Full Throttle | |
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Developer(s) | LucasArts [lower-alpha 1] |
Publisher(s) | LucasArts (Original) Double Fine Productions (Remastered) Xbox Game Studios (Xbox Game Pass) |
Designer(s) | Tim Schafer |
Artist(s) | Peter Chan |
Writer(s) |
|
Composer(s) | Peter McConnell |
Engine | SCUMM |
Platform(s) | |
Release | |
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Full Throttle is a 1995 graphic adventure video game developed by LucasArts and designed by Tim Schafer. It was Schafer's first game as project lead and head writer and designer, after having worked on other LucasArts titles including The Secret of Monkey Island (1990), Monkey Island 2: LeChuck's Revenge (1991), and Day of the Tentacle (1993). Set in the near future, the story follows motorcycle gang leader Ben, who must clear his name after being framed for the murder of a beloved motorcycle manufacturing mogul. A remastered version of the game was developed by Double Fine Productions and was released in April 2017 for Windows, PlayStation 4 and PlayStation Vita, with later ports for iOS and Xbox One.
Full Throttle was LucasArts' eleventh adventure game overall and the tenth to use the company's in-house game engine, SCUMM. It featured full-motion video and action sequences, using LucasArts' INSANE animation engine, which was previously utilized in Star Wars: Rebel Assault II: The Hidden Empire . It was the first LucasArts game to be distributed only on CD-ROM. as well as the last SCUMM game on MS-DOS. It also introduced a contextual pie menu through which the player controls interactions with objects and characters. In contrast to other computer games of the era, which mostly relied on in-house talent for their voice acting, Full Throttle used mostly professional voice actors, including Roy Conrad as Ben, Mark Hamill as the villainous Adrian Ripburger, Hamilton Camp as the elderly Malcolm Corley, and Kath Soucie as Ben's ally Maureen. It was one of the few LucasArts games to use licensed music, featuring songs by San Francisco-area rock band The Gone Jackals. [1]
Full Throttle is a single-player video game in which the player controls the actions of the player character from a third-person perspective using a point and click interface. Players can move the player character to any place on the scene, interact with objects that are highlighted by the cursor, or leave scenes via exits - either on foot for most scenes, or via the character's motorbike, both types denoted by their own icon. As with other LucasArts graphic adventure games of the era, dialogue plays a large part in the game, presenting story elements and information necessary to advance, as well as fleshing out the characters. During conversations with other characters, several choices of dialogue are presented. The currently selected choice is highlighted, and once clicked, the player character responds with the selected choice. Choosing the correct response allows the player to advance the conversation and ultimately advance the scene. [2]
Following on from LucasArts' previous graphic adventure, Sam & Max Hit the Road (1993), which introduced a new inventory and interaction system to replace those of their prior games, Full Throttle continued to refine on the changes introduced in Sam & Max Hit the Road: objects or characters with which Ben can interact are indicated by a red square appearing around the cursor's crosshairs when it is placed over the object. When this occurs, holding down the control on this causes a contextual pie menu to appear - designed upon the emblem of Ben's biker gang: a flaming circle topped by a skull and flanked by a boot and a gloved hand. The player hovers the cursor over elements of the emblem and then releases the mouse button to attempt various interactions with the object; for example, selecting the skull's mouth to speak to a character, its eyes to examine an object, or the hand to pick up, use, or pull the object. Right-clicking anywhere on the screen brings up the player's inventory of collected objects, which can be examined or dragged and dropped in order to use them with other items in the inventory, or with objects or characters in the scene. [2]
The last domestic motorcycle manufacturer in the country is Corley Motors, whose founder and CEO, the elderly Malcolm Corley (Hamilton Camp), is en route to a shareholders meeting at the Corley factory, accompanied by his vice president, Adrian Ripburger (Mark Hamill). Malcolm suspects that Ripburger is scheming to take over the company, and is suspicious of Ripburger's plan to recruit a biker gang to ride with them to the meeting. Malcolm's limousine is overtaken by one such gang, the Polecats, and he is immediately impressed with them. Catching up to them at a biker bar, he quickly befriends their leader, Ben (Roy Conrad). Ripburger offers to hire the Polecats to escort Malcolm to the meeting, but when Ben declines, he is knocked out by Ripburger's flunkies, Bolus (Jack Angel) and Nestor (Maurice LaMarche).
