SOCOM U.S. Navy SEALs: Confrontation

Last updated

SOCOM U.S. Navy SEALs: Confrontation
Socom Confrontation.png
Developer(s) Slant Six Games
Publisher(s) Sony Computer Entertainment
Designer(s) Allen Goode [1]
Composer(s) Justin Burnett
Series SOCOM
Engine Hexane Engine
Platform(s) PlayStation 3
Release
  • NA: October 14, 2008
  • EU: March 13, 2009
  • AU: March 19, 2009
Genre(s) Tactical shooter
Mode(s) Multiplayer

SOCOM U.S. Navy SEALs: Confrontation is a multiplayer tactical shooter video game developed by Slant Six Games and published by Sony Computer Entertainment for PlayStation 3. Confrontation came packaged with the PlayStation 3 Bluetooth headset or as a standalone game, and also released as a downloadable title from PlayStation Network. [2] The player is able to customize their character, choosing from a list of predefined items.

Contents

Online multiplayer servers were originally shut down on January 28, 2014, along with the servers for SOCOM 4 U.S. Navy SEALs . [3] In 2021, fans working to reverse engineer servers for defunct games made online play for the game possible again through private servers. [4]

Gameplay

Confrontation focuses on online play. Teamwork is essential to success in the game, as this phrase says: "Alone I'm Lethal, as a team I Dominate". The player is able to customize their character, choosing from a list of pre-defined items, using mix and match. This includes armour (light, medium and heavy; both leg and torso; for commando and mercenary), camouflage (head, shirts, pants, armour, straps and mask), and weapons attachments (two slots, weapon specific; e.g. front grip and suppressor on the M4A1 assault rifle). The game features several playable special forces teams: the United States Navy SEALs, U.K.'s Special Air Service (SAS), Germany's Kommando Spezialkräfte (KSK), Spain's Unidad de Operaciones Especiales (UOE), and France's 1er Régiment de Parachutistes d'Infanterie de Marine (1er RPIMa). [5]

Development and release

An early screenshot of SOCOM: Confrontation ConfrontationGameplay.jpg
An early screenshot of SOCOM: Confrontation

SOCOM: Confrontation was officially announced during Sony Computer Entertainment America (SCEA) Gamers' Day on May 17, 2007, by Scott Steinberg, SCEA's Vice President of Product Marketing. [6]

With the release of the SOCOM series website, it was announced that the game was scheduled to be released on September 16, 2008. [7] [8] However, SCEA Director of Development Seth Luisi announced that the game would be delayed one month so they can deliver "the best SOCOM online experience possible."

When Confrontation was released, the game was missing several features that were claimed on the cover of the box and in the manual. The game received a patch on January 9, 2009, version 1.30, which claimed to fix several issues including frame rate and invisible gun glitch, however some of these issues still remained. New features that were missing during release including trophy support were included with the patch. After the patch came out, online players increased by 50% and the number of players per hour increased 33%. [9]

Sony turned off the servers on January 28, 2014. [3]

PlayStation Home

Slant Six Games has released a themed space dedicated to SOCOM: U.S. Navy SEALs Confrontation in the PlayStation 3's online community-based service, PlayStation Home. [10] The space is called "SOCOM: Tactical Operations Center" (TOC). At this SOCOM strategy post, users are able to plot the next course of action with their friends by gathering around the "SOCOM Telestrator" tool and coordinating their next assault. Chock full of maps and modes from SOCOM: Confrontation, the Telestrator is a powerful tool that the Home community can use to collaborate, strategize, and enhance their gameplay experience. On top of this, the TOC boasts a regional "SOCOM Leaderboard" that pulls data from the SOCOM site and updates Career stats (such as all-time ranking, kills, deaths, and kills/deaths ratio) in real-time. There is also a "TOC Terminal" where users can read up on the Crossroads, Urban Wasteland, Quarantine, Fallen, Kasbah, Desert Glory, and Frostfire maps. As of July 16, 2009, users can purchase SOCOM themed clothing for their avatars from the PlayStation Home shopping complex. This space is the first installment of the two-part SOCOM Home hub that is the ideal 3D locale for the SOCOM community to meet up and socialize. This space was released on June 18, 2009, for the North American version of PlayStation Home, on July 2, 2009, for the European version, and on August 27, 2009, for the Japanese version. On April 15, 2010, the awaited second part of the SOCOM Home hub was released. The "SOCOM: Opposing Force" (OPFOR) Game Space features a 5-Finger Fillet mini-game with leaderboards. The main attraction of the OPFOR Game Space, however, is the ability to assemble an assault weapon. Players who can assemble the assault weapon in 12 seconds will unlock a Golden AK-47 for use in SOCOM: Confrontation. This makes the first Game Space in Home to award items for use in the game the space is based on. [11]

