Host Master and the Conquest of Humor | |
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Developer(s) | Double Fine Productions |
Publisher(s) | Double Fine Productions |
Designer(s) | Klint Honeychurch |
Programmer(s) | Klint Honeychurch |
Artist(s) | Klint Honeychurch |
Writer(s) |
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Composer(s) | Bert Chang |
Platform(s) | Browser |
Release |
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Genre(s) | Adventure |
Mode(s) | Single-player |
Host Master and the Conquest of Humor is a free Flash adventure game, written by Klint Honeychurch and game developer Tim Schafer, with gameplay and art by Honeychurch and music by Bert Chang. The game was published by Double Fine Productions, of which Schafer is president, and was originally playable on their website.
Both the plot and gameplay of Host Master feature substantial amounts of metagaming. The style is a direct pastiche of the Lucasarts SCUMM adventure games, of which Schafer was one of the principal creators. The game uses Schafer himself as the protagonist, placing him backstage at the Game Developers Choice Awards, which he hosted in 2009. Schafer is unprepared for the event, and must scour his dressing room in an attempt to find jokes for his speech, a search which becomes increasingly implausible and comedic over the course of the game. The player can voluntarily finish the game at will; ending the game with most or all of the jokes found has the Award ceremony go well; ending with few or no jokes found has the award ceremony go so poorly that a riot breaks out which spreads into the downfall of civilization.
Footage of the game was screened before Schafer's actual appearance at the awards. The graphics, interface, puzzles and sense of humour are all directly modelled upon Schafer's own Lucasarts games, which include Maniac Mansion: Day of the Tentacle , and Full Throttle , as well as writing credits on the Monkey Island series. The dialogue in particular is notable, featuring Schafer's trademark wit and clever asides.
Due to its association with Schafer, as well as the Game Developers Conference, Host Master received substantially more media attention than is usual for an online Flash game. It was reported on by Boing Boing's gaming subpage Offworld, [1] GameSpot, [2] GameSpy [3] and Jay Is Games, [4] with GameSpot remarking that 'although the graphic adventure genre has fallen into a rather small niche, Schafer and developer Klint Honeychurch clearly remember how to do the format justice' [5]
The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles.
Timothy John Schafer is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the Game Developers Choice Awards, and a BAFTA Fellowship for his contributions to the industry.
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were presented from 1997 to 1999. Since then, the ceremony for the Independent Games Festival is held just prior to the Choice Awards ceremony.
From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.
Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than US$3 million for the development of Broken Age, at the time one of the largest projects funded by Kickstarter, and more than US$3 million for the development of Psychonauts 2.
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.
Psychonauts is a 2005 platform video game developed by Double Fine Productions. The game was initially published by Majesco Entertainment and THQ for Microsoft Windows, Xbox and PlayStation 2. In 2011, Double Fine acquired the rights for the title, allowing the company to republish the title with updates for modern gaming systems and ports for Mac OS X and Linux.
Double Fine Comics is a webcomics collective supported by Double Fine Productions. Each comic varies in style and tone, but they all reflect the eclectic humor found in the Double-Fine produced game Psychonauts. The webcomics were published in Adobe Flash format on the company website under the heading 'Comics'.
Iron Brigade, formerly titled Trenched, is a 2011 video game, developed by Double Fine Productions, published by Microsoft Studios as a downloadable Xbox Live Arcade title on the Xbox 360, and set for release as a Microsoft Windows title in 2012. Announced at the 2011 Game Developers Conference by Tim Schafer, Iron Brigade is a hybrid tower defense and third-person shooter game, set after World War I in an alternate reality, where the player controls units from the Mobile Trench Brigade to fight off robotic species called the Monovision. The player controls giant mecha-style robots with weapon and armor customization through a variety of missions set across the world. The game was released on the Xbox Live service on June 22, 2011, with a delayed release in certain European areas due to trademark issues with the title, with its release scheduled for November 30, 2011 but was ultimately released on December 1, 2011 under the alternate name Iron Brigade. The name of the title was updated worldwide to Iron Brigade alongside the European release.
Old Man Murray (OMM) is a UGO Networks computer game commentary and reviews site, known for its highly irreverent and satiric tone. Founded in 1997, it was written and edited by Chet Faliszek and Erik Wolpaw. Old Man Murray was critical of games that received strong reviews elsewhere, Common targets of OMM news updates included John Romero and American McGee. Old Man Murray was a significant early influence in both the world of game development and internet comedy, and is often considered to have "helped birth online games journalism".
Mike Ambinder is an experimental psychologist currently working at Valve and an affiliate assistant professor at University of Washington. His work is focused on user experience and HCI applied to video games. He has been part of the development of Team Fortress 2, Left 4 Dead, Alien Swarm, and Portal 2. He is one of the pioneers in applying psychophysiological techniques in user experience assessment and adaptive systems in the game industry context.
Broken Age is a point-and-click adventure video game developed and published by Double Fine. Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released for Microsoft Windows, macOS, Linux, iOS, Android, PlayStation 4, PlayStation Vita, and Xbox One platforms. The game was developed in two acts; the first was released on January 28, 2014, and the second was released on April 28, 2015. A retail version of the complete game for Windows, macOS, and Linux, published by Nordic Games, was released on April 28, 2015. A Nintendo Switch version was released on September 13, 2018.
Tasha's Game is a free Adobe Flash puzzle-platform game by Klint Honeychurch, with art by Tasha Harris and music by Bert Chang and Razmig Mavlian. The game was published by Double Fine Productions, and was originally playable on their website.
Tasha Sounart is an American animator, artist, video game designer, and writer. She was the designer of Double Fine's adventure RPG Costume Quest. She is currently an Associate Creative Director of Theme Parks at Pixar.
Klint Honeychurch is an American graphic designer, video game designer, programmer, and writer. He designed Double Fine's free Adobe Flash games: the graphic adventure Host Master and the Conquest of Humor, sports game parody My Game About Me: Olympic Challenge, puzzle-platform game Tasha's Game, and fighting game Epic Saga: Extreme Fighter.
My Game About Me: Olympic Challenge is a free Flash sports game parody, designed by Klint Honeychurch with art by Nathan Stapley. The game was published by Double Fine Productions, and was originally playable on their website.
Nathan Stapley is an American artist. He was the lead artist on Double Fine's adventure game Broken Age and has worked on Psychonauts and Psychonauts 2.
Razmig Mavlian is an Armenian-Canadian artist, animator, video game developer, and musician. His nickname "Raz" was the inspiration for the name of the main character in Psychonauts. He currently is a concept artist at Oculus VR.
Host Master Deux: Quest for Identity is the sequel to Host Master and the Conquest of Humor. It is a free Flash Adventure platformer, created Benedikt Hummel and Marius Fietzek, and starring game developer Tim Schafer. The game was published by Double Fine Productions, of which Schafer is president, and was originally playable on their website.