic LucasArts games, where he gained much of his fame with Michael Land and Peter McConnell, LucasArts' other principal composers. While there, Bajakian received fame for his Ennio Morricone-influenced score for 1997 western shooter Outlaws which received a Special Achievement award from Computer Gaming Magazine. [3] After quitting LucasArts he formed his own sound production company, C.B. Studios. His company changed names to The Sound Department, and finally to Bay Area Sound. Recently, he has ventured into working with other publishers as well as writing the score for a short film, The Upgrade. Bajakian joined Sony Computer Entertainment in 2004 and headed up the music production group in original scoring as Senior Music Manager until 2013. In October 2013 he became VP of Development and Composer at Pyramind Studios, contributing original music to Blizzard Entertainment's World of Warcraft: Warlords of Draenor , among other projects. [3]
Clint Bajakian was the first vice president and co-founder of the Game Audio Network Guild [4] and is a member of Academy of Interactive Arts and Sciences. In 2013, Bajakian received the Lifetime Achievement Award from the Game Audio Network Guild, and in 2012, the Outstanding Alumni Award from The New England Conservatory.
Year | Title | Notes |
---|---|---|
1991 | Monkey Island 2: LeChuck's Revenge | With Michael Land and Peter McConnell |
1992 | Indiana Jones and the Fate of Atlantis | |
1993 | Day of the Tentacle | |
Sam and Max Hit the Road | ||
Star Wars: X-Wing | ||
Star Wars: Rebel Assault | Sound Editing & Processing | |
1994 | Star Wars: TIE Fighter | Music and Orchestration, Digital Sound Effects, Additional Directing and Editing |
1995 | Star Wars: Dark Forces | Music and Orchestration, Digital Sound Effects, Instrument Patches |
Full Throttle | Sound | |
The Dig | Ambient Design | |
1996 | Star Wars: Shadows of the Empire | Music Editor/Sound Quality Control |
Indiana Jones and his Desktop Adventures | Music & Sound Effects Editing | |
1997 | Outlaws | With Mark Crowley and Hans Christian Reumschuessel |
Star Wars: Jedi Knight – Dark Forces II | Sound | |
The Curse of Monkey Island | Sound design | |
1998 | Grim Fandango | |
Star Wars: Jedi Knight – Mysteries of the Sith | Voice Processing | |
Star Wars: DroidWorks | Music Editing, Ambient Sound Editing, Voice Processing, Sound Design Supervisor | |
1999 | Indiana Jones and the Infernal Machine | Music adaptation of John Williams' themes |
Star Wars: Yoda's Challenge – Activity Center | Original Song Music and Direction | |
Star Wars: X-Wing Alliance | Music Editing | |
Star Wars: Anakin's Speedway | Sound Design Supervisor | |
2000 | Star Wars Episode I: Jedi Power Battles | Lead Sound Designer |
Star Wars: Force Commander | Sound Production Supervisor | |
Star Wars: Demolition | Sound design | |
Escape from Monkey Island | Music Supervisor | |
2001 | Star Wars: Super Bombad Racing | |
The Simpsons Wrestling | Sound effects | |
2002 | Metal Dungeon | |
Star Trek: Bridge Commander | Sound Production, CB Studios | |
Star Wars: Jedi Knight II – Jedi Outcast | Music editing | |
2003 | Star Wars: Jedi Knight – Jedi Academy | |
Indiana Jones and the Emperor's Tomb | With Steve Zuckerman | |
Unreal II: The Awakening | With Jack Wall, Jeremy Soule, Alexander Brandon and Crispin Hands | |
Star Wars: Knights of the Old Republic | Additional Sound Design | |
The Lord of the Rings: The Return of the King | ||
NFL GameDay 2004 | Chant Recording, Direction, and Production | |
MTV Celebrity Deathmatch | Sound | |
Battlestar Galactica | FMV Composer, with Cris Liesch, Tom Zehnder and Steve Kuray | |
2004 | The Bard's Tale | With Tommy Tallarico, Jared Emerson-Johnson and Peter McConnell |
Tiger Woods PGA Tour 2005 | Additional music | |
Star Wars Trilogy: Apprentice of the Force | Original Music Adaptation, with Jocelyn Daoust | |
Rise to Honor | Sound design | |
007: Everything or Nothing | ||
2005 | SOCOM 3 U.S. Navy SEALs | Music Supervisor |
God of War | ||
2006 | Syphon Filter: Dark Mirror | With Jonathan Mayer, Mark Snow and Lior Rosner |
Thrillville | With various others | |
SOCOM U.S. Navy SEALs: Fireteam Bravo 2 | Senior Music Supervisor | |
2007 | Uncharted: Drake's Fortune | |
Warhawk | ||
SOCOM U.S. Navy SEALs: Tactical Strike | ||
PAIN | ||
Lair | ||
God of War II | ||
2008 | Twisted Metal: Head-On – Extra Twisted Edition | |