Outso developed the "SOCOM Telestrator" for Slant Six Games in the SOCOM: TOC Game Space. [12]

Reception

SOCOM: Confrontation received generally mixed reviews. Many reviewers criticized its technical issues, lag, missing features, and that there were only seven maps at launch. Shortly after the game's release, many complaint posts were made on the official SOCOM forums. A major bug present at the game's release caused many player's systems to crash while either looking for a match or at other various points during gameplay. Several patches have fixed the majority of these problems, though the game was still seen as a failure on Slant Six Games' part.

Related Research Articles

<span class="mw-page-title-main">PlayStation 3</span> Sonys third home video game console, part of the seventh generation

The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.

<span class="mw-page-title-main">Sony Interactive Entertainment</span> Sonys software company

Sony Interactive Entertainment LLC (SIE) is an American multinational video game and digital entertainment company of Sony. Jointly established by two subsidiaries in 2016, it primarily operates the PlayStation brand of video game consoles and products. It is also the world's largest company in the video game industry based on its equity investments.

<i>SOCOM II U.S. Navy SEALs</i> 2003 video game

SOCOM II U.S. Navy SEALs is a tactical shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment for PlayStation 2. It is the sequel to SOCOM U.S. Navy SEALs.

<i>SOCOM U.S. Navy SEALs</i> (video game) 2002 video game

SOCOM U.S. Navy SEALs is a tactical shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment for PlayStation 2.

<span class="mw-page-title-main">PocketStation</span> PlayStation Memory Card and PDA by Sony

The PocketStation is a memory card peripheral by Sony Interactive Entertainment for the PlayStation home video game console. It was released in Japan in 1999. The device acted not only as a memory card, but was interactive itself via a small monochrome LCD display and buttons on its case. Many PlayStation games included software that could be downloaded and played on the PocketStation. A release in Europe and North America was planned, but was ultimately canceled. The PocketStation shares similarities with Sega's VMU for the Dreamcast.

<i>Kinetica</i> 2001 racing game

Kinetica is a racing video game developed by Santa Monica Studio and published by Sony Computer Entertainment for the PlayStation 2. It was released in North America only on October 16, 2001. It is the debut game of Santa Monica Studio. It was the first game to use the Kinetica game engine which would later be used for the video games SOCOM U.S. Navy SEALs, God of War and God of War II. The game incorporates the use of SoundMAX audio technology by Analog Devices. An art book titled The Art of Kinetica was included with the game itself, containing artwork of the game's characters. In 2016, the game was re-released on PlayStation 4.

<i>SOCOM 3 U.S. Navy SEALs</i> 2005 video game

SOCOM 3 U.S. Navy SEALs is a 2005 tactical shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment for PlayStation 2. It is the sequel to SOCOM II U.S. Navy SEALs.

<span class="mw-page-title-main">Zipper Interactive</span> Defunct American video game developer

Zipper Interactive was an American video game developer based in Redmond, Washington and part of SCE Worldwide Studios. It was founded in June 1995 by Jim Bosler and Brian Soderberg. It created many different games, including the SOCOM U.S. Navy SEALs series of games. SOCOM U.S. Navy SEALs was created in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment for the PlayStation 2. On January 25, 2006, Sony announced that it had acquired Zipper Interactive to add it to its group of development studios.

<i>SOCOM U.S. Navy SEALs: Fireteam Bravo 2</i> 2006 video game

SOCOM U.S. Navy SEALs: Fireteam Bravo 2 is a tactical shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment for PlayStation Portable. It is the sequel to SOCOM U.S. Navy SEALs: Fireteam Bravo. This game is able to sync with the PlayStation 2 game SOCOM U.S. Navy SEALs: Combined Assault in order to unlock bonus features.