Ben awakens to learn that the Polecats have been duped into escorting Malcolm, and that an ambush is planned for them further up the road. He tries to catch up, but his motorcycle has been sabotaged, resulting in a fiery crash. He is rescued by young photographer Miranda (Pat Musick) and taken to the town of Melonweed, where he is treated by a mechanic named Maureen (Kath Soucie). Maureen describes how her father taught her about motorcycles, and repairs Ben's bike after he retrieves necessary parts, adding a booster to it as well. Ben catches up to the Polecats at a rest area, but is too late: Ripburger murders Malcolm and frames the Polecats for the crime. Miranda manages to catch the murder on film, but her camera is snatched by Bolus. Before dying, Malcolm tells Ben of Ripburger's plan to take over Corley Motors and produce minivans instead of motorcycles. He reveals that Maureen is secretly his illegitimate daughter and begs Ben to convince her to take over the company. Bolus tries to kill Maureen, but she gets the drop on him and escapes with the film from Miranda's camera.
With the Polecats jailed for Malcolm's murder, Ben is a fugitive. Miranda tells him about her film, and Ben convinces semi-trailer truck driver Emmet to sneak him and his motorcycle past a police roadblock and to an abandoned mink farm where Maureen is hiding. He is stranded there when Emmet steals his motorcycle's fuel line and Maureen steals his booster fuel. Emmet's truck is blown up by a biker gang called the Cavefish, destroying the bridge over Poyahoga Gorge, which Ben needs to cross. Having replaced his fuel line and gotten advice from the Polecats' former leader, Father Torque (Hamilton Camp), Ben outwits Nestor and Bolus and does battle with members of rival biker gangs in order to acquire hover equipment, booster fuel, and a ramp, with which he is able to jump his motorcycle over the gorge.
Ben locates Maureen, who is a member of rival biker gang the Vultures, at the Vulture's hideout, a large cargo aircraft. Maureen believes Ben killed her father and is about to have him executed, but Ben reveals personal information that Malcolm shared with him and convinces her to develop Miranda's film, which shows that Ripburger was the murderer. Ben suggests exposing Ripburger at the shareholders meeting, but Ripburger has postponed the meeting until he is sure Ben and Maureen are dead. The Vultures come up with a plan to fake Ben and Maureen's deaths by entering them in a demolition derby under false identities that will be obvious to Ripburger. Their cars are rigged to explode, but Ben is protected by a fireproof suit and Maureen's car ejects her safely out of the stadium. The plan works and results in the deaths of Bolus and Nestor, while the Vultures recover the winner's prize: a special motorcycle built by Malcolm and Maureen that contains a hidden pass code to Malcolm's safe, in which Ben finds Malcolm's recorded will and testament. Ben exposes Ripburger during the shareholders meeting by projecting Miranda's photos of the murder and playing Malcolm's will, in which he leaves leadership of Corley Motors to Maureen and exposes Ripburger as a sham.
Ripburger flees in a semi-trailer truck, but as Ben and Maureen ride away he reappears and rams them. The Vultures arrive driving their flightless cargo plane, which scoops up the truck along with Ben, Maureen, and Ben's bike. The plane and truck wind up hanging precariously over the edge of Poyahoga Gorge, and Ripburger falls to his death. Maureen and the Vultures flee the plane while Ben makes it out at the last second by jumping his bike out the back cargo door just as the truck explodes and it and the plane fall into the gorge. Members of the biker gangs attend Malcolm's funeral, at which Father Torque delivers a eulogy. Maureen takes over Corley Motors, and Ben rides away into the sunset.