God of War: Chains of Olympus | ||
SOCOM U.S. Navy SEALs: Confrontation | Senior Music Manager | |
MotorStorm: Pacific Rift | ||
Linger in Shadows | ||
2009 | Uncharted 2: Among Thieves | |
Resistance: Retribution | ||
Jak and Daxter: The Lost Frontier | ||
inFAMOUS | ||
Gran Turismo | ||
Flower | ||
Fat Princess | ||
inFAMOUS | Played guitar | |
Killzone 2 | SCEA Music Mastering | |
God of War Collection | Special thanks | |
2010 | God of War III | Senior Music Manager |
Syphon Filter: Logan's Shadow | ||
Sports Champions | ||
SOCOM U.S. Navy SEALs: Fireteam Bravo 3 | ||
ModNation Racers | ||
MAG | ||
Heavy Rain | ||
God of War: Ghost of Sparta | ||
Fat Princess: Fistful of Cake | ||
2011 | Uncharted 3: Drake's Deception | |
Uncharted: Golden Abyss | ||
SOCOM 4 U.S. Navy SEALs | ||
MotorStorm: Apocalypse | ||
Medieval Moves: Deadmund's Quest | ||
Infamous: Festival of Blood | ||
inFAMOUS 2 | ||
Killzone 3 | SCEA PD Services Group | |
2012 | Twisted Metal | Senior Music Manager |
Starhawk | ||
Sorcery | ||
Resistance: Burning Skies | ||
Journey | ||
Datura | ||
2013 | Sound Shapes | |
Sly Cooper: Thieves in Time | ||
God of War: Ascension | Senior Music Supervisor | |
2014 | World of Warcraft: Warlords of Draenor | With various others |
Broken Age | Pyramind Creative Director | |
2015 | Grim Fandango: Remastered | Sound design, played guitars and melodica |
2016 | Day of the Tentacle: Remastered | Original music, special thanks |
2018 | World of Warcraft: Battle for Azeroth | Additional music |
2019 | Death Stranding | Whistling |
2021 | Psychonauts 2 | Played electric guitar |
2022 | Return to Monkey Island | With Michael Land and Peter McConnell |
Year | Title | Voice role | Notes |
---|---|---|---|
1993 | Super Star Wars: The Empire Strikes Back | Darth Vader | |
Star Wars: X-Wing | Uncredited | ||
1997 | Star Wars: Masters of Teräs Käsi | ||
1999 | Star Wars: Episode I – The Phantom Menace | Jabba the Hutt | [5] |
Star Wars Episode I: The Gungan Frontier | Narrator | [5] | |
2000 | Star Wars: Demolition | Jabba the Hutt / Boush / Battle Droid | [5] |
2001 | Star Wars: Super Bombad Racing | Darth Maul | [5] |
Star Wars: Obi-Wan | Bith Band Member / Jin'ha Warrior | [5] | |
Star Wars Episode I: Battle for Naboo | Borvo the Hutt / Ric Olie / Naboo Citizien | ||
2002 | Star Wars Racer Revenge | Jabba the Hutt | [5] |
Star Wars: Galactic Battlegrounds | Boorka the Hutt / Jabba the Hutt | ||
Star Wars: Bounty Hunter | Jabba the Hutt / Meeko's Thug | [5] | |
Michael Z. Land is an American video game composer and musician best known for his scores for various games produced by LucasArts.
From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.
Tommy Tallarico is an American video game music composer, musician, sound designer, television personality, live show creative director and producer. He and his company, Tommy Tallarico Studios, worked on several video games since the 1990s. He co-hosted the television shows Electric Playground and Reviews on the Run from 1997 until 2006. In 2002, he created Video Games Live (VGL), a global video game music orchestra.
iMUSE is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly. iMUSE was developed in the early 1990s by composers Michael Land and Peter McConnell while working at LucasArts. The iMUSE system was patented by LucasArts in 1994, after being added to the fifth version of the SCUMM game engine in 1991.
Richard Adrian Jacques is a British composer of film, television and video game music. Best known for his critically acclaimed orchestral scores for blockbuster franchises such as James Bond 007: Blood Stone, Sonic R, Mass Effect, LittleBigPlanet 2, Alice In Wonderland, Starship Troopers and Headhunter, Jacques has collaborated with numerous premier TV and movie theatre campaigns for some of the world's largest media agencies including Saatchi & Saatchi and McCann Ericsson, and global brands such as Audi, Bacardi, Mercedes-Benz and Stella Artois. His music for television includes top brand shows for the BBC, ITV and Channel 4.
Jeremy Soule is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including The Elder Scrolls, Guild Wars, Icewind Dale, and the Harry Potter series.
Peter Nelson McConnell, also known as Peter Mc, is an American video game composer and musician, best known for his work at LucasArts and for composing the soundtracks for every Sly Cooper game since the second installment.