<i>SOCOM U.S. Navy SEALs: Fireteam Bravo</i> 2005 video game

SOCOM U.S. Navy SEALs: Fireteam Bravo is a tactical shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment for PlayStation Portable. It is the first SOCOM U.S. Navy SEALs game in the Fireteam Bravo series. It has both online play and PSP to PSP play. It is similar to the main series games.

<span class="mw-page-title-main">PlayStation Home</span> Social gaming platform developed by London Studio

PlayStation Home was a virtual 3D social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XMB). Membership was free but required a PSN account. Upon installation, users could choose how much hard disk space they wished to reserve for Home. Development of the service began in early 2005 and it launched as an open beta on 11 December 2008. Home remained as a perpetual beta until its closure on 31 March 2015.

<i>SOCOM U.S. Navy SEALs</i> Video game series

SOCOM U.S. Navy SEALs is a series of third-person tactical shooter video games for the PlayStation 2, PlayStation 3 and PlayStation Portable created by Zipper Interactive and released between 2002 and 2011. The title for the series comes from the United States Special Operations Command (SOCOM) which is a Unified Combatant Command. The games focus on various teams of United States Navy SEALs completing missions with occasional help from other special operations forces from around the world such as the SAS, SBS and GROM.

<i>SOCOM U.S. Navy SEALs: Tactical Strike</i> 2007 video game

SOCOM U.S. Navy SEALs: Tactical Strike is a tactical shooter video game developed by Slant Six Games and published by Sony Computer Entertainment for PlayStation Portable.

<span class="mw-page-title-main">PlayStation 3 system software</span> System software for the PlayStation 3

The PlayStation 3 system software is the updatable firmware and operating system of the PlayStation 3. The base operating system used by Sony for the PlayStation 3 is a fork of both FreeBSD and NetBSD known internally as CellOS or GameOS. It uses XrossMediaBar as its graphical shell.

Slant Six Games was a Canadian independent video game developer founded in 2005. The company's name is derived from the 1959 Chrysler engine of the same name. Slant Six Games' studio was based in Vancouver, British Columbia, Canada. They were voted the 7th best company to work for in British Columbia by BC Business 2011.

<span class="mw-page-title-main">Shuhei Yoshida</span> Japanese businessman (born 1964)

Shuhei Yoshida is a Japanese businessman and gaming industry veteran. He was the President of SIE Worldwide Studios for Sony Interactive Entertainment from 2008 to 2019, before moving onto other SIE-related projects. Yoshida has been a key member of the PlayStation brand since its original concept, having been part of the company since 1993.

<i>SOCOM U.S. Navy SEALs: Fireteam Bravo 3</i> 2010 video game

SOCOM U.S. Navy SEALs: Fireteam Bravo 3 is a video game for the PlayStation Portable handheld and the Slant Six sequel to SOCOM U.S. Navy SEALs: Fireteam Bravo 2. The game was released on February 16, 2010. Fireteam Bravo 3 features a new campaign and features like the all new online campaign co-op as well as online play supporting medals and ribbons and leaderboards. The title would also support the ability to unlock these weapons and gear. It also boasts team focused gameplay that will allow new ways for players to interact, expanding on the team orientated, authentic, military experience that the franchise is famous for as well as a compelling narrative story in a cutting edge presentation. The online multiplayer servers were shut down on August 31, 2012.

<span class="mw-page-title-main">PlayStation Move</span> Motion game controller by Sony Interactive Entertainment

PlayStation Move is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its PlayStation VR platform in 2016 and the PlayStation 5 in 2020. Conceptually similar to Nintendo's Wii Remote and Microsoft's Kinect, its function is based around controller input in games stemming from the actual physical movement of the player. The Move uses inertial sensors in the wand to detect motion while the wand's position is tracked using a PlayStation Eye or PlayStation Camera. The device was generally well received by critics, but has not quite met Sony's goals for integration into the market.