The concept of Full Throttle originated following the 1993 release of LucasArts’ previous adventure game Day of the Tentacle . [2] The company wanted to create a game that could revitalize the genre, [3] and could offer LucasArts greater financial success than its earlier projects, such as the commercially unsuccessful Monkey Island series. [4] Convening its designers, LucasArts expressed to them the idea and encouraged the staff to suggest potential conceptual avenues for the game. [3] The company specifically asked Day of the Tentacle co-designers Tim Schafer and Dave Grossman to submit a design document outlining games that the two planned to develop afterward. [2] At LucasArts’ request, Schafer and Grossman collaborated to propose prospective third entries in the Monkey Island and Maniac Mansion series. [2] However, Schafer was willing to helm a project by himself, [5] and he proceeded to develop concepts separately from Grossman that summer. [2] [6] Full Throttle was among the five concepts that Schafer submitted to LucasArts; [4] according to Schafer, he produced "a pitch for a spy game, a Day of the Dead game, and a biker game" that later evolved into Full Throttle. [7] Schafer later said that management "hated" the initial pitch, but he revised the design and repitched it with greater success. [8] Edge reported that "it was eventually greenlit on Schafer's assurance that it would be a hit", as he felt that its protagonist and concept were "more commercial" than the company's earlier adventures. [4]
According to Schafer, he came up with the idea for Full Throttle while listening to a traveller's tales about time spent in an Alaskan biker bar. As he listened, it occurred to him that "bikers are kind of like pirates — like another culture that people don't have a window into most of the time, but [which] has its own rules", and might provide a neat alternative to a fantasy setting. He began his research into biker culture, reading Hunter S. Thompson's Hell's Angels: The Strange and Terrible Saga of the Outlaw Motorcycle Gangs . [2] The game originally would have featured an interactive sequence where Ben undergoes a peyote-induced hallucinogenic trip. This was eventually cut from the game, because the developers couldn't get it to "work out" with the publisher. The concept eventually became the basis of Psychonauts . [9] Schafer recalls the reaction from the management at LucasArts as being one of "'We can't believe we paid you to write this'". "They hated it". [8] In an interview with Gamasutra, Schafer said that the biker aesthetics of the game were an appeal to fantasy. He stated that the team was depending "on the [player's] secret desire to be a biker: big, tough, cool. Riding a huge hog..." [10] On the game's setting he noted that often it was mistaken for a post apocalyptic world, but he clarified that the setting was simply an alternate world which was more desolate than our own. [2] [lower-alpha 2]
Developed for CD-ROM with a budget of $1.5 million, [12] Full Throttle was powered primarily by LucasArts' SCUMM engine, however elements of the company's INSANE animation engine, previously used in Star Wars: Rebel Assault II: The Hidden Empire , were also implemented so as to allow for improved full-motion video (FMV). [8] The game featured completely voiced dialogue, full-motion video, and a digital audio soundtrack. Project leader Schafer also served as the game's writer and designer. Full Throttle has thus been called Schafer's first "solo" project, leading Schafer to quip, "I did it all on my own with about 30 other people". [13] Production lasted one and a half years, which Schafer considered to be "crazy" for the era. [14]
Full Throttle employed several skilled voice acting professionals, such as Roy Conrad, Kath Soucie, Maurice LaMarche, Tress MacNeille, Hamilton Camp, Steven Jay Blum and Mark Hamill. Full Throttle was the first computer game to employ mostly SAG-registered professional voice actors instead of relying on in-house talent, and also featured a few pieces of licensed music. Schafer stated that Conrad's voice was a "huge part of making Ben Throttle a charming character". [8] It was one of the few LucasArts games to use externally recorded music, courtesy of The Gone Jackals. Certain tracks from their album, Bone to Pick , were featured in the game. [2]
Full Throttle was released on May 19, 1995. [15] At the time of its release, LucasArts adventure games were aiming to sell about 100,000 copies; Full Throttle broke that mark by selling over one million units. [16] [17] According to Edge , it was the very first LucasArts adventure to reach this number. [4]
Aggregator | Score |
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Metacritic | 86/100 [18] |
Publication | Score |
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Adventure Gamers | [19] |
Computer Gaming World | [20] |
GameSpot | 8.7/10 [21] |
Next Generation | [22] |
PC Gamer (US) | 90% [23] |
PC Magazine | [24] |
Macworld | [25] |
MacUser | [26] |
PC Games | A− [27] |
Publication | Award |
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PC Games | Game of the Month [27] |
At aggregate review website Metacritic the game received generally favorable reviews, [18] and has over time become a cult classic among adventure games. [28] Critics generally praised the game's animation, voice acting and soundtrack, but many reviewers felt the game was too short. [22] [23] [24]