Brian L. Schmidt is a music composer for various video games and pinball machines.
Jack Wall is an American video game music composer. He has worked on video game music for over 20 games including the Myst franchise, Splinter Cell, Jade Empire, Mass Effect, and Call of Duty. Wall earned a degree in civil engineering from Drexel University in Philadelphia, Pennsylvania, and, after a brief stint working in civil engineering, transitioned into music production. He worked with musicians such as John Cale, David Byrne, and Patti Smith, and, after performing increasingly complex production and sound engineering tasks, moved into music composition in 1995.
Chance Thomas is an American composer, author, and entrepreneur. As a composer, he creates original music for animation, video games, movies, television, and virtual reality. His music has received critical acclaim and commercial success, including an Oscar, an Emmy, and billions of dollars in sales worldwide.
Garry Schyman is an American film, television, and video game music composer. He graduated from the University of Southern California with a degree in music composition in 1978, and began work in the television industry, writing music for such television series as Magnum, P.I. and The A-Team. By 1986, he was composing for movies such as Judgement and Hit List. At the request of a friend in 1993, he composed the music for the video game Voyeur, but after creating the music for two more games he left the industry, citing the low budgets and poor quality of video game music at the time. He continued to compose for film and television, only to return to video games for 2005's Destroy All Humans!. Finding that in his absence the quality and perceived importance of video game music had risen substantially, he has since composed for several games, writing the scores to BioShock and Dante's Inferno among others. He still composes for film however, his latest being Brush with Danger directed by young Indonesian director Livi Zheng. He has won numerous awards for his video game scores, including several "soundtrack of the year" awards. During his career, he has worked on over 25 television shows, 10 films, and 13 video games.
Jared Nathaniel Emerson-Johnson is an American video game music composer, sound designer, voice director and voice actor. Emerson-Johnson is the Music Supervisor and lead composer at Bay Area Sound, an audio production company specializing in sound design, music and voiceover for video games.
GameSoundCon is a conference and seminar on videogame music and video game sound design. GameSoundCon began as a multi-city conference providing seminars occurring 2-4 times per year in various cities in the US on creating music and sound effects for videogames. Speakers and panelists from throughout the industry cover topics ranging from composing game music to game sound design and the business of game sound.
Neal Acree is an American composer of film, television, and video game music. He has scored 30 feature films, contributed music to the popular Blizzard Entertainment video game franchises StarCraft II, World of Warcraft, Diablo III, Overwatch, as well as the Chinese MMO Revelation Online. His television work includes the series Stargate SG-1, Stargate Atlantis, Witchblade and the first season of Sanctuary.
Jory Prum, also known as Jory K. Prum, was an American audio engineer, best known for his work in film and video games. He was the owner of a recording studio located in the San Francisco Bay Area.
Gordy Haab is an American film, video game and television composer based in Los Angeles, California. His work has been featured in works associated with franchises including most recently Star Wars Battlefront II, for which he won Video Game Score of the Year from the American Society of Composers, Authors and Publishers. Haab is also known for his work on Microsoft's Halo Wars 2, for which he was nominated for a 2017 HMMA award. His score for Electronic Arts' Star Wars: Battlefront, won three awards at the 2016 GDC G.A.N.G. Awards: Music of the Year, Best Interactive Score, and Best Instrumental Score. Gordy has also been nominated for a BAFTA Games Awards for his work on 'Star Wars: Battlefront.'
Maclaine Diemer is a multimedia music composer. He worked on sound design and composing music for the Rock Band game series, and massively multiplayer online game (MMO) Guild Wars 2.
Wilbert Roget II is an American composer known for his work on video game music, particularly Mortal Kombat 11 (2019), Call of Duty: WWII (2017), and Lara Croft and the Temple of Osiris (2014). His scores have won multiple awards and nominations from the Game Audio Network Guild and the Academy of Interactive Arts and Sciences.
The music for the video game Grim Fandango was composed and produced by Peter McConnell and published by LucasArts in 1998. The soundtrack is a mix of South American folk music, jazz, swing and big band sounds, for the game story filled with adventure and intrigue set in a unique combination of film noir and Mexican folklore's Day of the Dead. The soundtrack garnered critical acclaim and remained subject of positive reviews and inclusion in critics' rankings for the two decades after its first release. The soundtrack was praised both as a stand-alone musical experience, as well as for its outstanding contribution to the overall game experience; capturing the spirit of the game, "gluing" the story together, and becoming "integral" to the success of the game.
The Game Audio Network Guild Awards is an award show that celebrates excellence in video game audio. The awards, which started in 2004, are arranged by the Game Audio Network Guild and held annually during the Game Developers Conference in San Francisco. The first four shows were held at the Fairmont San Jose, before moving to the Moscone Center from the fifth; due to the COVID-19 pandemic, the 18th, 19th, and 20th ceremonies were held virtually.