The PlayStation 3 (PS3) video game console has been produced in various models during its life cycle. At launch, the PlayStation 3 was available with either a 20 or 60 GB hard disk drive in the US and Japan, respectively— priced from US$499 to US$599; and with either a 40, 60, or 80 GB hard disk drive in Europe, priced from £299 to £425. Since then, Sony have released two further redesigned models, the "Slim" and "Super Slim" models. As of March 2017, the total number of consoles sold is estimated at 87.4 million.

References

  1. SOCOM: U.S. Navy SEALs Confrontation Interview 2. GameSpot. May 7, 2008. Retrieved October 16, 2008.
  2. Haynes, Jeff (July 1, 2008). "SOCOM: Confrontation Delayed". IGN . IGN.com. Archived from the original on July 10, 2008. Retrieved October 16, 2008.
  3. 1 2 Yin-Poole, Wesley (July 17, 2013). "Sony signals end to SOCOM, MAG online support". Eurogamer . Gamer Network. Archived from the original on July 20, 2013. Retrieved July 17, 2013.
  4. "How some savvy fans are preserving the PS3's multiplayer games". The Washington Post . November 27, 2020. Archived from the original on November 29, 2020. Retrieved December 1, 2021.
  5. McElroy, Griffin (March 22, 2008). "SOCOM Confrontation's Special Forces organizations revealed". Joystiq . Joystiq.com. Archived from the original on January 28, 2015. Retrieved October 16, 2008.
  6. Kietzmann, Ludwig (May 17, 2007). "Sony announces SOCOM Confrontation for PS3". Joystiq . Joystiq.com. Archived from the original on January 28, 2015. Retrieved October 16, 2008.
  7. Kollar, Philip (March 26, 2008). "SOCOM Confrontation Marching Out on September 16". 1UP.com . 1UP.com. Archived from the original on June 16, 2016. Retrieved March 26, 2008.
  8. Roper, Chris (March 27, 2008). "SOCOM Confrontation Release Date Announced". IGN . IGN.com. Archived from the original on October 17, 2008. Retrieved October 16, 2008.
  9. "State of the Game". socom.com. February 13, 2000. Retrieved February 13, 2009.[ permanent dead link ]
  10. "Coming to PlayStation Home: New SOCOM Space, Ghostbusters Apartment, EA SPORTS Update + More!". SCE. June 17, 2009. Archived from the original on August 21, 2009. Retrieved June 18, 2009.
  11. Locust_Star (April 14, 2010). "New in PlayStation Home: SOCOM's Golden AK-47, Monkey Island Space & Items, and Gamer's Lounge Refresh". Sony Computer Entertainment. Archived from the original on April 18, 2010. Retrieved April 15, 2010.
  12. "Social Environment Design & Development Projects". Outso. Archived from the original on October 31, 2009.
  13. "SOCOM: Confrontation (ps3: 2008): Reviews". Metacritic . Metacritic.com. Archived from the original on January 25, 2009. Retrieved November 20, 2008.
  14. Cork, Jeff. "SOCOM: Confrontation". Game Informer . GameInformer.com. Archived from the original on October 29, 2008. Retrieved November 1, 2008.
  15. Watters, Chris (October 21, 2008). "SOCOM: U.S. Navy SEALs Confrontation Review". GameSpot . GameSpot.com. Archived from the original on October 27, 2011. Retrieved October 22, 2008.
  16. Kim, Alan (October 31, 2008). "SOCOM: Confrontation Review". GamesRadar . GamesRadar.com. Archived from the original on July 3, 2020. Retrieved July 2, 2020.
  17. "SOCOM: Confrontation: Reviews, Trailers, and Interviews". GameTrailers . GameTrailers.com. Archived from the original on April 26, 2011. Retrieved November 20, 2008.
  18. Haynes, Jeff (October 30, 2008). "SOCOM: Confrontation Review". IGN . IGN.com. Archived from the original on November 3, 2008. Retrieved October 31, 2008.
  19. Benham, Dene (March 24, 2009). "SOCOM: U.S. Navy SEALs Confrontation Review". NZGamer. nzgamer.com. Archived from the original on April 25, 2011. Retrieved March 25, 2009.
  20. "SOCOM: Confrontation Review". PSU.com. November 8, 2008. Archived from the original on May 5, 2019. Retrieved July 2, 2020.