A Next Generation reviewer called Full Throttle "the kind of game the Mac was meant for" and "a sheer joy to behold, even if you loathed Monkey Island with a seething, purple passion". Citing the futuristic setting, "kick-butt" soundtrack, outstanding voice acting, understated humor, and overall cinematic presentation, the reviewer gave it four out of five stars. [22] Full Throttle later won Computer Gaming World's 1995 Readers' Choice award for "Adventure Game of the Year", although it was not among the editors' nominees. [29] PC Gamer's Steve Poole also praised the game's sound, citing both the inclusion of The Gone Jackals' music and the professional voice acting as points of high praise. Poole did note that puzzles can at times be too simple, with an aesthetic of "find item A to use on item B". [23] Commenting on the game's length, he noted that while short, "it's one wild ride while it lasts". [23] Bernard H. Yee of PC Magazine had similar thoughts in his review. He too felt the game was short, but praised the game's cartoon-like animation and visuals, voice acting and soundtrack. He noted that some adventure gamers might "grouse at the action-arcade fight sequences or grumble at the long narrative sequences" but felt that the game as "impressive and attention-grabbing". [24] PC Gamer US's editors later presented the game with a "Special Achievement in Musical Score" award, and argued that it "showed the world that every game can benefit greatly from a good musical score". The editors nominated Full Throttle as their 1995 "Best Adventure Game", although it lost to Beavis and Butt-Head in Virtual Stupidity . [30]
Charles Ardai of Computer Gaming World felt that the puzzles were not challenging enough compared to similar games of the era. He did note that this was the "ideal starter game" for those players who were not comfortable with more complex and difficult puzzles. [20] Ardai stated that players experienced in the adventure genre could still enjoy the game by treating it as a "highly interactive movie". [20] Macworld's Tom Negrino felt that the new pie menu system was a refreshing change to the traditional adventure game interface. He also gave high marks for the lack of a game over sequence and noted that any time the player fails a sequence it simply resets. He further praised the game's writing, voice acting and soundtrack. [25] In a review for GameSpot Jeffrey Adam called Full Throttle "arguably LucasArts' finest graphic adventure creation". [21] Adam did note two flaws in his review. The first is during on-motorcycle action sequences with rival gang members, in which he notes that, even considering an unlimited number of attempts, the sequences relied too much on twitch responses. The second frustration Adam noted was that he felt sometimes he resorted to randomly clicking on whole areas of the screen in hopes of finding a clue. He felt that this method did not allow players to use deductive reasoning. [21]
The game's humor was praised by PC Gamer's Steve Poole for its many LucasFilm and other cultural references. Specifically he cited two Star Wars references in the game. The first is during the demolition derby sequence in which rival driver is illustrated to look like George Lucas. The second is during a scene where Ben is talking to the reporter, Miranda. She says "Help me Ben, you're my only hope!", a play on Princess Leia's dialogue to Obi-Wan Kenobi from Star Wars: A New Hope . Other references found by Poole were nods to the 1964 film Dr. Strangelove and the 1993 LucasArts adventure game Sam & Max Hit the Road . [23]
Entertainment Weekly gave the game a B+ and praised the soundtrack, and the humor. [1]
Full Throttle was the second-place finalist for Computer Game Review 's 1995 "Adventure Game of the Year" award, which went to Mission Critical . The editors noted that "it had wonderful graphics, animation and voice work and the story was good, too". [31] It was also a finalist for MacUser 's award for the best strategy game of 1995, which went to You Don't Know Jack . [32]
In spring 2000, LucasArts began production of Full Throttle 2, an official sequel to continue the storyline of Full Throttle. [33] Since Tim Schafer had already left the company at the time, Larry Ahern, who was involved in the original game's development, was appointed the project lead and Bill Tiller, the art director. The story would have focused on Ben's efforts to foil a plan by a "large corporation" and the local governor to replace all paved highways with hover pads, robbing the bikers and truckers of their traditional ground. In the first half of the game, Ben would have prevented an assassination attempt on Father Torque, who now leads the anti-hovercraft rally, then team up with a "persistent undercover female reporter" to bring down the villainous governor. In Tiller's opinion, the sequel "was going to capture the feel of the first game yet expand upon the milieu". [28] At the early stages, the project received positive feedback from other LucasArts employees but according to Tiller, it eventually fell apart because of disagreements on the game style between the production team and "a particularly influential person" within the management, which led to a series of "mistakes". The production ceased in November 2000, when 25% of the levels and about 40% of the preproduction art were complete. LucasArts never released an official statement regarding the game cancellation. [28] Both Ahern and Tiller left LucasArts in 2001, after the game was cancelled.
In mid-2002, LucasArts announced Full Throttle: Hell on Wheels for Windows and, for the first time, PlayStation 2 and Xbox. The game was to be an action-adventure, with more emphasis on action and fighting than adventure, because the designers wanted the game to feel more physical than the first. [34] Hell on Wheels would have been set in El Nada, Ben's "old stomping ground", whose roads have been mysteriously destroyed. Ben believes that one of the new gangs introduced in the game, the Hound Dogs, are behind this but soon discovers a more sinister and murderous plot. Together with Father Torque and Maureen, he would have thwarted the unnamed villain's plan and protected "the freedom of the open road". [28] Sean Clark was named the project lead of Hell on Wheels and the development progressed smoothly until late 2003, when it was abruptly canceled. Just months prior to that, at E3 2003, a playable demo was shown and a teaser trailer was released by LucasArts. [35] Simon Jeffery (then president of LucasArts) said that "We do not want to disappoint the many fans of Full Throttle, and hope everyone can understand how committed we are to delivering the best-quality gaming experience that we possibly can" in the official press release. Critics cited poor graphics compared to other 3D action adventures of the time and Tim Schafer's lack of involvement in the project as possible reasons for its cancellation. [28] Additionally, Roy Conrad, the original voice actor for Ben, died in 2002. [36]
Critics considered development of new sequels to Full Throttle unlikely. LucasArts' interest shifted away from the adventure genre in later years, and failure to develop two sequels presumably hindered the possibility of a third. Also, nearly all developers who were involved with the original Full Throttle in 1995 had since left LucasArts. [28] LucasArts ceased all internal development in 2013, shortly after their parent company Lucasfilm was purchased by The Walt Disney Company. [37] In a 2017 interview discussing the work on the remaster, Schafer said that he feels that the story of Full Throttle was essentially complete with the game, and does not envision creating a sequel himself. [16]
A remastered version of Full Throttle, titled Full Throttle Remastered, was developed by Schafer's Double Fine Productions for release on Windows, OS X, Linux, PlayStation 4 and PlayStation Vita. The PlayStation 4 and PlayStation Vita versions are cross-buy [38] and cross-save. [39] The remastered version was released on April 18, 2017. [40] Like Day of the Tentacle Remastered and Grim Fandango Remastered , the remastered version of Full Throttle includes updated graphics and sound, improved controls, and developer commentary. [41] Similarly, the game allows the player to swap between the original graphics and sound with the remastered versions. [42] [43] [44] [45]
The game uses the original voice actors' dialog pulled from the original recordings, with Schafer calling Conrad's voice "irreplaceable". The remastered version premiered at the 2017 Game Developers Conference, where Schafer presented a remaking of a magazine pack-in demo that included recorded lines that had not been included in the full game. [46] Schafer said that fans had been critical of Full Throttle's relatively short length of about eight hours compared to other LucasArts games at the time which could take up to 40 hours. However, as he worked at the remaster, player expectations have changed, and he felt that Full Throttle would be much better suited at its length in 2017, comparing it to other fully polished, short games like Inside . [16]
A port for the Xbox One was released on October 29, 2020. [47]
Duncan Jones had written a screenplay based on Full Throttle in 2021, [48] and reached out to fans of the game in 2022 to try to help convince Disney to fund production of the work for the Disney+ service. [49]
Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle - a sentient, disembodied tentacle - from taking over the world. The player takes control of the trio and solves puzzles while using time travel to explore different periods of history.
Lucasfilm Games is an American video game licensor and a subsidiary of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series, and several Indiana Jones titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman. Later, as Lucasfilm regained control over its licensing over the Star Wars franchise, LucasArts produced numerous action-based Star Wars titles in the late 1990s and early 2000s, while dropping adventure game development due to waning interest in the genre.
Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on their graphic adventure game Maniac Mansion (1987). It was subsequently used as the engine for later LucasArts adventure games and Humongous Entertainment games.
Sam & Max Hit the Road is a graphic adventure video game released by LucasArts during the company's adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog and "hyperkinetic rabbity thing". The characters, created by Steve Purcell, originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many American culture tourist sites to solve the mystery.
The Dig is a 1995 point-and-click adventure game developed by LucasArts for PC and Macintosh. Like other LucasArts adventure games, it uses the SCUMM video game engine, as well as the last SCUMM game on MS-DOS. It features a full voice-acting cast, including voice actors Robert Patrick and Steve Blum, and a digital orchestral score. The game uses a combination of drawn two-dimensional artwork and limited, pre-rendered three-dimensional clips, with the latter created by Industrial Light & Magic.
The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles.
The Curse of Monkey Island is an adventure game developed and published by LucasArts in 1997. A sequel to 1991's Monkey Island 2: LeChuck's Revenge, it is the third game in the Monkey Island series.
Grim Fandango is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgrounds. As with other LucasArts adventure games, the player must converse with characters and examine, collect, and use objects to solve puzzles.
Monkey Island 2: LeChuck's Revenge is an adventure game developed and published by LucasArts in 1991. Players control the pirate Guybrush Threepwood, who searches for the legendary treasure of Big Whoop and faces the zombie pirate LeChuck.
Timothy John Schafer is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the Game Developers Choice Awards, and a BAFTA Fellowship for his contributions to the industry.
Escape from Monkey Island is an adventure game developed and released by LucasArts in 2000. It is the fourth game in the Monkey Island series, and the sequel to the 1997 videogame The Curse of Monkey Island. It is the first game in the series to use 3D graphics and the second game to use the GrimE engine, which was upgraded from its first use in Grim Fandango.
From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.
Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than US$3 million for the development of Broken Age, at the time one of the largest projects funded by Kickstarter, and more than US$3 million for the development of Psychonauts 2.
Psychonauts is a 2005 platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox and PlayStation 2.
Peter Nelson McConnell, also known as Peter Mc, is an American video game composer and musician. He is best known for his work at LucasArts and for composing the soundtracks for every Sly Cooper game since the second installment.
Sam & Max: Freelance Police was a graphic adventure video game developed by LucasArts from 2002 until its cancellation in 2004, and the final game in the company's adventure game era. Freelance Police was originally intended for release for Windows in early 2004 as a sequel to the 1993 title Sam & Max Hit the Road. The game was based on the characters Sam & Max: an anthropomorphic dog and "hyperkinetic rabbity thing" who debuted in a 1987 comic book series created by Steve Purcell. Freelance Police was announced in August 2002, and showcased at the Electronic Entertainment Expo (E3) in 2003. Like its predecessor, Freelance Police was designed as a point-and-click adventure game, but used a 3D game engine in place of the SCUMM and GrimE engines used in older LucasArts adventure games. The project's development was led by Michael Stemmle, one of the original designers for Sam & Max Hit the Road, while Steve Purcell assisted in developing the game's plot and providing artistic direction.
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, Monkey Island, Syberia, and Myst.
Broken Age is a point-and-click adventure video game developed and published by Double Fine. Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released for Microsoft Windows, macOS, Linux, iOS, Android, PlayStation 4, PlayStation Vita, and Xbox One platforms. The game was developed in two acts; the first was released on January 28, 2014, and the second was released on April 28, 2015. A retail version of the complete game for Windows, macOS, and Linux, published by Nordic Games, was released on April 28, 2015. A Nintendo Switch version was released on September 13, 2018.
Peter Chan is an American freelance concept and storyboard artist and animator for video games and films. Chan is best known for his work in several LucasArts adventure games, including Monkey Island 2: LeChuck's Revenge, Day of the Tentacle, Full Throttle, and Grim Fandango.
The music for the video game Grim Fandango was composed and produced by Peter McConnell and published by LucasArts in 1998. The soundtrack is a mix of South American folk music, jazz, swing and big band sounds, for the game story filled with adventure and intrigue set in a unique combination of film noir and Mexican folklore's Day of the Dead. The soundtrack garnered critical acclaim and remained subject of positive reviews and inclusion in critics' rankings for the two decades after its first release. The soundtrack was praised both as a stand-alone musical experience, as well as for its outstanding contribution to the overall game experience; capturing the spirit of the game, "gluing" the story together, and becoming "integral" to the success of the game.
Full Throttle//CD-ROM//Available Friday